Dwarf Fighter

Grungsdi's page

1,405 posts. Alias of Vuvu.


Race

HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3

Classes/Levels

Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Alignment

LN

Languages

Common, Dwarf

Strength 20
Dexterity 14
Constitution 18
Intelligence 11
Wisdom 15
Charisma 8

About Grungsdi

Grung History

Armor Master Fighter 15
Croaker=+5 Elysian Bronze Dwarven Warax Currently

Feats:

1 Power Attack -4+8
1F Shield Focus
2 Weapon Focus
3 Toughness
4 Weapon Specialization
5 Iron Will
6 Quick Draw
7: Blind Fight
8: Improved Critical: Dwarven Warax
9: Greater Shield Focus
10: Greater Weapon Focus: Dwarves Warax
11: Critical Focus (+4 to confirm)
12: Greater Weapon Specialization
13: Armor Focus
14: Advanced Armor Training: Steel Headbutt
15 Bleeding Critical

Attacks:

+1 Heroes Feast
Melee +1 vs Monstrous Humanoid of Magical Creatures
[dice=Croaker]1d20+29-4-4[/dice] for [dice]1d10+12+9-4[/dice]
[dice=Croaker]1d20+24-4-4[/dice] for [dice]1d10+12+9-4[/dice]
[dice=Croaker]1d20+20-4-4[/dice] for [dice]1d10+12+9-4[/dice]
[dice=Headbutt]1d20+15+5-4-4[/dice] for [dice]1d4+2+8[/dice]

Enlarged and +2

[dice=Croaker]1d20+28-4+2-1+1[/dice] for [dice]2d8+12+9+2+1[/dice]
[dice=Croaker]1d20+23-4+2-1+1[/dice] for [dice]2d8+12+9+2+1[/dice]
[dice=Croaker]1d20+19-4+2-1+1[/dice] for [dice]2d8+12+9+2+1[/dice]
[dice=Headbutt]1d20+15+5-4-4+2-1+1[/dice] for [dice]1d6+2+8+2+1[/dice]

[dice=Buster]1d20+19-4[/dice] for [dice]1d8+4+7[/dice]
[dice=Buster]1d20+14-4[/dice] for [dice]1d8+4+7[/dice]
[dice=Buster]1d20+9-4[/dice] for [dice]1d8+4+7[/dice]
[dice=Headbutt]1d20+14+5-4-4+2-1+1[/dice] for [dice]1d6+2+8+2+1[/dice]

+1 to attack orc and goblin

Ranged
Sling [dice]1d20+19[/dice] for [dice]1d4+5[/dice]

Gear:

+4 Adamantine Fullplate/Comfort
+4 Heavy Steel Shield
+4 Elysium Bronze Dwarven Warax
+4 STR Belt
Jingasa of the Fortunate Soldier 1/1
Cloak of Resistance +3
Ring of Deflection +3
Amulet of NA +2
Bag of Holding Type I
Immolation shirt
MW Chain Shirt
MW Sling
34 CI Bullets
CI Dagger
MW Silver Warhammer
Whetstone
17 Star Bullets
2 Alchemist Fire
10 Days Rations
Haversack
(0)CLW potions each (1d8+3)
(2) CMW potion (2d8+6)
(3) CSW Potion
potion of magic weapon (1)
(1) Potion of Enlarge Person
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook
bandolier (1)
Candles (5)
Rope 100 feet
GP

Skills:

Perception 8 ranks +10 +2 Stonecunning
Dungeoneering 2 Ranks +6
Engineering 2 Ranks +6
Survival 4 ranks +10

Trait:

Indomitable Will

Warrior Spirit (Su) The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

Steel Headbutt (Ex): While wearing medium or heavy armor, a fighter can deliver a headbutt with his helm as part of a full attack action. This headbutt is in addition to his normal attacks, and is made using the fighter’s base attack bonus – 5. A helmet headbutt deals 1d3 points of damage if the fighter is wearing medium armor, or 1d4 points of damage if he is wearing heavy armor (1d2 and 1d3, respectively, for Small creatures), plus an amount of damage equal to 1/2 the fighter’s Strength modifier. Treat this attack as a weapon attack made using the same special material (if any) as the armor. The armor’s enhancement bonus does not modify the headbutt attack, but the helm can be enchanted as a separate weapon.