
Nym Omriwin |

Nym moves with Desmond and tells him "He created an dimensional rift and stepped through the doorway to escape. He could be nearby and safer range to use his spells. Probably with in four hundred feet."
Nym also casts Spectral Hand

Duncan Redhammer |

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 4rds, Divine Favor +4 4rds, +2Sacred, 5rds +3 Wrath 5rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 5rds, Blessing of Fervor 7rds being used to-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Duncan flies up 30ft and has a good look around to see if he can spot the threat.
I'll take a look, Lillend yer wit me.
The Lillend invisibly follows the dwarf...

Karnog Kegmeister |

"I think I need some more protection from magic. Keep looking for that caster."
Karnog casts another spell, warding himself against direct magic attacks.
Cast Spell Resistance for SR 28

Duncan Redhammer |

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 4rds, Divine Favor +4 4rds, +2Sacred, 5rds +3 Wrath 5rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 5rds, Blessing of Fervor 7rds being used to-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Duncan flies up 30ft and has a good look around to see if he can spot the threat.
I'll take a look, Lillend yer wit me.
The Lillend invisibly follows the dwarf...
The above is a MOVE action
Once he reaches the appropriate height, Duncan uses a couple of his less powerful (and often forgotten) abilities.Swift action- Sacred Armor (Spell resistance 19 for 1minute)
Standard Action- Good Blessing (Holy Strike- Minor. 1d6 vs evil for 1minute)
At 7th level, the warpriest gains the ability to enhance his armor with divine power as a swift action. This power grants the armor a +1 enhancement bonus. For every 3 levels beyond 7th, this bonus increases by 1 (to a maximum of +5 at 19th level). The warpriest can use this ability a number of minutes per day equal to his warpriest level. This duration must be used in 1-minute increments, but they don’t need to be consecutive.
These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. The warpriest can enhance armor any of the following armor special abilities: energy resistance (normal, improved, and greater), fortification (heavy, light, or moderate), glamered, and spell resistance (13, 15, 17, and 19). Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost. For this purpose, glamered counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. Duplicate abilities do not stack. The armor must have at least a +1 enhancement bonus before any other special abilities can be added.
The enhancement bonus and armor special abilities are determined the first time the ability is used each day and cannot be changed until the next day. These bonuses apply only while the warpriest is wearing the armor, and end immediately if the armor is removed or leaves the warpriest’s possession. This ability can be ended as a free action at the start of the warpriest’s turn. This ability cannot be applied to a shield
Holy Strike (minor):
At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purpose of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

baldwin the merciful |

Kalim spins around frantically scanning the sky and tree line but you don't see him from your vantage point.
Good stuff happens: 1d20 + 6 ⇒ (17) + 6 = 23
RD :8 initiative
Desmond -
Surprise Surprise
Nym -
Kalim
Karnog
Duncan
Caster 2 blue
Everyone can make perception check.
Also who can currently Invisiblity:
Desmond -
Nym -
Kalim -
Karnog
Duncan - yes

Duncan Redhammer |

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 4rds, Divine Favor +4 4rds, +2Sacred, 5rds +3 Wrath 5rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 5rds, Blessing of Fervor 7rds being used to-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.Sacred Armor SR 19 for 10rds, Holy Strike 10rds
Perception check, plus See invisible: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22

Karnog Kegmeister |

Perception: 1d20 + 29 ⇒ (11) + 29 = 40 (no see invisibility)

baldwin the merciful |

RD :8 initiative
Desmond -
Surprise Surprise
Nym -
Kalim
Karnog
Duncan
Caster 2 blue
*I need to work on a map

baldwin the merciful |

Karnog Kegmeister |

"Hes over yonder, maybe a hundred yards away in a tree. I don't have much that will reach that far. Plus, who knows when that bastard lizard is going to show back up."

Duncan Redhammer |

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 3rds, Divine Favor +4 3rds, +2Sacred, 4rds +3 Wrath 4rds,Ring of Foe focus vs chosen opponent (DRAGON), Dwarven Seething, Inspire Courage, Summoned Lillend 4rds, Blessing of Fervor 6rds being used to-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.Sacred Armor SR 19 for 9rds, Holy Strike 9rds
Karnog. Fire Protections NOW.
The Dino has 3 rds left including this one. The Lillend has 4. I have been subtracting rounds in the Stat block.

Karnog Kegmeister |

Taking his cue from Duncan, Karnog cast communal resist energy (fire) on everyone within range, using a charge of his extend rod as he does.
Resist fire 30, for 320 min / # of recipients. Most critical is Kalim, Karnog, and Nym.

Desmond Aeros |

Desmond's heart jumps up. He renews his reduce person and fly spells, making sure they're up and ready to go for the upcoming battle. He makes sure to stay close enough for buffs from the others, but otherwise flies as high as he can.

baldwin the merciful |

I'll let Karnog to get his communal fire protection spell off it's a bit out of order but I am Merciful. Desmond receives his buffs and then moves as high as he can.
RD :8 initiative
Desmond - recasts reduced person and moves
Surprise Surprise
Nym -
Kalim
Karnog - communal protection from fire, permitted out of order
Duncan
Caster 2 blue