Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir circles around and takes a swipe at the "back" of the figure. It was a bit hard to tell which end was which but... Other side?

To Hit!: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 Plus flanking?

Damage? Magical/Slashing: 1d10 + 8 ⇒ (8) + 8 = 16

Action: Move, Smack

Notes: Song is on round 2. Details in spoiler as always :) And don't forget haste is +1 to hit as well!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Round 1:
"Cool it? You mean, it's vulnerable to cold?", Alia inquires of Dool, but doesn't wait for an answer, instead pointing a finger at the Golem, firing a Ray of Frost at it.

Ray of Frost Touch Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Cold: 1d3 ⇒ 2

If that seems to have any adverse effect on it(if it hit), she'd re-cast it on R2(or if that was a miss)

Ray of Frost Touch Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Cold: 1d3 ⇒ 3

If it connected and did not seem to have any effect, she would instead pull up Zokons Bow and fire twice, one blunt and a regular arrow.

Alternative:

Bow Attack: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 Piercing: 1d8 + 6 ⇒ (6) + 6 = 12
Bow Haste: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Blunt: 1d8 + 6 ⇒ (6) + 6 = 12

Welp. Here's hoping cold does something and 13 hits touch.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

With some help from Dool's haste spell, Serena manages to ship the golem, while the wizard Fergus manages to prod out a few panes with his weapon. Durgan connects once but for less effect than he had hoped. Alia's spells go wide as she tries to avoid her allies involved in the melee. Matheus tries to shield her and the other casters in the party with fancy blade-work. Total defense. Dool clears out of the room, while Longtooth launches another attack at the thing's flank shattering a few more panes.

Longtooth glowing longsword v golem (haste, flank): 1d20 + 15 ⇒ (16) + 15 = 31 damage: 1d8 + 3 + 5d6 ⇒ (4) + 3 + (1, 3, 2, 1, 4) = 18

The creature swings it's glass sword about in a reaping arc opening huge gashes in Illthir and Matheus both.

random target: 1d6 ⇒ 4 glass sword v Illthir: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17 bleed: 1d8 ⇒ 4 hit

random target: 1d6 ⇒ 6 glass sword v Matheus: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 2d8 + 5 ⇒ (2, 6) + 5 = 13 bleed: 1d8 ⇒ 6 hit

Conditions Dim lighting, hasty allies

Round 4(ish)! (Theme ♬)
The Bold May Act!
_________________
__ Alak Dool
__ Durgan
-3 hp (corrected)
__ Fergus
__ Serena

__ Illthir -17 hp, bleed 4
__ Alia -22 hp
__ Longtooth
__ Matheus
-16 hp, bleed 6
__ Stained glass golem -68 hp

Map Updated


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

Durgan again accepts the Raging Song and tries to smash the golem to pieces.

Attack, Raging Song, Haste: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26
Damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Hasted Attack: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17
Damage: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

AC 25 due to Raging Song.


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

Fergus allows the inner flames of anger stocked by the song to take hold as he stabs at the creature again.

prodder: 1d20 + 8 + 2 - 1 ⇒ (4) + 8 + 2 - 1 = 13
damage: 2d6 + 7 + 3 ⇒ (5, 3) + 7 + 3 = 18

prodder,haste: 1d20 + 8 + 2 - 1 ⇒ (9) + 8 + 2 - 1 = 18
damage: 2d6 + 7 + 3 ⇒ (4, 3) + 7 + 3 = 17


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Ow! The song was approaching its last verse - Illthir just hoped there would be room for an encore and not a swan song. She steeled herself and swung at the angry piece of art. Die?!

To Hit! Bonuses are Haste and Flanking: 1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12

Damage? Magical S: 1d10 + 7 ⇒ (10) + 7 = 17

Haste To Hit! Bonuses are Haste and Flanking: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21

Damage? Magical S: 1d10 + 7 ⇒ (7) + 7 = 14

After striking, Illthir takes as step back out of the range of the monster.

Full-round to smack then a 5' step. This is the last round of the song. Fast Healing from Skald's vigour applies. About 70% of the people seems to think it is 2hp (aka equal to the Strength bonus, not the Strength bonus :p)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"This better be worth it over some arrows", Alia states to no one in particular, but in Dools general direction, as she fires another freezing Ray at the Golem, taking some time to correct her aim and waiting until no one was in a position to block her shot.
Ray of Frost Ranged Touch: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 Cold: 1d3 ⇒ 2


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena controls her emotions, mastering her feelings rather than letting the song work its magic.

Morning star vs. swordlord: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d8 + 2 ⇒ (4) + 2 = 6


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Back-ish! Just getting over the flu.

The sound of dwarves at war! KRAK! Whiff! Wiff! Wiff!

Illthir Winlowe wrote:
Full-round to smack then a 5' step. This is the last round of the song. Fast Healing from Skald's vigour applies. About 70% of the people seems to think it is 2hp (aka equal to the Strength bonus, not the Strength bonus :p)

Say what? For clarity let me go through my thoughts such as they are at present in the hopes that they answer what may have been a question. Bleed officially needs to be halted by a successful heal check or magic healing. Fast healing is technically an extraordinary (EX) ability and not magical in origin, in any case the Skald's Vigor feat seems to mostly trigger off the skald being so excited to sing so well at major annual sporting event that they don't notice being pregnant. It heals or rather negates some of the fatigue brought on by being exsanguinated 2 hp/round at present because that is the current Str bonus Illthir's raging song gives off. If I am missing anything lemme know and as hint note that I am currently easy to befuddle given my intake of Nyquil and illustrated my missing 2/3's of Longtooth's attacks last round. ;)

Illthir Winlowe wrote:
Ow! The song was approaching its last verse - Illthir just hoped there would be room for an encore and not a swan song. She steeled herself and swung at the angry piece of art. Die?!

There is another faint Wiff followed by a second loud KRAK!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
"This better be worth it over some arrows", Alia states to no one in particular, but in Dools general direction, as she fires another freezing Ray at the Golem, taking some time to correct her aim and waiting until no one was in a position to block her shot.

The precisely aimed ray of cold seems to slow the creature!

Allowing Serena to come in and clank! hit it for 1 point of damage!

dice:
1d3 ⇒ 3

Sovereign Court

Matheus retreats realizing that discretion is the better part of saving the better part of that arm. Withdrawal

He retreats down one row of bookshelves popping out into sight of Illthir.

"You too, huh?" he says to her. He looks a bit faint.


With his sword held aloft it is hard to see Longtooth smile in the shadows.

Longtooth glowing longsword v golem (haste, flank, v slow): 1d20 + 15 ⇒ (15) + 15 = 30 damage: 1d8 + 3 + 5d6 ⇒ (3) + 3 + (3, 6, 4, 5, 5) = 29 hit

Longtooth glowing longsword v golem (haste, flank, v slow): 1d20 + 15 ⇒ (2) + 15 = 17 damage: 1d8 + 3 + 5d6 ⇒ (5) + 3 + (2, 1, 3, 6, 1) = 21 miss

Longtooth glowing longsword v golem (haste, flank, v slow): 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d8 + 3 + 5d6 ⇒ (3) + 3 + (4, 5, 2, 1, 3) = 21 miss

Even slowed the golem manages to turn quick enough to provide a too narrow target for most of the old rogue's blows to land squarely.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The golem turns on it's remaining foes. It's sword arm grinds slowly upward casting a colorful pattern over Serena. At the apex of its movement the glass arm comes free and falls to the floor in big glass chunks that shatter more of its lower structure until at last the entire thing collapses in a noisy heap i.e. difficult terrain.
The darkness continues to persist.

END COMBAT!

RESULTS!
_________________
__ Alak Dool
__ Durgan -3 hp
__ Fergus
__ Serena
__ Illthir -19 hp, bleed 4
__ Alia -22 hp
__ Longtooth
__ Matheus -22 hp, bleed 6

Map Updated


"Well that didn't seem so hard." Alak Dool says from just outside the doorway.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"..Yeah.." Illthir sighs looks down. She was *fairly* sure the glass shard knight had crashed. Even if that wasn't the case they'd hardly be helpful leaking their bodily fluids all over the place. Unfortunately she wasn't entirely unfamiliar with such situations; giving herself a few more moments at least. Wasn't sure about Matheus though so let's start there.

Fighting the pain and worrying flow of red liquid out of her wound Illthir grabs a scroll of Cure Light Wounds from her handy box and attempts to use it at Matheus.

Concentration DC 13: 1d20 + 9 ⇒ (17) + 9 = 26

Hp!: 1d8 + 1 ⇒ (5) + 1 = 6

Seeing it mildly successful she attempts to repeat the process for herself.

Concentration DC 13: 1d20 + 9 ⇒ (18) + 9 = 27

Healing!: 1d8 + 1 ⇒ (8) + 1 = 9

So there's were the good d20 were hiding! Not that I' complaining :p

"Welp. Let's agree to disagree." Illthir notes sourly as she emerges from her tactical retreat/panicked hiding place. She wasn't in the greatest of shapes even before all this; now she could add exhaustion and injury to her list of complaints.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"The amount of preparations that went into making basically every location on the premises a kill zone astonishes me. By what you told me nowhere seems to be safe. We can't continue recklessly - so far we have not encountered any roaming dangers but ran into them. We should do the smart thing, establish some sort of safe zone, rest up, heal, then venture out and look for other survivors. At this point, I believe everybody who was attacked either is dead already, or was smart enough to stay in place and wait for rescue. Which we can't provide if we perish first.", Alia states while staying safely away from the sharp-edged remains of the glass golem. "And we should all stay together. Wandering off alone seems likely to be a death sentence for most who would try. Lets hunker down and reflect on our options and next steps - and contemplate our recent experiences."


"And the door?" Longtooth says hitching a thumb toward the room's locked door. "That thing was guarding something. My nose is sure of it."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"I'm half expecting it to bite us to be honest." Illthir replies to Longtooth. Though the man might be right - he certainly had the experience. Most of the places had only had one main course? Hmm. Wasn't sure if she'd want to risk her limbs though. "Maybe just a peek ... And then we can mend our wounds."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"I trust your experience on that, Longtooth. We already defeated this guardian, may as well take a look. But if there's more unpleasantness behind that door, I say we back up and regroup."
As she speaks, Alia unslings Zokons bow, notching an arrow and aiming in the general direction of the door, not drawing the string back just yet.


Longtooth sets to work on the lock.

dice:
1d20 + 16 ⇒ (18) + 16 = 34

And a moment later there is an audible click.

He gives the door a tug. It resists at first before swinging open upon a vault chamber filled with prone humanoids.

Sorry. I left the list at home.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Uhh what?" Illthir looks over the shoulders of her companions into the vault chamber. That wasn't what she had expected ... Not at all. But uhhm...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Laying within the party finds:


Sandralane of Rahadoum,


Imeckus Stroon,


Samuel Renault,


And Lord Varn!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

All of them crumpled against the walls and door as if felled in the act of trying to escape.

** Map Updated **

Sovereign Court

"MY LORD!"

Healed of his most pressing injury, Matheus rushes to his master's side.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"It's a trap!" Illthir yells and grabs Matheus collar. She didn't actually know that - but everything else had been a trap so far! Her eyes narrowed and she glared at the room. "Probably... Just give us one moment to check."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"I agree - most certainly not what I had expected...are they...gone?"
Alia returns the arrow to the quiver, then retrieves her wand of detect magic, burning a charge before taking another look through the open door, without stepping inside the room.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Sovereign Court

Alia of the Blade wrote:

"I agree - most certainly not what I had expected...are they...gone?"

Alia returns the arrow to the quiver, then retrieves her wand of detect magic, burning a charge before taking another look through the open door, without stepping inside the room.

No traps that Alia can see from outside.

Matheus looks up from Lord Varn's side and says "He's alive!"


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

"Well, there's that, at least."


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

"Serena, can you channel to heal? My powers are exhausted."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Let's see if we can get them out as well ..." Illthir wasn't quite convinced something terrible wouldn't happen. But maybe they were in luck. Or the glass knight had been dreadful enough!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
"Let's see if we can get them out as well ..."

And they can! Although the vault-dwellers all seem unconscious.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena gathers those who are injured around her and calls upon the light of Sarenrae.

Channeling to heal: 3d6 ⇒ (2, 4, 5) = 11

"And that's all I can do," she says apologetically.


"Air. At last." says a groggy Lord Varn from the floor. "I had thought never to see my home and child again."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The others in the room slowly regain consciousness.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

After helping dragging out the last of the trapped, Illthir sighs in relief when the healing energy washes over her. That felt... Better. "Thank you Serena." Also that nothing terrible seemed to happen right now.

At the sword-lords comment she glances at the door. Had it been sealed that tightly? Hmm. Impressive workmanship if that was the case. This would have had to been planned a long time - or this place had been warped by dark magic as well. Which seemed to be the most obvious answer. Didn't really matter right now though.

"Welcome to the world of the mostly living." Illthir offers some water as they stir. "How soon can you walk?"


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

"We need to find a safe place to rest. We have no good options.
There would likely be more attacks and ambushes on our way out. And yet resting on this estate poses its own challenges.
I think Ser Richard is long since dead and replaced by the undead that Fergus and I (mostly Fergus) destroyed."

Fergus nearly solo'd that thing!

"We don't know what became of his seneschal, who claimed to be Szam Tass. That was an illusion, but there may have been a real being as well.

They (the one or two of them) seemed to be upset about the earlier Charter holders stealing from some old temple of Erastil in the woods. And for that, they went through an immense amount of effort to gather all the potential settlers of the Stolen Lands and try to wipe them out.
A golem?? That is no trivial thing to construct. It takes time and money.
Add to that the services of an Efreet.
A huge number of monsters.
The animated suits of armor that slew other guardsmen.
This was planned for a long time. So any place that we choose to rest could also be a death-trap; we'll have to search carefully before making camp."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

After helping dragging out the last of the trapped, Illthir sighs in relief when the healing energy washes over her. That felt... Better. "Thank you Serena." Also that nothing terrible seemed to happen right now.

At the sword-lords comment she glances at the door. Had it been sealed that tightly? Hmm. Impressive workmanship if that was the case. This would have had to been planned a long time - or this place had been warped by dark magic as well. Which seemed to be the most obvious answer. Didn't really matter right now though.

To be fair, this room appears to be a vault full of old books, paperwork and trinkets.

dice:
1d20 + 4 ⇒ (1) + 4 = 5

Durgan Far-Walker wrote:
They (the one or two of them) seemed to be upset about the earlier Charter holders stealing from some old temple of Erastil in the woods. And for that, they went through an immense amount of effort to gather all the potential settlers of the Stolen Lands and try to wipe them out.

Just to be clear this sort of meeting was always going to happen. Explore and clear the lands and then get together with all the interested parties to divide the spoils and move forward. It wouldn't have been super general knowledge but most of the courtiers in New Stetven, the offices of the various religions, and the Mayor of Restov's social circle would have been aware that it was going to happen and that Iannuchi's estate would have been for a number of reasons (his own supposed neutrality, the size of his holdings, its location, etc....) a good location to hold it. All that said, even with a month or two's lead time someone went to huge expense to arrange this ambush. Side note: It's been a couple of months in-game since the party raided the dungeon beneath the desecrated Temple of the Elk in the forest. Side-side note: no one I think has actually mentioned the existence of the place to Jhod Kavken the cleric of Erastil back at Oleg's Outpost. ;)

Currently (the illusion?) of Szam Tass is standing at the top of the spiral stair on level three, and the rest of the NPCs in the party are on the second floor down the hall that was assigned to the PCs, the other hall was for Drelev and his party while the top floor was reserved for Lord Varn and the manor's owner Richard Iannuchi.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I think we failed the ID-process to know what that temple was before. We slaughtered that demon bear there and the water got all fancy, if memory serves. But nobody was able to ID it as a Erastilian temple that could be of interest to Jhod. Maybe if Alia tells the story to some of our newer members they could make the connection and give us a pretext to tell Jhod. If he's alive.

Alia looks around:"It is good that you are alive, but not everybody is accounted for. Alas, our resources are spent. Drasven is right in that we have to be cautious when resting, but rest, we'll need. We should also align what we learned. Breathe, drink some water, collect yourselves, then tell us what you remember before you awoke in this chamber.", Alia addresses the survivors, avoiding eye contact with Imeckus.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Maybe it's better to not know this is our "fault" for the moment :p

"Why *does* someone have a vault of papers?" Guess books could be worth a pretty penny. Especially if they contained stuff you didn't want anyone to see like "evil plots to trap people in hedge mazes". Hmm. Illthir takes a quick peek at the paperwork just in case. It was *probably* correspondence, records or deals of some sort. But maybe there'd be clues?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Illthir Winlowe wrote:
Maybe it's better to not know this is our "fault" for the moment :p

That's why I was not bringing it up in-character. Not much to gain from saying "Ooops" at this point. But also, hard to forget.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
"Why *does* someone have a vault of papers?" Guess books could be worth a pretty penny. Especially if they contained stuff you didn't want anyone to see like "evil plots to trap people in hedge mazes". Hmm. Illthir takes a quick peek at the paperwork just in case. It was *probably* correspondence, records or deals of some sort. But maybe there'd be clues?

The little bit she looks at seems to relate to the estate's income (from farmland, vineyards, sheep, other vassals, hosting young noblemen interested in learning bladework from a Swordlord, etc...) and taxes (going back more than two centuries).


Alia of the Blade wrote:

I think we failed the ID-process to know what that temple was before. We slaughtered that demon bear there and the water got all fancy, if memory serves. But nobody was able to ID it as a Erastilian temple that could be of interest to Jhod. Maybe if Alia tells the story to some of our newer members they could make the connection and give us a pretext to tell Jhod. If he's alive.

Alia looks around:"It is good that you are alive, but not everybody is accounted for. Alas, our resources are spent. Drasven is right in that we have to be cautious when resting, but rest, we'll need. We should also align what we learned. Breathe, drink some water, collect yourselves, then tell us what you remember before you awoke in this chamber.", Alia addresses the survivors, avoiding eye contact with Imeckus.

After a quick glance around his surrounding Imeckus Stroon says "Where is my sister?" The way he says it makes it sound like a command as much as a question.


....


"And the rest of the men?" adds Varn. His answer comes from Matheus's downcast countenance. "I see.... And the others? The Lord Mayor? Lord Orlovsky?"


"Is anyone injured?" asks the cleric from Rahadoum.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"The ones we've found are upstairs." She wasn't quite brave enough to add "go fish!" to Stroon's question. But he was (probably?) smart enough to put two and two together.

I'm fairly sure Serenas channel topped Illthir off.

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