DMD's "Daughters of Fury" PF1e

Game Master dickie

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Female Catfolk 8750/9000 XP
VITALS:
AC: 19, T: 14, FF: 15; HP: 24/24; F:3, R:7, W:0; CMB +2, CMD 16 ; Init: +4; Perc: +5
Rogue (Cat Burglar) 3
SKILLS:
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6

woop woop

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

Does Cuthalian have any idea where he might be able to snag cold iron arrows?


There was a bustling enough market street that you should be able to buy some. In the morning, of course.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

I was thinking in the heat of the moment of running to the business and pounding on the door to get good ammo. Either pay then or pay in the morning after things have settled. If I don't know the town well enough to pinpoint a location I won't bother.


Experience Gained: 300 each. I double-checked my math and noticed a story award I forgot in the previous exp post.


Bloodsworn Avenger 3 | HP 24/31 Nonlethal 0/31 | AC 12* T 12 FF 10* | CMB +6, CMD 18* | F: +9, R: +7, W: +6 | Init: +4 | Perc: +1| Weapon: ECB +7 (1d10+4 18-20/S); bow +6 (1d8+3 P/×3) (19/20)| Speed 20/30ft | LoH (1d6 + 1): 1/4; Rage (2/5); Smite 1/1 | Active Conditions: *Annoyed; Courage +4 (10 ft.)*

Probably a good time to cast a spell, if anyone wanted to do that first. Prolly baddies right around the corner


Bloodsworn Avenger 3 | HP 24/31 Nonlethal 0/31 | AC 12* T 12 FF 10* | CMB +6, CMD 18* | F: +9, R: +7, W: +6 | Init: +4 | Perc: +1| Weapon: ECB +7 (1d10+4 18-20/S); bow +6 (1d8+3 P/×3) (19/20)| Speed 20/30ft | LoH (1d6 + 1): 1/4; Rage (2/5); Smite 1/1 | Active Conditions: *Annoyed; Courage +4 (10 ft.)*

I don't think there's anything Theren can do to help against the swarm. His torches are back in his room...


Bloodsworn Avenger 3 | HP 24/31 Nonlethal 0/31 | AC 12* T 12 FF 10* | CMB +6, CMD 18* | F: +9, R: +7, W: +6 | Init: +4 | Perc: +1| Weapon: ECB +7 (1d10+4 18-20/S); bow +6 (1d8+3 P/×3) (19/20)| Speed 20/30ft | LoH (1d6 + 1): 1/4; Rage (2/5); Smite 1/1 | Active Conditions: *Annoyed; Courage +4 (10 ft.)*

H*ck. Does that include the healing from Theren?


I will double-check when I have time, but I think Jack should actually be at -1 after the LoH. I remember looking at his current HPs when the hell hound bit and I had 21 before that damage in my mind.

Also, Theren would have acted after the damage was dealt, so Jack is at least stable, regardless of the exact total.


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24-4-14-11+3=-2

The initial four was back at the Blissful Badger, then 14 with the hell hound bite, 11 hell hound fire breath, then three back from Theren. So I was close. Jack should be at -2 and stable. And I bet you thought the paladin was going to end up being the tank. I did, lol.


Bloodsworn Avenger 3 | HP 24/31 Nonlethal 0/31 | AC 12* T 12 FF 10* | CMB +6, CMD 18* | F: +9, R: +7, W: +6 | Init: +4 | Perc: +1| Weapon: ECB +7 (1d10+4 18-20/S); bow +6 (1d8+3 P/×3) (19/20)| Speed 20/30ft | LoH (1d6 + 1): 1/4; Rage (2/5); Smite 1/1 | Active Conditions: *Annoyed; Courage +4 (10 ft.)*

Erastil has blessed this expedition.


Bloodsworn Avenger 3 | HP 24/31 Nonlethal 0/31 | AC 12* T 12 FF 10* | CMB +6, CMD 18* | F: +9, R: +7, W: +6 | Init: +4 | Perc: +1| Weapon: ECB +7 (1d10+4 18-20/S); bow +6 (1d8+3 P/×3) (19/20)| Speed 20/30ft | LoH (1d6 + 1): 1/4; Rage (2/5); Smite 1/1 | Active Conditions: *Annoyed; Courage +4 (10 ft.)*
DM Dickie wrote:

24-4-14-11+3=-2

The initial four was back at the Blissful Badger, then 14 with the hell hound bite, 11 hell hound fire breath, then three back from Theren. So I was close. Jack should be at -2 and stable. And I bet you thought the paladin was going to end up being the tank. I did, lol.

And neither the paladin nor the melee oracle are wearing armor :p

Hey! Why is everyone ignoring Theren anyways?! Racist demons!?


Vegazi's big reveal got buried by the group bonding with Jack lol. She would be glad for that.

I will have a substantial post up as soon as I can (hopefully later today) because for practical purposes the threat is over. There are a few loose lemures roaming down here but now that Ogash has been neutralized, they aren't worth dipping into combat. If I can't get that up today it might be a few days, but I will try to get it up later.


Female Catfolk 8750/9000 XP
VITALS:
AC: 19, T: 14, FF: 15; HP: 24/24; F:3, R:7, W:0; CMB +2, CMD 16 ; Init: +4; Perc: +5
Rogue (Cat Burglar) 3
SKILLS:
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6

and i should reply to her, ill do that momentarily

weekend has been busy as well as whats been going on at work


Experience Gained: 1700.

DM Note: This includes epilogue related bonus that will almost certainly be met even though it has not technically happened yet.

Yeah, I just knocked it off my to-do list right off, lol.


Female Catfolk 8750/9000 XP
VITALS:
AC: 19, T: 14, FF: 15; HP: 24/24; F:3, R:7, W:0; CMB +2, CMD 16 ; Init: +4; Perc: +5
Rogue (Cat Burglar) 3
SKILLS:
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6

nice, so close to level then :D


It will happen pretty much the next time there is a story award or action/combat scene.


Female Catfolk 8750/9000 XP
VITALS:
AC: 19, T: 14, FF: 15; HP: 24/24; F:3, R:7, W:0; CMB +2, CMD 16 ; Init: +4; Perc: +5
Rogue (Cat Burglar) 3
SKILLS:
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6

I was going to ask if you'd allow "vicious claws" to be taken, but then I saw the herolab work around

Ninja Trick
Rogue Talent
Vicious Claws

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