Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


13,901 to 13,950 of 14,663 << first < prev | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | next > last >>

Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Let's be *slightly* careful yes? Remember the wall of fire ..." Illthir gently nudges Matheus away from the door. She leans down to peer through the keyhole and then lean her ear against the door, hoping to have a mild warning at least. Once she's moderately satisfied the door won't lead to some plane of eternal suffering, she'll let him get back to the smash-down.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


M Dwarf | AC 32, T 14, FF 31, CMD 25 | HP 58/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield, Shield of Faith

"Fergus, Illthir, Alia - do any of you have a spell to open doors at a safe distance?"
Thinking of Open/Close which I believe none of you have.

"Dool?"

If he doesn't have the spell either, then Durgan will offer to open the door physically.
"If you would allow me, Matheus; some of my magical wards are still in effect and so I am well-protected."

If Matheus allows, Durgan will open the door (after Illthir's report).
If Matheus insists, then Durgan will let him open the door.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Just Mage Hand. But if it isn't too heavy.." Illthir makes an attempt at pushing the door open with that spell, once she's gathered any available intel.


Illthir Winlowe wrote:
"Let's be *slightly* careful yes? Remember the wall of fire ..." Illthir gently nudges Matheus away from the door. She leans down to peer through the keyhole and then lean her ear against the door, hoping to have a mild warning at least. Once she's moderately satisfied the door won't lead to some plane of eternal suffering, she'll let him get back to the smash-down.

The Lock seems overly complicated, and Illthir can neither hear anything on the other side nor see anything through all the gears.

At Durgan's inquiry Dool makes a knocking gesture with one hand while speaking a phrase of magic. There's some grinding noises as the gears in the lock try to move, but nothing (aside from the wizard's expression growing angrier) happens.

dice:
1d20 + 19 ⇒ (4) + 19 = 23


perception DC 17:
The little winged demon thing looks as though it is trying to hide behind its clipboard.
Make a Sense motive check (DC 15) to open the next spoiler.
Spoiler:
It obviously wants to say something but seems constrained, almost like he doesn't want to spoil the surprise.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

"Violence then?" Illthir suggests. With her real weapon in hand, she felt more confident in her ability to break down the door then ever!

Give someone else a brief chance to flub a roll as well :p? 4s seems to be all the rage lately :D


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22

Serena shoots the tiny imp a stern glance. "Wait a minute!" she shouts. "What do you know?!" she demands of the imp.


"What? Um, nothing. Besides, I-err, I wouldn't want to spoil the surprise." says the flustered imp.


"Lemme have a look." says Longtooth getting closer.

Longtooth perception: 1d20 + 16 ⇒ (1) + 16 = 17

"Hm? Looks fine to me. Go ahead, Matheus."


**snicker, titter, snicker**


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Surprises makes me rate things poorly..." Illthir thinks out loud. Certainly loud enough for the imp to hear.

Diplomacy?: 1d20 + 8 ⇒ (1) + 8 = 9


M Dwarf | AC 32, T 14, FF 31, CMD 25 | HP 58/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield, Shield of Faith

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Durgan likewise fails to notice, but Serena clues him in.

"Why are we tolerating this fiend's presence? Does anyone have a good reason why we do not just kill it?

Matheus, I suspect the door is trapped."

Sovereign Court

Illthir Winlowe wrote:
"Surprises makes me rate things poorly..." Illthir thinks out loud. Certainly loud enough for the imp to hear.

More-likely intimidate but even still.

"Well, if no one else is going to try it." Matheus steps forward and tries the door. It seems to be locked, but the moment he tries it a loud, hallow-sounding gong sounds.

}}BONG!!{{

"What was that?"

The room is suddenly cast into a magical darkness.

The light level was normal (it's midday in a cozy/solemn library with tall stain glass windows whose thick curtains are half drawn) now it is dim even for people

A cool breeze cuts through the room blowing some of the papers off the big table.

Perception DC 22:
Looking around you notice the source of the breeze is that one of images of the swordlords displayed in the stain glass window directly to the east is missing!

Sovereign Court

Matheus Castigan wrote:
The light level was normal (it's midday in a cozy/solemn library with tall stain glass windows whose thick curtains are half drawn) now it is dim. (period)

"Hey, who turned out the lights?"


"I have a bad feeling about this...."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

The youtube clip seems to be unavailable on this end. But it has a cool title for sure :D

"Surely the snickering of imps and sudden onset of darkness can only mean *good* things..." Illthir jests to help herself not immediately hide underneath the table again.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Hey, did it just get windy in here..? Ever with an eye for art she notices the missing bit of the window. "Window's broken. Or is it..?" She readies her weapon. Maybe it'd help fight off whatever art-thief or dire curse that was abound.

youtube clip name is a hint I think :D


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena looks about but notices nothing in the darkness.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
The youtube clip seems to be unavailable on this end. But it has a cool title for sure :D
Oops. Sorry my bad.... Wrong link

Looking nearer by Illthir can see that there something big moving in the darkess just behind the southern set of book shelves. Whatever it is seems very thin in some places and much broader in others.

NOW the (slightly different) link! (which you probably still won't be able to see because 'Europe' I guess? You can maybe search the title up on your end. Maybe use Gööglet or whatever it is you have locally. ;)

Be back later tonight, to resolve any PC perception checks that don't come in the interim to see who is or isn't surprised!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"There! *Something!*" Illthir points at the shuffling lurker. While it was rude to point - it was even ruder to stalk! (Rudest of them all where turning a party into some sort of murderous spectacle of course; just wait until we got our hands on that one ...)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

dice:
Alia's Perception: 1d20 + 12 ⇒ (2) + 12 = 14
Durgan's Perception: 1d20 + 13 ⇒ (17) + 13 = 30
Fergus's Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Alia's Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Durgan's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Fergus's Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Illthir's Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Serena's Initiative: 1d20 ⇒ 5
1d20 - 1 ⇒ (14) - 1 = 13

Durgan too, notes the strange silhouette--just not in time.

SURPRISE ROUND! (Theme ♬)
The Bold May Act!
_________________
__ Illthir
(Surprise round actions only)
__ Alia
__ Longtooth (Surprise round actions only)
__ Matheus
__ Stained glass giant swordlord (Surprise round actions only)
__ Alak Dool
__ Durgan (Surprise round actions only)
__ Fergus
__ Serena

Those who can see the interloper can make a Knowledge (arcana or religion) check to identify it. Open all spoilers that you beat below.

Knowledge (arcana or religion) DC 23+:
This is not just an animated pile of sharp leaden glass, this construct is a stained glass golem!

Knowledge (arcana or religion) DC 28+:
Golems are notoriously difficult to defeat by magical means being ensorcelled and/or prayed over as part of their creation by powerful clerics and mages. Only the strongest adamantine weapons can pierce their protections.

Knowledge (arcana or religion) DC 33+:
Being the thing is made out of razor sharp shards of glass, you could imagine the sort of horrible slashing wounds this thing can inflict.


The thing advances through the darkness.

"What is that thing?" says Longtooth, the words coming out in a breathless gasp.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Arcana: 1d20 + 7 ⇒ (4) + 7 = 11

"It's big! And has sharp bits." The skald observes helpfully. Truth to be told; she could guess where it could have come from. But given that windows were rarely animate that didn't help terribly much. It hadn't come alive to give them a hug though, that seemed unlikely. So she awkwardly vaulted over the chairs and tables towards the foe. Maybe it could be flanked?

Action -> move 10' (difficult terrain)


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Religion: 1d20 + 6 ⇒ (12) + 6 = 18

"I don't know," Serena replies to Longtooth, "But I'm betting it's not friendly!" She keeps her scimitar at her belt and instead hefts her morningstar!


Longtooth goes on the total defensive, narrowly avoiding the glass giant's glass sword.

glass giant slam v Longtooth: 1d20 + 16 ⇒ (5) + 16 = 21 damage: 2d8 + 5 ⇒ (4, 3) + 5 = 12


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Conditions: Dim lighting.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir

__ Alia
__ Longtooth
__ Matheus
__ Stained glass giant swordlord
__ Alak Dool
__ Durgan
__ Fergus
__ Serena

Map Updated


M Dwarf | AC 32, T 14, FF 31, CMD 25 | HP 58/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield, Shield of Faith

Do I get my surprise round action?
Knowledge (Religion): 1d20 + 8 ⇒ (7) + 8 = 15
"I have no idea what it is."

He casts Shield of Faith on himself.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Are the brown horizontal rectangles bookshelves/something high enough to block attacks/movement?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Just going to assume it is some sort of bench. If not, let me know :)

Illthir slides forward over the tables and chairs, swinging the revenant's gift. Looked pretty darn heroic if she could say so herself! Let's hope the glass-knight agreed.

Swing!: 1d20 + 7 ⇒ (6) + 7 = 13

Damage? (slashing, magical: 1d10 + 5 ⇒ (10) + 5 = 15

1-20 sadness: 1d100 ⇒ 30


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:

Do I get my surprise round action?

No.

Illthir Winlowe wrote:
Just going to assume it is some sort of bench. If not, let me know :)

They are bookshelves (we'll say they are backless so you could knock the books off and strike through them but your opponent has cover) that rise 10'. A 13 would not hit regardless.

Let me ping Alia and I'll be back.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Longtooth shoves Dool out the doors and into the hall before diving for cover aid the tall bookshelves.

unimproved reposition v flat-footed Dool: 1d20 + 7 ⇒ (8) + 7 = 15

Matheus rolls across the table blocking him in. He draws his sword and takes a defensive stance beside Alia. Total defense.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir
__ Alia (delayed?)
__ Longtooth
__ Matheus
__ Stained glass giant swordlord
__ Alak Dool
__ Durgan
__ Fergus
__ Serena

Map Updated


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Arcana: 1d20 + 7 ⇒ (9) + 7 = 16

Alia had her blade in hand, refusing to trust this place even remotely. When the room suddenly grows dark, she looks around to find a source of danger, expecting trouble from near the door, then finds it the moment she turns around.
"I have not the slightest idea what this is, and there is nothing left I can do today. I am hurt, I am drained, I had it with this place."
She turns to Mattheus:"I'll be right back", then withdraws jumping across the tables, while searching for something in her baggage.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The glass sword sweeps out catching Durgan.

random target: 1d2 ⇒ 1 glass sword v Durgan: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 2d8 + 5 ⇒ (2, 6) + 5 = 13 bleed: 1d8 ⇒ 3

random target: 1d2 ⇒ 2 glass sword v Matheus: 1d20 + 16 ⇒ (5) + 16 = 21 damage: 2d8 + 5 ⇒ (5, 7) + 5 = 17 bleed: 1d8 ⇒ 1

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir
__ Alia
__ Longtooth
__ Matheus
__ Stained glass giant swordlord
__ Alak Dool
__ Durgan -13 hp, bleed 3
__ Fergus
__ Serena

Map Updated


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena whistles loudly to get the swordlord's attention. She has her morning star at the ready. She moves to engage, presumably suffering an AoO in doing so.

Morning star vs. swordlord: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Unfortunately, she mistimes her swing and only manages to smash a bookshelf.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:
@GM - why would Durgan not have gotten a surprise round action? He made the Perception check. I only didn't post because he wasn't bolded. His Init was lower than the golem, but it's not like the surprise round ends when the golem acts. You jumped right to Round 1 before posting a Surprise Round tracker with Durgan bolded.

So yes, my bad. Durgan has a surprise round action. I'm guessing it might be...

Durgan Far-Walker wrote:
He casts Shield of Faith on himself.


M Dwarf | AC 32, T 14, FF 31, CMD 25 | HP 58/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield, Shield of Faith

"Fergus, Alak, can you cast anything to help us fight this? Haste maybe?"

It looks like Fergus is just about out of spells, and does not have a bonded item, but he has scrolls of Bull's Strength and Enlarge Person which could be useful.

Durgan gives up Silence to heal his wounds.
Concentration DC 19 to cast defensively: 1d20 + 9 ⇒ (10) + 9 = 19
Concentration DC 15 vs ongoing damage (10+spell level+1/2 of ongoing damage): 1d20 + 9 ⇒ (7) + 9 = 16
CMW: 2d8 + 5 ⇒ (3, 2) + 5 = 10 and stops the bleed

He 5' steps adjacent to the golem.


Durgan Far-Walker wrote:
"Fergus, Alak, can you cast anything to help us fight this? Haste maybe?"

"'Maybe.'" Dool says sharply. "The thing isn't just a bundle of animate glass, it's a golem. Most of my spells will be useless against it though-" and his look grows darkly thoughtful. "if someone could freeze it or at least cool it down...."

Dool moves back into the room and casts haste upon the company.


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

Aye, I've been saving my magic just for a turning of the tide should it be needed.

Though, when Dool takes the job, Fergus gives a nod.

Well, in that case. Magic may be ineffective, but I'm not just a robed librarian. If you need to, allow me to take some of the blows. he mentions the last part after seeing him heal himself.

He rubs an Opal gemstone before muttering a small incantation
throden trivol And several more Ferguses pop up around him before he steps up towards the creature.

mirror image: 1d4 + 2 ⇒ (4) + 2 = 6


Longtooth hurls himself from around a bookcase and onto the golem's flank, avoiding a giant, jagged, glass elbow to the nose by a hair's breadth. His iron sword, glowing with an eerie ghost light, bursts through one of the panes forming the glass giant's leg, causing glass to fly.

acrobatics (avoid AoO, half-speed): 1d20 + 17 ⇒ (10) + 17 = 27

longsword v glass golem (haste, flanking): 1d20 + 15 ⇒ (15) + 15 = 30 damage: 1d8 + 3 + 5d6 ⇒ (6) + 3 + (2, 1, 5, 6, 3) = 26

Sovereign Court

By the light of Longtooth's magical sword, Matheus steps up and sweeps his rapier up at the giant representation of a swordlord only to be parried.

rapier v Pink: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d6 + 2 ⇒ (5) + 2 = 7


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Round 2(ish)! (Theme ♬)
The Bold May Act!
_________________
__ Alak Dool
__ Durgan -3 hp
__ Fergus
__ Serena
__ Illthir
__ Alia -22 hp (corrected)
__ Longtooth
__ Matheus -3 hp (corrected)
__ Stained glass giant swordlord

Map Updated


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Aaah! The list order moved. Apparently that was enough to confuse my tiny brain :p

Illthir takes a step behind the bookshelves and summons her last reserves of vocal cord stamina. A song for victory! And smashing windows. Let's get to it!

Actions: 5-foot step. Standard to start singing (2 more rounds left)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

No worries. I'll move us along later tonight.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia does her stuff. Since she's away from the front line she can take two rounds of actions.

The glass golem swishes it's sword about it striking Durgan and missing the nimble Longtooth.

random target: 1d4 ⇒ 2 glass sword v Durgan: 1d20 + 16 ⇒ (9) + 16 = 25 damage: 2d8 + 5 ⇒ (3, 5) + 5 = 13 bleed: 1d8 ⇒ 3 hit

random target: 1d4 ⇒ 4 glass sword v Longtooth: 1d20 + 16 ⇒ (1) + 16 = 17 damage: 2d8 + 5 ⇒ (2, 7) + 5 = 14 bleed: 1d8 ⇒ 8 miss

Round 3(ish)! (Theme ♬)
The Bold May Act!
_________________
__ Alak Dool
__ Durgan
-16 hp, bleed 3
__ Fergus
__ Serena

__ Illthir
__ Alia -22 hp (2 rounds of actions)
__ Longtooth
__ Matheus
-3 hp (corrected)
__ Stained glass golem -21 hp

Map Updated


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

fergus strikes twice, hoping to draw some of the creatures attention.

sticker: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
damage: 2d6 + 5 + 3 ⇒ (4, 4) + 5 + 3 = 16

sticker: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
damage: 2d6 + 5 + 3 ⇒ (6, 3) + 5 + 3 = 17


M Dwarf | AC 32, T 14, FF 31, CMD 25 | HP 58/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield, Shield of Faith

@Fergus, confirm that crit!

Thanks to Dool's Haste spell, Durgan just barely dodges the golem's attack.

He strikes with his battleaxe.

Attack, Rage, Haste: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17
Damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Hasted Attack: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
Damage: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15


M Dwarf | AC 32, T 14, FF 31, CMD 25 | HP 58/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield, Shield of Faith

Durgan's AC will be 25 while he is accepting Raging Song; the golem's attack happened after Dool cast Haste but before Durgan started raging (he decides to accept the song at the start of his turn each round) so AC 26 against that attack.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Fergus Bouldershoulder Ironmug wrote:
fergus strikes twice, hoping to draw some of the creatures attention.
What Durgan said.
Durgan Far-Walker wrote:
Durgan's AC will be 25 while he is accepting Raging Song; the golem's attack happened after Dool cast Haste but before Durgan started raging (he decides to accept the song at the start of his turn each round) so AC 26 against that attack.

Roger that. ;)


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

I'm back, thank you all for your understanding.

Serena swings twice with her morningstar.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

do I stick em where it hurts.

crit: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
damage: 4d6 + 10 + 6 ⇒ (5, 5, 2, 4) + 10 + 6 = 32

13,901 to 13,950 of 14,663 << first < prev | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Into the Stolen Lands All Messageboards

Want to post a reply? Sign in.