GM Knightmare's Besmara's Bastards [Skull and Shackles]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Skull and Shackles"

Ambience
Maps
Daytime and Nighttime Actions
Crew Roll Call


1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>

For OOC topics, questions, tangents, requests, etc.


Jacquelyn will be messaging chosen players for background and clarity purposes, I'm told. Opening post will be Nov 23. Congrats to the chosen!


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

"May spirits instruct our paths."

Hello, all. Love to be here, this is Aamu, the monk(ey) sensei. I will have the profile set up soon-ish.


CN F Undine Storm Druid 1 | HP 8/8 | AC 12; T 12; FF 10 | CMB -1 CMD 11 | F+2 R+2 W+6 | Perc +9 (Darkvision) SeMo +5 | Init +2

More accurately, I'm putting a message here to say welcome! As well as open up my DMs again, now that we know the final group, for anyone who wants to consider having our characters be familiar with each other before session start. No pressure, but anyone is welcome if they see something of interest in my background they want to get in on.

Either way, I'm excited to play with everyone and look forward to setting sail!


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

Well, Aamu is a historian and a guide from the Mwangi jungles, looking for someone to sell him a map that points to a Ghol-Gan ruin.

If anyone feels like they could have met at some point, we can talk about it.


M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none

Ahoy, all! Glad to be here and lookin' forward to our piratical adventure.


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

*waves* I'm traveling today I'll catch up tonight


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

So, guys... I am looking at the group and I am contemplating something.

First of all, GM, a quick question. Since I have the following class feature.

Advice wrote:

Advice (Ex): A sensei’s advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei’s level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion.

Source - Sensei Archetype

Can I take lingering performance with this character? The prerequisites state "Bardic performance class feature", and I am wondering whether you'll allow lingering performance here.

~~~~~~~~~~~~~~~~~~~~~~

Both players and GM

I am also thinking about adding a few archetypes. Specifically, Qinggong for some weird ki shenanigans and Drunken Master to get a few more ki points per day.

What I am going after is an old, boozed-up monkey man sharing anecdotes from the history books to keep the spirits up. Since this is a pirate campaign, I assume there would be alcohol included.

I would probably connect it to something like a brewer/winemaker/distiller skill point investment to make my own stash on the side. Like palm wine, etc.

Thoughts?

~~~~~~~~~~~~~~~~~~~~~~

Also, I noticed that we seem kind of frontline-heavy. But this is just based on the ability point distribution I saw, and there are a lot of hoops and workarounds in this system. That said - is anyone looking into ranged options with their current character?


M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none
Aamu wrote:
I am also thinking about adding a few archetypes. Specifically, Qinggong for some weird ki shenanigans and Drunken Master to get a few more ki points per day.

I never build a (chained) monk without including the Qinggong Monk archetype, since just replacing Slow Fall with barkskin is basically mandatory. :) Also, Drunken Master / Sensei goes together really well and it sounds like you've got a good character reason for it.

Aamu wrote:
Also, I noticed that we seem kind of frontline-heavy. But this is just based on the ability point distribution I saw, and there are a lot of hoops and workarounds in this system. That said - is anyone looking into ranged options with their current character?

Jacques will become able to take a cannon as his familiar starting next level, when he switches to Siege Mage. I don't know how many opportunities we'll have for ranged combat where cannons are involved, but that's kind of a ranged focus. I figured he should still be able to fight in melee, though, which is why he started as a Swashbuckler.


Female Sylph Magus 1 HP 9/9 | AC 18 (+2 v nonmagical ranged) TAC 15, FFAC 13 | F +3 R +5 W +2 | CMB +2 CMD 17 | Init +5 | Perception +5 Darkvision 60'
Magus:
Arcane Pool 4/4 | Spells-Shield, True Strike

Super stoked to be here with my fellow press-gangee's.

Naya is made for front-line, but I think I could add the Eldritch Archer archetype to bypass that, if that's something we need. If so, I don't have time to look at it tonight, but def tomorrow.

edit - assuming character changes will be accepted after being chosen


CN F Undine Storm Druid 1 | HP 8/8 | AC 12; T 12; FF 10 | CMB -1 CMD 11 | F+2 R+2 W+6 | Perc +9 (Darkvision) SeMo +5 | Init +2

I for one love the shift if our DM allows it, that sounds super fun and interesting.

As for ranged options, at higher levels Jacquelyn will have some options for ship-to-ship combat (though probably not as good as cannons till very high levels) but i'm not going to be much of a blaster. I will ask the question:
How much do we think we will need a dedicated ranged option? I know we won't be on the ship full time, but ship ranges tend to be "out of bowshot" or "bad breath range" typically.


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

I'm not sure how far Jacques will go as a wizard but between them and Naya we'll probably have plenty of of coverage for the arcane role. Jacquelyn will have the full divine caster covered though we may have trouble healing the party. OTOH most of the party won't have trouble using infernal healing so getting a wand of that ASAP will help.

I could self heal with archetype, I'd have to think about it. Spelleater gives up uncanny dodge which I'd like to keep and primalist could take renewed vigor. I'm not sure I can both be primalist and crossblooded, it doesn't get the carve out that qinggoon monk gets despite similar replacement styles. In either case I probably wouldn't get the rage power until 8th level since I want the 4th level destined power.

The other hole we have is disable device. Not sure how to fix that presently. It doesn't make sense to me for Lily to rework her traits to train it, so she may be bashing locks and doors, and tanking traps. Summoning a wererat rogue requires a Norgorber priest and summoning a babau is a ways off, especially without a dedicated wizard type or cleric.

As far as ranged goes, Lily will pick up a ranged weapon when she can, but no plans on investing feats into it, this is somewhat mitigated by using Elephant in the room with free deadly aim. She can use a wand of magic missile in a pinch.

@Aamu were you going to specialize in grappling? I was thinking about going that route but could pivot if you mind duplicating abilities.


Aamu wrote:

So, guys... I am looking at the group and I am contemplating something.

First of all, GM, a quick question. Since I have the following class feature.

Advice wrote:

Advice (Ex): A sensei’s advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei’s level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion.

Source - Sensei Archetype

Can I take lingering performance with this character? The prerequisites state "Bardic performance class feature", and I am wondering whether you'll allow lingering performance here.

~~~~~~~~~~~~~~~~~~~~~~

Both players and GM

I am also thinking about adding a few archetypes. Specifically, Qinggong for some weird ki shenanigans and Drunken Master to get a few more ki points per day.

What I am going after is an old, boozed-up monkey man sharing anecdotes from the history books to keep the spirits up. Since this is a pirate campaign, I assume there would be alcohol included.

I would probably connect it to something like a brewer/winemaker/distiller skill point investment to make my own stash on the side. Like palm wine, etc.

Thoughts?

~~~~~~~~~~~~~~~~~~~~~~

Also, I noticed that we seem kind of frontline-heavy. But this is just based on the ability point distribution I saw, and there are a lot of hoops and workarounds in this system. That said - is anyone looking into ranged options with their current character?

1) I'm okay with letting you take lingering performance with Advice.

2) I like the direction you have in mind for those, so go for it.


2 people marked this as a favorite.
LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

Also Jacques and Jacquelyn, be prepared for one or both of you to be nicknamed, you got very similar first names.


Also, if anyone has preferences for tokens for the maps, lemme know. Otherwise I will use the one on your profile here on Paizo.


M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none
Lily Tuvol wrote:
I'm not sure how far Jacques will go as a wizard

I intend Jacques to eventually become an Eldritch Knight, though I'm not sure yet if that will be at level 6 or at level 11 (when his siege engine bond improves). Probably the former.


1 person marked this as a favorite.
CN F Undine Storm Druid 1 | HP 8/8 | AC 12; T 12; FF 10 | CMB -1 CMD 11 | F+2 R+2 W+6 | Perc +9 (Darkvision) SeMo +5 | Init +2
Lily Tuvol wrote:
Also Jacques and Jacquelyn, be prepared for one or both of you to be nicknamed, you got very similar first names.

I am super down being nicknamed, and think you will have a lot of fun choices for nicknames as you learn more about her. Excited to hear what you come up with!

As for healing, I do at least have CLW in class, which will be helpful if the AP hands out those wands and for anyone who objects to IH. Early levels im not opposed to being a bit of a healbot until my combat utility improves. We will need another solution once i start wildshaping though.

I do think the idea of hyper offense for a party comp is pretty funny, and could lead to some amazingly intense and fun combats.


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft
Jacquelyn Shadowfire wrote:
How much do we think we will need a dedicated ranged option? I know we won't be on the ship full time, but ship ranges tend to be "out of bowshot" or "bad breath range" typically.

Understood, and this might be a niche situation in this particular AP, but I am concerned about something like a cave or otherwise enclosed 5 or 10 ft wide space (cabin, lower decks, etc), where people will be forced to waste turns waiting for free space to appear. I am just saying a backup option is nice.

Aamu can stand in the back and be bard-level helpful, but I would suggest at least having reach weapons (pikes and the like) on hand for these situations.

Lily Tuvol wrote:
@Aamu were you going to specialize in grappling? I was thinking about going that route but could pivot if you mind duplicating abilities.

Yes, I plan on doing inspire courage, maneuvers, and eventually vital strikes (since the archetypes I opted for remove flurry) in combat. That's my rough plan.

GM Nightmare Knight wrote:

1) I'm okay with letting you take lingering performance with Advice.

2) I like the direction you have in mind for those, so go for it.

Amazing. Thank you. I will rework my initial feats.

Naya Vrisal wrote:
Naya is made for front-line, but I think I could add the Eldritch Archer archetype to bypass that, if that's something we need. If so, I don't have time to look at it tonight, but def tomorrow.

I will certainly not be telling you how to build a character, but if you envision the character on the frontline and wish to have a ranged options, I would suggest looking at Myrmidarch instead of Eldritch Archer. EA outright removes the melee spellstrike option. Just putting that out there.

That is, unless you can somehow get empty quiver into your build.

Again, not telling you how to build the character, just putting options on the table.


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

@Lily Tuvol - Something to add, two maneuver people are better than one, but if you feel like you can take a more (in your eyes) interesting path, go ham.


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

Talk of ranged and reach weapons is a moot point anyway since, unless we have an unusual start, we won't have our weapons for a bit.


Female Sylph Magus 1 HP 9/9 | AC 18 (+2 v nonmagical ranged) TAC 15, FFAC 13 | F +3 R +5 W +2 | CMB +2 CMD 17 | Init +5 | Perception +5 Darkvision 60'
Magus:
Arcane Pool 4/4 | Spells-Shield, True Strike

Okay, I think I have it worked out. So, if accepted, going with the Eldritch Archer archetype, these would change:

Feat change: Toughness -> Precise Shot
Bonded object: Composite Longbow (+2) (please let me know if you want this toned back, comp. longbow seems excessive, but wizards bonded object seems to allow it)
Magical Lineage trait: Shocking Grasp -> Scorching Ray
Spellbook: would need a little shuffling around, mostly color spray and shocking grasp into something with more range

I think that's it.


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

Once again, I feel like I have said something that caused a MAJOR CHARACTER CHANGE. Obviously, I don't want that to happen, so as I said - play what you want.

If you had a duelist in mind, do that. I'm sure you had cool reasons for coming up with the original concept.

I was just asking for ranged backup options ):


Female Sylph Magus 1 HP 9/9 | AC 18 (+2 v nonmagical ranged) TAC 15, FFAC 13 | F +3 R +5 W +2 | CMB +2 CMD 17 | Init +5 | Perception +5 Darkvision 60'
Magus:
Arcane Pool 4/4 | Spells-Shield, True Strike

It's fine. Now's the time to do it, and we ARE very melee heavy. I didn't have my heart completely set on it and am willing to change.


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

I think Sensen may have missed that they were accepted. GM did you want to message them or post something in SA?


2 people marked this as a favorite.

I had messaged them.


While we wait for Sensen/Izkael, the Opening Salvo is up.


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

Dotted in. Note the slides in the header link are set to private


Apologies, slides should be public now.


Female Sylph Magus 1 HP 9/9 | AC 18 (+2 v nonmagical ranged) TAC 15, FFAC 13 | F +3 R +5 W +2 | CMB +2 CMD 17 | Init +5 | Perception +5 Darkvision 60'
Magus:
Arcane Pool 4/4 | Spells-Shield, True Strike

Okay, I think I'm done with the conversion. If anybody sees anything wrong please let me know.


Male Chaotic Good Elf Samurai (Warrior Poet) 1 | HP 10/10 | AC 15, touch 15, flat-footed 10 (+2 vs. chaotic creatures) | CMD 16 | Fort +2, Ref +4, Will +0 (+2 vs. enchantment) | Initiative +6 | Perception +3; low-light vision | Challenge 1/1 | Resolve 1/1 | Speed 45 ft. | Hero Points: 2 | Active Conditions: Fatigued

I'm here! Whoops. Sorry for the delay everyone, I'll be in the thread shortly.


CN F Undine Storm Druid 1 | HP 8/8 | AC 12; T 12; FF 10 | CMB -1 CMD 11 | F+2 R+2 W+6 | Perc +9 (Darkvision) SeMo +5 | Init +2
Naya Vrisal wrote:
Okay, I think I'm done with the conversion. If anybody sees anything wrong please let me know.

To that note, your magical lineage trait on your profile page still says Shocking Grasp. Is that intentional with the shift to ranged?


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

I'll get a reaction post up soon but can I request that Lily’s silver archstar be stolen while she was unconscious? It doesn't matter who took it or why but it's symbolic of where I want to go with her.


Lily Tuvol wrote:
I'll get a reaction post up soon but can I request that Lily’s silver archstar be stolen while she was unconscious? It doesn't matter who took it or why but it's symbolic of where I want to go with her.

Done.


Male Chaotic Good Elf Samurai (Warrior Poet) 1 | HP 10/10 | AC 15, touch 15, flat-footed 10 (+2 vs. chaotic creatures) | CMD 16 | Fort +2, Ref +4, Will +0 (+2 vs. enchantment) | Initiative +6 | Perception +3; low-light vision | Challenge 1/1 | Resolve 1/1 | Speed 45 ft. | Hero Points: 2 | Active Conditions: Fatigued

I really need to work out what Izkaen's equipment is, but it'll have to wait until tomorrow or next week.


Well, we are waiting on Naya - who I've messaged. You have time rn.


I want to assume Naya is busy with the US holiday. If we don't hear from Naya by tomorrow evening, I'll reach out to another player.


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

Eh. Based on the profile and post count, they seem new to the boards. I, personally, would give them a few extra days to catch up and elaborate on the situation.

But of course, it's your call.


That's fair. It is also almost the weekend, so yeah I'll give them a few days.


1 person marked this as a favorite.
LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

Also of they're new to the boards they may not realize they had a PM. I know that happened to me way back when.


1 person marked this as a favorite.
CN F Undine Storm Druid 1 | HP 8/8 | AC 12; T 12; FF 10 | CMB -1 CMD 11 | F+2 R+2 W+6 | Perc +9 (Darkvision) SeMo +5 | Init +2

I'm fine waiting for a few days, this is a crazy week for a lot of people.


Male Chaotic Good Elf Samurai (Warrior Poet) 1 | HP 10/10 | AC 15, touch 15, flat-footed 10 (+2 vs. chaotic creatures) | CMD 16 | Fort +2, Ref +4, Will +0 (+2 vs. enchantment) | Initiative +6 | Perception +3; low-light vision | Challenge 1/1 | Resolve 1/1 | Speed 45 ft. | Hero Points: 2 | Active Conditions: Fatigued
Lily Tuvol wrote:
Also of they're new to the boards they may not realize they had a PM. I know that happened to me way back when.

This happened to me literally just before I started posting. xD


We still want to wait? I don't want to linger in the doldrums for too long...


1 person marked this as a favorite.
M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none

Timing hasn't posted in their other game since November 23, and hasn't responded to anything from this one. I think you've been exceptionally kind by waiting for them, but at this point it's probably better to replace them.


1 person marked this as a favorite.

Reached out to Doctor Ramada.


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

Good choice btw, they're in a couple of games I run.


2 people marked this as a favorite.
M NE Deep One Hybrid Alchemist (Vivisectionist) 1 HP: 11/11 | AC: 15/10/15 | CMD: 13 | F: +5; R: +2; W: +1 | Init: +0 | Perception: +5; Low-Light Vision | Conditions:

Greetings! The GM reached out to me and offered me a spot in the crew. I'll try and catch up, get something posted later tonight - work's been killing me, but I'm glad for the opportunity.


M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none

Welcome!


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 14, FF 12, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 2/3, Bloodrage 5/6, Hero? 1/3

You haven't missed much, we just woke up after being drugged. Haven't really had a chance to interact yet.


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

Hello there.


Male Chaotic Good Elf Samurai (Warrior Poet) 1 | HP 10/10 | AC 15, touch 15, flat-footed 10 (+2 vs. chaotic creatures) | CMD 16 | Fort +2, Ref +4, Will +0 (+2 vs. enchantment) | Initiative +6 | Perception +3; low-light vision | Challenge 1/1 | Resolve 1/1 | Speed 45 ft. | Hero Points: 2 | Active Conditions: Fatigued

I should probably consider how Izkaen's alignment is going to play into things, or whether I should just go CN. One big thing is that our crew can't engage in slavery, though, whatever his alignment - it's one of his edicts.

I figure we should probably discuss this before it becomes an IC issue, as our crew has a wide spectrum of alignments.

1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Down in the Galley All Messageboards

Want to post a reply? Sign in.