[GDXIV] Zero's #6-99: Under the Eye of the Mantis

Game Master Super Zero

RPG Chronicles
Low Tier - 15 CP
Macros
Slides


351 to 400 of 423 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Pathfinder Provisions ◆◇↺

With Jared leading the way and Agate quickly tending minor injuries, the Pathfinders make their escape without suffering any significant damage.

They do well enough that, before this part of the underground complex becomes unstable with arcane electricity forcing friend and foe alike out of the area, they have a little time to poke around and find a magic item: a +1 striking dagger.

By this time the Society has established supply lines and has noncombatant medical personnel on standby, so the party will no longer need to worry about treating their own wounds.

You have 10 minutes before the next mission, as usual. However, from now on whenever you get a 10-minute rest you also each get a successful Expert Treat Wounds (that is, you heal 2d8+10 HP) automatically.
And I'll report the success.


Pathfinder Provisions ◆◇↺

Eando indicates a building tucked away in a corner, far from the rest of the action. “Our scouts saw some undead retreating that way. Get in there quickly and press the advantage we’ve got going here. Let’s keep the enemy on their heels so they don’t get any time to recover!”

This building, an abandoned candy shop, is made of wood and has thin paper-covered windows, preventing anyone from seeing in or out.

Go ahead and describe how you go in. Breaking into the candy shop isn't difficult, so whatever you do is successful. However, since you are well-prepared and know there are enemies inside, you can make whatever check is appropriate to your entry as your Initiative check.
You can also arrange yourselves as you like on the map on Slide 2.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Peat climbs up in the window, pulling a hammer out of his repair kit (rapier in the other hand), and with a few quick bangs makes it so the whole window falls inward ... hoping to draw the attention of any enemies inside, possibly away from the door. Who knows, if someone's inside by the window maybe it even lands on them.

Crafting Initiative: 1d20 + 10 ⇒ (2) + 10 = 12

At least that's the plan. Instead, Peat just smashes the window with his hammer, revealing himself to the room. "Oh, hello!"

Grand Archive

Female (She/Her) Human Inventor 1 | HP 2/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

Agate gets out her tools and tries to get the door open as quietly as possible to avoid obvious breaking and entering alternatives.

Thievery, trained: 1d20 + 5 ⇒ (8) + 5 = 13

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

Zuza holds one of her oils of potency in her hand, ready to apply it to her bow, and tries to hide behind the door when Agate gets it open.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Clides raises his shield, jumps through the window Peat broke, and takes cover against the restaurant booth's wall.

Auto-Athletics

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

Zisiro takes a running start and leaps through the window after Clides, creating a progressively larger hole.

Athletics (E): 1d20 + 9 ⇒ (5) + 9 = 14

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

Jared enters through the door, a vial ready in one hand, while dueling cape raised with another.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


Pathfinder Provisions ◆◇↺

Note that oil of potency lasts a full minute. You can apply it before the fight if you wish.

GM Dice: Enemy Initiative:
Green: 1d20 + 7 ⇒ (20) + 7 = 27
Purple: 1d20 + 7 ⇒ (3) + 7 = 10
Orange: 1d20 + 7 ⇒ (12) + 7 = 19
Angry Victims: 1d20 + 5 ⇒ (12) + 5 = 17

The party enters the old candy shop to find that it doesn't smell so sweet at all. More foul-smelling ghouls lurk here--and it seems most of them heard the party coming and immediately launch themselves at the Pathfinders.

The quickest is, perhaps fortunately, also the furthest away, behind the counter in the lower area of the shop. It sprints around the counter and up the stairs towards the Pathfinders.
◆ Stride
◆ Stride
◆ Stride

The next one hurries around the corner, cutting close to Clides as it slides past a table in its way. It tries to claw at Jared and Zisiro, but they're both just a bit too quick.
◆ Stride (triggering RS from Clides, though it has cover when it does)
◆ Strike Z/J: 1d2 ⇒ 2 Claws: 1d20 + 9 ⇒ (5) + 9 = 14 Miss
◆ Strike Zisiro Claws: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 Miss

From behind the back of the shop, somewhere past the storeroom door in the lower area, there comes a horrible moaning sound, a gurgling gasp of multiple voices.

★★★
Press the Advantage Round 1

Party Conditions: Due to Khione's... helpful narration, all Pathfinders have the Deny Advantage Rogue feature.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zuza the Scout: DC 14 Fort vs Stench
Jared: DC 14 Fort vs Stench
Zisiro: DC 14 Fort vs Stench
Clides: DC 14 Fort vs Stench

──────────
BOLD IS UP!:
──────────
Green Ghoul (- HP) │ Stench
Orange Ghoul (- HP) │ Stench
➤ Zuza the Scout (15/15 HP)
??? (- HP)
➤ Jared (18/18 HP)
➤ Zisiro (30/30 HP)
➤ Agate Stark (16/16 HP)
⠀⠀Cranky (- HP)
➤ Clides (30/30 HP)
➤ Blueberry Peat (26/26 HP)
Purple Ghoul (- HP) │ Stench

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Stench 10-foot Aura:
(aura, olfactory) A creature entering the aura or starting its turn in the area must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.

If Peat Recalls Knowledge:
Your secret check is a critical success.

These ghouls are the same type as the party fought before.

They can inflict a horrible curse by whispering to those they've grabbed. They're quite fast. (Best defense is Reflex)

If Zuza Recalls Knowledge:
Your secret check is a success (though do be aware I'd say that on a success or a critical failure).

These ghouls look the same as the ones the party fought before. They're not very hardy. (Worst defense is Fortitude)

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

DC 14 Fortitude save: 1d20 + 6 ⇒ (7) + 6 = 13 vs Stench (Fail, Sickened 1 and Slowed 1 while Sickened)

Jared retches, because the stench is too much for him.
DC 14 Fortitude save: 1d20 + 6 ⇒ (19) + 6 = 25 (Crit Success, no more Sickened and Slowed)
◆ Retch

Having removed the ugly sensation from his system, he throws a vial at the Orange Ghoul.
Lesser Versatile Vial Attack: 1d20 + 6 ⇒ (6) + 6 = 12 vs Orange
Damage: 1d6 ⇒ 1 fire damage, 1 fire splash damage (to target only)
◆ Strike

"Burn, you vile creature!" he exclaims and throws another one.
Lesser Versatile Vial Attack, MAP: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17 vs Orange
Damage: 1d6 ⇒ 4 fire damage, 1 fire splash damage (to target only)
◆ Strike

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

OK applying oil just before combat, so 9 rounds remain?

Zuza tries to resist the stench.

Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8

Taking too deep a breath, she tries to cough it out.

Retch Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17

Her feelings of illness gone, she shoots at the farthest ghoul.

Strike Attack purple: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Damage (P): 1d8 + 1d6 + 1d8 ⇒ (6) + (1) + (4) = 11
Strike Attack purple: 1d20 + 7 + 1 - 5 ⇒ (10) + 7 + 1 - 5 = 13 Damage (P): 1d8 + 1d6 + 1d8 ⇒ (4) + (4) + (5) = 13

Those should be against off-guard due to suprise attack as she used stealth for initiative.


Pathfinder Provisions ◆◇↺

Jared's first throw isn't a direct hit, but the second one is.
Zuza's shots don't hit at all.
You'd only be Slowed on a critical failure.
Jared's first attack is a miss, but the second hits.
Zuza's first attack is a critical failure due to the natural 1, and the second is a miss.

★★★
Press the Advantage Round 1

Party Conditions: Due to Khione's... helpful narration, all Pathfinders have the Deny Advantage Rogue feature.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zisiro: DC 14 Fort vs Stench
Clides: DC 14 Fort vs Stench

──────────
BOLD IS UP!:
──────────
Green Ghoul (- HP) │ Stench
Orange Ghoul (-6 HP) │ Stench
Zuza the Scout (15/15 HP) │ Immune to Stench
??? (- HP)
Jared (18/18 HP) │ Immune to Stench
➤ Zisiro (30/30 HP)
➤ Agate Stark (16/16 HP)
⠀⠀Cranky (- HP)
➤ Clides (30/30 HP)
➤ Blueberry Peat (26/26 HP)
Purple Ghoul (- HP) │ Stench

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Stench :
(aura, olfactory) A creature entering the aura or starting its turn in the area must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

From his vantage in the windowsill, Peat surveys the nearest of the ghouls and tries to come up with an attack plan.

◇ Devise Stratagem on target related to investigation
Recall Knowledge (Religion): 1d20 + 5 ⇒ (2) + 5 = 7
"These are the same ones as before! Watch out for the stench, and don't let them whisper to you. Go for that one's left leg!" Auto-crit, apparently, so everyone gets +1 to attack orange from Known Weaknesses.
Stratagem Roll: 1d20 ⇒ 7

Feeling the need for some advantage, Peat tries to intimidate orange
◆ Demoralize
Intimidation: 1d20 + 6 ⇒ (15) + 6 = 21

Peat then hurls a seedpod at orange.

◆ Strike
Seedpod attack w/ Stratagem and Weakness bonus vs. frightened orange: 7 + 8 + 1 = 16
Seedpod damage: 1d4 ⇒ 2

◆ Leap
They remember the ghoul's stench, and leaps from the windowsill onto the table, trying to keep a bit of distance from the ghouls for as long as they can.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**
Seeing weary faces all around her, Zarta Dralneen unlocks a secure portion of her messenger bag and produces a small hourglass filled with orichalcum and dawnsilver particles. She winks. “I had a hunch you’d turn to me for a bit of refreshment.” With a flick of her finger, the hourglass begins to spin in its rune-engraved frame, seeming to rewind some elements of time for the assembled agents.

The Short Skip condition is now in effect.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 2/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

Seeing others affected by the smell, Agate first sends Clanky in to fight, flanking for Zisiro. ◆ Command a minion.

Clanky moves to the right of the ghoul and ends opposite Zisiro. ◆ Stride, possible triggering a reactive strike.

Then he attacks with his claws while hissing. ◆ Strike with flanking and bonus from Peat.

claw, Peat: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 Orange
Damage, S: 1d6 + 3 ⇒ (6) + 3 = 9

Clanky is immune to sickened as a construct.

Clanky Stats:
Trait: Construct, minion, Small

Ability Scores
Str 3 Dex 3 Con 2 Int -4 Wis 1 Cha 0
Armor Class 16
Hit Points 18
Perception +4
Fortitude +5
Reflex +6
Will +4
Immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious.
Senses: precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.

Agate adjusts her weapon for extra power. ◆ Overdrive.
Crafting, trained: 1d20 + 7 ⇒ (13) + 7 = 20 DC 15
She succeeds and then fires at the nearest ghoul.
Strike, bonus from Peat.
Sukgung, Peat: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage, S, overdrive: 1d10 + 2 ⇒ (2) + 2 = 4
Cold dice!

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Fort vs. Stench, Dispatch bonus: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

"Ah man... not these stinkers again!" says Clides as he swings towards the ghoul's knees at it walks by carelessly.

Reactive Strike, Potency Crystal, +1 Striking Frying Pan: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 vs. Orange|Cover
Fatal, Magic, B, striking: 2d4 + 3 ⇒ (1, 3) + 3 = 7

He then steps to get into a flank with Jared, swinging twice!

+1 Striking Frying Pan: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 vs. Orange|Off-Guard
Fatal, Magic, B, striking: 2d4 + 3 ⇒ (2, 4) + 3 = 9

+1 Striking Frying Pan, MAP: 1d20 + 9 + 1 - 5 ⇒ (2) + 9 + 1 - 5 = 7 vs. Orange|Off-Guard
HERO PT: 1d20 + 9 + 1 - 5 ⇒ (19) + 9 + 1 - 5 = 24 vs. Orange|Off-Guard
Fatal, Magic, B, striking: 2d4 + 3 ⇒ (1, 3) + 3 = 7

If last one somehow a crit:
Fatal Roll: 2d8 + 3 ⇒ (2, 7) + 3 = 12x2 +Extra Fatal Die: 1d8 ⇒ 8


Pathfinder Provisions ◆◇↺

If the wall wasn't in Clides's way, that probably would have hit.
17 is a miss while it has cover.

Peat manages to startle the ghoul, and manages to hit it. It leaks a thick, dark substance that may at one point have been blood.
Just a regular crit. I pre-rolled your secret check, like I said.
21 is a successful Demoralize. And 16 hits while it's Frightened. And that bloodies it.

Agate manages to get her gear in, uh, gear, but neither she nor Clanky manage to injure the ghoul.
9s miss, even with flanking and Off-Guard.

Clides knocks the undead head off its shoulders, though.
Remember, potency crystal only lasts for the turn it's activated.
Your first attack hits and destroys it, so keep your Hero Point. And if you'd like to reassign your last action, go ahead.

★★★
Press the Advantage Round 1

Party Conditions: Due to Khione's... helpful narration, all Pathfinders have the Deny Advantage Rogue feature.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zisiro: DC 14 Fort vs Stench

──────────
BOLD IS UP!:
──────────
Green Ghoul (- HP) │ Stench
Orange Ghoul (-17 HP) │ Destroyed
Zuza the Scout (15/15 HP) │ Immune to Stench
??? (- HP)
Jared (18/18 HP) │ Immune to Stench
➤ Zisiro (30/30 HP)
Agate Stark (16/16 HP) │ Overdrive
⠀⠀Cranky (- HP)
➤ Clides (30/30 HP) │ Immune to Stench, one action
Blueberry Peat (26/26 HP)
Purple Ghoul (- HP) │ Stench

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Stench :
(aura, olfactory) A creature entering the aura or starting its turn in the area must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

Fortitude (E): 1d20 + 8 ⇒ (10) + 8 = 18

Perhaps getting used to the stench, Zisiro takes a calming breath that illuminates his tattoos. Then he bounds past Clides and attempts to put an end to the ghoul in front of the halfling.

◆ Enter Spirit Trance (concentrate, divine, mental): gain 4 temporary HP, +1 Fortitude & Will, strikes deal 1 spirit damage
◆ Stride
◆ Flurry of Blows

Strike vs. Green: Handwraps of Might Blows +1, Fist (T): 1d20 + 8 ⇒ (5) + 8 = 13
Magic, Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9 + Spirit: 1 = 1

Strike vs. Green: Handwraps of Might Blows +1, Fist (T): 1d20 + 8 ⇒ (13) + 8 = 21
Magic, Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8 + Spirit: 1 = 1


Pathfinder Provisions ◆◇↺

He isn't quite able to put an end to it, but Zisiro does make considerable progress towards that goal.
A miss and a hit, which bloodies it.

The ghoul in purple ignores Clanky, running past to get to a target with flesh and blood and then leaping part of the way. It tries to bite Jared, but stumbles over a chair leg as it lands.
◆ Stride
◆ Swift Leap
◆ Strike Jaws: 1d20 + 9 ⇒ (2) + 9 = 11 Miss

The injured one seems glad to have a target close to it already. It claws at Zisiro with both hands, but as he evades both attacks it suddenly leaps away from, jumping 10 feet backwards.
◆ Strike Claws: 1d20 + 9 ⇒ (5) + 9 = 14 Miss
◆ Strike Claws: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 Critical failure
◆ Swift Leap

★★★
Press the Advantage Round 2

Party Conditions: Due to Khione's... helpful narration, all Pathfinders have the Deny Advantage Rogue feature.
Battlemap

──────────
BOLD IS UP!:
──────────
Green Ghoul (-9 HP) │ Stench, Bloodied
Orange Ghoul (-17 HP) │ Destroyed
➤ Zuza the Scout (15/15 HP) │ Immune to Stench
??? (- HP)
➤ Jared (18/18 HP) │ Immune to Stench
➤ Zisiro (34/30 HP) │ Immune to Stench, Spirit Trance
➤ Agate Stark (16/16 HP) │ Overdrive
⠀⠀Cranky (- HP)
➤ Clides (30/30 HP) │ Immune to Stench, one action
➤ Blueberry Peat (26/26 HP)
Purple Ghoul (- HP) │ Stench

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Stench :
(aura, olfactory) A creature entering the aura or starting its turn in the area must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.

If Zuza Recalls Knowledge:
Your secret check is a success (though do be aware I'd say that on a success or a critical failure).

These ghouls look the same as the ones the party fought before. They're not very hardy. [/ooc](Worst defense is Fortitude)[/ooc]

If Peat Recalls Knowledge:
Peat can't think of any other useful information about this type of monster.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 2/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

Fortitude: 1d20 + 5 ⇒ (9) + 5 = 14

Agate takes a deep breath and hustles into the room, moving next to Clanky. She activates her potency crystal on her sukgung and fires it at the one who leaped away from the battle. Clanky awaits orders.

◆ Stride
◆ Manipulate (activate the crystal)
◆ Strike

Sukgung, potency crystal: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage, S, Overdrive, Potency Crystal: 2d10 + 2 ⇒ (6, 2) + 2 = 10

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Used remaining action to Stride and flank Purple / make it off-guard

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Peat runs over behind Zisiro.

◆ Stride

◇ Devise Stratagem associated w/ Investigation at green ghoul
Stratagem die: 1d20 ⇒ 17

Seeing an opening, they draw their hand crossbow and fire at the green ghoul.

◆ Interact: Draw hand crossbow

◆ Strike
hand crossbow attack w/ stratagem: 17 + 8 = 25
hand crossbow damage (piercing) w/ strategic damage: 2d6 ⇒ (6, 1) = 7

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

Zisiro strides after the ghoul and unleashes a pair of jabs. Stymied, he steps back.

◆ Stride
◆ Flurry of Blows
Strike vs. Green: Handwraps of Might Blows +1, Fist (T): 1d20 + 8 ⇒ (1) + 8 = 9
Magic, Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4 + Spirit: 1 = 1
Strike vs. Green: Handwraps of Might Blows +1, Fist (T): 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Magic, Bludgeoning: 1d6 + 3 ⇒ (2) + 3 = 5 + Spirit: 1 = 1
◆ Step

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

Jared throws a versatile vial after tinkering it to burn target, Purple.
Lesser Versatile Vial Attack: 1d20 + 6 ⇒ (12) + 6 = 18 vs Purple
Damage: 1d6 ⇒ 3 fire damage, 1 fire splash damage (to target only)
◆ Quick Bomber

"Begone!" and another before raising is dueling cape.
Lesser Versatile Vial Attack, MAP: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3 vs Purple
Damage: 1d6 ⇒ 1 fire damage, 1 fire splash damage (to target only)
◆ Quick Bomber
◆ Raise Dueling Cape (+1 to AC)

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

Zuza tries to estimate her enemies.

Recall Knowledge (green)

"I know you, not hardy", she simply sums. Trusting her estimation, she aims at the weak spots and shoots two arrows.

Strike Attack Green: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 Damage (P): 1d8 + 1d6 + 1d8 ⇒ (1) + (6) + (3) = 10
Strike Attack Green: 1d20 + 7 - 5 + 1 ⇒ (9) + 7 - 5 + 1 = 12 Damage (P): 1d8 + 1d6 + 1d8 ⇒ (6) + (6) + (1) = 13


Pathfinder Provisions ◆◇↺

Khione continues to rattle off a blow-by-blow as the Pathfinder team fights.

Agate blows a hole through the injured ghoul, which collapses in a heap.
Peat puts a new hole in the last one, injuring it as well.
Zisiro isn't able to land a blow, but Jared and Zuza pelt it with fire and arrows. And then there are no more ghouls.
Agate hits and destroys Purple.
Peat hits and bloodies Green.
Redirecting Zisiro's actions to the last ones. A critical failure and a miss.
A hit and a critical failure for Jared.
Zuza's first attack is a hit, which destroys it.

"But what is making that spooooky sound from behind the shop?" Khione wonders allowed as the moaning continues.

★★★
Press the Advantage Round 2

Party Conditions: Due to Khione's... helpful narration, all Pathfinders have the Deny Advantage Rogue feature.
Battlemap

──────────
BOLD IS UP!:
──────────
Green Ghoul (-19 HP) │ Destroyed
Orange Ghoul (-17 HP) │ Destroyed
Zuza the Scout (15/15 HP) │ Immune to Stench
??? (- HP)
Jared (18/18 HP) │ Immune to Stench
Zisiro (34/30 HP) │ Immune to Stench, Spirit Trance
Agate Stark (16/16 HP) │ Immune to Stench, Overdrive
⠀⠀Cranky (- HP)
➤ Clides (30/30 HP) │ Immune to Stench
Blueberry Peat (26/26 HP)
[s]Purple Ghoul (-24 HP) │ Destroyed[s]

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Stench :
(aura, olfactory) A creature entering the aura or starting its turn in the area must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**
Viore Ciobanu blasts a ghoul to cinders while Giovana decapitates another with her wicked blades. The pair burst through a pair of large iron-bound doors. The Venture-Captain calls out, “We’ve reached the inner sanctum, Pathfinders. Hurry! We need to brief you for the final assault!”

The Breached Sanctum condition is in effect. Table GMs, you have 2 days to resolve your encounters.

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Clides attacks the ghoul.

Frying Pan: 1d20 + 9 ⇒ (1) + 9 = 10 vs. Purple|Off-Guard
Fatal, B: 1d4 + 3 ⇒ (2) + 3 = 5

Frying Pan, MAP: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 vs. Purple|Off-Guard
Fatal, B: 1d4 + 3 ⇒ (1) + 3 = 4

He then raises his shield.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Clides, I believe all of the ghouls are dead. I think the slashthrough tagging on purple just missed a slash.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 2/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

We need to see what's making that noise at the back of the place.


Pathfinder Provisions ◆◇↺

At the back of the candy shop is a storeroom. Through another door, the Pathfinders find an entrance to an underground tunnel. Here, in a corner, they find a pile of humanoid bones, largely stripped of their flesh and bearing marks made by sharp teeth. The remains of the ghouls' final victims.

Spirits linger here, and there's faint wailing a lament at their fate. But with the undead who killed them destroyed, the souls are ready to rest.

There was a haunt, but you never got near it, we're about out of time, aaaaand the fight's over anyway. I'll mark the success.
You have the usual 10 minutes' respite, though I think it only matters for Jared replenishing his Vials--or any other prep you want to do for the Final Confrontation.

GM Dice: Initiative:
Just getting this done before the forum goes down, so I can get prepped.
Jared's Initiative Using Defend: 1d20 + 3 ⇒ (5) + 3 = 8
Blueberry Peat's Initiative Using Including Scout bonus: 1d20 + 8 ⇒ (10) + 8 = 18
Zisiro's Initiative Using Avoid Notice: 1d20 + 8 ⇒ (6) + 8 = 14
Agate Stark's Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Zuza the scout's Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Clides's Initiative Using Including Scout Bonus: 1d20 + 8 ⇒ (19) + 8 = 27
Red Enraged Rowan: 1d20 + 12 ⇒ (15) + 12 = 27
Purple Dispatch Disciple Trainee: 1d20 + 5 ⇒ (18) + 5 = 23
Orange Dispatch Disciple Trainee: 1d20 + 5 ⇒ (5) + 5 = 10
Green Dispatch Disciple Trainee: 1d20 + 5 ⇒ (5) + 5 = 10

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

Jared gives Zisiro elixirs to drink and replenishes them as well.

Minor Elixir of Life: 1d6 ⇒ 5 HP
Minor Elixir of Life: 1d6 ⇒ 2 HP

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

As the magic fades from her bow, Zuza readies her second oil of potency to be applied as soon as battle starts.

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Clides also readies a vial of potency oil.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**
Inside the domed inner sanctum is a complex ritual space, with stonework rising out of thick mud. Along one side of the space stands an arcane abomination of an aiudara cobbled together from pieces of others and Nexian technomagical know-how. Zarta Dralneen coordinates splitting up Pathfinder teams to encircle the area as the Red Mantis Dispatch’s two leaders, a ghoul arcanist and an aiuvarin assassin, gather their bodyguards and prepare to make their last stand.

The final confrontation has begun.


Pathfinder Provisions ◆◇↺

If you didn't see the announcement, the site closure has been postponed one week so we are proceeding. If you don't see this message because you expected the site to be down and you're not checking, well...

The two leaders bicker with each other as the Pathfinders approach, each blaming the other for the day's failures.

Seeing the crimson-clad Rowan the Whispering and her last acolytes surrounding her, Giovana allows herself a predatory smile. “Not so much a predator now, are we? This is it, Pathfinders—time to prove if you’re really worth all the praise that Eando’s given me in private. Turn that false mantis Rowan into a blood stain on the rocks, and all will be right with the world for at least a few minutes, hm?”

Viore pales for a moment, then suddenly blurts out, “Please... try to take her in alive, though... she’s my daughter.” He looks down as Giovana tilts her head in surprise. The aiuvarin venture-captain continues under his breath, “That’s how she got access to Kyonin’s aiudara in the first place, because of me... and I want to bring her to justice.” He looks back up. “I’ll understand if it’s not possible, but please?” At this point, Giovana just rolls her eyes and motions ahead, where the Dispatch forces are already drawing weapons and moving to attack.

Some of the more experienced agents move to engage Sotroz from the north. The party can probably rely on them to keep the ghoul busy, if they can do the same with Rowan.

A little bit of multi-table abstraction here--everybody is using the same map, but don't worry about the higher-level party or Sotroz. You can also disregard the "cages" marked on the map, those are for the high-level parties.

★★★
The Final Confrontation Round 1

Party Conditions: PCs gain a +2 circumstance bonus on all attempts to use Deception, Diplomacy, Intimidation, and Stealth skill actions against members of the Red Mantis Dispatch; PCs gain a +1 circumstance bonus to Armor Class and Saving Throws against members of the Red Mantis Dispatch; PCs gain the ability to, once before the end of the adventure, reroll their damage on a successful (or critical) Strike or a success (or critical success) using a spell with the attack trait as a free action
Terrain: The black areas are not walls, but thick mud. You can move or attack through or over them, but they are greater difficult terrain. Disregard the "cages," those are for high-level parties.
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Zuza the Scout (15/15 HP)
Red Enraged Rowan (- HP)
Clides (30/30 HP)
Purple Dispatch Disciple Trainee (- HP)
Blueberry Peat (26/26 HP)
Zisiro (30/30 HP)
Agate Stark (16/16 HP)
⠀⠀Cranky (- HP)
Orange Dispatch Disciple Trainee (- HP)
Green Dispatch Disciple Trainee (- HP)
Jared (18/18 HP) │ Shield Raised

If Zuza RKs re the Trainees:
You've fought these guys before, and you know all about them. They're good at ganging up on targets (extra precision damage when they have allies adjacent to a target) and can disarm attackers using their cloaks (can Disarm as a Reaction while their cloaks are raise, though doing so destroys the cloak).

That's a critical success.

If Zuza RKs re Rowan the Whispering:
Zuza can see Rowan is exceptionally skilled at targeting distracted opponents.

Extra precision damage against targets who are Off-Guard or adjacent to her allies.

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

"Alive? I take others, then", Zuza answers Viore's plea.

Zuza quickly applies her oil on her bow, then estimates the middle purple-dressed one on the enemy line.

Apply oil of potency
Recall Knowledge (purple)
Strike Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Damage (P): 1d8 + 1d8 + 1d6 ⇒ (6) + (8) + (5) = 19 Deadly: 1d10 ⇒ 5

She takes perfect aim at the enemy. "I am Zuza", she says, as if an explanation of the shot.

"Same as before. Backstabbers, defensive cloak", she gives a short summary of the enemies.


Pathfinder Provisions ◆◇↺

The arrow passes cleanly through the disciple, who never knew what hit her.
That's a crit for massive damage.

"Hm." The Dispatch leader turns and moves away from the Pathfinders, running directly into one of her mirrors. A hazy, translucent image of her remains behind as she dives into it, reemerging from another mirror. She steps forward, and returns the favor, throwing a dagger with a green tint at Zuza. There's a cord attached to the hilt, and with a practiced tug she yanks the dagger back out of its victim and into her hand.
◆ Mirror Step
◆ Step
◆ Strike Zuza Serpent Dagger: 1d20 + 13 ⇒ (10) + 13 = 23 Hit for piercing damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
↺ Tether Pull, returning her dagger to her hand

★★★
The Final Confrontation Round 1

Party Conditions: PCs gain a +2 circumstance bonus on all attempts to use Deception, Diplomacy, Intimidation, and Stealth skill actions against members of the Red Mantis Dispatch; PCs gain a +1 circumstance bonus to Armor Class and Saving Throws against members of the Red Mantis Dispatch; PCs gain the ability to, once before the end of the adventure, reroll their damage on a successful (or critical) Strike or a success (or critical success) using a spell with the attack trait as a free action
Terrain: The black areas are not walls, but thick mud. You can move or attack through or over them, but they are greater difficult terrain. Disregard the "cages," those are for high-level parties.
Battlemap

──────────
BOLD IS UP!:
──────────
Zuza the Scout (4/15 HP)
Red Enraged Rowan (- HP)
➤ Clides (30/30 HP)
Purple Dispatch Disciple Trainee (-43 HP) │ Dead
➤ Blueberry Peat (26/26 HP)
➤ Zisiro (30/30 HP)
➤ Agate Stark (16/16 HP)
⠀⠀Cranky (- HP)
Orange Dispatch Disciple Trainee (- HP)
Green Dispatch Disciple Trainee (- HP)
Jared (18/18 HP) │ Shield Raised

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Clides mirrors Zuza's actions, applying oil to slingstaff, and firing towards the foe with the green vest.

Apply oil of potency
Point Blank Stance
Strike Ranged, +1 Striking Halfling Sling Staff: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Damage (B, Magic): 2d10 + 3 ⇒ (8, 8) + 3 = 19

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Peat runs into the room, charging toward Rowan. "Your villainy ends now!"

◆ Stride

◇ Devise Stratagem against target of investigation
Recall Knowledge (Society) w/ investigation bonus: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Stratagem roll: 1d20 ⇒ 11

Thinking they may have a decent shot at an attack, they swing their rapier in an attempt to throw Rowan off.

◆ Feint
Deception vs Perception DC w/ party condition bonus: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Then they shift, throwing their real blow with the rapier.

◆ Strike
Rapier strike vs (off-guard?) Rowan: 11 + 8 + 1 = 20
Rapier damage w/ strategic strike: 2d6 ⇒ (6, 4) = 10


Pathfinder Provisions ◆◇↺

While not quite as dramatic, he never knew what hit him either.
That's a hit... also for massive damage. The Disciples do not have high HP.

Peat determines that Rowan's mirror afterimage is largely harmless, although they're also very easy to destroy. Destroying the mirrors would also prevent her from using them to teleport.
Rowan is wise to his tricks, but still not quite quick enough to avoid his attack.
The mirror images do not take actions, but count as Rowan's allies for flanking and such. They have AC 0 and 1 HP.
19 is a failure to Feint, but 20 is still a hit.

★★★
The Final Confrontation Round 1

Party Conditions: PCs gain a +2 circumstance bonus on all attempts to use Deception, Diplomacy, Intimidation, and Stealth skill actions against members of the Red Mantis Dispatch; PCs gain a +1 circumstance bonus to Armor Class and Saving Throws against members of the Red Mantis Dispatch; PCs gain the ability to, once before the end of the adventure, reroll their damage on a successful (or critical) Strike or a success (or critical success) using a spell with the attack trait as a free action
Terrain: The black areas are not walls, but thick mud. You can move or attack through or over them, but they are greater difficult terrain. Disregard the "cages," those are for high-level parties.
Battlemap

──────────
BOLD IS UP!:
──────────
Zuza the Scout (4/15 HP)
Red Enraged Rowan (-10 HP)
Clides (30/30 HP)
Purple Dispatch Disciple Trainee (-43 HP) │ Dead
Blueberry Peat (26/26 HP)
➤ Zisiro (30/30 HP)
➤ Agate Stark (16/16 HP)
⠀⠀Cranky (- HP)
Orange Dispatch Disciple Trainee (- HP)
Green Dispatch Disciple Trainee (-17 HP) │ Dead
Jared (18/18 HP) │ Shield Raised

Grand Archive

Female (She/Her) Human Inventor 1 | HP 2/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

Agate's weapon is not much use in taking people prisoner, so she runs at Rowen bare-handed, makes as if to punch her, but then tries to grab her.

Deception to feint, untrained, bonus: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Athletics to grapple, trained: 1d20 + 5 ⇒ (14) + 5 = 19


Pathfinder Provisions ◆◇↺

Agate isn't able to fool Rowan. If anything, Rowan seems to be tracking exactly what she's up to. She does manage to grab her, though.
Critically failed Feint, but successful Grapple.

★★★
The Final Confrontation Round 1

Party Conditions: PCs gain a +2 circumstance bonus on all attempts to use Deception, Diplomacy, Intimidation, and Stealth skill actions against members of the Red Mantis Dispatch; PCs gain a +1 circumstance bonus to Armor Class and Saving Throws against members of the Red Mantis Dispatch; PCs gain the ability to, once before the end of the adventure, reroll their damage on a successful (or critical) Strike or a success (or critical success) using a spell with the attack trait as a free action
Terrain: The black areas are not walls, but thick mud. You can move or attack through or over them, but they are greater difficult terrain. Disregard the "cages," those are for high-level parties.
Battlemap

──────────
BOLD IS UP!:
──────────
Zuza the Scout (4/15 HP)
Red Enraged Rowan (-10 HP) │ Grabbed by Agate
Clides (30/30 HP)
Purple Dispatch Disciple Trainee (-43 HP) │ Dead
Blueberry Peat (26/26 HP)
➤ Zisiro (30/30 HP)
Agate Stark (16/16 HP) │ Off-Guard to Rowan's melee, one round; Grabbing Rowan
⠀⠀Cranky (- HP)
Orange Dispatch Disciple Trainee (- HP)
Green Dispatch Disciple Trainee (-17 HP) │ Dead
Jared (18/18 HP) │ Shield Raised

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

Zisiro considers and then makes a choice. He dashes over to the mirror through which Rowan emerged and strikes it with his fist.

◆ Stride
◆ Stride
◆ Strike vs. Mirror: Handwraps of Might Blows +1, Fist (T): 1d20 + 8 ⇒ (7) + 8 = 15
Magic, Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7


Pathfinder Provisions ◆◇↺

Zisiro smashes the mirrored globe.

The only remaining disciple moves closer to the Pathfinders. He raises his cloak defensively and throws a dagger at Clides. It's a little too far to the right.
◆ Stride
◆ Cloak and Dagger
◆ Strike Dagger: 1d20 + 6 ⇒ (11) + 6 = 17 Miss

★★★
The Final Confrontation Round 2

Party Conditions: PCs gain a +2 circumstance bonus on all attempts to use Deception, Diplomacy, Intimidation, and Stealth skill actions against members of the Red Mantis Dispatch; PCs gain a +1 circumstance bonus to Armor Class and Saving Throws against members of the Red Mantis Dispatch; PCs gain the ability to, once before the end of the adventure, reroll their damage on a successful (or critical) Strike or a success (or critical success) using a spell with the attack trait as a free action
Terrain: The black areas are not walls, but thick mud. You can move or attack through or over them, but they are greater difficult terrain. Disregard the "cages," those are for high-level parties.
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Zuza the Scout (4/15 HP)
Red Enraged Rowan (-10 HP) │ Grabbed by Agate
Clides (30/30 HP)
Purple Dispatch Disciple Trainee (-43 HP) │ Dead
Blueberry Peat (26/26 HP)
Zisiro (30/30 HP)
Agate Stark (16/16 HP) │ Off-Guard to Rowan's melee, one round; Grabbing Rowan
⠀⠀Cranky (- HP)
Orange Dispatch Disciple Trainee (- HP) │ Cloak and Dagger, Unarmed
Green Dispatch Disciple Trainee (-17 HP) │ Dead
➤ Jared (18/18 HP) │ Shield Raised

If Zuza RKs re Disciple:
Zuza doesn't see anything else immediately actionable.

If Zuza RKs re Rowan:
Zuza doesn't see anything else immediately actionable.

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

Jared brews from his collection a flammable mixture and throws it at Orange after getting closer.
Lesser Versatile Vial Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 ⇒ 2 fire damage and 1 fire splash damage (to target only)

He then continues raising his cape.

◆ Stride
◆ Quick Bomber
◆ Raise Dueling Cape (+1 to AC)

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

Zuza tries to estimate the disciple's actions.

Recall knowledge (Orange)

"Too close, tricky", she says, then tries shooting at the enemy despite the challenges.

Strike (Orange) Attack: 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 19 Damage (P): 1d8 + 1d6 + 1d8 ⇒ (6) + (1) + (7) = 14
Strike (Orange) Attack: 1d20 + 7 + 1 - 5 - 2 ⇒ (5) + 7 + 1 - 5 - 2 = 6 Damage (P): 1d8 + 1d6 + 1d8 ⇒ (1) + (4) + (4) = 9

-2 due to volley penalty. Remove 1d6 if Recall Knowledge was a failure. Off-guard if it was a success.


Pathfinder Provisions ◆◇↺

Jared misses, but he still takes the splash. Zuza hits. Without the Sneak Attack damage, that's not massive damage. It's still higher than his HP, though. He's down.
Redirecting second attack to Rowan, it's a critical failure.

"Ugh," says Rowan, who now stands alone, "Useless."
She glares at Agate. "You can't hold me," she promises, as she slips from her grip--and stabs her for good measure. She dives into another mirror, reappearing on the far side of the other room.
◆ Escape Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17 Success
◆ Strike Agate Serpent Dagger: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17 Hit for piercing damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9 and precision damage: 1d6 ⇒ 6
◆ Mirror Step

★★★
The Final Confrontation Round 2

Party Conditions: PCs gain a +2 circumstance bonus on all attempts to use Deception, Diplomacy, Intimidation, and Stealth skill actions against members of the Red Mantis Dispatch; PCs gain a +1 circumstance bonus to Armor Class and Saving Throws against members of the Red Mantis Dispatch; PCs gain the ability to, once before the end of the adventure, reroll their damage on a successful (or critical) Strike or a success (or critical success) using a spell with the attack trait as a free action
Terrain: The black areas are not walls, but thick mud. You can move or attack through or over them, but they are greater difficult terrain. Disregard the "cages," those are for high-level parties.
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Zuza the Scout (4/15 HP)
Red Enraged Rowan (-10 HP)
➤ Clides (30/30 HP)
Purple Dispatch Disciple Trainee (-43 HP) │ Dead
➤ Blueberry Peat (26/26 HP)
➤ Zisiro (30/30 HP)
➤ Agate Stark (1/16 HP)
⠀⠀Cranky (- HP)
Orange Dispatch Disciple Trainee (-14 HP) │ Down
Green Dispatch Disciple Trainee (-17 HP) │ Dead
➤ Jared (18/18 HP)

If Zuza RKs:
Rowan's aggressive and obstinate nature shows how willful she is.
Success: Best defense is Will.

If Peat RKs:
Rowan's aggressive and obstinate nature shows how easy to push around she really is.
Critical success: Worst defenses are Will and Fortitude, tied.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

"These mirrors are annoying," they say as they shoot at the mirror Rowan just stepped through.

◆ Strike
Hand crossbow attack vs mirror: 1d20 + 5 ⇒ (9) + 5 = 14
Hand crossbow damage (piercing): 1d6 ⇒ 5

They then turn and begin heading toward Rowan.
◆ Stride
◆ Stride

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Clides sees her appear. He reloads and lets fly.

Reload
Strike Ranged, +1 Striking Halfling Sling Staff: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Hero Pt.: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 Damage (B, Magic): 2d10 + 3 ⇒ (10, 5) + 3 = 18
Reload

351 to 400 of 423 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [GDXIV] Zero's #6-99: Under the Eye of the Mantis All Messageboards

Want to post a reply? Sign in.