GM R0B0GEISHA's Carrion Crown

Game Master R0B0GEISHA

Current Scene Music: Sergei Prokofiev – Dance of the Knights [Romeo and Juliet]


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That will put Aduard at 0 HP. He is now conscious, but disabled.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard feels himself fall, the darkness closing in 'Really? Like this?' Memories flash before his eyes as his conciousness begins to shut down. As the darkness seems to deepen the memories break up, replaced with fractured partials from the very beginning of his very, very long life.
Despite what he knows await him he finds himself accepting the end. Conscious thought has long stopped, and all that remains are emotions; fear, all but overwhelmed by exhaustion.

Aduard's eyes open, and he looks blankly up at Esta. A mind still in recovery from trauma takes a moment to process more trauma, erroneous memories still firing as they re-integrate.

"Who?... Where?..." He blinks, and his eyes seem to dim a little "Ah. Miss Vyrelian." 'I'm alive?' "Much obliged."

Groaning Aduard pulls himself to his feet. "How long was I out?" he rubs at his bee stings "Did we banish the b..." he pauses a heartbeat "beast?"

"Either way, I fear I'll need to use my healing remedy, before I commit myself to a ride home." Even as he speak Aduard reaches for a potion. clw: 1d8 + 1 ⇒ (3) + 1 = 4


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Helping Aduard to his feet, the Doctor gives him a quick clap on the back. "We're happy you're still with us, Master Bookman."

Turning to Esta, Karras tips his hat. "Well done, Miss Vyrelian, as is expected."

After reloading his weapon, the Doctor looks around. "Well then, should we do one last look through this house, and then get back to town?"


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard looks to Arruk, and blinks. "Did we win, Doctor? Has it been put down, for good? Are the Children still waiting for us, out in the Cornfield? If so, perhaps we should move while our various temporary precautions - such as I laid on Irefist's sword - are still effective?" he pauses "If we are to take some time here, I request at least fifteen minutes - I may be able to prepare something."

He coughs and turns to Radag "Good job with that sword Irefist - and on the repellent."


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

"Win? Yes, in a manner of speaking, Master Bookman. We survived. Let's not tarry - if you want to make a search of the corn field, let's do it now."

Spinning the barrel on his pepperbox, the Doctor looks at the door, a mixture of apprehension and disgust playing cross his face. "Perhaps, though, we should simply take some of these charred bees as evidence, (it is winter/fall, right?), and get back to Leipstadt - our deaths today will do no good for Adam."


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"You misunderstand, Doctor. My concern is not that we could find the Children. My concern is that they could find us. I'm in no state to stand off even a single Spawn." Aduard shivers.
"Now, before it heals, we go. We take torches. If the children start to attack we fire the cornfield. The longer we wait to leave, the longer they have to regroup and prepare."


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It is late fall. Also, new music!

Torches in hand, the party plunges into the cornfields. The childlike singing follows close behind, although its source is careful to remain hidden. It is difficult to shake the sense that they are being led—perhaps herded—by it to the southwest, where a low hill rises above the town.

Overgrown rows of immense flowers ring the hilltop, while beyond them lie the charred remains of a building flanked by six wooden boxes. The charred skeleton of a man hangs from poles among these strange containers, its mouth hung wide in a silent scream.

Of Brother Swarm or his children, there is no sign.


Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

Dot.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"We need to leave." Aduard hisses, voice low so as to be all but hidden by the whispers of wind amongst the stalks.
His desire to preserve evidence wanes with the foreknowledge of death that surely awaits them here, among the fields. He contemplates options, and decides on devestation. Torch ready he warns the others, steering them to a relative clearing "Get ready to fire the fields. We cannot..." his voice trails off as he sees the dead man suspended from poles.
The haze of trauma lifts for a moment, and memories buzz as his exceptional mind puts facts together. "Tanta stultitia mortalium est" he murmurs in shock.

skill rolls:


knowledge: nature for bees: 1d20 + 11 ⇒ (15) + 11 = 26
knowledge: religion for undead: 1d20 + 11 ⇒ (3) + 11 = 14
knowledge: local for laws: 1d20 + 11 ⇒ (14) + 11 = 25
profession beekeeper, thanks to breadth of experience: 1d20 + 3 ⇒ (13) + 3 = 16
From the description, and what he said earier, I think this might be where Brother Swarm died, surrounding by beehives. Dead guy. Wooden boxes. Lots of flowers nearby. I think they tortured him to death - perhaps thinking it was a just punishment, given the lack of other signs of evilness, and the agony created a new, terrible form of undead. I'd be guessing at the crimes, but given he targeted the children...
Am I good to have Aduard work this out? Does it seem reasonable to him?


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

Esta rushes behind the others through the field of corn, head swiveling this way and that as she listens and watches for something following.

Her attention elsewhere, she barrels headlong into Aduard and bounces backwards off of him. "Sorry! I didn't—"

Her words cut short with a gasp, eyes wide as she takes in the scene before them. "Oh hell's bells," she whispers. "Is that..?" Somewhat reluctantly, she makes her way towards the body to get a closer look.

Heal Check: 1d20 + 12 ⇒ (11) + 12 = 23


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

The Doctor is silent, other than a quickly whispered, "Gods..."

Drawing his pepperbox, Karras moves forwards towards the skeleton, looking especially at the wooden boxes.

perception: 1d20 + 8 ⇒ (5) + 8 = 13


That's a reasonable assumption, Aduard.

The party creeps towards the suspended remains. Closer inspection reveals the boxes to be old hives, their delicate beeswax frames smashed and thrown to the ground. A beekeeper's suit, threadbare and dirty from explosion lies nearby the burnt body.

Esta:
The body is strange. It's impossible to tell if the man was alive or dead at the time of his burning, but the timeline and the state of decay don't add up. If this is Brother Swarm, his body would have decayed and fallen from the poles months ago. Although clearly withered and blackened by the flames, the charred form still hangs.

The why becomes obvious as you step closer as the clouds briefly part and a sliver of moon glints off the body. The remains of Brother Swarm have been preserved in crystallized honey.

A cold breeze gusts, rustling the corn stalks further down the hill.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"I think this is him. I don't suppose anyone is secretly a sanctified cleric of Pharasma? Never too late for a sanctified burial." Aduard asks, his tone making it impossible to tell if he is joking or genuinely serious.


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

"Agreed," the Doctor says, pulling on his beard absently as he takes the remains of (probably) Brother Swarm in. "Do you think if we bury him that will put the ghost to rest?"

"Isn't there usually some condition we must meet to do so?"

religion: 1d20 + 9 ⇒ (5) + 9 = 14


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

"I agree, Mister Bookman, but somethin's off," Esta says over her shoulder as she moves in for a closer look. Any hesitation she had before had been overtaken by sheer curiosity. "He shoulda fallen off th' poles awhile ago," she muses quietly to herself. "If this is him, an' his body looks like this, then he should be..." Face mere inches from the charred corpse, it takes a moment for realization to set it, and when it finally does, she jerks away with a small gasp. "He should be more decayed by now, an' not still hangin' up on the poles," she says to the others, and swallows hard. "But he, um... he's completely covered in honey. It's hardened—uh, crystallized, I mean—an' so it's preserved his body."


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard straightens. "Honey? Done by people? Or have the bees turned him into a hive? Ms Vyrelian, do you see any sign of inhabitation?"


"The townsfolk did it," a tiny voice explains, echoing from the darkness. A small shape emerges into the torchlight: the translucent image of a young girl, her hair a floating cloud of gossamer. "After the bad stuff 'e did, they strung 'im up, smashed 'is 'ives, burned 'im alive, and covered 'im in the honey from 'is 'ives. A fittin' punishment, if ye ask me."


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

The Doctor kneels eye-level to the girl. Karras was at a bit of a loss - he knew that ghosts often needed some condition to be met to be put to rest, but would putting Brother Swarm to rest free his victims to attend their judgement, or should they free the victims? And would this reduce Swarm's power?

"I'm sorry." Karras says, his voice heavy with regret - not only for the girl, but his own failed charge. Children. We always fail the children in the most horrible of ways.

"It was a fitting punishment indeed. Tell me, what is your name? And, how do we send you to rest?"


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard keeps his eyes away from the girl as he ponders strategies & stratagems.

When Arruk kneels his attention is riveted to the doctor. 'A brave play, doctor. Empathy? Low probability, high effect. I hope you know what you're doing.'

Bookman returns his attention to the corpse, still struggling to see how to lay Brother Swarm to rest.


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

Esta casts an angry glance at the crystallized corpse beside them. "He got what he deserved," she mumbles, her expression shifting to pity as she turns back to Karras and the small spirit. "I dunno know anythin' about ghosts, or how t' help 'em," she says quietly, feeling helpless. She looks up at Aduard. "D'you?"


"I'm Ellsa Helad," the ghost explains. "Or, I was."

She shrugs to Karras's question. "I don't know. Mebbe killin' Brother Swarm would do it, mebbe not."


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

"And, dear Ellsa," the Doctor says, his voice as calm, empathetic as he can make it, " Where does Brother Swarm go when he is distressed? When he is angry or scared?"

Gesturing towards the skeletal remains of the man, Karras continues. "Does he retreat into his crystalline tomb? Somewhere else?"


Weird, I didn't get a notification for your post, FC.

The ghostly girl nods and points to the honey-encased body. "'E's restin'. In there." She looks back to the party. "You should leave, go back to where you came from. Brother Swarm will kill you if you don't."


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"We should leave" Aduard interject in agreement "But the children are waiting for us, are they not?"

He waited for Ellsa to answer, then continued "The Beast is on trial for your death. Did he have anything to do with it?"


Ellsa shakes her head. "No, Brother Swarm killed me." She points a translucent hand toward the pond on the eastern side of the hill. "'E found me down there, in the group of willows near the water. It's where the Beast were livin'. 'E and I were friends and I 'ad this book wit' pictures an' things to show 'im."

The little girl screws up her face. "The Beast weren't there, so I waited. All I felt were cold an' then..." She reaches up to brush a non-existent tear away. "I didn't come back as I am until after the Beast were drivin' out."

"I wouldn't worry 'bout the others though. You drove Brother Swarm into hidin'. They're scared o' you."


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Karras stands, absently wiping his hands on his pants. "I have some chemicals, dangerous when mixed together. Could try and blow Swarm's remains to smithereens. If it doesn't work though... he could return, angry as a - forgive me the indelicate comparison - battered nest of hornets."


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"We should leave well enough alone. We can return in daylight." Aduard argued "Longer we wait, larger the danger."


Hergstag:
Ellsa watches the party leave, her bottom lip trembling. "Don't forget about us," she calls. "The others ain't themselves. They don't deserve what 'appened to 'em."

A cold wind blows through the streets of darkened Lepidstadt, rustling fallen leaves and banging locked shutters. At the late hour, the only evidence of life is the town square, where hundreds of citizens throng about the imposing presence of the Punishing Man, where hard cider and bonfires fight to keep to the autumn chill at bay.

Radag grunts to get the attention of the others. "Think I might go check up on Masozi and the girl. Been a day since we've heard from either of them and it's got my back up. I'll let you know what I find." Before any can protest, he leads his horse down the road towards the university. "Keep your wits about you," he calls back.

Inside the courthouse, you find Adivion sequestered inside the small office reserved for barristers, intently reading from a massive tome. In the corner, seated in a wooden chair dragged from the audience balcony, is a second man, his weathered features sharply contrasting the austere fastidiousness of Adrissant's appearance.

Adivion gestures towards the man with a black-gloved hand without looking up from the book. "You're back, good. May I introduce Edison Wyatt, devoted of Erastil and fellow associate of the late Petros Lorrimor."

Edison, you're free to start posting now.


Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

At work right now, will post when I get home!


1 person marked this as a favorite.
Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

With a clink of fur-muffled armor, the man stands. Tall for a human, he stands a couple inches over six feet, his muscular frame wrapped in a brown weathered cloak, and he smells faintly of earth. His eyes are a dark blue, and his roughly-cut black hair and beard are speckled with grey. As he shifts forward, a pendant around his neck catches the light, a whittled wooden symbol of a bow and arrow. Leaned against the wall by his chair is a menacing blade with a buckler draped over the pommel, both clearly well-tended, but with obvious signs of heavy use, and lying next to those is a heavy horn bow and quiver of arrows.

His eyes quickly take in the sight and state of the new arrivals, lingering on Karras’ hat’s azure plume.

Plume’s a bit much.

He makes eye contact with each new arrival, giving the men a firm nod.

M’am, he grunts to Esta, his voice a low, rough baritone.

He flicks his gaze toward Adivion, then speaks again.

I didn’t know Lorrimor too well, m’afraid. He passed through this way some years ago; said he planned on settlin’ down with his daughter. Happened to make his acquaintance right as some trouble from the local woods was worrying folk. He was a good man, stayin’ and helpin’ a town with no name when he’s got a young’n to care for. s’only right I return the favor.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard slumps in a chair, waving a brief - if dismissive - gesture to Adivion's acquaintance.
"Yes, yes. Delighted. Wyatt, you say? Bookman. I look forward to making your acquaintance properly, but I am afraid we have urgent news."

He takes a breath and continues "The Beast" he catches himself "Your client, I mean, did nothing to that village. The villagers had a particularly imaginative way of torturing a man to death, and in the process appear to have managed to create a rather unique undead calling itself 'Brother Swarm'. It in turn converted the children, one by one, into..." he trailed off "Something. Undead. Twisted - but there's a spark left in some."
"We conversed with this Brother Swarm briefly, and it claimed the deaths for itself. We halted it - just - and ran. On the way out we had a chance to interview one of the victims, and she collaborated the story."
He looks to the others "Good news for your case, Adivion. Something has to be done, though. If we can get an adjournment I'd take a force back to the village myself tomorrow. If we can't... I suppose one of the religious orders might be convinced. Else I wonder how long till Brother Swarm goes wandering for new children to bring into his 'family'. Disturbed as he now is we may only have a brief window before he moves to another village."

"Can you send someone for some scotch, please Adivion? I've been riding like a Devil all night, and I think Miss Vyrelian & the Doctor had to all but wrestle a Nosoi to keep me breathing."

"In terms of your case, there's three witnesses. Sisters. Lovely ladies. No-one saw anything directly though, just the Beast coming forward with one body. One could, if your client agreed, argue he was lending assistance to a village in trouble when they set upon him. If the villagers attacked without trial, and he is innocent of wrongdoing, then he should be able to bring a suit against them for assault with intent to murder."

"I believe Miss Vyrelian checked out the room from whence a victim was supposedly taken. Miss Vyrelian?"


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

Esta pats Bookman's shoulder in sympathy, her lips quirking slightly at his somewhat lighthearted recounting of their encounter. She eyes the newcomer cautiously as he introduces himself, offering one stiff nod of acknowledgement when he addresses her directly.

Aduard Bookman wrote:
"I believe Miss Vyrelian checked out the room from whence a victim was supposedly taken. Miss Vyrelian?"

"Oh right, I did!" she says eagerly, turning to Adivion. She was more than ready to provide additional information to help Adam's case. "I went up t' th' girl's bedroom— Karrin's room. She was th' one who was found dead in 'er bed, but," she said, raising a finger for emphasis, "Th' window into th' room was latched closed from th' inside, an' there were no marks anywhere an' nothin' was broken—not th' glass, or th' wood 'round th' window." She takes a deep breath to calm herself, smoothing restless hands over her skirts. "Adam couldn't've gotten inside th' room without breakin' at least th' glass. There's no way."


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Karras doffs his hat in greeting to the newcomer, before settling it back onto his increasingly raggedy head. "A pleasure, Master Wyatt."

Catching the man's holy symbol, a slight frown crosses the Doctor's face. "A devout man, are yah?"

-------------

Nodding along with Esta, Karras picks up where she left off. "As Ms. Vyrelian says, Adam's physique and the latched window makes it simply impossible that he was able to get into the room. Now contortions could likely be concocted to try and justify this fact, but the simplest answer is often the truest. We watched this Brother Swarm walk through walls. It would be no feat at all for him to enter the rooms of the children."

"And as for Master Bookman's accounting of our adventures, it will be easy enough to corroborate Brother Swarm's existence, but..." Karras sighs, as he is forced to admit that sometimes matters of faith and death are better handled by priests than by doctors. "Please bring a cadre of exorcists."


Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

Edison turns his gaze on Karras.

Fair to say, sir. Sorry, Doctor? I-,"

He is interupted as Bookman begins his recounting, followed by Esta's. Though his face remains stoic, a creak of leather fills the room as Edison's lead hand balls into a fist, his muscles straining against his glove. His eyes are no longer just focused, they appear to be lit from within by a barely-contained fury. Though he doesn't move, those in the room feel as if he is infinitely closer to them, his presence filling the space.

He exhales, a long, slow, painful thing that's felt more than heard.

He speaks, a low growl, vibrating in the air. If you're taking volunteers back to Hergstag, Mr. Bookman, by all means, count me among them. There're many small, farmin' communities in these parts, includin' my own. I might not be an exorcist, Doc," he inclines his head to Karras, but I've a talent with this kind of...creature. He rolls the right sight of his jaw, a tick perhaps, but there's an audible click as the bone rolls in it's socket.

But, if you think there's folk to handle it otherwise available, he exhales slowly, closing his eyes briefly. Then we should prepare this...-Adam's?-defense. This's city justice he's facin', an' I'd sooner set the Wife's orchids to settle than leave a soul in the hands of the masses.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Bookman hesitates "I've made a commitment - two actually - and I intend to see them through. We'll need to investigate the next accusation tomorrow evening, I presume? Adivion, please tell me this next one is local?" he sighs "The trial - or at least our part - should be concluded in a few days. Once done we can look at righting wrongs."

He looks directly at Edison "A talent you say? Rest assured Mr Wyatt that my companions and I are also talented in such matters, and we barely survived. If any go back to that accursed place they best go back in numbers."


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

Esta makes a disapproving tut at the fox sniffing at Wyatt's boots before returning her eyes to the man's face, frowning slightly as his countenance shifts darkly. "How much d'you know 'bout what's goin' on an' what we've been doin', Mister Wyatt?"


Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

Edison looks at Bookman intently.

I've got a community in the farmlands not far from here, sir. And you said this Brother Swarm, he growls the name. Targeted children?! Outside of any other duties I have, I would NEVER allow that being to exist so close to my wife and sons. But I know time is of the essence, and that the court might dispatch someone to cleanse Hergstag in the meantime...though I'm not hopeful. Cities and courts move too slow when simple action is needed. But I'm here to do a job, he turns to Esta, catching sight of the curious fox as he does. He lowers a gloved-hand for the creature to inspect if it wishes, clicking his tongue once, quietly behind his teeth.

Adivion's filled me in, Miss Esta. Y'all're puttin' in the work to make sure Adam gets a fair trial, a difficult feat, but a worthy one. From the sounds of it, the charges of both these events are overreactions by folk, misremembered history, and events made to fit their image of the 'Beast of Lepistadt'. He snorts. Utter bull. For my part, I had a brief conversation with Adam earlier, and I'm in the camp with all of you; I don't think he could've done any of this. I'd like to help y'all get to the truth of all this - which's lookin' more and more like he should be set free - if you're willin' to have me. He ends with a simple nod.


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

Esta studies Wyatt for brief moment before offering a small smile and a nod of her own. "It's... good t' know that there're other people who think he's innocent," she says. "So if that's th' case... your help'd be welcome." She motions towards the fox sniffing cautiously at the offered hand. "An' that's Oolong, by th' way."


Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

He smiles, squatting down to get on the fox's level.

Oolong, eh. Good name. Suits him...somehow. He tilts his head back and forth, maintaining eye-contact with the small creature, then gives a small smile at Esta before rising again, his demeanor stiffening again.

But affection for critters aside: Adivion? Bookman? Doctor? Anyone got a game plan for the morning'? I imagine this's goin' to start bright and early.


Adivion stands up stiffly. "We should have that conversation now, but first I'd have those drinks Mr. Bookman mentioned. I'm afraid that I've been hunched over this book for too long. I actually have a bottle of vjarik in my rooms, I will send Hector for it straight away." The barrister walks over to the door and has a brief conversation with his assistant.

After Hector leaves, Adivion turns back and smiles wearily. "It's an Ulfen spirit, distilled in the Lands of the Linnorm Kings. Quite potent, but I've developed a taste for it. They store it all year for the raiding season and then use it to defend their villages. Fire moats, they call them. It burns blue, possibly because there is no soot...?" The man rubs his face. "My apologies, I'm rambling. Sleep will be a welcome friend tonight." He walks back to his desk and sits.

"Hergstag sounds harrowing and doubtless Brother Swarm is a peril, but you must put it out of your mind. Tomorrow is the trial and then you must investigate Karb Isle. I will have Hector appraise the local Pharasmin church of this Brother Swarm once the trial is underway."

"As for strategy, without the bodies of the other children, we must focus on the circumstances surrounding the deaths of Ellsa and Karin. I will start with Karin, since we have evidence that Adam could not have killed her. I will try to shift the blame to this Brother Swarm. If we can convince the justices that the apparition is responsible for her death, we can open the door for the others."

"I will remind the jury that Adam brought the body of Ellsa back to town and not the others. I will draw their attention to Adam crying when Ellsa's name is mentioned. Miss Vyrelian, could I rely on your medical expertise to determine a reason why he does not generate tears?"


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Sitting, Karras again removes his hat, and sighs at just how tired he feels. "Truth is, I spiraled a little after hearing of my assistant's death. When I emerged from my melancholy, I vowed to abstain from the hard stuff for the foreseeable future. Perhaps I'll just have a tea and take a dropper of the vjarik if it is on offer - for research. The qualities you describe are intriguing, from a scientific standpoint."

"I think your plan for tomorrow sounds excellent, barrister."


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

Esta nods at Adivion. "Aye, I can do that." She sits cross-legged on the ground a bit away from the group and rummages in her knapsack, eventually pulling some wrinkled paper and a pen from its depths. As she starts scribbling, she looks back up. "Oh, can I have some tea too, please?"

ooc:

Heal: 1d20 + 12 ⇒ (16) + 12 = 28

Is there any other information about Adam that we don't already have that might help Esta come up with a relatively concrete argument about why he doesn't produce tears when he cries? I'd like to have a somewhat more in-depth explanation than "He's made of dead things so maybe he just can't?" :)


Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

I'll give the Ulfen stuff a shot, sir, if you're offerin'.

He pauses, and takes a closer look at the state of the band.

Look rough. What resources'd they use to survive?

That said, y'all've already been out to that bog, and to Hergstag. Need anythin' for the trek out to Karb Island? Supplies to get refilled before the shops close, or early mornin', otherwise? Don't know what aid I can be for yuns tonight, otherwise.


Esta:
You've read in medical texts about a condition known as keratoconjunctivitis sicca, a condition that results in chronic desiccation of the eyes. Most often appearing in menopausal women, it occurs less commonly among patients that received some sort of ocular damage.

It would be impossible to tell without dissection, but you find it most likely that, as Adam's origin comes from the combination and revivification of multiple corpses, he lacks the physiological ability to generate tears. Perhaps his lacrimal glands were somehow scarred or damaged, or his nasolacrimal ducts have ossified or have been somehow diverted.


Female CG Half-Elf Hedge Witch 5 | HP: 23/29, 4 Dex dmg. | AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +5, W: +6 (+7 vs. enchant.) | Init: +8 | Perc: +10 (+12 w/ Oolong) | Oolong Init: +2| Oolong Perc: +8

"Healin' potions maybe, in case things go even more pear shaped than they did in th' village," Esta answers, not looking up from her notes. She hastily scribbles out some of her writing, weighing ideas and theories under her breath.


Male LG Human (Chelaxian) Paladin 5, Ranger 1 | HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6 | Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

M'am, he grunts with a nod, before finishing his drink in one, hissing in appreciation, and setting out into the night of Lepistadt, gathering his cloak around him.

Outside, gathering his cloak around himself in the night wind, he hisses again, this time eyeing the -relatively- wide avenues that stretch across his vision. He nudges a loose cobble back into place, stomping it to set it, then wanders in what he hopes is the 'market district' of Lepistadt.

Deadeye guide me as I delve into the labyrinth of the fetid mire that is a frakkin' city...

GM R0B0GEISHA, what's the healing potion situation like in Lepistadt? What is available, atm? I'll gather prices, even if I can't afford it all.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"You're a saint, Adivion. Vjarik would be perfect."
At Edison's comment he starts awake "Good man. Yes, potions. I've some money somewhere. Give me a minute. So - place burned down, yes? Undead, perhaps? Possibly ectoplasmic reverberations from the conflagration causing incendiary issues? Something to help with fire. Holy water, perhaps?"
"I'd very much like to do this one during the day, if anyone has any bright ideas about how to get there more quickly. Was an island, wasn't it?"


Base value of Lepidstadt is 6000 gp. We can assume that healing potions and holy are priced normally and available for purchase.

Adivion nods as Hector returns with a clay bottle and a velvet-lined case containing four glasses. The barrister pours himself, Aduard, and Edison a finger's worth of viscous clear liquor as Hector busies himself to make Karras and Esta's tea. It smells of smoke and solvent and burns fiercely with alcoholic heat as it slides down the throat. Adivion grimaces, the heat subsiding into pleasant warmth as he explains.

"Karb Isle is a deceptively named isthmus that lies only a few miles north of Lepidstadt along the Lesser Moutray River. On horse, it should take less than an hour. If your investigation proves expedient, you could be back before the sun sets."

If there are no other questions, I'll move the scene over to the trial. Please make any purchases you'd like, just note them in the discussion thread.


A chill autumn drizzle does little to drive the throng away from the courthouse the following morning—if anything, it seems larger than the day before. As you pass by, the crowd boos and hisses the party, now recognizable as the defense's star witnesses. A chant starts up from somewhere, quickly sweeping across the square. "Give us the monster! Give us the rope!"

The crowd grows louder and angrier, only quieted somewhat by the closing of the courthouse doors behind you. A guard drops a nervous hand to the handle of his cudgel. "They know this is the day wit' all the kids," he explains. "It's got'm worked up. We'll need to provide you'n escort later."

The trial begins in much the same way as the last, at 10 AM sharp. The Beast is led into the chamber by a trio of Lepidstadt guards. The public allowed to view the trial murmurs angrily, their contempt for the abomination obvious.

Chief Justice Khard, Justice Daramid, and Justice Aldaar take their seats and the court is called into session by the Herald, his identity concealed by black armor. Chief Jusice Khard runs down the list of rules to be followed for the session, keeping his flinty gaze on the public gallery.

Otto Heiger, prosecutor for the county of Vieland, begins the proceedings by carefully laying out the details of what transpired in Hergstag seven months prior, alleging that the Beast slew six children, and was only driven from the village after being discovered with a victim in its arms.

To that end, he calls the first witnesses of the day: the sisters Garrow, Starle, and Flicht. Heiger explains to the justices that the three sisters are the only remaining inhabitants of Hergstag, since after the deaths of the children, most of the villagers scattered to the winds. At the prosecutor's prompting, the sisters tell the sad story of how the town's children began to disappear one after another. Garrow leads the way, with Starle chiming in for emphasis, and Flicht doing little more nodding. Eventually they reach the moment the Beast made his entrance into the woes of Hergstag, ending on the note of the monster laughing as it fled town with Ellsa's body. When finished, the gallery is stunned into silence.

Adivion rises and smooths his black robe out with black-gloved hands before stalking over to the witness stands. "Madams, that is a truly gruesome tale, and by some accounts not the first to come from Hergstag. Do you know the name Gilwyn Treyes?"

The sisters go pale. Garrow's eyes narrow. Starle stares ahead. Flicht slowly nods. "Aye," Garrow confirms. "We knew the man and may the Lady o' the Graves judge 'im 'arshly."

Justice Aldaar clears his throat, his scarred face twisted into a mask of annoyance. "Council, who is this man and what relevance does he have on this trial?"

Adivion turns a placating hand towards the judges' daises. "Your honors, we do not deny that Adam was in Hergstag, only that he did not kill the childre-" Before he can finish the sentence, the gallery explodes in outrage, curses and worse raining from the raised seating. Chief Justice Khard pounds his gavel. "Bailiff, I want the rabble-rousers in the gallery removed this instant. I warned them yesterday."

While the offending observers are escorted out of the building, Adivion takes the time to wipe some errant spittle from his sleeve with a red silken handkerchief. When the opportunity to begin comes again, Adivion completes his accusation. "Your honors, as I was explaining before, the defense believes that Adam, known more infamously as "the Beast", is falsely accused of murdering the children of Hergstag. Gilwyn Treyes is integral to these events."

Justice Aldaar nods. "Alright, Council. Proceed with the questions, but make sure that they are relevant."

Turning back to the sisters, Adivion asks, "Who was Gilwyn Treyes?"

New mood music!


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Garrow answers slowly, the story teased forth by Adivion. Gilwyn Treyes was a local of Hergstag. Several years ago, when plague swept through the Palatinate, the village was forced to ration its limited supply of healing magics. Lots were drawn and the Treyes family drew last. When the time came for a visit from the healer, Gilwyn's wife and children were dead. Overwhelmed by tragedy, Gilwyn retreated from village life, only emerging months later to reveal he had become a beekeeper. Unfortunately for Hergstag, this new hobby was little more than a cover for something far more sinister.

After the death of his family, something in Gilwyn snapped and he had begun to resent those who were spared the ravages of the plague. He grew particularly obsessed with the children, viewing them as a symbol for everything he'd lost. At first, he would gain their trust through gifts of honey and humorous stories. Then when he had them alone, he would subject them to abuse and torture, threatening them to keep silent or else worse would occur. This continued for months until one child returned home with bruises she could not hide.

With the full extent of his depravity unveiled, Hergstag did not wait for Vieland's sheriff for justice. The townsfolk rose up, dragged Gilwyn screaming from his home, and tied him to a stake. They covered him in the honey he had released the bees to do their work. As he died, he cursed the town and all in it that he would take from the town that which was taken from him. Afterwards, the townsfolk burned what was left of his apiary and left his corpse unburied, still attached to the stake.

Adivion clasps his hands behind his back as Garrow finishes her story. "Could you describe Gilwyn Treyes? His physical appearance, I mean. As you might have known him before his demise."

"Aye," Garrow answers, but before she can continue, Adivion holds up a hand for silence and then points towards the party. "Do you recognize them?"

"Oh, yes. That's Mr. Aduard Bookman and his hired help. They visited our home last night, to work on a new novel."

"Had Mr. Bookman ever visited Hergstag prior to last night?"

"No, although I must admit it was a great honor." Garrow replies.

"Such an honor," Starle agrees.

"Do you have any reason to believe that Mr. Bookman met Gilwyn Treyes before his death?"

"Not to my knowledge," Garrow answers.

"They day my client was discovered in town, carrying the body of Ellsa," The barrister raises his voice, putting emphasis on the name. The Beast flinches visibly in its cage, lowering its head. "You're certain she was dead?"

"Quite certain, Mr. Adrissant," Garrow explains. "That thing walked into the village, bold as y'like, carrying the girl's body. We checked after we ran it off."

"Say her name," Adivion asks. "There are so many victims in this case, it might be helpful for the Justices to be reminded of whom we are referring to."

"Ellsa," Garrow says. The Beast groans and leans forward, drawing nervous glances from his guards and mutters from the public gallery.

"Had my client returned any of the children's bodies?" Adivion asks.

"No."

"Was my client seen with any of the other children at all, at any time?"

"No."

"So the only time anybody in Hergstag had seen my client with any of the children, was when he returned Ellsa's body? Why would he only return one of the children?"

Garrow looks puzzled. "I don't kno-"

"Haaaah," the Beast croaks. "Haaaaah."

High Justice Khard looks alarmed and points his gavel towards Adivion. "What is your 'client' doing, barrister?"

Adivion does not respond except to look to the sisters.

"It's laughin'!" cries Starle. "Just like that day in town!"

"My client is not laughing," Adivion replies. "He is weeping. Your Honors, if you will permit me to call my first witness, I will explain all. The Beast is not the murderer of Hergstag's children. That title belongs to an abomination that calls itself Brother Swarm, but is actually the spirit of Gilwyn Treyes, returned from the grave to continue his evil acts upon the children of Hergstag."

Justice Aldaar scoffs, but the other two remain quiet. After a moment, Justice Daramid speaks. "Council, I do not believe that I am speaking out of turn when I suggest that your accusations strain credulity, but we will permit you to call witnesses."

Adivion nods. "Thank you, your Honors. I would like to call Esta Vyrelian to the stand."

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If you guys want to build a little momentum before the game starts, I'd suggest discussing everybody's roles in the party, as well as plans for character progression.

Finally, if any of you share campaign traits, it might be interesting to integrate a bit of shared backstory. It's up to you! I'll be checking in online every so often over the weekend to try and answer any questions.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri's going to be start off as mostly a martial character, but as he levels he'll start focusing on his spellcasting more. The idea is to be a support caster, using buffs and Sermonic Performance to help everyone out. :)

He has the Chance Survivor trait, I don't know if anyone else took it, as well.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Hi, everyone! I know nothing about CC, other than it is the horror AP, so I'm pretty excited for this game.

Brogol will be a skill monkey/utility guy. Hopefully, he'll have a trick up his sleeve when it is needed by the party. His skills are currently fairly rogue-oriented, and will get more knowledge-oriented as the game goes on. He'll be able to step into melee for awhile, but I don't think will have a ton of staying power. He also may make a decent face at some point, or at least an intimidator.

As for character development, right now Brogol is definitely a subservient type. He'll probably latch onto a character with authority. He's aware of his monstrous appearance and pretty ashamed of it. I hope that he grows to accept who he is. He's also lacking a moral compass. He's not evil per se, just someone who has never known anyone with ethics. He is pretty young and still very impressionable. As such, he could become something of a mad scientist, or go a lighter path, depending on how things shape up, including party dynamics. I see there are a couple of good PCs here, so out of character I will certainly be taking that into account.

I took the teacher's pet trait, but don't know that Brogol would know anyone else off the bat - he's been pretty secluded from most everything for the past few years.

@Dmitri - I love the evangelist archetype, and look forward to the Sermonic Performances to come!


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

At 1st level Bookman is more of a mobile grenade with attached wikipedia. He can only cast three spells per day, but one of them is very (encounter ending) powerful. Sadly outside that he's not going to be a lot of use in combat; he's got poor hp, ac, and is not great at attacking. He does have all the knowledges, and some pretty decent rolls, so he'll be useful when something needs to be known.
As we level he'll have more spells per day (so will be useful more often) but does not get more 'novas'. He does have the ability at later levels to 1/day burn spells for a druid/cleric/bard spell so he should be able to help with utility.
With some gold he can do scrolls of various utility spells that should help out.
Bookman is going to want to turn back as soon as he's gone nova even more than standard wizards. OOC I suggest we avoid doing this as otherwise we risk becoming the "Bookman and Friends show". That does mean there's going to be encounters where you might as well be literally carrying him though!

Aduard is dedicated to preserving the Bookman persona. This means he's convinced he's upper (or at least upper middle) class and should be respected. The Bookman Persona is a "good" man, but no paragon of virtue.

Bookman has 'inspired by greatness'. The Professor's life is a model Bookman envies. I see the Bookman persona as being modeled on the late professor in many ways - the person Aduard really wants to be, but isn't.

Of course this is all to keep secret what he really is. At least for a while that shouldn't be showing up.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil will do ok at combat - she's not full BAB, but has Strength 16 and crits on an 18-20; plus she has some decent judgements to assist her.

In terms of character, she's not a goody-two-shoes paladin any more, but she's definitely looking to try and stay on the path of righteousness rather than stray any further; not sure she's exactly a moral compass, though!

She has the confidence that comes partly from age, but mostly from not giving a damn any more. She's not going to win prizes for niceness, but she is good at intimidating (+7) and reading people (+10 Sense Motive - Aduard, she's likely to clock reasonably quickly that you aren't all you seem; just a thought) so will provide direction if she thinks the group needs it.

Dashil has known the professor for more than 20 years; she has the Chance Saviour trait - as detailed in her background, back in his youth he was a bit more reckless and set off to explore some ruins without waiting for his escort. Dashil was there on a separate matter but reacted quickly enough to save his hide. Since then she's accompanied him a lot; she likes the fact that he never tried to judge her for her past and just accepted her for who she was (she gets very tired of people staring at her looks...).

It's entirely possible that she has already met some of you, if you worked for him.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Dashil: good point. I guess I could try to rejig the character in order to try to hold it off, but I'm okay with her having a 'hunch' that he's an impostor, or possibly not trustworthy. Makes for some interparty tension but hopefully she's not so far fallen that she'll not act too hastily on a hunch - and possibly angst about the days she could just 'detect evil'.
Other than that she'll have no issue working out when he's trying to bluff her, but almost all of that is just the impostor angle and in fact most of the time he's going to be telling the truth anyway.
If you start interrogating him and asking him point blank something like "have you taken a life" he's likely to (reasonably) react angrily.
His motives are actually relatively pure for coming; he wants to pay his respects to the professor, and he sent the professor a manuscript for editing and fact checking that he wants back. The manuscript is the only copy and he doesn't want anyone to read it.

Bookman is a relatively well known author, incidentally (looking at his profession score, anyway). People might potentially have heard of him or even read something he wrote. His niche is dark supernatural/horror fiction that is actually well researched.

How well known are the other characters? I can see Brogol probably isn't, thought the doctor might be. If people judge Dashil it suggests a bit of a legend might have grown up around her.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri is probably pretty unknown. He's just your average traveling priest, and they don't tend to be particularly memorable.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

I think that the Doctor D. was a pretty well-known figure in certain Ustaleven circles: occultists, criminals, academics and monster hunters all might know the doctor personally or know of him by reputation. Thus, I think it is probable that Aduard knows the doctor and may have met Brogol - though he probably didn't pay the young half-orc much mind, as most of the doctor's guests saw Brogol as little more than the doctor's valet and manservant, and few would have known that Brogol had grown into the role of the doctor's trusted assistant - which would suit Brogol just fine.

Looking at everyone's crunch, I think with a Aduard and Wakati both being knowledge-based, I may shy away from that aspect of Brogol's future development and go more for the rogue and (eventually) face roles, which will be needed - except intimidate - Dashil is/will be scary ;).

But right now, I can't see Brogol having the confidence to even try to be diplomatic - as such I moved a skill point from Diplomacy to Disable Device, if that is OK with you, GM Olmek?


Sure. No dice have been rolled yet.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'
GM Olmek wrote:
Sure. No dice have been rolled yet.

Great - thank you!


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Aduard: wow, detailed response to a throwaway remark! Lots of food for thought - but don't rejig your character. As I've told many of my players, Sense Motive doesn't equal telepathy, and detect evil isn't a substitute for actual thought (in any event, isn't Aduard CN?)...

It's likely, as you say, that Dashil will have no issue working out when Aduard's trying to bluff her, but she's no moral compass herself (that's Sarenrae's job, in her view) and is unlikely to pry too closely into anyone's background, as they might return the 'favour'. She'll probably have a hunch that something isn't quite right, but how she reacts will depend on how obvious you make it.

As for fame, hmmm - hadn't thought about that. I'm reluctant to make a level 1 character too famous, but maybe within Ustalav (where it happened) the story of the Paladin who fell after the village she guarded was destroyed is well-known - I'll leave that for the DM. The full truth is known to very, very few people - all of whom have been sworn to silence. If you don't learn it from Dashil, you probably won't learn it (DM intervention aside).

I'm pretty certain that Dashil doesn't read Bookman's sort of writings: too close to what she has endured, I suspect. Could be wrong; my characters tend to surprise me, along the way.


Correct me if I'm wrong, but Detect Evil doesn't actually detect a character's alignment. It detects evil auras like a cleric or an evil outsider or an undead.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Corrected ;)

If you have enough hit dice, your alignment will give you away, regardless of aura.


Bah. That's what I get for being too lazy to Google.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

@ GM Olmek: There is, however, a particular nasty form of "skeet shooting" sabotage. Misdirection can make anything radiate as anything else. So you can make that old lady resonate as evil (from, say, a skeleton) then subtly point the Paladin at her. If the Paladin detects evil and kills the old woman without evidence, they probably fall. All this takes is a 3rd level wizard with a grudge.
I'm not saying Aduard ever would have tried this in his bad old days...
@GM Olmek: Aduard writes in a journal (as he is afraid of losing his memories) but obviously can't make this too obvious. If possible I would like this to be his spellbook, and for him to use Linguistics to write in a code. This does mean his writing is likely to be slower and briefer than otherwise. I figure someone can use Linguistics to decipher it if they get the book, but at least they can't just cast Comprehend Languages. If possible Code would look like arcane spell instructions & theory.
Also, is there any problem if I occasionally post excerpts from the journal? I figure it means people know what he's doing OOC, but I don't think we're playing a PvP game and I'm happy to trust people to use the OOC knowledge to create a better story.
Skeet Shooting: Casting Detect Evil and then killing anything that radiates as evil
@Brogol: That means that it would have been a different 'edition' of Bookman visiting the doctor, probably an older one. No offence, but the doctor sounds pretty dodgy - is it possible some elementary disguises were used?
@Brogol: was not my intention to push you out of a niche. Which knowledges were you looking at? Some overlap can be fine.
@Dashil: Thanks, and No problem! And yes, Bookman's CN (at the moment anyway). Just thinking it must be nice for paladins when they can go "that guy seems dodgy... hang on a sec... DETECT EVIL... yep. Dodgy." And therefore something Dashil might miss.
I want to be hiding from someone, so sounds like Dashil might be the person to hide from :)


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

I'm sorry Aduard - I think I misread your backstory. I was under the impression that Aduard's current incarnation is living in Ustalev. Certainly, Aduard and the doctor could have met under an earlier incarnation as well, as the doctor is an older man - probably in his 60s by now. Obviously, Brogol never would have met Aduard in that case.

And yes, most people would probably describe the doctor as dodgy, though the doctor would say that he has made himself unconstrained from rigid societal constructs in order to do the things for Ustalev's people that must be done ;)

As for the niche thing, don't worry about it! I'm actually happy to not have to fill that role, as it would be spreading Brogol pretty thin. He'll probably take a rank in a knowledge here and there to denote the continued filling out of his education, and with the inspiration mechanic he can still probably pitch in from time to time and should be able to aid another quite often - which makes a lot of sense, seeing as how he's basically a play on the "assistant to the mad scientist" trope.

Brogol probably will continue to up knowledge (local) every level, as it fits with his rogue-ish background.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]
Aduard Bookman wrote:
@ GM Olmek: There is, however, a particular nasty form of "skeet shooting" sabotage. Misdirection can make anything radiate as anything else. So you can make that old lady resonate as evil (from, say, a skeleton) then subtly point the Paladin at her. If the Paladin detects evil and kills the old woman without evidence, they probably fall. All this takes is a 3rd level wizard with a grudge.

Just saying, I think the vast majority of Paladins have more sense than to murder somebody in cold blood, even if they detect as evil.

So long as he ain't pulling this kind of stuff, Dmitri probably is willing to let Aduard do his thing with minimal, if any, interference. Not that he's particularly perceptive about this kind of thing, but he's got a very definite definition of what "doing good" is, and stuff outside that is going to get a damn good scolding.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Agree with that, Dmitri - detect evil is not a substitute for thought (see: Miko Miyazaki)! Besides, people who aren't evil can kill you, too... Dashil's fall was in part because of disgust with the supposedly good (or at least neutral) folk she had to protect who did awful things to one another. Not that it excuses what she did, of course.

@Aduard: would be great to have your journal extracts! I'm not interested in PvP so please don't let that be a factor. And if you want to be hiding from someone, by all means it can be Dashil. What are your plans for Aduard? I'd like Dashil to seek redemption at some stage; hopefully we can accommodate both our characters into the larger story without too much conflict!

@Brogol: not ignoring you, just no particular thoughts on how we'd interact. Suspect it could be fairly uncomplicated and reasonably good-natured (to the extent she has a good nature, of course).


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'
Dashil Masozi wrote:
@Brogol: not ignoring you, just no particular thoughts on how we'd interact. Suspect it could be fairly uncomplicated and reasonably good-natured (to the extent she has a good nature, of course).

Yeah, there's no reason for Brogol and Dashil to know each other. Since Brogol is a pretty submissive sort, I'm sure he won't have problems with anyone. He'll just be happy to have a group to hang around with :)


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death
Brogol Stockl wrote:

I'm sorry Aduard - I think I misread your backstory. I was under the impression that Aduard's current incarnation is living in Ustalev. Certainly, Aduard and the doctor could have met under an earlier incarnation as well, as the doctor is an older man - probably in his 60s by now. Obviously, Brogol never would have met Aduard in that case.

And yes, most people would probably describe the doctor as dodgy, though the doctor would say that he has made himself unconstrained from rigid societal constructs in order to do the things for Ustalev's people that must be done ;)

As for the niche thing, don't worry about it! I'm actually happy to not have to fill that role, as it would be spreading Brogol pretty thin. He'll probably take a rank in a knowledge here and there to denote the continued filling out of his education, and with the inspiration mechanic he can still probably pitch in from time to time and should be able to aid another quite often - which makes a lot of sense, seeing as how he's basically a play on the "assistant to the mad scientist" trope.

Brogol probably will continue to up knowledge (local) every level, as it fits with his rogue-ish background.

Ah. My bad, it's a very confusing story.

Let's put some names to these faces.
Original mind = Sim.
This Body = Caseron Diovich
Last Body = Vladimir Tollivich.

Up until a few days ago Sim's mind was in Vladimir's body pretending to be Bookman. He then took over Caseron's body and is still Sim pretending to be Bookman.
Does that help clear things up?


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death
Dmitri Zorya wrote:
Aduard Bookman wrote:
@ GM Olmek: There is, however, a particular nasty form of "skeet shooting" sabotage. Misdirection can make anything radiate as anything else. So you can make that old lady resonate as evil (from, say, a skeleton) then subtly point the Paladin at her. If the Paladin detects evil and kills the old woman without evidence, they probably fall. All this takes is a 3rd level wizard with a grudge.

Just saying, I think the vast majority of Paladins have more sense than to murder somebody in cold blood, even if they detect as evil.

So long as he ain't pulling this kind of stuff, Dmitri probably is willing to let Aduard do his thing with minimal, if any, interference. Not that he's particularly perceptive about this kind of thing, but he's got a very definite definition of what "doing good" is, and stuff outside that is going to get a damn good scolding.

The vast majority of NPC paladins do... my experience with PC paladins is a little more mixed.

Not thinking Aduard would do anything like that now, but I want him to have been dodgy in the past.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death
Dashil Masozi wrote:
@Aduard: would be great to have your journal extracts! I'm not interested in PvP so please don't let that be a factor. And if you want to be hiding from someone, by all means it can be Dashil. What are your plans for Aduard? I'd like Dashil to seek redemption at some stage; hopefully we can accommodate both our characters into the larger story without too much conflict!

I'm hoping so. Actually I think the stories could work really well for a Paladin of "Second chance" Sarenrae.

I think Aduard is going to slowly move over to the side of good; his 'happy ending' is basically becoming the professor and using the dark knowledge he has acquired over the centuries to help educate people to fight evils.
The important thing here is that a lot of the 'evil drives' that pushed Sim into being evil in the first place are gone. Normally very long lived characters are portrayed as "falling to evil", but in this case I'm looking at a sort of "falling to good".
What Sim hasn't had in a very long time are close friends. People he can like and actually trust. Hopefully the group becomes that.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

I can dig it. Dmitri is a very friendly sort, so you won't have problems finding a buddy in him.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

For some reason I wasn't getting notice of posts in the discussion for this group, sorry for the silence.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag is solidly and seriously going to be a martial horror slaying creature, I hope.

I like to be more fluid with character development so usually dont have plans with where Radag will be later on.

If there isnt much issue with the AP (adventure path) I am a fan of having a history with other pcs. For inspiration I like to draw on the bond system. Basically you come up with a general one sentence statement with a fill in the name blank space and then fill it in with a characters name and add a little blurb explaining it.

Here are a few for example:

______ is prepared to hurt me.

I have seen how ______ handles themselves in a fight

I have seen ______ wounded and weak.

I saved ______’s life.

A PC would just have to enter another character's name to instanyly have an interesting history with another character. Everyone could have as many or as little of these as they like but the statements should be unique/different from everyone elses.

If anyone is interested in this idea I gladly volunteer Radag to your bond/history development.

As a disclaimer the bond system was developed for use in apocolypse world originally and is not my own creation, although I am a fan.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Yeah, Radag's a full on martial, he's going to be handy to have around! Maybe he and Dashil were the muscle in previous expeditions with the Professor? Looks like they complement each other's skills: he has the edge in combat, but she can intimidate and cut through deceptions (oh, and heal!). My guess is that they've saved each other's lives, but Radag probably has the lead, which would annoy Dashil. They probably bicker a lot...

BTW, Aduard: how are you getting retainers at first level? Or are they made of pure narrativium? :)


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

BWAHAHA! They are secretly "Laborer Team" from Ultimate Equipment.
"But Aduard" you say "Laborers can't have profession skills. They'd be the worst servants imaginable! You yourself have much better profession skills in everything they do and would be better off just doing it yourself!"
AHAHAHAHAHA Now you see the genius... wait...


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

If someone was coming from Caliphas (or Virlych I guess) they might have run into Aduard's party.
Obviously anyone who had physically met Aduard in a previous body and knew who he was (Aduard) would be a problem.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Sorry guys, I just sort of see Bookman as very up tight about formal occasions like funerals.

@Brogol: Hmmm. Bookman ran a forbidden tomes type thing for a while. Perhaps he, the doctor and Brogol knew each other through correspondence? That would mean they could be on a first name basis without either knowing what the other looks like.

Possibly Brogol was actually used as a courier once or twice?


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

@Aduard - The Doctor would certainly have an interest in forbidden tomes, so it is likely that he and Aduard knew each other in some capacity then. If Doc bought a book in the last four years from Bookman, then it is also likely that Brogol acted as courier, unless Doc would have wanted to meet Aduard personally. Otherwise, errands were beneath the man.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Really enjoying your journal extracts, Aduard! Wondering where you find the time, though - they look like a lot of work


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

@Dashil: Thanks :)
They do take a while, but they help me get into the headspace before a post.

@Brogol:
That might be the way to go then. We'll need to work out why you can't just reveal Aduard's secret immediately, but that should be possible!


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

So, yeah. Anyone wondering how/why Dashil fell... kinda like that :)

PS MY music for the scene is NSFW (think Pulp Fiction...)


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

I love that rant Dashil :)


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Dang. Had to step out in the middle of writing a post, now we've moved one! Ah well.


You can always drop a past-tense post into a spoiler.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

True, but that only really works for actions that are not going to have changed the flow of the story.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Brogl: I like where you're going. Do I take it you interacted mostly with the servants but overheard Aduard talking on occasion?

Are you okay if, when Aduard works out who you are, he remembers you from letters the doctor has sent then? "Oh, you're the Doctor's new assistant - he speaks very highly of you" type thing?

Wakati: we're trying to set up previous links. Between characters. Difficult with Aduard, I'm afraid.
I was planning to have Bookman go by and use last names (Irefirst, Stockl, etc).
Given Bookman is a family name, and you are from a long lived elven family, are you interested in "family ties"?
Stockl and Bookman used to be part of a rare/forbidden book trading network. Seems like something you or your parents might be interested in.
Also possible your new addition (via the puzzlebox) might have memories of Sim (old bookman)
I notice you were in Caliphas, so we could have met up.
Where was your carriage coming from?


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Sorry guys, posted the excerpt as Bookman, rather than his journal.


Male Elf Oracle (Ancient Lorekeeper) 1; HP 10; AC 18 (T 12, FF 16); Init +2* (roll twice, choose); Fort +1, Ref +2, Will +2; Per +2

@Aduard: Previous links to Wakati are going to be hard, considering he's led a rather sheltered life to date. The most likely route is through his family. His parents may know of the rare/forbidden book market, but would lose interest quickly in any works of "fiction". One of his siblings, though, could be active in the trading network for fictional works. That seems like a good 'rebellious child' type activity.

Regarding the "hitchhiker" in Wakati's head, he dates from the time of the Whispering Tyrant, so 1000 to 1500 years ago. If Sim dates back that far, it's possible they crossed paths. At this point, Wakati has no real control over the memories he receives from Hilen, and can't actively access them. So any realization of a past link will be a drawn out affair over the course of the campaign.

As for Caliphas, he was only there briefly, searching for transportation to Ravengro. He's originally from near Iadara in Kyonin, and traveled by boat across Lake Encarthan. If they met there, it would have been a brief chance encounter.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'
Aduard Bookman wrote:

Brogl: I like where you're going. Do I take it you interacted mostly with the servants but overheard Aduard talking on occasion?

Are you okay if, when Aduard works out who you are, he remembers you from letters the doctor has sent then? "Oh, you're the Doctor's new assistant - he speaks very highly of you" type thing?

I think so, Aduard. I think Brogol would have spoken with the servants more often, and even if he interacted with Aduard, he probably would have avoided staring or perhaps even looking at the Bookman, as he would have been extremely self-conscious and aware of his lot.

Although I think the doctor was quite fond of Brogol, he wasn't the type to show it - to Brogol at least. The assistant would be very surprised (and secretly very pleased) to know that he was spoken of so highly by the doctor.

Also, Brogol's formula book, a gift from the doctor before his disappearance, is bound in human skin. This seems to be exactly the type of book that the Bookman could deal in, yes? If so, Aduard may notice the book the first time that he sees it, and Brogol, years back, could have actually picked up his future forumla book from Aduard without knowing what it was. Just a thought, anyways...


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

@Brogol: Absolutely! Done.

@Wakati: While Bookman writes fictional works, and some are banned, the network trades in forbidden tomes of all sorts; including spellbooks.

If you were in correspondence to the Professor then perhaps also in correspondence with Bookman?


I'll have a post up tonight. I've got an IRL game right now.


Have any of you played Numenera?


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Certainly have not.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

I also haven't - it looks interesting. What's your take, GM Olmek?


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

No I haven't I'm afraid


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

I haven't played it but Im into sci fi stuff. Why do you ask?


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Hadn't even heard of it until you mentioned it


Could everybody make a Roll20 account? This is how I prefer to run encounters.

Once you've done that, click here. That's the campaign link.

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