GM R0B0GEISHA's Carrion Crown

Game Master R0B0GEISHA

Current Scene Music: Sergei Prokofiev – Dance of the Knights [Romeo and Juliet]


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Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Late to the party on this, but I read the Horror Adventures sourcebook last night (I have free time for reading again, it's wonderful). Has anyone else looked at it?

There's some great stuff in there, and the cut-yourself-to-get-Will-save-bonus feats are positively Dashil-esque, but...

...the Corruptions: fail 3 saves and become an NPC?! Did I miss something - or did the editor?


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

I have.
There's some nice stuff in there - not too overpowered, good flavour.
The corruptions really only work if the GM is building a game around them, I feel.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Agreed, it all looks well-balanced, which is why the corruption mechanics came as such a surprise.

Aduard Bookman wrote:
The corruptions really only work if the GM is building a game around them, I feel.

That's a fair point - but would you build a game around a mechanic that would turn your players into NPCs after 3 failed saves?


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Well, there are things to help with that. Clever players can find ways to hold off on even making the checks, I believe.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

I will be away from here starting tomorrow and likely through Sept 3rd-ish as I am on holiday to the middle Americas. Enjoy and stop getting cursed!


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Moving to TX tomorrow and will be without internet until the 3rd. Please bot Brogol as needed. Thank you!


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Good luck!


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Were having issues with our new Internet provider. A tech is coming by tomorrow to look at everything. Hopefully I'll be back up and running then.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

I'm back from Costa Rica. Still have all my limbs, but only just barely!


Glad everyone's travels went well.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Aha! Level 3. And good call on the ability/hitpoint recharge, GM. We might actually get out of here alive survive a little longer before succumbing to the inevitable.

Level 3:

Third level feat: Combat Stamina*

+1 BAB

+1 Reflex save

+1 Spell/day

+1 Lvl 1 spell known (Wrath)

+8 hit points

Solo Tactics

Teamwork Feat (Precise Strike)

6 skill points

1 Intimidate

1 Perception

1 Sense Motive

1 Stealth

2 Knowledge (religion)

*Are you allowing this feat, GM? It's from Pathfinder Unchained. Let me know if not and I'll change it to something else - Power Attack, probably.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Did Aduard need to make a will save after throwing the book away? Sort of guessing yes.

I'm thinking about getting Make Whole and using it on the spellbook - would you prefer I did not?

Turns out I'm losing a hero point (over maximum). Would it be possible to spend that for a hint on the book's curse?


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Level 3

Endurance

1st favored terrain: Forest

+1 Will

+8 Hp

Feat

Power attack

+1 Handle Animal
+1 Heal
+1 Knowledge Dungeoneering
+1 Perception
+1 Stealth
+1 Survival


@Dashil: Sure, I will allow Combat Stamina.

@Aduard: I lost track of the book, and thought you still had it. Where is it now? And yes, at this point you still have to make the Will save in order to cast, even though it is no longer in your possession. You could try casting Make Whole, on the book, but you suspect it may not be very useful. As for a hint on the book, you have a hunch that it is going to be the key to defeating the Splatterman, despite its current ill effects.

Secret GM Roll:
1d6 ⇒ 3


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Aduard - please tell me you didn't leave the haunted book, which has links to a powerful evil, in the home of a defenceless civilian... If Dashil finds out, she's likely to go absolutely crossbow*.

*Like "ballistic" but more medieval


1 person marked this as a favorite.
skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Please! I'm a professional here.

Quote:
"Gods damn you Fean!" Aduard strives to turn his fear into anger, but fails to overcome the curse. Furious he throws the book at the nearest skeleton

I threw it at a monster in a hissy fit.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Third Level
Hp=4+1
Skills =7
Spellcraft +1, Knowledges: (Engineering, nature, planes), Handle Animal +1, Bluff +2
Ref+1
Fort+1
Feat = Heroes Fortune
spells/day = +1 2nd
Spells known = +Make Whole, False Life
Hero points = +3
Favoured= Hp


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Third level

7 hp

10 sp: alchemy, diplomacy, disable device, intimidate, arcana, dungeoneering, religion, perception, spellcraft, stealth

+1 BAB

+1 Fort

Feat: Power Attack

extracts/day 1 1st

extract: Reduce person

Favored class: sp

investigator talent: Quick Study

keen recollection

trap sense +1


Ah, yes. The professional hissy fit. I remember now.

Extra hint on the spellbook: You have a hunch that defeating the prison spirits will lift the curse you are currently under.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Heh heh. I hope so. Don't want to spend the next month cursed till we get back to civilisation.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

I suppose that's what happens when a blind flaming skeleton manages to get the jump on the party.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Worst case: 2 hero points lets you cheat death.
Hero points are pretty much for situations exactly like this, I think.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Agree with Aduard (it's ok, this is the discussion thread; we haven't just triggered the apocalypse). Hero points are for just this situation. However, IIRC that will still leave him with negative hit points (but stable).

In other words, it doesn't matter for the purpose of deciding how we act whether Radag is dead, or just slightly dead-ish.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

If he isn't dead, then Aduard is going to drag him the hell out of there! If he's decapitated we go straight to vengeance.
If he's up... I'm not sure.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

I don't think that's the best use of a round here - you are unlikely to outrun the skeleton while dragging Radag's body. If nothing else, it'll catch us up while we're using the lift.

I think, unfortunately, we're going to have to fight this one out.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Was thinking more so it doesn't just accept an AoO to CDG. Let's go with full on though :)


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

I've moved to stand over the body, so hopefully I can prevent that... remember that any damage you sustain in an AoO is added as a penalty to whatever roll you were trying to make (e.g. for combat maneuvers and so on).


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

This is - tactically speaking - a bad situation. Brogol could try and tumble through the creature's space, but with a mere +5 modifier, he's likely to fail, even with inspiration.

Next round, I may go ahead and try to drag Radag into the room. If Dashil can beat a staggered retreat, behind us, we could then flank the creature on round 3.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Ah - I hadn't looked at the map before, I was posting on my mobile. I see what you mean; there's no easy way to get behind the thing. I also see what you were getting at, Aduard - I thought you meant pick him up and try and get out of here. My bad.

Now that Dashil is standing over Radag, maybe next turn Aduard can 5ft step in and drag his body away and I can then 5ft step back - if the skeleton advances into the room after me, Brogol can then get behind him. At that point, I'll be adding Sneak Attack damage to my hits, courtesy of my shiny new Teamwork Feat, which should help take this thing down.

After that, can I make a modest proposal that those of us who survive get the hell out of here?


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Given there is a reasonable chance Aduard can't cast next turn, having him on dragging duty isn't such a bad idea.
On the other hand, part of me is intrigued by having Aduard hold the fort while Dashil and Brogol set things up and drag Irefist to safety.
Of course, all this is dependent on whether and how Irefist spends those Hero Points.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

The important thing is if someone can prove this isn't the lopper. Man has a handaxe, jumps out of nowhere - fits his m.o.
Unless we later meet some wraith that goes "Hello, I'm the Lopper." I'm not sure Aduard is going to admit he's wrong.


I am heading out of town for a week, and won't have internet access. The next time I will be able to post is Oct 6. Talk amongst yourselves until I get back.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Have fun!


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Indeed! I hope it is a nice week for you, GM Alias!


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Have fun, GM!

Aduard Bookman wrote:

The important thing is if someone can prove this isn't the lopper. Man has a handaxe, jumps out of nowhere - fits his m.o.

Unless we later meet some wraith that goes "Hello, I'm the Lopper." I'm not sure Aduard is going to admit he's wrong.

Heh. Just re-read this. Given your prescience in wanting to build a joist in case you needed to drag Radag's body out of here, I wouldn't rule out meeting some wraith that goes "Hello, I'm the Lopper" at some point.

Just a thought :-)


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death
some wraith wrote:
"Hello, I'm the Lopper"

"No, you're not."

Good thought! :)
Man, I hope he is alive, and we can get him back on his feet for that climb.


1 person marked this as a favorite.

Oh, we hit two years on this game about two weeks back. Congratulations everyone for sticking with it. I promise we will finish this chapter before next October.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Hey! Cool :)
Thanks again for taking over, GM Alias :)


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

How time flies. Appreciate yours efforts Alias. As hard as it can be to keep vested players, all that is for nothing without someone taking on the challenge of running the show.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Woot! ^ As Radag says, thanks for running this, GM Alias! Much appreciated!


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

That is pretty awesome. Thanks, GM Alias, for taking over. I'd have hated to give this one up.


1 person marked this as a favorite.

You are all quite welcome. This has been a fun group to game with.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Happy to have a bathed Aduard come back at your leisure, GM Alias.


Sorry for the delay. I've been working out where I want the story to head. Unfortunately, I have to head out of town for a funeral. I will be back on Tuesday. I'll get a post up then.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

My condolences, GM Alias.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Sorry to hear that.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Condolences and sympathies. Take all the time in the world


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Sorry to hear that - condolences.

I really appreciate the time you're putting into a great story, but it can wait.


Thanks for the kind words, everyone.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

I'll be travelling with work for the next couple of days.

Please bot as required.

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