GM R0B0GEISHA's Carrion Crown

Game Master R0B0GEISHA

Current Scene Music: Sergei Prokofiev – Dance of the Knights [Romeo and Juliet]


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Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol stands quickly, looking for Lereia, and sighing as she's apparently vanished into the crowd. Squatting back down, the half-man takes another silver from his coin purse and folds it into the little girl's hand. "Good work, junior monster hunter. If yer see yer friend Lereia around, come fetch me a' tha' Lorrimors."

Standing again, and scanning the crowd one last time, Brogol heads in to do his research unless he spots Lereia!

perception: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri sighs, before trying to talk to the crossbow-wielding aggressor. "Hey there. We ain't here t' bother you or nothin'. We just want t' talk a li'l!"

Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5 MISSION FAILED, ABORT, ABORT.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Laughing Demon:

"I had completely written him off until you mentioned that brand of gibberish. He sounds exactly like the person I would want to speak with. Cultists are my chief concern when it comes to recent murd- I mean accidentals around here." Radag stands from the bar as he tosses a few silver to pay for the drinks and the information.

"What's the best way to where he is staying now?"


GM Screen:
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (1) + 7 = 8
1d20 + 3 ⇒ (9) + 3 = 12

Aduard & Wakati:
Councilman Muricar bids the two of you adieu, and you step out into the crisp autumn air. Judging by the way the sun hangs in the sky, it's about 2 pm.

What else do you guys want to do? You could join Brogol in his research, investigate the false tomb in the Restlands that the Professor's notes described, or you could track down Radag, Dashil, and Dmitri.

Dashil & Dmitri:
At the last possible moment, Dashil notices a trip wire she was about to step on. Mere feet away, an axe is tensed to swing right through the rope bridge and into her shin.

The voice from the tree-house screams "No, no, NO! I don't believe you! You won't get me like you got her! Forgive me, my love, but they won't get me like they got you!"

With a twang, the crossbow looses a bolt, but it thuds into the shack behind Dashil. The crossbow is pulled back inside the tree-house and the door slams.

Map.

Radag:
Zokar pockets the silver and shrugs. "Nobody really knows where he lives exactly. Whenever Sheriff Caeller tries to arrest him for disturbing the peaces, he disappears into the woods south o' town. I hear he's got the area pretty heavily trapped. If you're going out there, be careful."

Brogol:
No sight of Lereia. The research will take the remainder of the day. What do you do when you get out?


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

I'll head back to the Lorrimor's manor and tell the others everything that I've learned. And get some supper.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil doesn't flinch as the crossbow bolt misses her; dodging traps and being shot at is just another Toilday. She's glad she spotted the tripwire, though - an axe to the shins could be nasty. Not to mention the collapse of the bridge.

Still wreathed in a pale nimbus of light (that complements the colour of her blue hair), she uses the reload time to advance across the bridge. She hopes to reach him before he can shoot again.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

"Ya want me t' follow ya, lass?" Dmitri ventures, the bolt having pierced through the wall of the shack close to his position. He pokes at it with an armored glove before turning his attention back to his companion.


Male Elf Oracle (Ancient Lorekeeper) 1; HP 10; AC 18 (T 12, FF 16); Init +2* (roll twice, choose); Fort +1, Ref +2, Will +2; Per +2

Wakati wishes the Councilman a good evening.

I'm not sure where Dmitri and Dashil wandered off to, and I am not that inclined to join Radag at the tavern. How about we attempt to assist Brogol with his search?


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Laughing Demon:

"Perhaps there is a bounty on the man in addition to having my interest then?"

Regardless of the answer Radag makes his way to the woods south of town to poke around until evening nears to see if he can pick up a trail or sign of the hermit. If he doesn't turn up anything he'll return to the manor to meet up with the others before heading to the graveyard.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Out of sight of the Councilman, Aduard slumps slightly.
"Yes. Yes, that is probably for the best. First I'd like to stop by the house first and straighten out my servants, 'lest I prove to have lied to the Councilman."


Okay, so the various timelines are starting to get pretty divergent. I'm going to blend some together to bring the party together, even if the time doesn't work out. We'll just say it's mid-afternoonish :)

GM Screen:
1d20 + 6 ⇒ (5) + 6 = 11

Brogol, Aduard, and Wakati:
The three companions outside of the Lorrimor Manor, coming from opposite directions.

Radag:
Following Zokar's lead, Radag's hunt leads into the woods south of Ravengro. The trees are a mixture of birch, oak, and wild pear, their leaves beginning to turn into a brilliant array of red, orange, and yellow. Wild mushrooms carpet the floor. Despite the beauty, there is an odd silence here, no singing birds or rustling leaves. This stillness gives the ranger a sense that he are being watched. After about an hour of searching, Radag discovers a small game trail leading deeper into the forest, with an unusual set of tracks. First, there are a set of bare human tracks, probably a human male, over a day old. Then there are a pair of people following those same tracks, two sets of boots, one male and the other female. The tracks lead deeper south into the forest.

Dashil & Dmitri:
Dashil makes it all the way across the rope bridge and to the closed door. She can hear creaking boards inside the tree-house, but can't place where the man might be.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil nods in answer to Dmitri's question. "Yes, back me up - but mind the tripwire."

Faced with a closed door, Dashil reacts on instinct and kicks it in, following in swiftly, hoping to avoid giving the man time to sight her or fire.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag:

Strange... For a man that keeps to himself, he sure has a bit of company.

Radag follows the trail left behind by the most recent tracks using stealth if possible.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Stockl! We were going to stop in here and then try to find you. Shall we head inside and chat?"


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol smiles as Aduard and Wakati approach, a genuine smile - not that the others can see, covered by the cowl of Brogol's purple cloak, in order to offer protection from the wind.

Inside, Brogol sets a pot of water to boil. Taking his formula book from his belt pouch, Brogol flips to the notes he took from earlier in the day.

"Aye met some girls, little Varisan children, an' they sung this rhyme:

'Put her body on the bed.
Take a knife and lop her head.
Watch the blood come out the pipe.
Feeds the stirge, so nice and ripe.
Drops of red so sparkly bright.
Splatters spell her name just right.
With a hammer killed his wife.
Now he wants to claim your life.
Tricksy father tells a lie.
Listen close or you will die.'

'Tis probably nothing, but Aye recorded it for posterity. Perhaps yer write a book about this when wer done.

One a tha girls was curious. Name of Lereria. Little Varisan girl, slender an' pale, wit black hair. Brave little girl whose in some trouble, Aye think. Her raven, Eronel, went missing a few weeks ago, an she's been acting 'wierd' according ta tha other girls. Didn't Radag have a run-in wit' a raven last night?

Also, there's a ghost girl at tha' memorial fountain, or so tha' girls said. One o' tha' girls' uncles saw tha' ghost girl last week wit' some flowers.

Inside tha' Unfurling Scroll, Aye found some interesting stuff as well. Tha day Harrowstone burned, five unnamed notorious criminals had recently arrived.

Little known, tha prisoners had already seized control o' tha dungeon an' had been in control o' tha' lower level for several hours before tha' fire. Tha' Warden Hawkren triggered a deadfall ta seal the prisoners in tha lower level, but trapped himself and two dozen guards in tha process. Tha guards accidentally started tha fire in a desperate attempt ta end tha riot, sealing their doom. Why tha Lady Hawkren was wit' them, Aye still dunno."

Brogol lowers his voice and looks around the manor, before whispering the last of his discoveries. "Also, remember tha dream Aye had? Woman, very worried, from right here on tha land tha this house stands, about her husband gettin' home? That were tha Hawkren's tha' lived on this land before tha manor was built, a family line tha ended wit tha deaths of Lyvar and Vesorianna a' tha Harrowstone fire. Wonder wha' happened ta that house?"


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard listens intently to the entire report.
"Good work, man!"

"That is a disturbing song. And it seems I owe you an apology - it seems that you do have some psychometric talents."

"We've been working on convincing the Councilman to write a book on Harrowstone. He has access to the Council library. We might be able to ask him to look into the history of the land."


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri follows after Dashil, careful not to set off the trap she mentioned.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Would it be reasonable to say that Radag recognises Dashil's tracks? After all, they have worked together before


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Raven? Ravens are loyal. Tend towards familiars and dark magic.

"Is it Lereria, with the raven? I think I'd like to here more about that, if you don't mind?"


Maybe... but it's too late now. :)

Radag:
The tracks lead south for two miles before encountering an unusual campsite. Perched on the edge of a deep ravine and nestled amid a grove of cedars, a rude lean-to shelter is roughly constructed, with clapboard and scrap wood nailed or lashed together with rusty nails, tattered ropes, and woven branches and vines. Its far end hangs out over the ravine, propped on tree stumps. Rain barrels catch water from an improvised gutter on one side of the shack.

A pair of ropes links the back of the shack to a tall cedar across the ravine, where a ramshackle treehouse can be dimly seen amidst the higher branches, though the lower branches have all been hacked off. In the distance, the ranger can make out what appears to be Dashil and Dmitri about to enter the treehouse. Their weapons are drawn.

Dashil & Dmitri:
The door to the treehouse opens with a squeak. Inside, a bewildering array of scrawled notes, map fragments, and strange equations have been scratched into or tacked up on the walls, beams, and ceiling of the shack, with a labyrinth of strings and threads tying them together in some incomprehensible network. Boxes full of random things are shoved into the corners as well as a dirty mat. There is no sign of the man, but a creak in the wood from above betrays some movement on the roof. A set of crude stairs leads up to the right.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol shrugs. "Aye'm sorry if Aye wasn't clear. Tha raven, Eronal, was Lereria's, before it disappeared. She's been distraught since it happened. That's what Aye know. Tha girl was gone before I got tha rest o' tha story from her friends, an' they didn't know too much. Just kids, ya know?"


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"You mentioned she'd been acting strangely, and that you suspected she might be in trouble. I've just admitted you seem to have some psychic talent, so I'm reluctant to discard your intuition!"


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil doesn't hesitate - she definitely does not want to give him time to reload. Running up the stairs, she hopes that they have finally cornered their quarry.

She entirely fails to spot that Radag has caught up with them; she never was any good at watching her back. Something that the Professor would doubtless have something to say about.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Oh yeah, I did say that, Aduard!

Brogol squirms a little uncomfortably under Aduard's interest, the young man not being used to the scrutiny.

"Aye did say that. Her friends say she's been acting strangely, an' Aye think she's perhaps trying ta find her raven by treating with tha beyond - probably wit' a Harrow deck or the like. Aye warned tha girl ta be careful, but perhaps she's already been corrupted. It is perhaps worth investigating tha girl some more."


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Or potentially the girl has been possessed, and the raven, sensing that, has fled." Aduard shrugged, then paused and pulled out his notebook "Excuse me a second, I need to write that idea down for my next book..."

After a moment he looks up "Well, at the least, this seems like an easy thing to discount. Of course, if we just turn up and start inquisiting her we'll likely to drive her to tears, which I cannot imagine will make us many friends. How do you suggest we proceed?"


GM Screen:
1d20 + 7 ⇒ (11) + 7 = 18
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 10 ⇒ (2) + 10 = 12
1d20 + 10 ⇒ (12) + 10 = 22
1d3 ⇒ 2
1d20 + 4 ⇒ (15) + 4 = 19

Dashil & Dmitri:
In Dashil's headlong chase after the strange man, she failed to notice the pair of spikes at the foot of the stairs. One boot help up, the other did not. A 3-inch needle stabs her in the foot and draws blood.

The stairs end in a trapdoor that leads to the roof. When Dashil reaches the roof, she finds her quarry in the process of dropping a rope ladder. Whipping around, his wild eyes glare at you. This is the man you saw yesterday in the Restlands, observing the funeral from a distance.

In one hand is his crossbow. In the other is a wooden branch studded with nails.

[ooc]We're operating with a loose combat here. It took you a double move to reach the top of the treehouse. We'll wait for Dmitri can still act, then Atrellus, then Dashil again. Also, Dashil took 2 damage.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag:

Radag approaches cautiously trying to see what Dashil and Dmitri are after before making his presence well known.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri hurries after Dashil, trying to maneuver in a way that doesn't pull the longspear out of his hands.


Male Elf Oracle (Ancient Lorekeeper) 1; HP 10; AC 18 (T 12, FF 16); Init +2* (roll twice, choose); Fort +1, Ref +2, Will +2; Per +2

Wakati nods attentively as Brogol relates his tale.

A ghost girl by the fountain? The one down near the memorial? Interesting. I wonder if there's a connection with the recent desecration. Of course in a town like this, there could be a perfectly mundane explanation for the vision, blown out of proportion by ignorance and fear.

I've some experience with spirits. There is often a single driving force that keeps them tied to this world, whether a task left undone, or an emotion left unexpressed. Whatever it is, once the tie is discovered, it can be undone, and the spirit laid to rest.

I believe tonight we were going to investigate the graveyard for whatever the Professor left behind there. Tomorrow, Aduard and I are going to meet with the Councilman again, and he will accompany us to the town's hall of records. We should be able to find out at least a little more about the events at the prison. Tomorrow night might be a good time to investigate this ghost. Not only to determine if it is real, but to help lay it to rest, if it is real.

Looking around briefly, Wakati turns back to Brogol: You don't happen to know where our other associates wandered off to?


GM Screen:
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 2 ⇒ (4) + 2 = 6
1d8 - 1 ⇒ (3) - 1 = 2

Radag:
Radag watches as Dashil and Brogol burst into the tree house. Almost simultaneously, the disheveled man he observed from the Lorrimor house climbs onto the roof from a trap door and begins to drop a rope ladder. Dashil and Dmitri quickly emerge as well. The man shouts something unintelligible and swings his club at Dashil.

Approaching the cabin cautiously, Radag notices nothing out of the ordinary with the building.

Dashil & Dmitri:
The man clutches his head for a moment. "No no no no no NO! Why can't you leave me alone!" He rushes at Dashil and swings his crude club. The inquisitor easily parries his clumsy swing.

Radag, Dashil, and Dmitri can each act now. The map for the encounter is here.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri frowns as he takes a step back and tries to knock the old man's legs out from under him. "Just sit down an' we'll talk this over like reasonable folk!" he grits out.

Dmitri takes a five foot step, then attempts a Trip combat maneuver.

Trip combat maneuver: 1d20 + 3 ⇒ (7) + 3 = 10


Dmitri's longspear slides between the legs of the madman, but before the cleric can bring him down, the man steps out of the attempt and continues to press Dashil.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

"I have had ENOUGH of this stupidity!" Dashil swears loudly as the nail pierces her foot, but the healing power of the Dawnflower closes the wound as quickly as it forms.

Reaching the top of the stairs, she evades the clumsy attack and throws herself at the old man, trying to bring him down so that Dmitri can step in and help her restrain him.

Grapple check: 1d20 + 3 ⇒ (19) + 3 = 22

Provokes an AoO


GM Screen:
1d20 + 2 ⇒ (11) + 2 = 13

Dashil flies into the man, driving him into the roof. He moans piteously and begins to weep.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag:

Radag continues with caution to approach, seeing as it looks like Dashil has things under control.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri assists Dashil in subduing the old man, taking care not to hurt him. "We jus' wanted t' ask ya a few questions! There's no need for all this," he says, sighing heavily.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol nods along as Wakati talks of the plans of the next couple of days. "Yes, tonight tha graveyard, tomorrow the Town Hall an tha ghost. As fer tha others, yer guess is as good as mine. Tavern?"


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

With danger no longer close at hand, the light surrounding Dashil flickers and fades; she feels both relieved (its purity was somehow painful to experience) and disappointed.

Looking around, she spots Radag approaching. She calls across to him "Took your time. Tread carefully. Pit trap, tripwire at the bridge, spikes on the stairs."

She turns her attention back to the old man. "My colleague here is correct: we didn't come here to hurt you. We just want information. Why were you spying on us? What's with the raven? What are your papers downstairs? Don't make me hurt you."

Intimidate: 1d20 + 1 + 3 + 1 + 2 ⇒ (9) + 1 + 3 + 1 + 2 = 16


The crazed man looks up at Dashil, eyes wide with terror. "I had... had to be sure you weren't one of THEM. They're after me. After me after all these years. They're everywhere."


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri's breath slows as he calms down. "Who are 'they'?" he asks the old man, his brow furrowing.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Well, let me set my people to useful tasks, and perhaps we can talk to Ms Lorrimor about town history. Now that we have something to go on - 'Hawkren', did you say - anyway, now we have that, and we know that they lived here, perhaps she can give us more information on the history of the house."
Is Kendra available?


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil watches wearily, her eyes narrowed as she assesses their captive. She runs a hand through her blue hair, listening to the answers he gives. He looks pretty spent - old and tired. An outcast, terrified of those around him, paranoid... OK, OK, dammit - will you STOP doing that?! First that half-orc kid, now this guy. Her comments are directed skywards, and despite the fact that the sun is hidden by perpetual cloud she swears for a fraction of a second she can feel its warmth on her cheek.

Damn. And she tries so hard not to feel anything, these days.

Wandering over to the old man, she pulls the stopper off her flask and offers it to him. "See. Symbol of the Dawnflower. We're the good guys. Thirsty?"


Radag, Dashil, & Dmitri:
The man accepts the drink and takes a long pull from the flask. (What's in there, anyways?) He drops his head when he sees Sarenrae's symbol. "I suppose you're not them." He throws a glance at Dmitri. "Them being the servants of the King in Yellow. The dreamers. The seekers of lost Carcosa."

Aduard, Brogol, & Wakati:
Kendra is available. She's inside.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

12 gp worth of whisky

Dashil cocks her head to one side. "The what, now? Explain. Please." The 'please' comes after a short, but noticeable, pause.


Dashil, Radag, & Dmitri:
The man turns his wild eyes back to Dashil. "Cultists that serve the King in Yellow. They've come back. Returned to Ravengro so they might finish what they started. To take back the worms. I thought you were them, but you're not."


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Knowledge (religion): 1d20 + 4 ⇒ (16) + 4 = 20

Dashil racks her brains to try and remember anything she might have heard about this 'King in Yellow'. She takes a sip from her flask, in hope that helps, and to stop this old man drinking all of her supply - she needs this stuff to get through the day.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard walks to the door of the house, sniffing when he is not greeted.
"Nahodha, could you please set up a meeting with our hostess in the drawing room? I'll join you presently, however I just need to go and lecture my staff."

for the staff:

profession: teaching: 1d20 + 3 ⇒ (13) + 3 = 16
Genuinely trying to teach them useful skills... well, except maybe Drey, at this point.
"Gods of light! What have you been doing?"
"Mrs Corinson. I expect that by now you have acquainted yourself with the kitchen. No? Then do so. Ensure all the pots and pans are clean. Draw fresh water. Boil 3 pots of water. You're cooking tonight, my dear."
"Drey! Thanks to your driving we're now without a carriage. No, that doesn't mean I'm rewarding you with a holiday! You've been demoted to porter, my lad. Listen carefully - go out there and buy three pounds of potatoes, 2 pounds of flour, a side of beef, eight onions, a pumpkin - a big one, a large jug of milk and twelve eggs. Should be able to do it all on two silver, so I'll give you three and hope you can bring back change. Keep your ear to the ground, and if you happen the make friends with the locals I'll be quite pleased."
"Mr Corinson. I've little use for a valet with only one change of clothing, so go with Drey and purchase a needle, a spool of thread and a few buttons. You'll be practicing your sewing and ironing tonight. Further, during the day you should be on hand to answer the door. See to it."
"Now, Ms Corinson. I realise I'm an old fashioned sort of man, but a lady of Ms Lorrimor's pedigree should not be unescorted in a house full of gentlemen. I expect you to offer your services as a companion and Lady's maid during our visit. Should she decline your offer, you should assist your mother in the kitchen."


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

"Well, congratulations..." Radag clapped slowly as he came up to the others. "Quite impressive take down, I doubt I could have done it much better myself. Did he have a raven by chance?" Radag makes sure to retrieve any weapons that might be straying near the man Dashil snatched her flask from; ill with worry that it might run out.


Dashil:
'The King in Yellow' is the avatar of Hastur, one of the Great Old Ones: malevolent and ancient beings with godlike powers. Hastur's cult is associated with decadence, entropy, and nihilism. They seek a never-ending cycle of self-gratification, drawing the innocent in with promises of pleasure and wealth before marking them with the 'Yellow Sign', which supposedly will allow Hastur to manifest on the world.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

"Ravens - what?" Dashil is nonplussed. She sniffs. "Ale, this early in the afternoon? Hm."

Turning back to the not-quite-a-prisoner, she frowns, again. "What is your involvement with the Old Ones?"

As an aside, she quickly whispers an explanation to Dmitri and Radag: "'The King in Yellow' is the avatar of Hastur, one of the Great Old Ones: malevolent and ancient beings with godlike powers. Hastur's cult is associated with decadence, entropy, and nihilism. They seek a never-ending cycle of self-gratification, drawing the innocent in with promises of pleasure and wealth before marking them with the 'Yellow Sign', which supposedly will allow Hastur to manifest on the world."

Trying to reassure him, she adds "Don't be afraid - my Goddess is equal to that Yellow King." The unshakable conviction in her voice surprises even her. What's this, girl - faith, even after all these years?

She takes another sip, to dispel any unquiet thoughts.

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