| Rhialla "Buxom" Blackwater |
Negotiating the workers, and craftsfolk to get their fortress repaired and begin developing their island was quiet a but of work, but a delightful success, one that was greatly enhanced by the dazzling Audessa Reyquio and her retinue.
We're developing one hell of a reputation...I like it!
"Definitely establish rules that we expect our guests to follow." Rhialla agrees, "While being attended by such lovely staff will go a long way to impressing the Captains, anyone working for us will have our full protection."
I like the Panic Room idea
| GM_DBH |
| 1 person marked this as a favorite. |
Audessa is being reasonable in her pricing. She can see you are building a new settlement and the idea of her own establishment is very attractive to her.
She basically wants to own her own building rather than depending on others. In return she'll provide you with your own tavern, fest-hall and brothel in the fort. If not in the fort then one of the new port buildings when they go up. You get reduced prices for her and her girls services, they save up some money and get their own business.
What now?
| Cassiopeia Nereus |
| 2 people marked this as a favorite. |
I hope Percy's player hasn't died.
"To get our hands on a lot of rum, we can buy it from a seller, we can raid a ship for its cargo, or... we could look for a sunken ship that was transporting a lot of rum and salvage the intact bottles. Preferences?"
| Ashlei 'Burnout' Mamoud |
As you prepare for the upcoming visit of the lords of the Pirate Council, an interesting bit of information falls into your hands, courtesy of some judicious eavesdropping by Pierce Jerrell.
He's Eager to see you succeed in your bid to join the Pirate Council, he reports that a shipment of smuggled rum will soon be leaving Hell Harbor for Cheliax, aboard a ship called the Jester's Grin.
If you can "liberate" this cargo, you'll acquire plentiful, quality libations for your dinner party that should impress your visitors.
According to Pierce a smuggler named Fargo Vitterande captains the Jester's Grin. Rumors indicate that Vitterande uses his
cover as a smuggler to occasionally spy for Cheliax, and that he often works as a smuggler for Arronax Endymion, the ex-Chelish admiral who is lord of Hell Harbor and holds a seat on the Pirate Council.
Ashlei smiles, and cracks her knuckles.
"Time to hunt us down a Jester, I would say. Everyone on board with that? I need something to drink..."
| Cassiopeia Nereus |
"I'm for it. I'm no fan of Cheliax and its lackeys in any case."
| GM_DBH |
Pierce Jerrell informs you that the Jester's Grin is scheduled to stop at Ghrinitshahara in the Rampore Isles to drop off a shipment of slaves and take on fresh water before the long journey north to Cheliax.
Once the ship leaves the Shackles, it will be almost impossible to find,
so you have one chance to catch the Jester's Grin.
It is almost directly south form the isle of empty eyes to the Rampore isles and you make good time, your crew happy to be sailing again after so long waiting in harbor.
Several days out of the isle the lookouts calls "Sail to the south-east Captain. Heading straight for us!"
What are you doing now? You have several minutes to prepare
It's been a few weeks so I thought I'd give you a little fight to get back into the groove. :)
| Cassiopeia Nereus |
"Let's get confirmation on that sail!" calls out Cass.
"We should make sure we're fighting the right ship! I mean, it looks like we'll be fighting anyway, but if it's not the Jester's Grin, could be much more dangerous."
| Ashlei 'Burnout' Mamoud |
Ashlei moves to the main ship weapon: Making sure it is cranked and loaded properly, then checking the distance to the target.
Profession: Siege Gunner/Engineer: 1d20 + 7 ⇒ (5) + 7 = 12
| GM_DBH |
Knowledge local: 1d20 + 12 ⇒ (16) + 12 = 28
As the other ship draws closer the lookout calls out, "It's the 'Damned jewel' Captain!
Shackles pirates boarded and took this ship from a careless merchant sailing too close to the Shackles as he made a break for Sargava. Since
then, this trade vessel has been outfitted with ballistae and a ram. Captain Moray Jove reinforced the hull and repurposed the ship for taking on other pirates.
Not a Free captain, one of the Shackles pests. :)
What now? You have two minutes still to ready yourselves.
| Esmarelda Valarie |
Kn:local: 1d20 + 18 ⇒ (11) + 18 = 29
"That ship was taken by one Captain Moray Jove." Esmarelda said when she heard the name of the ship. "Trying to make a name hunting other pirates, looks like word got around to everyone now that we got this place and they're thinking it might be easy picking. Shall we prove them wrong?"
| Cassiopeia Nereus |
"Think it's time to start assembling a fleet of our own?"
| Ashlei 'Burnout' Mamoud |
Ashlei loads a bolt into the ship's ballistae with a smile, kissing gently it first.
"I plan on shoving one of these up that damn Captain Jove's @$$ is what I plan to do..."
Do we turn and look for advantageous waters to fight in, or do we move closer, hoping to win in a direct fight? We know they are heading straight at us, but are we heading straight at THEM? Is our ship faster or slower? In the end, Ashlei could care less as long as she gets to gut someone, but I think this seems a bit too convenient since they just happen to be in the same area as us right now. Sounds like we were led into a trap of some sort? Don't we also have a second ship we captured?
Percival Asploric
|
"Im more of crew sort of tactician love.. what say you we mess with their heads a little. like put the archers on hte prow head straight for them and then skim to the side at hte last moment and target their helmsman so they cant adjust?"
He said rolling his shoulders scracking his neck and preparing to all in all get into a bit of a fistfight.
| Cassiopeia Nereus |
| 1 person marked this as a favorite. |
"I bet I could disintegrate their ram and then it's just a regular boarding action."
| Ashlei 'Burnout' Mamoud |
Ashlei 'whoops' at that and pounds her hand on the nearby rail...
"Could you imagine their faces! Woosh...ram disappears! Let's do that! Don't forget, I have my 'Rod of Fun' too!...NOOO! Not that one! The one that shoots magic stuff!...NOOOOOO! The ONE I got on the island you damnable curs..."
| Rhialla "Buxom" Blackwater |
"That would work, we close, disintegrate their ram, then ram them, complete with the curse o' Basmara's bones." Rhialla says with a wild grin.
Prepare for engagement!!!" she yells, giving the command to raise the shackles ensign and veering into a head-on path toward the other ship.
"What's the range on your spell Cass?"
Percival Asploric
|
"listen up ladies and gents. This bloody bustard likes his fights up close and personal which suits us just fine. No heroes stay with your brethren this isn't a fight for glory gang up on those sad sacks of flesh. Besmara watches don't embaress yourself! Archers post! On my comman focus their helm."
| Cassiopeia Nereus |
"Range for disintegrate is about two hundred feet."
| GM_DBH |
Sorry, I should have asked for Profession Sailor rolls from the Captain as the ship closes.
Cassiopeia. I'm going to need a ranged touch attack roll for your spell. Even with an easy target the ranged modifiers can trip you up.
However if you hit the Captain Jove is going to have a big minus to his Profession sailor rolls with with front of his ship now flat :).
| Cassiopeia Nereus |
Ranged touch attack: 1d20 + 7 ⇒ (16) + 7 = 23
Cass waits until the ship is close and then points and a green beam lances out from her finger to the ram prow of the enemy ship.
| Rhialla "Buxom" Blackwater |
Yeah Rhialla has the wheel when $#!+ goes down!
Profession (Sailor): 1d20 + 20 ⇒ (14) + 20 = 34
If Hard to Port or Hard to Starboard is required it's a 39 due to Jalazar's wheel bonus
| GM_DBH |
OK, I'm happy for Rhialla to be at the wheel.
The two ships close on each other, neither firing weapons as capture is the goal.
The Damned Jewel lurches and loses nearly all speed as its ram is suddenly Disintegrated.
Your ship pulls up easily alongside.
What are your actions as you are up against the other ship?
Use the wreckers map up top for this, Captain Jove is Red.
| Ashlei 'Burnout' Mamoud |
Ashlei has one last ‘big ball’ to give…
Necklace of Fireballs! 7d6 (Reflex DC 14 half): 7d6 ⇒ (5, 2, 3, 3, 1, 2, 4) = 20
Her main target are the crewmen of the other ship. As many as the flunkies as she can hit. Then she moves to the rail and leaps over.
| GM_DBH |
ref save vs Fireball Purple: 1d20 + 6 ⇒ (20) + 6 = 26
ref save vs Fireball Lilac: 1d20 + 6 ⇒ (10) + 6 = 16
ref save vs Fireball Blue: 1d20 + 6 ⇒ (17) + 6 = 23
ref save vs Fireball Teal: 1d20 + 6 ⇒ (15) + 6 = 21
ref save vs Fireball White: 1d20 + 6 ⇒ (5) + 6 = 11
Ashlei Surprise, surprise opens the dance with fireworks and leaps over with her sailors following her.
Not shown on the map but you do have crew with you.
Everybody else?
Percival Asploric
|
"well hello there fancy meeting you all here..."
He said wading over(5 foot step) to the edge of the ship his pike extending as he was identifying the captain with a grin.
furious focus power attack green sailor: 1d20 + 17 ⇒ (2) + 17 = 19
damage 1: 1d8 + 7 + 1d8 ⇒ (8) + 7 + (5) = 20
furious focus power attack enemy captain: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
damage 2: 1d8 + 7 + 1d8 ⇒ (6) + 7 + (3) = 16
furious focus power attack green sailor: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
damage 3: 1d8 + 7 + 1d8 ⇒ (8) + 7 + (8) = 23
"Someone keep my Pyro alive before she explodes and sinks everything over there!"
| Cassiopeia Nereus |
Cass offhandedly tosses a slow spell into the mix of enemy pirates.
DC 18 Will save.
| Rhialla "Buxom" Blackwater |
Uttering a dark prayer as she handles he wheel, Rhialla stares across the gap to the other ship, roiling smoke beginning to appear in a spot on the deck, signaling the approach of her summoned aid.
Cast Summon Monster V (Salamander)
| GM_DBH |
Percy misses Captain Jove.
will save vs Slow Red: 1d20 + 8 ⇒ (8) + 8 = 16
will save vs Slow Yellow: 1d20 + 6 ⇒ (3) + 6 = 9
will save vs Slow Black: 1d20 + 6 ⇒ (4) + 6 = 10
will save vs Slow Green: 1d20 + 6 ⇒ (11) + 6 = 17
will save vs Slow Orange: 1d20 + 6 ⇒ (10) + 6 = 16
will save vs Slow Teal: 1d20 + 6 ⇒ (7) + 6 = 13
will save vs Slow White: 1d20 + 6 ⇒ (19) + 6 = 25
will save vs Slow Purple: 1d20 + 6 ⇒ (19) + 6 = 25
will save vs Slow Lilac: 1d20 + 6 ⇒ (3) + 6 = 9
Ok, Everyone but White & Purple are now slowed. They have the lightning bolts to show they're fast :(
Purple slashes at Ashlei
cutlass: 1d20 + 15 ⇒ (10) + 15 = 25
cutlass: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d6 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 6 ⇒ (2) + 6 = 8
The others lumber up to surround her.
White moves to attack Percy.
cutlass: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d6 + 6 ⇒ (4) + 6 = 10
Rhialla starts Summoning.
The party can now act again. That Slow spell really stopped the counter attack in its feet. :([/b]
| Cassiopeia Nereus |
| 1 person marked this as a favorite. |
Now that the enemies are bunched up and slowed, Cass adds insult to injury and dumps a cloudkill on them.
That should be the end of anyone who's low level.
| Ashlei 'Burnout' Mamoud |
Giggling insanely at seeing her own blood spilled, Ashlei's starknife starts to glow red and she screams bloody murder while she leaps at Purple!
She will start on Purple, and if he goes down will move her next attacks to the closest enemy in line...
Full ATTACK(Melee Starknife!)
+1 Starknife: 1d20 + 18 ⇒ (4) + 18 = 22
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (1) + 3 + (6) + 9 + 4 = 23
+ Iterative
+1 Starknife: 1d20 + 13 ⇒ (20) + 13 = 33
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (3) + 3 + (6) + 9 + 4 = 25
+ Iterative
+1 Starknife: 1d20 + 8 ⇒ (16) + 8 = 24
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (4) + 3 + (6) + 9 + 4 = 26
+Possible Crit? (1st Iterative attack)
+1 Starknife: 1d20 + 13 ⇒ (5) + 13 = 18
Magic/Silver Damage+Scorching+Precision: 2d4 + 3 + 4 ⇒ (2, 4) + 3 + 4 = 13
Percival Asploric
|
"Brave men die first you know."
Percy said lowly dropping the pike on his side of the ship arnd he struck at the pirate before him.
With the improved disarm feet if Percy successfully beats their CMD the weapon of his oppenent ends up in his hands, if he has a hold of their weapon he will then use it against them.
improved disarm: 1d20 + 18 ⇒ (8) + 18 = 26
improved disarm/attack white: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d6 + 5 ⇒ (2) + 5 = 7
confirm crit if using blade: 1d20 + 18 ⇒ (4) + 18 = 22
added crit damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack 3: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 5 ⇒ (1) + 5 = 6
| GM_DBH |
fort save vs Cloudkill Red: 1d20 + 11 ⇒ (8) + 11 = 19
fort save vs Cloudkill Green: 1d20 + 7 ⇒ (8) + 7 = 15
fort save vs Cloudkill Yellow: 1d20 + 7 ⇒ (1) + 7 = 8
fort save vs Cloudkill Orange: 1d20 + 7 ⇒ (18) + 7 = 25
fort save vs Cloudkill Black: 1d20 + 7 ⇒ (15) + 7 = 22
Con damage: 1d4 ⇒ 1
Ashlei giggles something about 'Bloody murder' and slashes Purple to death.
Percy disarms and wounds White.
Esmarelda & Rhialla?
| Esmarelda Valarie |
I wonder if there is a magical item that lets to do small teleports in battle... So much double moving!
Esmarelda ran down the legnth of the ship to join up with Ashlei. "Right behind you Ash" She said with a playful smirk on her lips. "Try and leave some for me yeah?"
| Ashlei 'Burnout' Mamoud |
I wonder if there is a magical item that lets to do small teleports in battle... So much double moving!
There are a few...Some don't teleport but do similar effects: Shoes of Lightning Leaping, Jaunt Boots, Getaway Boots, Boots of Teleportation, Dryad Sandals, Boots of Speed, Boots of Striding and Springing, Boots of Swift Fury, Boots of Refuge, and Boots of the Raptor. Beyond magic items there are some spell-like abilities:
Deception[Sub-Domain] - Associated Domain: Trickery.
Replacement Power: The following granted power replaces the copycat power of the Trickery domain. Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.
Travel Domain
You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
| Rhialla "Buxom" Blackwater |
I actually have the sudden shift power, I just get physically attacked seldom enough that I don't use it much
| Cassiopeia Nereus |
That's what I use the flickering step feat for.
| Rhialla "Buxom" Blackwater |
As Rhialla maintains control of the ship, the summoned salamander materialises in ash and flame, immediately attacking the sailor at the wheel.
spear: 1d20 + 11 ⇒ (18) + 11 = 29
piercing: 1d8 + 4 ⇒ (8) + 4 = 12
fire: 1d6 ⇒ 4
spear: 1d20 + 6 ⇒ (13) + 6 = 19
piercing: 1d8 + 4 ⇒ (2) + 4 = 6
fire: 1d6 ⇒ 3
tail slap: 1d20 + 6 ⇒ (5) + 6 = 11
Bludgeoning: 2d6 + 1 ⇒ (4, 5) + 1 = 10
Fire: 1d6 ⇒ 3
grab: 1d20 + 15 ⇒ (7) + 15 = 22
| Ashlei 'Burnout' Mamoud |
Smiling at the appearance of the elemental salamander, Ash crooks an eyebrow and shouts words in Ignan to the temporary guest as the pirate in the purple sash dies loudly in a bloody spray of open wounds...
"Gnorrisht Vassen? Den racckor tolist daae?"
| GM_DBH |
The Salamander stabs the sailor at the wheel twice.
attack Blue - slow: 1d20 + 15 - 1 ⇒ (12) + 15 - 1 = 26
attack Teal - slow: 1d20 + 15 - 1 ⇒ (16) + 15 - 1 = 30
The two on Ashlei swing and hit while she's busy catching up with family.
damage: 1d6 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 6 ⇒ (3) + 6 = 9
White curses and takers a 5' step back from Percy.
Captain Jove looks pissed and steps up to fight Percy.
trident: 1d20 + 22 ⇒ (2) + 22 = 24 WTF?
He misses.
The rest are slowed and can't do s+%~ so I'll have them waiting this round.
The party can now act.
| Ashlei 'Burnout' Mamoud |
Ashlei looks askance at the two sailors left in front of her and screeches…
”Do you mind!? Im trying to reconnect with family!!!
Full ATTACK(Melee Starknife!)
+1 Starknife: 1d20 + 18 ⇒ (4) + 18 = 22
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (2) + 3 + (3) + 9 + 4 = 21
+
+1 Starknife: 1d20 + 13 ⇒ (11) + 13 = 24
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (2) + 3 + (6) + 9 + 4 = 24
+
+1 Starknife: 1d20 + 8 ⇒ (3) + 8 = 11
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (3) + 3 + (6) + 9 + 4 = 25
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (2) + 3 + (1) + 9 + 4 = 19
| Cassiopeia Nereus |
The cloudkill will float away from Cass and eventually roil its way off the ship, but in the meantime it persists and still does Constitution damage to anyone stuck in it.
Cass analyzes the battlefield and decides that since there's a salamander and an Ash burning everyone, she might as well contribute.
Fireball: 10d6 ⇒ (1, 5, 2, 2, 5, 1, 6, 4, 6, 2) = 34 (DC 18 Ref save for half)
| GM_DBH |
| 1 person marked this as a favorite. |
Ref save vs Fireball Red: 1d20 + 5 ⇒ (11) + 5 = 16
Ref save vs Fireball Black: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Ref save vs Fireball Green: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
Ref save vs Fireball Orange: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Ref save vs Fireball Yellow: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Ref save vs Fireball White: 1d20 + 6 ⇒ (1) + 6 = 7
Ref save vs Fireball Teal: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Ref save vs Fireball Blue: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Cassiopeia's Fireball explodes on the deck and the enemies howl in the flames.
Ashlei slashes Teal deeply, he then screams as flames wash over him and dies.
The Salamander failed to grab Black.
Percy, Rhialla & Emeralda?
Percival Asploric
|
"thats an awful nice trident you have there... gonna look real nice on my mantle."
He dropped the sailors cutless instead drawing his own and attcking.
power attack furious focus: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 1d6 + 5 + 5 ⇒ (6) + 5 + 5 = 16
possible crit: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 1d6 + 5 + 5 ⇒ (6) + 5 + 5 = 16
power attack: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d6 + 5 + 5 ⇒ (4) + 5 + 5 = 14
power attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 5 + 5 ⇒ (6) + 5 + 5 = 16
Those rolls ugh!
| Cassiopeia Nereus |
| 1 person marked this as a favorite. |
Having a little performance anxiety, cap'n?