GM R0B0GEISHA's Carrion Crown

Game Master R0B0GEISHA

Current Scene Music: Sergei Prokofiev – Dance of the Knights [Romeo and Juliet]


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[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag is well on his way to the laughing demon.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol offers the councilman a deep bow. "Thank you, councilman. Aye'm happy ta know tha such a place exists. If you'll excuse me..."

After asking directions to The Unfurling Scroll, Brogol turns on his heel, wraps his cloak around himself and sets off into the wind, ready to get his learning on.

Once at The Unfurling Scroll Brogol will pay the fee, whatever it is, and set about researching the history of Harrowstone. He's also going to search for any information on Gibs's and Antrellus's family lines, if possible, to see if there is any connection to Harrowstone. Lastly, and perhaps most importantly, he's going to research the history of Lorrimor's manor, trying to figure out any connections to the dream he had, if the woman? he was in his dream was real, and who she was waiting for.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Very kind" beams Aduard, looking to see who is taking advantage of the invitation.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil raises an eyebrow at the councilman's comments, but - remembering Aduard's (unvoiced) plea that they need friends - stays polite. "I'm not concerned about finding him; I rather think he wants to find us. I've seen him watch us at least twice now, I'm going to find out what he wants."

Taking another sip from her flask of whisky, she nods - barely - to the assembled company before going her own way.

As she treads the varied paths of Ravengro in search of her quarry, her thoughts are as bleak as the grey sky overhead.

Dammit, Professor, what have you got me into? Thirty days in Ustalav?! You knew I swore never to come back ... And you knew that your death was the only thing that would draw me here. And now I find mystery piled on mystery.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri nods, following after Dashil. "I ain't much good with scholarly stuff. I'll stick with you," he tells the woman. "An' I'm sorry 'bout before. I ain't got nothin' against Radag, he jus' rubs me th' wrong way is all. But what we're doin' here is more important."


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil snorts. "He rubs everyone the wrong way. Just means you're alive. Don't apologise. Give as good as you get and you'll be fine, priest of the Lucky Drunk."

Tossing her head, she looks around, wondering which way to go. Story of my life...

Perception/Survival: 1d20 + 7 ⇒ (17) + 7 = 24


Aduard & Wakati:
Councilman Muricar's home is a modest manor in the Ustalavian style (think Victorian). He invites you inside to his parlor, holding multiple shelves of books and a messy writing desk, and asks you to take a seat. After sending his man for tea, he produces a small wooden pipe and sets to lighting it. "So, Mr. Bookman, Mr. Nahodha, what can I do for you?"

Radag:
The Laughing Demon is not particularly busy at this time of day. A pair of men in the corner nurse mugs of ale and hold a whispered conversation while casting glances in your direction. Behind the bar, a large, portly man with a bushy brown mustache grins and calls out to you. "Welcome to the Laughing Demon, friend! What can I get for you?" His Common is heavily accented by the dialect of Ustalav.

Dmitri & Dashil:
Following Councilman Muricar's suggestion, your search leads into the woods south of Ravengro. The trees are a mixture of birch, oak, and wild pear, their leaves beginning to turn into a brilliant array of red, orange, and yellow. Wild mushrooms carpet the floor. Despite the beauty, there is an odd silence here, no singing birds or rustling leaves. This stillness gives you a sense that you are being watched. After about an hour of searching, you happen across a small game trail leading deeper into the forest, with bare human footprints in the soft mud.

Brogol:
Mood music!

The Unfurling Scroll is a small building in the main square of Ravengro. A wooden sign hangs above the door depicting a cartoonish wizard aghast as an endless scroll piles at his feet. Outside of the building, a group of five little Varisian girls clothed in shawls and dresses are playing a skipping rope game at the side of the road. Each of the girls takes turns jumping in the rope while singing two lines of a rather disturbing song, then skips out of the rope to let the next girl take up the next two lines. The way in which the girls switch from skipping to passing the ends of the rope to each other to keep the whole thing going is strikingly well timed and well choreographed — and the verse itself is rather disturbing. The five repeating verses are as follows:

"Put her body on the bed.
Take a knife and lop her head.
Watch the blood come out the pipe.
Feeds the stirge, so nice and ripe.
Drops of red so sparkly bright.
Splatters spell her name just right.
With a hammer killed his wife.
Now he wants to claim your life.
Tricksy father tells a lie.
Listen close or you will die."


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Creepy music to go with creepy kids!

Brogol stops, and listening to the song, smiles and takes his formula book and pen from his pack. Charming. As the kids sing, the apprentice writes the verse in his book, and after it is clear that the verse is repeating, he puts his book away and kneels at the level of the girls, watching with admiration their precision.

Coughing lightly, politely, Brogol turns his head so that the hood of his cloak falls low over his face, one blood-red eye peaking just out from under the hood. "Urm. Excuse me, children. Yer all very good at skipping rope - meybe tha best Aye ever seen. Yer song is very scary too an' Aye've never heard it before. Who is tha man wha killed his wife? Wha lie does he tell?"

--------

As the young half-human enters The Unfurling Scroll, Brogol pauses a minute to get his bearings, letting his eyes adjust to the light. Seeking out the nearest clerk, librarian, or person of authority and reaching for his coin, Brogol asks, "How do Aye go about doing some research here?"


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri eyes the trail warily, his hand gripping his weapon tight as it rests against his shoulder. "Ya think the ol' man left these?" he asks Dashil.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Laughing Demon:
"What've ya got that that's strong but won't peel lacquer? I'm really here to just pass the time while the others I'm here with think themselves into oblivion." Radag walks up to the bar, ignoring the two in the corner. "Maybe you've heard some worthwhile stories or rumors to help me out."


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil raises an eyebrow. "Who else? Let's chase this down." The sense of being watched is getting to her, but she dismisses it. Ustalav.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri shrugs, gesturing for the woman to lead the way. "Ol' an' creepy as he is, he might still get visitors or somethin' out here... but I s'pose that'd pretty much take us to th' same place."


Male Elf Oracle (Ancient Lorekeeper) 1; HP 10; AC 18 (T 12, FF 16); Init +2* (roll twice, choose); Fort +1, Ref +2, Will +2; Per +2

Ah, yes, Councilman Muricar, thank you for your hospitality. Aside from yourself and Ms. Lorrimor, we have seen very little of it here in Ravenscar.

Motioning towards Aduard: I'm sure my friend here filled you in on our situation. It seems we will be in the area for some time, at the late Professor's request, until Ms. Lorrimor's affairs are settled. To pass the time, some of us have reviewed some of the Professor's most recent notes. It seems he had concerns about something amiss up at the old prison. He never explained what, exactly. Being students of history, Aduard and I are endeavoring to learn more of the place. Is there anything you could tell us, or any sources you could point us to? We would be very grateful. And if you think there is anything we can do to help with your sheep issue, please let us know.

Diplomacy (untrained): 1d20 + 3 ⇒ (17) + 3 = 20


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil weighs Dmitri's comments, assessing them on their merit. "True, it could be a visitor - but barefoot? Colour me curious." Smiling faintly at her play on words, the Inquisitor follows the trail.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Of course, as an author I am all too aware of how popular a book published on this Prison and the surrounding area would be. How many scholars would want to know what Mystery finally killed Petros Lorrimor?"
"Someone is going to write that book, if only for the money. I would like to make sure that when it happens it is a true and scholarly work."
"I shudder to think how easily some trite murder mystery impugning the Professor's character and implicating local citizens in some criminal activity or dark cult could be written, and how well it would sell."
"As real authors, it is our duty to see the Professor's legacy is protected."

Turning to Wakati
"The Councillor is a published author and somewhat of a local expert on cryptids and legends. He's a citizen and celebrity of the area. He'll actually be here long enough to see the book published properly. It seems to me that he, even more than ourselves, is well placed to write the book."

Turning back to the Councillor
"What do you say, Muricar? You know far more about this area than us. Will you take lead author on the book?"


Holidays are over and it's time for us to get this show back on the road! :)

GM Screen:
1d20 + 8 ⇒ (4) + 8 = 12
1d10 ⇒ 4

Wakati & Aduard:
Councilman Muricar nods at Aduard and Wakati's proposal. "Something is amiss at the old prison. It's a crumbling ruin, for Aba's sake. I never took a disliking to the late Professor, not like my colleagues did, for I always recognized in him a kindred scholastic spirit. Unfortunately, he tempered that with a reckless curiosity. I wouldn't call what occurred at Harrowstone a mystery, so much as an old adventurer running out of luck. I don't mean to sound callous. I'm sure you understand the realities of that lifestyle."

"Now... a history of the prison, that could be worth writing about. And, of course, my lead in the publication would be a given. Some of the locals think its haunted. I know that at the time of the burning, there were a number of particularly vicious criminals being interred at Harrowstone. More than usual, in fact. Unfortunately, information on them is difficult to find."

Dashil & Dmitri:
The music! It's back!

The tracks leads south for two miles before encountering an unusual campsite. Perched on the edge of a deep ravine and nestled amid a grove of cedars, a rude lean-to shelter is roughly constructed, with clapboard and scrap wood nailed or lashed together with rusty nails, tattered ropes, and woven branches and vines. Its far end hangs out over the ravine, propped on tree stumps. Rain barrels catch water from an improvised gutter on one side of the shack.

A pair of ropes links the back of the shack to a tall cedar across the ravine, where a ramshackle treehouse can be dimly seen amidst the higher branches, though the lower branches have all been hacked off. There are no signs of life.

Brogol:
The girls quickly stop playing and clam up when Brogol approaches them. One girl, slight and pale with raven black hair, clearly the bravest of the group, steps forward. "I don't know. It's something kids in Ravengro have sung forever." She tries to peek under the half-orc's hood. "Are you a monster?"

Radag:
The big man chuckles and reaches under the bar. He produces a pair of glasses and a bottle without a label. "A tale for a tale, my friend. Did I see you at the Professor's funeral?" He pours a couple fingers of a clear liquor into both glasses.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri eyes the hut uncomfortably. "That don't seem safe at all," he says to Dashil, tapping his weapon on his shoulder. "Think we should jus' knock on th' door an' say 'Hello'?"


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol stays kneeling at the girls' height, and tilts his head up, just enough that a sharp-toothed smile is visible. No, little one, Aye'm no monster. Aye'm a monster hunter. Aye just look this way ta scare tha monsters away from little ones like yerselves. Tha monsters see me coming and the run, run, run as fast as their legs an' tentacles can take 'em. In fact, Aye'm hunting a monster right now. An' its yer lucky day - Aye need junior monster hunters. Have yerselves seen anything strange around town these last few months?"

Regardless of the answer, Brogol will do the following:

Reaching into his belt pouch, Brogol takes five silver and, with a flourish, holds the coins out in his large green hands for the girls to take. "Here's yer first payment, junior monster hunters. Now, as junior hunters, yer not ta try an' fight nothing, understand? But if yerselves see something weird, come find me a' tha' Lorrimor's house an' let me know about it, OK?"

Gathering his cloak around him, Brogol heads inside to do some research.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Excellent! Rest assured that if I can be of any assistance in acquiring the information I will. As a councillor, and therefore trustworthy, you'll have access to the town's records. The Temple might have something. I believe you mentioned some scroll place? Anywhere else you think might be worth investigating?"


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

The Laughing Demon:
"You did- Radag 's the name; the professor and I go back. Shame it was, his time coming to an end."

Radag takes a seat, half facing the two in the corner and half facing the clear liquor on the bar. "How'd you know him?"


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil narrows her eyes. "It does look unsavoury, doesn't it? Still, we've come this far... I'm going to risk the approach. Keep an eye out, if anyone points anything out of a window don't keep it to yourself, OK?"

Moving forward, she hopes that Dmitri is indeed watching for trouble.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri plants himself in a good position to observe the hut, holding his longspear with both hands. "Gotcha," he says as starts to keep watch.


Male Elf Oracle (Ancient Lorekeeper) 1; HP 10; AC 18 (T 12, FF 16); Init +2* (roll twice, choose); Fort +1, Ref +2, Will +2; Per +2

To be honest, the whole "adventurer's lifestyle" is rather new for myself. I get the impression that is not the case for some of our companions.

We had thought to dig into the history of the prison somewhat, since that seemed to concern the Professor greatly before his demise. However, we've been stonewalled to this point. Not wholly surprising, seeing as how we are strangers here. But it does make our task more difficult. I have a feeling that some of the others will eventually want to go up there, to examine the scene. Aduard and I are of the school that anything we can learn about the place beforehand can only benefit our efforts. Any suggestions about sources of information would be greatly appreciated.

Wakati pauses to take a sip of tea, cocking his head as if listening to a far away sound.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Certainly a proper expedition is a requirement for this sort of research, but just stomping around with no idea what is what is anathema!"


GM Screen:
1d20 + 7 ⇒ (16) + 7 = 23

Wakati & Aduard:
The councilman strokes his goatee thoughtfully. "Hmm... I suppose if I accompanied you to the records office, it wouldn't raise too much of a stink. Getting to the prison, however, will be more difficult. Sheriff Caeller is under council orders to prevent people from entering the ruin. This business with Gibs isn't going to help change anybody's mind."

Dashil & Dmitri:
Dashil, are you openly approaching the shack? Or are you trying to be stealthy about it?

As Dashil approaches the shack, she notices that the ground slightly sags in front of door. More than likely, it is some sort of pit trap.

Radag:
The man finishes pouring and slides Radag a glass of the clear liquid. "I'm Zokar. I own this fine establishment. Petros was a friend of mine. He never lacked for a story, something few and far between in a place like this." He holds a glass up to you. "To the Professor."

Brogol:
The girls accept Brogol's proposition with a chorus of giggles and discussion over what to do with the silver. Before going into the Unfurling Scroll, he hears one mention setting up a watch for the "ghost girl at the memorial fountain."

Inside, Brogol finds a middle-aged man with chalk-stained sleeves hunched over a book. "May I help you?" he asks, looking up from his desk.

Feel free to include your research roll, Knowledge: History/Local with a +2 bonus.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Laughing Demon:

"To old friends." Radag grabs the glass and raises it reach Zokars. Just before drinking it he breathes the smell of the liquid into his nose out of habitual caution, and then quaffs it down.

"So tell me Zokar, word travels fast, even faster through here, have heard of or seen a cloaked man with a raven as a pet? Because this story is already: piqued my interest, which is something I rarely find sincr my the championing the Frogmen."


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

The Girls:
Brogol turns at the mention of the "ghost girl." "At the memorial statue you say? Who is this 'ghost girl'? When does she appear?"

The Unfurled Scroll:
"Aye'm here ta do some research. Could you point me ta tha local histories?"

local, inspiration: 1d20 + 8 + 2 + 1d6 ⇒ (11) + 8 + 2 + (3) = 24


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil has no particular reason to be stealthy, although she is glad that her keen senses have spotted the potential trap. She does her best to warn Dmitri of its existence by signing.

Continuing forward, she does her best to stay alert.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Oh yeah - this is what Brogol is researching: the history of Harrowstone, information on Gibs's and Antrellus's family lines, if possible, to see if there is any connection to Harrowstone. Lastly, and perhaps most importantly, he's going to research the history of Lorrimor's manor, trying to figure out any connections to the dream he had, if the woman? he was in his dream was real, and who she was waiting for.


Male Elf Oracle (Ancient Lorekeeper) 1; HP 10; AC 18 (T 12, FF 16); Init +2* (roll twice, choose); Fort +1, Ref +2, Will +2; Per +2

Well, a visit to the prison is premature at this point, in my opinion. There is something odd going on, and the more we know of its history, the better prepared we will be to deal with it. We very much appreciate your offer to accompany us to the records office. Shall we set a time for that?


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard nods in approval.
"Perhaps we can convince the Sheriff that we can be trusted to behave carefully and responsibly. Do you have any suggestions to that extent Councilman? If we could help solve this case of yours would that endear us to the Sheriff, or leave him feeling threatened?"


Sorry about the weekend slowdown, guys. My girlfriend moved in yesterday, so there's been a flurry of activity.

GM Screen:
1d20 + 6 ⇒ (18) + 6 = 24

Wakati & Aduard:
"I suspect something dire would need to occur to let the sheriff open access to the prison. Or you could convince him to deputize you."

"As for the town records, let's meet at this time tomorrow at the hall."

Dashil & Dmitri:
I've added a map of the camp here. The black square is the extent of the pit trap.

Unfortunately, the only way through the door without triggering the trap is to climb along the front of the shack. There are still no signs of life coming from within the shack or treehouse.

Radag:
The liquid is vodka, clean and strong. It burns going down and fills Radag's chest with tendrils of warmth. Zokar downs a shot with relish.

"A cloaked man with a raven? Hmm... The only person with a pet raven is little Lereia, although I haven't seen it in a while. I can't say I've seen a cloaked man with one though. What did he look like?"

Brogol:
The lead girl pipes up again. "It's nothing. Just a scary story."

Another girl, quiet up to this point, disagrees. "Lereia, she's real. My uncle saw her last week. She had flowers!"

Lereia rolls her eyes. "No, she's not real. It's STUPID."

Inside the Unfurling Scroll...

His research takes several hours of feverish reading, but Brogol finds several interesting tidbits on the history of Harrowstone. First of all, at the time Harrowstone burned, five particularly notorious criminals had recently arrived at the prison, although their names are not mentioned.

Secondly, while the commonly held belief is that the tragic fire began accidentally after the riot began, in fact the prisoners had already seized control of the dungeon and had been in command of the lower level for several hours before the fire. Warden Hawkran triggered a deadfall to seal the rioting prisoners in the lower level, but in so doing trapped himself and nearly two dozen guards. The prisoners were in the process of escaping when the panicked guards accidentally started the fire in a desperate attempt to end the riot.

Thirdly, and most bizarrely, is that the Lorrimor manor once belonged to the Hawkren family, a line that ended with the deaths of Lyvar and Vesorianna during the Harrowstone Prison Fire.

Brogol: Sense Motive DC 15:
Lereia isn't just skeptical about the presence of the ghost girl. She's hiding something.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"An excellent idea!"

"Now, on another dark note... About these three skinned sheep, have you any more details we could try to follow up on?"


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Making sure that Dmitri isn't too far behind her and (most importantly) that she can see him, Dashil continues her approach of the shack, climbing carefully round the pit trap.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Congrats, GM Olmek!

Lereira:
sense motive: 1d20 + 5 ⇒ (19) + 5 = 24

Remaining kneeling at the girl's height, Brogol takes his hood back and looks at the young Varisan girl, fixing her with a red-eyed and serious stare. "Lereira, Aye can tell yer not being honest wit' me. These aren't times ta lie - yer could be in real danger. Tell me what yer know about this 'ghost girl' an' tell me everything. Ghosts can eat yer soul from the inside out, whiles they're pretending to be yer friend, an' yer won't even know it, until yers damned to the hells for eternity. Yer best come clean so Aye can help yer!"

Trying to bluff the girl with the stuff about ghosts eating souls into telling what she knows...

bluff, inspiration: 1d20 + 3 + 1d6 ⇒ (13) + 3 + (4) = 20

research:
Brogol gasps, audibly, as the memory of his dream comes to mind. Could it have been Vesorianna that I was dreaming about? Taking his pen and formula book, the young man spends the bulk of the afternoon and evening transcribing everything that he's found.


Male Elf Oracle (Ancient Lorekeeper) 1; HP 10; AC 18 (T 12, FF 16); Init +2* (roll twice, choose); Fort +1, Ref +2, Will +2; Per +2

Yes, I realize it has been some time since the incident occurred, but any detail you may remember should help. Anything out of the ordinary happen around that time period, either before or after? Aside from the actual harm to the sheep, that is.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Laughing Demon:

"The man was dressed in dark robes and skulked the Restlands like a graveyard tunnel spider, when we spied him, he retreated behind a distant tombstone with great reflex. I would have had a word with whomever it was, but carrying a good man to his final resting place demands priority; many are only allowed one chance to be judged by The Lady of Graves and I was not going to make my friend be late."

"Later that night it was his raven that came to tell us the spider had already had us in his web with a wrapping at her window." Radag impersonates the wrapping sound on the bar with the base of his shot glass. "I discovered the raven as it retreated to its master. That's also when I would see the cloaked man again dwelling just off the edge of the woods. It was the lightning from the storm that betrayed the anonymity of his presence in the shadows."

"This time the others and I struck out into the storm to face the cloaked man ourselves, but the man had long since retreated to whatever hole he came from."


GM Screen:
1d20 + 7 ⇒ (20) + 7 = 27

Wakati & Aduard:
"Unfortunately, I don't have any information on that. As I understand, Sheriff Caeller has an investigation underway. Grisly business that. Not only were the poor animals skinned, but they were bloodless as well."

Dashil & Dmitri:
I updated the map and then forgot to move you guys to it! That should be fixed now/

Dim light filters through the patchy ceiling, revealing a rough oven built of river stones and mortar and an improvised smoker. Several barrels hold jerky of indeterminate origin, and the floor is scattered with rusty tools and numerous stained and worn sacks of burlap and canvas, as well as a hammer, hatchet, shovel, and a set of artisan’s tools. At the back of the shack is a large shuttered window with a bench beneath it, allowing egress to the rope bridge.

More coming soon!


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Ohhhh, a map has made an appearance, and one with an ominous title at that. Good luck, Dmitri and Dashil!

Also, Wakati and Aduard have some info under Olmek's "GM Screen" spoiler.


Thanks, Brogol. I forgot to add the other spoiler tag. I'll forgive your peeking behind the screen this one time. ;)


Radag:
Zokar looks pensive. "Could be old Antrellus. He's a few sandwiches short of a picnic, if you catch my meaning, and makes a habit of skulking. He's fairly harmless though. And I never saw him with a raven." He picks up the bottle and gestures to fill Radag's glass.

Brogol:
Lereia stubbornly shakes her head, cheeks reddening. "Leave me alone!" she cries, running off into the village.

One of the other girls calls after her, but she doesn't come back. "Sorry, mister monster hunter. Lereia's been weird since Eronel left." another adds.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

"Are you okay in there?" Dmitri calls after Dashil, worried at the rickety hut. "You want me to stay put here, or follow?"


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

My investigator's intuition told me to look behind the screen :)

Brogol sighs, watching the girl run away. That one shouldn't play with forces she can't understand.

Turning to the other girl, Brogol smiles his most disarming smile, which is still too toothy to not be off-putting. "Who's Eronel, little one?"


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"On other important matters, Councilman... Do you have a local tailor? I'm almost completely bereft of decent clothes!"


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Dashil looks around, warily surveying the room and the rope bridge. "Looks fine" she calls back to Dmitri. "Not sure about crossing that bridge, though... Come in and keep an eye on the other side while I cross, I might be a bit occupied."

Waiting for Dmitri to join her, she then takes a deep breath, mutters a quick prayer to her Goddess, and steps onto the bridge.


Male Human (Chelaxian) Cleric (Evangelist) 1 [ HP: 11/11 | AC: 16 T: 12 FF: 14 | F: +4 R: +2 W: +4 | Init: +8 Per: +7 | 1st: 2+1/2+1 | SP: 5/5, AF: 5/5 | Effects: None ]

Dmitri follows the woman inside, uncertainty clear on his face. "I hope we don't regret this..." he mumbles to himself.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Laughing Demon:

"Old Antrellus, the resident nut eh? You are not the first to mention his name. Tell me more about his missing sandwiches; what does he do to win the label of local nut?"


Aduard & Wakati:
Gharen smiles. "Sadly no. I have a man in Caliphas that I send to when I have a need."

Dashil & Dmitri:
Before Dashil steps on to the bridge, the tree house door creaks open. A heavy crossbow pokes through the crack, its steel-tipped bolt glinting in the afternoon sun.

A voice shouts down from the door. "GO AWAY! LEAVE US ALONE!"

Radag:
Zokar shrugs. "He showed up around town a few years back. Ranting about cultists and worms. Many-legged beasts. Men in yellow. Just jibberish. He just sort of lurks about now. He's never hurt anybody."

Brogol:
The girl looks at Brogol, eyes wide. "Her pet raven. He went missing a few weeks ago and Lereia's been acting funny ever since."

Gah. Damn internet ate my post. No wonder nobody's been posting :X


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil takes a deep breath. She really doesn't want to do this, but she wants even less to be shot.

Celestial:
"Goddess, hear my prayer. Protect me, heal me, guide me. I know my failures. I don't follow you. I don't want to follow you. But I want to want to follow you. I still believe, I just need..."

She trails off. She doesn't know what she needs. Going before the Dawnflower is an uncomfortable experience these days. She doesn't do it very often.

But, for whatever reason, Sarenrae hears her. A nimbus of pure light falls on her, despite the grey day and the lack of sun; it surrounds her and its purity hurts. It never used to do that.

Judgement, with Judgement Surge: Fast Healing 2

Gritting her teeth, aware that the light makes her a wonderful target, Dashil keeps moving, her eyes on the crossbow. Reloading those things is a hard task, he won't get that many shots.

Looking back, she glances at Dmitri "Want to try reasoning with him? Strikes me you're more of a people person than I am." This is doubtless true - there are hermits with better social skills than Dashil.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"The fact you feel that need suggests that I will have little luck here. I think I will have to take the same route." Aduard shrugs in resignation
"You are an excellent host, Councilman, but if you will excuse me, I will take my leave. The sooner I get started, the sooner my factor in Caliphas can send me some new trousers."

Aduard is making his excuses and leaving as politely as he can.

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