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GM, to be clear, Mrs. Perkins was able to gather a spirit remnant from the haunt, correct?
Collect Spirit Remnant ◆◆◆
Concentrate Manipulate
Source Book of the Dead pg. 23
Requirements You're holding your spirit dwellingYou brandish your spirit dwelling at the location where a haunt, ghost, or other incorporeal undead was destroyed within the last minute and pray or recite ritual incantations. You coax the spirit remnant into your spirit dwelling.
If so, could I ask for the level of the haunt? Because Spirit's Absolution will heal 1d6 per level of the haunt.
Mrs. Perkins will follow Klank.

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Evindal offers another drink.
counteract vs enfeeble: 1d20 + 8 ⇒ (1) + 8 = 9 uh oh. No penalty for crit fail I hope!
And another…
counteract vs enfeeble: 1d20 + 8 ⇒ (7) + 8 = 15
counteract vs enfeeble: 1d20 + 8 ⇒ (6) + 8 = 14
counteract vs enfeeble: 1d20 + 8 ⇒ (5) + 8 = 13
counteract vs enfeeble: 1d20 + 8 ⇒ (20) + 8 = 28
He has used all of his vials and suggests the group wait half an hour so he can replenish them.

GM chadius |

Inscriptions decorate the walls with scattered images, Dwarven script, and other symbols. The images and runes depict relics of dwarven life in centuries past.
The images include portraits of loved ones, carvings of the destroyed cities, and small remembrances of the life left behind in the aftermath of the disaster. Images of the markets bustling with commerce are alongside images of children’s favored toys left behind in the crisis. The walls also contain numerous letters to those left behind, often with a pining sorrow for what life was like before the volcano erupted.

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After a few minutes of looking over the room Klank pipes up "Looks like a community of dwarf refugees moved through this area after the destruction of Jernashall and Raseri Kanton, the two great cities of the kingdom of Tar Khadurrm." He touches his warhammer to his heart and then his shield before moving along towards 'B'.

GM chadius |

Klank looks through the hallway before turning towards the eastern passage... where did it go?
A mist fills the Labyrinth, emanating as tears from the carvings on the wall just past the entrance. The mist hampering visibility in entirety of the area. The mist leeches into you and drains your health.
Everyone must make a DC 20 Basic Fortitude Save or take 3d6 ⇒ (4, 4, 3) = 11 void damage.
Everyone inside the mist is concealed. I've outlined the white mist.
Shayla: 1d20 + 15 ⇒ (12) + 15 = 27
Kernal Klank: 1d20 + 13 ⇒ (19) + 13 = 32
Joli: 1d20 + 13 ⇒ (4) + 13 = 17
Henri: 1d20 + 13 ⇒ (5) + 13 = 18
Evindal: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 Wins ties
Mrs. Perkins: 1d20 + 9 ⇒ (2) + 9 = 11
Mourner: 1d20 + 14 ⇒ (3) + 14 = 17
Black: 1d20 + 8 ⇒ (18) + 8 = 26
Gray: 1d20 + 8 ⇒ (7) + 8 = 15
Yellow: 1d20 + 8 ⇒ (17) + 8 = 25

GM chadius |

The mist keeps pouring in- maybe there's a way to disable it?
First things first- the deadly mist!
Everyone must make a DC 20 Basic Fortitude Save or take 11 void damage.
Round 1
Klank
Shayla
???
Evindal
Henri
???
Joli
???
Perkins
The mist keeps pouring in- maybe there's a way to disable it?
A moderate bit of Dwarven Lore can recite the history of Raseri Kanton and calm things down.
Recite prayers for the dead using a hard religion check to lay the trap to rest.
The mist is pouring from plugs in the wall that could be directly jammed with a very hard Thievery check.
All of these take 2 actions to attempt a check.
The mist is pouring from the Purple/Pinkish corners in the wall. You must be next to them to disable them.
Everyone inside the mist is concealed. I've outlined the white mist.

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Basic Fortitude vs 11 void (DC 20): 1d20 + 13 ⇒ (19) + 13 = 32
The negative energy forks around Jolinaxus Strangemuse, leaving him unscathed.

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DC 20 basic Fortitude save: 1d20 + 11 ⇒ (19) + 11 = 30 vs 11 void damage (Crit Success)

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DC 20 Basic Fort: 1d20 + 11 ⇒ (5) + 11 = 16 Evindal takes 11 dmg

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Fortitude: 1d20 + 13 ⇒ (10) + 13 = 23
4 void damage (Pearly White Spindle Aeon Stone gives resistance 1 vs Void)
Religion vs DC 20: 1d20 + 9 ⇒ (10) + 9 = 19 ARGH

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"What that..." Klank mutters as he steps back into the hallway to only see mist and confusion.
Fort vs DC20, Void: 1d20 + 14 ⇒ (11) + 14 = 25
So half, reduced by 'false life'
Kernal ignores the biting mist thanks to Henri's protections.
Crafting assurance DC20 to read spoiler. Will make another to attempt to disable.
"Plug the pink holes, or recite some history of this place, or give a good prayer!" Klank takes a ◆ step towards Joli and the pink vent beside him. He drops his shield between his feet and uses his warhammer to tap some large nails into the hole from his repair kit tool belt. ◆◆ Crafting assurance DC20

GM chadius |

Klank: What false life effect reduced damage?
Shayla looks at the mist, realizes once source is right in front of her... but she doesn't recognize it.
Klank realizes it's a fixer-upper situation. But this is no ordinary job- it's harder than an Assurance attempt and he makes no progress.
He gives valuable insights and realizes Religion, Thievery, and Dwarven Lore are the best approaches to solving this problem.

GM chadius |

Round 1
Klank (5 damage)
Shayla (4 damage, 2 actions)
???
Evindal (11 damage)
Henri
???
Joli
???
Perkins
Mrs. Perkins must make a DC 20 Basic Fortitude Save or take 11 void damage.
The mist keeps pouring in- maybe there's a way to disable it?
A moderate bit of Dwarven Lore can recite the history of Raseri Kanton and calm things down.
Recite prayers for the dead using a hard religion check to lay the trap to rest.
The mist is pouring from plugs in the wall that could be directly jammed with a very hard Thievery check.
All of these take 2 actions to attempt a check.
The mist is pouring from the Purple/Pinkish corners in the wall. You must be next to them to disable them.
Everyone inside the mist is concealed. I've outlined the white mist.

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Klank: What false life effect reduced damage?
Shayla looks at the mist, realizes once source is right in front of her... but she doesn't recognize it.
Klank realizes it's a fixer-upper situation. But this is no ordinary job- it's harder than an Assurance attempt and he makes no progress.
He gives valuable insights and realizes Religion, Thievery, and Dwarven Lore are the best approaches to solving this problem.
"Going to take some effort, but I'll get it done."
Sorry, should have been clearer. I just lose some temporary HP.

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I'll HP the Religion Check. Shayla also has Heroic Intervention -- everytime she uses a hero point, she and every ally w/in 30' gets 3d6 hp back.
Religion, HP, T-Shirt: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 double ARGH!!
Heroic Intervention: 3d6 ⇒ (6, 3, 4) = 13
Mrs Perkins, just don't crit fail the save and you won't take damage
Shayla realizes what Klank just says and tries to jam the hole.
Thievery: 1d20 + 14 ⇒ (13) + 14 = 27

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Evindal moves to one of the holes and tries to plug it.
Thievery: 1d20 + 13 ⇒ (9) + 13 = 22

GM chadius |

Shayla fiddles with the hole and manages to block it. The mist stops spewing from the northern end, but the southern end near Joli and Klank continues to pour.
Evindal, the plug is not there anymore, so your round doesn't make sense. You have all of your actions back.
Round 1
Klank (5 Temp HP from False Vitality)
Shayla (2 actions)
???
Evindal
Henri
???
Joli
???
Perkins
Mrs. Perkins must make a DC 20 Basic Fortitude Save or take 11 void damage. She then heals 13 HP thanks to Shayla's Heroic Intervention.
The mist keeps pouring in- maybe there's a way to disable it?
A moderate bit of Dwarven Lore can recite the history of Raseri Kanton and calm things down.
Recite prayers for the dead using a hard religion check to lay the trap to rest.
The mist is pouring from plugs in the wall that could be directly jammed with a very hard Thievery check.
All of these take 2 actions to attempt a check.
The mist is pouring from the Purple/Pinkish corners in the wall. You must be next to them to disable them.
Everyone inside the mist is concealed. I've outlined the white mist.

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"Joli, after you try plugging the hole, step to the side so I can try as well."
With 35' movement Evindal should easily be able to reach the other hole once there is an opening with a single Stride. Use other two actions to attempt to close it. I can either use the roll I made above or roll again, whatever the GM feels is appropriate.

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Joli nods to Evindal, and...
Religion (Trained) vs Hazard DC ??: 1d20 + 10 ⇒ (9) + 10 = 19
◆◆) Disable
◆) Step
He prays silently, then steps back to allow passage of his alchemist teammate!

GM chadius |

Evindal and Joli are having trouble stopping the last hole. More mist pours in...
Round 1
Klank (5 Temp HP from False Vitality)
Shayla (2 actions)
???
Evindal
Henri
???
Joli
???
Perkins
Mrs. Perkins must make a DC 20 Basic Fortitude Save or take 11 void damage. She then heals 13 HP thanks to Shayla's Heroic Intervention.
The mist keeps pouring in- maybe there's a way to disable it?
A moderate bit of Dwarven Lore can recite the history of Raseri Kanton and calm things down.
Recite prayers for the dead using a hard religion check to lay the trap to rest.
The mist is pouring from plugs in the wall that could be directly jammed with a very hard Thievery check.
All of these take 2 actions to attempt a check.
The mist is pouring from the Purple/Pinkish corners in the wall. You must be next to them to disable them.
Everyone inside the mist is concealed. I've outlined the white mist.

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Seeing that the area where another hole is still emitting mist, Henri chooses to utter prayers for the dead to placate them.
Religion: 1d20 + 11 ⇒ (2) + 11 = 13
Hero Point! Religion: 1d20 + 11 ⇒ (9) + 11 = 20
He then moves out of the misted area and takes a deep breath of fresh air.
◆◆ Disable using Religion
◆ Stride

bigrin42 |

**HOUSE GM ANNOUNCEMENT**
Opportunistic merchants have flooded the market at the base camp.
The Diverse Investments condition is now in effect.
**HOUSE GM ANNOUNCEMENT**
Additional Aspis Consortium teams have infiltrated the Pallid Peak.
Table GMs, run Event 2: Countermeasures.

GM chadius |

Henri pleads with the mural to stop, but they aren't listening. He stumbles out of the mist to catch himself.
"Torag!!!" A voice cries out from places unknown. "Have you sent someone to finish me off! HA! I will NEVER give you the satisfaction! I'll kill them first!" It becomes clear you aren't alone...
I will bot Mrs. Perkins in a few hours, unless someone wants to do it now.
Round 1
Klank (5 Temp HP from False Vitality)
Shayla
???
Evindal
Henri
???
Joli
???
Perkins
Mrs. Perkins must make a DC 20 Basic Fortitude Save or take 11 void damage. She then heals 13 HP thanks to Shayla's Heroic Intervention.
The mist keeps pouring in- maybe there's a way to disable it?
A moderate bit of Dwarven Lore can recite the history of Raseri Kanton and calm things down.
Recite prayers for the dead using a hard religion check to lay the trap to rest.
The mist is pouring from plugs in the wall that could be directly jammed with a very hard Thievery check.
All of these take 2 actions to attempt a check.
The mist is pouring from the Purple/Pinkish corners in the wall. You must be next to them to disable them.
Everyone inside the mist is concealed. I've outlined the white mist.

GM chadius |

Mrs. Perkins is a practiced collector of haunted spirits, this is child's play for her.
Round 2
Perkins
Klank (5 Temp HP from False Vitality)
Shayla
???
Evindal
Henri
???
Joli
???
The mist keeps pouring in- maybe there's a way to disable it?
>Labyrinth<A moderate bit of Dwarven Lore can recite the history of Raseri Kanton and calm things down.
Recite prayers for the dead using a hard religion check to lay the trap to rest.
The mist is pouring from plugs in the wall that could be directly jammed with a very hard Thievery check.
All of these take 2 actions to attempt a check.
The mist is pouring from the Purple/Pinkish corners in the wall. You must be next to them to disable them.
Everyone inside the mist is concealed. I've outlined the white mist.

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Shayla steps out of the mist and tries to become one with the shadows. Stealth +15

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Klank stubbornly continues hammering nails and spikes into the hole to stop the mist but its not working!
◆◆ Expert Crafting: 1d20 + 11 ⇒ (6) + 11 = 17
"A little help her Joli, seems we've got company coming." Klank says as he leans down to ◆ retrieve his shield.

GM chadius |

Shayla decides it's time to wait and see where all of that yelling is coming from. Klank grabs his shield to prepare himself for new visitors.
"Haha! Don't worry Torag, I see through your lies! We'll be there soon!" The voice cries out again, along side unearthly wailing.
Round 2
Klank (5 Temp HP from False Vitality)
Shayla (Hiding with Stealth +15)
???
Perkins
Evindal
Henri
???
Joli
???
The mist keeps pouring in- maybe there's a way to disable it?
A moderate bit of Dwarven Lore can recite the history of Raseri Kanton and calm things down.
Recite prayers for the dead using a hard religion check to lay the trap to rest.
The mist is pouring from plugs in the wall that could be directly jammed with a very hard Thievery check.
All of these take 2 actions to attempt a check.
The mist is pouring from the Purple/Pinkish corners in the wall. You must be next to them to disable them.
Everyone inside the mist is concealed. I've outlined the white mist.

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Joli nods to Klank, and heads towards the sound of voices...
Movement pending... would he need to make a Perception check to figure out which direction to approach?
◆) Seek? (Perception +13)
◆) Stride (towards direction of sound... pending)
◆) Parry
+
◆) Rage (If no Seek needed)

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Mrs. Perkins is very confused by the mist, and helps plug the hole. She moves up and uses her Crafting skills.
Crafting: 1d20 + 14 ⇒ (10) + 14 = 24

GM chadius |

Mrs. Perkins manages to plug up the hole, and the mist dissipates. The source of the screaming is very obvious.
One dwarven woman smashes a warhammer to pieces against the ground. She is surrounded by 3 blueish apparitions who are all too eager to see you.
"Torag." She grins as her hands burn with unknown energy, despite her many wounds. "You'll never burden me again!" The apparitions howl as they begin to surge ahead.
Religion or Society to Recall Knowledge vs Red Mourner
Religion to Recall Knowledge vs the Blue ghosts
Round 2
Klank
Shayla (Hiding with Stealth +15)
Blue-Black Ghost
Blue-Yellow Ghost
Perkins
Evindal
Henri
Joli (2 actions)
Blue-White Ghost
Red Mourner (19 damage)

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◆ Society vs Red mourner: 1d20 + 11 ⇒ (10) + 11 = 21
◆ Religion vs Blue ghosts: 1d20 + 8 ⇒ (15) + 8 = 23
Will wait for 3rd action in case the Knowledge checks make it more clear which (both?) are our enemies and also how best to attack them. I'm assuming a Quickbomb Ghost Charge probably...

GM chadius |

Evindal peeks around the corner and realizes all of them are undead, incorporeal spirits. He knows the three ghosts are resistant to physical damage except for ghost touch, vitality and force damage. They can also moan in a way that frightens people close to them.
The mourner has a symbol of Torag embedded in her forehead, but it's been desecrated. Maybe she was a follower of Torag in life but undeath has caused her to forsake him. Divine casters can be interrupted with her reaction or to her touch. She is drawn to priests or Torag like a moth to a flame, or she may flee in terror within their presence.
He's pretty certain all of them are trying to kill the Pathfinders.
You have 1 action remaining, Evindal.

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Evindal quickly fashions a bomb and hurls it towards Red.
◆ Quickbomb Moderate Ghost Charge, 2nd range increment, ignore lesser cover: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
On a hit: Vitality dmg: 2d8 ⇒ (6, 5) = 11 + 4 Vitality splash dmg (to Red and all three Blue foes) + target (Red) is enfeebled 1 until start of Evindal's next turn
On a miss (but not a critical miss: Red takes 5 Vitality splash dmg
Versatile Vials: 1 of 6 used

GM chadius |

Evnindal's bomb misses the woman in front, but all of them are subject to its vital energies. They hiss as the energy burns away some of their appearance.
Religion or Society to Recall Knowledge vs Red Mourner
Religion to Recall Knowledge vs the Blue ghosts
Round 2
Klank
Shayla (Hiding with Stealth +15)
Blue-Black Ghost (4 damage)
Blue-Yellow Ghost (4 damage)
Perkins
Evindal
Henri
Joli (2 actions)
Blue-White Ghost (4 damage)
Red Mourner (23 damage)

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On a miss bombs only do splash dmg to the primary target (Red in this case) and because of Evindal's Alchemist Goggles the splash dmg is 5 on a miss instead of 4. He has to actually hit to also do splash dmg to the adjacent enemies.

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"Stand down now" Joli projects his inner ferocity outwardly, in an attempt to cow the Red Mourner!
◆) Seek
◆) Stride
◆) Demoralize
Intimidation (Expert, Prowess, 100 Victories) w/ Intimidating Glare (no langauge) vs Red Mourner (Will DC): 1d20 + 14 ⇒ (17) + 14 = 31

GM chadius |

Joli stares the woman down, causing her to hesitate briefly. "An-an orc? In these halls? TORAG YOU FAILURE!"
One of the ghosts, Blueish with White armor, runs up and begins crying, making an unearthly wail.
(Everyone except Shayla and Henri: Will Save DC 18 or Frightened 1)
The woman in Red screams. "Strike them down! Torag's agents must fall! They betrayed us once, you cannot trust them again!" Her magic surges through her and the Blue ghosts, driving them into a frenzy. Then she runs to the corner, making certain to block Evindal's shot.

GM chadius |

Religion or Society to Recall Knowledge vs Red Mourner
Religion to Recall Knowledge vs the Blue ghosts
Round 2
Henri
Klank (Will Save DC 18 or Frightened 1)
Shayla (Hiding with Stealth +15)
Blue-Black Ghost (0 damage, 12 temporary HP, +2 status bonus to Will saves against mental effects)
Blue-Yellow Ghost (0 damage, 12 temporary HP, +2 status bonus to Will saves against mental effects)
Perkins (Will Save DC 18 or Frightened 1)
Evindal (Will Save DC 18 or Frightened 1)
Joli (2 actions, Will Save DC 18 or Frightened 1)
Blue-White Ghost (0 damage, 12 temporary HP, +2 status bonus to Will saves against mental effects)
Red Mourner (23 damage, 12 temporary HP, +2 status bonus to Will saves against mental effects)

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Shayla moves up and shoots needles at the Blue-White ghost.
Needle Darts, 60' range, OG: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing Damage: 5d4 ⇒ (1, 4, 1, 3, 4) = 13 plus Sneak: 2d6 ⇒ (5, 5) = 10
Critical Hit: Double Damage + 3 persistent bleed
◈ Stride
◈◈ Needle Darts

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Will vs Frightened (DC 18): 1d20 + 12 ⇒ (19) + 12 = 31
Rage, not fear, fills Joli’s heart!

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Will: 1d20 + 11 ⇒ (1) + 11 = 12 vs DC 18
Hero Point!
Will, Hero Point Reroll: 1d20 + 11 ⇒ (4) + 11 = 15 vs DC 18

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Henri joins the others and surrounds himself with the blessing of his deity.
◆ Stride
◆◆ Bless (15-ft emanation, +1 status bonus to attack rolls while within the emanation)

GM chadius |

Shayla magically hurls a handful of debris at the ghost. Where is the weakspot? She realizes it's immune to precision attacks. Even worse it resists some of the damage.
Henri hustles towards the action, and calls upon divine force to help his allies aim. The woman in Red seems to sniff the air as he approaches and growls.
Mrs. Perkins is thrown off by the moaning while Joli stands firm.
Religion or Society to Recall Knowledge vs Red Mourner
Religion to Recall Knowledge vs the Blue ghosts
Round 2
Henri (Bless 15 ft)
Klank (Will Save DC 18 or Frightened 1)
Shayla
Blue-Black Ghost (0 damage, 12 temporary HP, +2 status bonus to Will saves against mental effects)
Blue-Yellow Ghost (0 damage, 12 temporary HP, +2 status bonus to Will saves against mental effects)
Perkins (Frightened 1)
Evindal (Will Save DC 18 or Frightened 1)
Joli (2 actions, Moan immune: Blue-White)
Blue-White Ghost (0 damage, 3 temporary HP, +2 status bonus to Will saves against mental effects)
Red Mourner (23 damage, 12 temporary HP, +2 status bonus to Will saves against mental effects)