Just finalizing my gear, and I'm stuck on something I can't seem to find in the rules.
So 10 L Bulk items make for 1 Bulk, but when you buy a stack of 10 torches or 10 arrows, the item table marks them as L Bulk. So my question is are stacks of those things simply L bulk, or is each individual thing L bulk?
I hate how fiddly this is.
Haft Strike is precisely what he wants, Sorry Sleeping. I'll point him in that direction. Thanks!
Thanks for the input, Fuzzy.
He has levels in fighter, but he's taken the Lore Warden archetype, so he can't replace bravery. His character is VERY finely tuned, so I'm not sure what he'd be willing to replace. Even potentially adding this feat throws off the flowcharts of possible feat paths he's devised.
As far as the prerequisites go, our thought process was that removing the sole weakness of reach weapons was already in the game, the polearm master archetype. They had placed it behind a pretty steep barrier: at least two levels of fighter, so to make it a feat, there needed to be a similar level of investment.
A player of mine has created a polearm bodyguard style character for my Curse of the Crimson Throne campaign, but he's frustrated that enemies can get inside his reach, where he has to move to hit or trip them. To that end, he's written a homebrew feat and asked me if he could use it.
I'm generally inclined to support this sort of thing, but he's the sort of player that could take a mile if given an inch in character creation, so I thought I'd bring it here and see what Paizo's top minds had to say.
Your quick hands and martial experience allow you to adapt your fighting style with spears and polearms in order to effectively engage enemies who close the distance.
Prerequisites: Dex 15, Combat Reflexes, Weapon Focus with reach weapon, base attack bonus +5.
Benefit: You threaten adjacent targets with a reach weapon for which you have the Weapon Focus feat. Attacks of opportunity made against adjacent targets while using this feat suffer a -4 penalty.
Additionally, you continue to threaten enemies within your extended reach even after attacking adjacent opponents during your turn.
Normal: Characters wielding reach weapons do not threaten adjacent squares, and if they use another form of attack against adjacent foes, they cease threatening at range until their next turn.
How much experience do you have in RPG’s?
How many PbP games are you currently in? GMing?
Have you played, GMed or read Reign of Winter?
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Do you understand that you need to track XP and other resources for yourself?
Crayfish Hora wrote:
I like the concept. Being a renegade is going to be a blast, that's all I can tell. You'll be glad that you're not a renegade of the Scorpion clan. They gather those that go against the clan and burn them at the stake. Fun times.
They don't burn them at the stake. They tie them up in a special grove and stab them with magic knives that bind their souls to the trees for an eternity of torment. WAY less brutal. ;)