Jakardros Sovark

Edison Wyatt's page

107 posts. Alias of Anonymous Visitor 946.


Full Name

Edison Wyatt

Race

| HP: 57/57 | AC: 22 (13 Tch, 19 Fl) | CMB: +9, CMD: 22 | F: +11, R: +9, W: +7 | Init: +3 | Perc: +7, SM: +6

Classes/Levels

| Speed 30ft. (20ft. in Breastplate) | SA: Lay on Hands 4/4 /day; Smite Evil 2/2 /day | Spells: 1st - 2/2 | Active conditions:

Gender

Male LG Human (Chelaxian) Paladin 5, Ranger 1

Size

Medium

Age

43

Special Abilities

Aura of Good, Detect Evil, Smite Evil 2/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Mercy (Shaken), Channel Positive Energy, Divine Bond, Favored Enemy: Undead +2, track, Wild Empathy

Alignment

Lawful Good

Deity

Erastil

Languages

Common

Occupation

Farmer and Hunter

Strength 16
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 10
Charisma 14

About Edison Wyatt

Character Sheet:
Male Human Paladin 5, Ranger 1
LG Medium humanoid (human)
Initiative: +3; Perception: +7
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Defenses
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AC: 22 (/w Buckler); Flat-footed:19; Touch:13 (10 base +7armor +3Dex +2Shield)
HP: 57
Fort:+11 Ref:+9 Will:+7
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Offense
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Speed: 30ft. ; 20 in armor
Melee: +1 Bastard Sword (one-handed) +10 (1d10+4, 19-20x2) OR +1 Bastard Sword (2-handed) +10 (d10+5, 19-20x2) OR +1 Bastard Sword (2-handed w/Buckler) +10 (d10+5, 19-20x2) OR Light Mace +9 (1d6+3, 20x2), OR Dagger +9 (1d4+3, 19-20x2)
Ranged: +1 Composite Longbow(+3STR) +10 (d8+4, 20x3) OR w/ Silver Arrows +10 (1d8+3, 20x3)
Special Attacks: Smite Evil (2/day), Lay on Hands (vs Undead), Channel Energy (vs. Undead)
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Statistics
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STR 16, DEX 16, CON 14, INT 08, WIS 10, CHA 14
Base Attack: +6; CMB: +9; CMD: 22
Feats: Point Blank Shot, Precise Shot, Quick Draw, Exotic Weapon Proficiency (Bastard Sword)
Traits: Making Good on Promises, Militia Veteran
Skills: Craft (Cooking) +3, Diplomacy +6, Knowledge (Geography) +3, Knowledge (Religion) +4, Perception +7, Sense Motive +4, Stealth +5, Survival +9 (+10 to follow tracks)
Languages: Common
SQ: Aura of Good, Detect Evil, Divine Grace, Lay on Hands (4/day), Aura of Courage, Divine Health, Mercy (Shaken), Channel Positive Energy, Divine Bond, Favored Enemy: Undead +2, Track, Wild Empathy
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Spells
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1st Level (2/day): Lesser Restoration, Protection from Evil
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Combat Gear: +1 Bastard Sword, +1 Composite Longbow (+3 STR bonus), +1 Buckler, +1 Breastplate, Light Mace, Dagger, 20 arrows, 20 silvered arrows, Cloak of Resistance +1, Potion of Lesser Restoration, Potion of Cure Moderate Wounds, 2 Potions of Cure Light Wounds, Potion of Bull's Strength, Wooden Holy Symbol of Erastil
Other Gear: Bedroll, 2 Blankets, 50ft. Hemp Rope, Whetstone, 3 Sunrods, 6 torches, 10 days trail rations, half pound jar of honey, Mwk Backpack, 2 waterskins, 3 belt pouches, Flint and Steel, 10 Pitons, Hammer, Journal, 2 units of Ink, 2 pieces of chalk, 2 Inkpens, Waterproof Bag, 25pp, 70gp, 36sp, 2cp.

Background:
Our world is a world of predators. They circle their prey, endlessly stalking, tirelessly anticipating their chance to strike at the sign of weakened guard.

Edison Wyatt wasn't a predator in his youth, but he was a terror. He and his two friends Egelmore and Rodrick were the bane of their small farming community outside Lepistadt, stealing mail, sabotaging equipment, and starting fires. Eventually getting himself caught -and with no more goodwill from the village or his parents to draw on- Edison was placed in the reformative care of the local clergy of Erastil.

Like any proper youth, young Edison rebelled against that too, and was dangerously close to getting himself sent to the county jail in Lepistadt until a pack of wolves started preying on the farm animals and folk of the town. Father Barrok, the senior priest of Erastil, took Edison into the woods in pursuit of the beasts to teach him the role of duty in a community.

The first couple days in the woods were miserable for the teenager, and Barrok's proselytizing made it no better, but when they finally found the pack of wolves, the young man had his eyes opened. Barrok's magic empowered his bow and guided his arrows, taking two wolves before the pack could even think to scatter. Edison watched in awe as the Father studied the remains of the wolves and their last meal, a young girl taken from the village at night. Barrok pointed out the size of the wolves, how healthy they were. They weren't desperate creatures, they were smart, preying on the bountiful fields and young population.

Edison's eyes had been opened to duty and purpose sharpened and utilized. He raised no more challenge as he helped Barrok track down and remove the rest of the wolf pack, and asked on return to be taught the ways of duty, and of service.

Since then, he has been a hunter for the village, tagging predators nearby, and addressing those that get too close to home. Through it all he's seen some things; monsters in the night, beasts controlled by malign intent, and the cruelties if man -often coming in from the cities to practice debased sport on rural folk. Through it all, Edison has only become more resolved in his -admittedly limited- views on Old Deadeye, duty, and the relationship between a person and their community.

He's also grown up. Having broken forty some winters passed, he's married, a wonderful and smart woman with whom he has had two remarkable boys. All of them are smart, capable of doing things Edison had never dreamed for himself; his wife runs the household, plans the field structures, and handles the finances. His eldest, Tavick, is a year away from going into town and taking an aptitude test that could pave the way to being a wizard or alchemist. And Dura, the younger, has myriad talents that already strain at the confines of the wooded village. His family is the love and focus of Edison's life, and he smiles blissfully thinking of them as he works the fields as his wife's blunt instrument, when he isn't hunting predators.

But there's been more of those of late. He has felt the night coming earlier than it should, and the shroud if darkness clings stubbornly before finally conceding the day to light. He has felt the creatures in the woods shifting and snarling, and feels them studying the world with manufactured dark intent. He thinks back to a man he helped once, long ago, a Petros Lorrimor, who had mentioned his prior experience fighting against such vile design. Edison had made a promise to support the man in his efforts, should ever he pass this way again.

Years later, there may not be a sign of Professor Lorrimor, but the 'Beast of Lepistadt' -as the idiot city folk call it- has been caught, and now he's told some folk might be coming his way who could use his help getting to the bottom of something in his neck of the woods, woods whose darkness worries Edison more than ever...

Appearance:
Edison Wyatt puts in appropriate effort to look after his appearance, though sometimes the time isn't there for so frivolous an activity. He keeps his salt and pepper hair cut short, and tries to manage his beard enough so that it doesn't wind up in his food. His otherwise fair skin is dark and weathered from working and living under the sun for so long, and his hands are rough from toil. His gear sees more care than his physical appearance; his sword is always sharpened and oiled, his bow well-attended, and his armor and buckler free of dents. He carries a cloak from Father Brokthan, a dark brown thing to match his general attire. It has seen much use, as one can tell from the earthy smell that constantly hangs about it, no matter how recently Edison has bathed. Hanging from his neck on a chord braided from the hair of the family's favorite mare, is a hand-carved wooden holy symbol of Erastil made by Sombren. Through all his adventures, Edison's bright blue eyes peer out into the world, looking for foes and dangers.

Personality:
Edison is a gruff man. He operates in straight lines. If something is wrong, he says it. If he appreciates something, but words would get in the way, he may sit on his haunches. He is not unkind, he simply doesn't voice his appreciation often. He brooks no insult to his family or his faith, and to a lesser extent, his allies.

He is a lover of the natural world. Despite being his wife's blunt instrument on the farm, there is nothing that he loves more than getting dirty doing something meaningful for people he knows and cares about. He comes alive when he's 'on the job', and reorients his intensity from observation to activity in such times.

He has a soft spot for children, especially those well-behaved. He dislikes wastefulness, adding to his general distaste for cities.

Skill Breakdown:

Armor Check Penalty: -3
Craft (Cooking) +3 (+1 rank, +3 trained, -1 INT)
Diplomacy +6 (+1 rank, +3 trained, +2 CHA)
Knowledge (Geography) +3 (+1 rank, +3 trained, -1 INT)
Knowledge (Religion) +4 (+2 ranks, +3 trained, -1 INT)
Perception +7 (+4 ranks, +3 trained)
Sense Motive +4 (+1 rank, +3 trained)
Stealth +5 (+2 ranks, +3 trained, +3 dex, -3 armor check penalty)
Survival +9 (+4 ranks, +3 trained, +2 trait)