GM Cody Age of Ashes

Game Master Codanous

Hex Map / NPC & Art

Citadel Activities | Citadel Spreadsheet

Group Inventory | Age of Ashes Macro

Encounter Grid Maps | Leopard Clan: 25/25 Influence Point


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Spell Area Templates ☘️☘️ = Hero points

Hey so with the flow of things, I'm not going to Bot Oppa. I want to make sure they have agency in this climatic fight.

Especially since, spoiler, it feels like we are nearing the end of this final fight. Voz has taken 41 points of damage, and believe it or not, she is in-fact a squishy wizard and is nearing the end of her life lol


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

Works for me.

Also, heads up from me: Family vacation starts Friday, back home Thursday, 3/20. I expect to be available, but might be slower than normal.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

One thing I'll never forgive PF2e for is combining Sense Motive and Perception, as someone who's IRL Perception score is probably a good bit higher than Sense Motive :P


Spell Area Templates ☘️☘️ = Hero points

Yeah I definitely think being perceptive of ones surroundings and being able to pick up on social cues that might tip one off about someone being dishonest are not the same set of skills.

But I understand PF2E wanting to cut down on skills somehow and sense motive and perception both going off wisdom make sense on paper to combine.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

If that's the end of book one, is there an upgrade to level 5 already?


Spell Area Templates ☘️☘️ = Hero points

Believe it or not, yes, you guys do level up to 5.

That is what the book says, it kind of catches me off guard because I don't see where the 1000 xp comes in, if I add up where it says you guys are at level 4 to now the end of the book and level 5. But we are using milestones and the book says y'all level up to 5 !

I know level four was probably a little anti climatic lol since y'all spent such a short time there.

Also i fixed the permissions on the letters, you should have access now hopefully.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

Choices:

- Ancestry: Elven Verve. (Might change to Elemental Wrath - Cold. Not sure if it's worth it being CHA based... but I may be missing rules on innate spells?).

- Ability Boosts: INT, DEX, CON, and WIS, to line up with her stat-spread in 1e this'll be the only boosts she chooses ever.

- Skill Increase: Arcana.

- Spell 1: Fireball! Oh come on she's literally an evoker in all but mechanics, not giving her fireball is a mistake. Still a bit sad Flame Arc isn't in 2e... though it does mean she'll be more varied than just spamming it with eventually Chaotic spells for literally EVERY situation.
- Spell 2: Elemental Annihilation. Debating whether I want to actually use this or a pilfered Mirror Image.

Meanwhile Violant is just dying in the background at the subtle hint-hint-nudge-nudge Alseta references in the first one.


Spell Area Templates ☘️☘️ = Hero points

Its easy enough to learn the new spells, if you don't want to waste one of your free spells on Mirror Image, especially with downtime coming up.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

Oh, I meant for preparing. Elemental Annihilation is going in her spellbook as well as Mirror Image :)

She probably should get Invisibility on that list at some point as well, to be honest.


Spell Area Templates ☘️☘️ = Hero points

Oh gotcha, okay sounds good.

I need to continue reviewing book 2, but we are entering a period of downtime in the adventure where there is an expectation you guys are willing to keep the Citadel and have a desire to spend the downtime repairing and fixing the place up.

Its not quite clear, I think, but the adventure kind of assumes your next goal will be to travel through the Huntergate to stop the Cinderclaw Cultists from any further invasion attempts.


Male Human Rogue/Juggler 7 | Perc 15 | ⛨ 25 | ♥️ 78 | Fort 11, Ref 17, Will 12 | Exploration Activity: Avoid Notice | ◆◇↺

Ancestry
>General Training
>> Fleet

Ability Boosts
STR
DEX
CON
CHA

Skill Feat
Quick Identification

Skill increase
Stealth


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

@GM Cody, I'll have Stom's level up figured out ASAP.

And I have to say, what a fun final fight for book 1. Definitely on a razor's edge for a bit. Sorry that my vacation coincided with the post-combat wrap up. But, Stom would have been pretty quiet for a lot of this anyways.


Male Gnome - AC-21(24), | HP 96/0MV 25 Summoner / 7| Perception +14| F+12| R +12| W +14| Sorcerer Archetype

STAT Increases: WIS, DEX, INT, CHA
Skills: Acrobatics (Expert), Society
Ancestry Feat: Energized Font (Instantly regain (1) Focus Point once per day.
Ability: Doxy increases to exert in unarmed combat.


Spell Area Templates ☘️☘️ = Hero points

Helpful guide for how to rebuild and rule your new citadel!

As part of that spreadsheet they also made this handy guide, believe that or not lol, on the different downtime activities available to start repairing the citadel.

Before the PCs can get to the task of upgrading portions of Citadel Altaerein or even comfortably living in the fortress, they must complete the following basic repairs. All location numbers mentioned below refer to locations keyed to the maps of Citadel Altaerein in “Hellknight Hill.” The citadel must be completely Cleaned first, since no repairs can begin until this most basic of basic tasks is completed. Some repairs have requirements. If a PC with the appropriate training or feat isn’t available to take part in the activities, an NPC must be hired from elsewhere to do the work. See the “Hired Help” below for more details.

Each of these basic repair downtime activities (except Clean) requires a successful Crafting check. As with Crafting or Earning Income, the PC can continue on with the activity after the roll, continuing to make progress at the same rate and cost. On a critical success, the PCs complete 2 days’ worth of work each day. Each day of repair activities costs 1 gp for supplies, as well as any wages paid to organized workers or specialists (typically 1 gp for a group of laborers or 5 gp for specialists). On a failed check, the day’s costs are wasted. If a hired craftsperson takes the role of leading the repairs rather than a PC, the check is automatically successful (but can never result in a critical success).

Additionally, here is a really handy spreadsheet, its overwhelming to start but I think as we start getting into the nitty gritty of it, it'll make more sense as we fill it out.

Citadel Spreadsheet

I've added both of these resources to the top of campaign area as links.


Spell Area Templates ☘️☘️ = Hero points

The helpful guide also lists residents in Breechhill that have different skill specializations for helping with repairing different rooms.

Going off Book 2 and the guide, we have like 1 to 2 months of downtime ahead of us. When everyone's leveled up and familiarized themselves, I'll start.

When y'all are ready, do you want to report your progress to the City Council? Additionally, might need someone to go through the inventory list, clean up and sell a bunch of stuff as needed as contracting out for repairs costs gold.

I know its a lot of work, but if you all could also look at your characters and tally up your current individual wealth. I feel like getting to level 5 already, the book didn't provide nearly enough wealth even with my adding more here and there.


1/2 Orc Cleric of Serenrae 7 HP: 85/85 |Shield HP: 64/64 Hardness: 9| AC:26 28 w/ shield,| Fort:+14, Refl:+10 , Will: +15 | [ooc] Percp +15 | Healing font 5/5 | Spells 1st: [ ][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [ ] [ ][ ] 4th: [ ][ ] | Battle Medicine: [] [] [] [] []

I will be working on leveling up Lyra to 5 this weekend! I’m excited for heavy armor and a new shield! And my healing font increases too


Male Human Rogue/Juggler 7 | Perc 15 | ⛨ 25 | ♥️ 78 | Fort 11, Ref 17, Will 12 | Exploration Activity: Avoid Notice | ◆◇↺

Net worth of Samael is 198.84 gp (of which 33.74 is cash)


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

When was the last time we were each handed out cash? I think I forgoy yo update my number.


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

Seems like we'll have a stronghold 'mini-game' within the main quests. Is that correct, GM Cody?

Stom Level 5:

Skill Increase: Medicine
Ability Boosts: STR, CON, WIS, INT
Skill Training (from INT): Society
Ancestry Feat: Defy The Darkness

Class Ability: Brutality (expert proficiency & weapon crit specialization when raging)


Spell Area Templates ☘️☘️ = Hero points

The last two times y'all sold stuff was here: Back in October

And it was only 24gp, 5sp, and 1.5 cp.

And here Back in November for 65 gp

@Stom, yeah there is a stronghold mini game, between you guys venturing through the huntergate and now you're look at like 1 or 2 months of downtime to fix the Citadel and repair the Huntergate. I'll adjudicate it almost like combat but taken in week long increments.

Kind of like: Week 1: everyone tell me what your three downtime actions are, make your relevant checks then I'll do a post week round up, summarizing the successes and failures, etc.

On the wealth topic:
I'm sure we are behind the wealth curve a bit, rules state as a party y'all should have combined 3810gp in wealth, with about 400 gp in currency for emergencies.

I'm sure we are well behind that, so I'll need to know how far behind we are so I can take corrective measures.

That said, definitely look at the item spreadsheet, I've added prices to a lot of stuff and listed certain stuff for sale that I imagined you guys were going to want to sell. There is some stuff that isn't claimed, but definitely take a look please.


1/2 Orc Cleric of Serenrae 7 HP: 85/85 |Shield HP: 64/64 Hardness: 9| AC:26 28 w/ shield,| Fort:+14, Refl:+10 , Will: +15 | [ooc] Percp +15 | Healing font 5/5 | Spells 1st: [ ][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [ ] [ ][ ] 4th: [ ][ ] | Battle Medicine: [] [] [] [] []

Leveled up and adjusted my character sheet.

Lyra Level 5:
Skill Increase: Religion
Ability Boosts: STR, CON, WIS, DEX
Ancestry Feat: Athletic Might

Class Ability: Perception Expertise, 3rd level spells, +1 Heal from healing font.

My current wealth is 398 gp, with 94 gp in cash, though most of that is going into the +1 Hellknight half plate I claimed which was seemingly worth like 185 gp.

Being able to wear heavy armor though has really increased my AC, went from 19 to 24!


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

I think I may have spent the first one on copying Acid Arrow, but no other spells. She's definitely copying any premaster or non-remastered spells she can get.


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

Stom's current wealth is

Coinage: 69 gp, 3 sp, 3 cp

Gear: 483 gp, 5 gp (this assumes upgrading his greataxe)


Spell Area Templates ☘️☘️ = Hero points

It would be easy enough to swap a +1 and a Striking rune over, just pick any of the +1 striking weapons that are unclaimed, or you can easily buy a striking rune in town, its either or.


Spell Area Templates ☘️☘️ = Hero points

What I've seen with other groups is that to help pay for upkeep and repairs for the citadel, the groups started to divide their loot by +1, so in your case it would be 5 party members + 1 Citadel or dividing all loot by 6 with 1/6th going towards the Citadel.

There a number of benefits, including special abilities, free feats and more that can be gained from unlocking and repairing the citadel.


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

Ah, that's a helpful suggestion. Seems reasonable to me.

I've been reading through the citadel guide and the spreadsheet. I believe that for the immediate term, we'll need to focus on cleaning up the citadel. Clean Up The Citadel is three actions. Do we need to do that action per room/area?


Spell Area Templates ☘️☘️ = Hero points

I think the clean up the citadel is 2 weeks, but it cleans up the whole citadel. Doesn't repair anything, just gets rid of all the trash and debris and dead bodies.

There is a cleaned up version of the map to give y'all an idea of what it looks like cleaned up.

It doesn't say but I imagine if more people helped, it would cut the time down, right now it seems like 1 person would spend all 3 downtime actions for both weeks to clean the citadel up alone but if 2 people did it, I would knock it down to just 1 week.

Once you guys talk to the town council, we can officially start getting into the downtime activities.


Male Gnome - AC-21(24), | HP 96/0MV 25 Summoner / 7| Perception +14| F+12| R +12| W +14| Sorcerer Archetype

Assuming Oppa Took the "Wand of Web" Value is 200 GP... plus starting gear, and 8-GP loot.


Spell Area Templates ☘️☘️ = Hero points
Oppa Silk wrote:
Assuming Oppa Took the "Wand of Web" Value is 200 GP... plus starting gear, and 8-GP loot.

does that include the 89 gp that had been handed out a few months back from selling loot?

Right now if everything listed for sale on the Inventory y'all would net 1234.3 gp or divided by 6 = 205 gp 7 silver and 1 cp each

In the morning, I forgot to include this, the guard captain seeks you all out, gives you the reward for killing the bloody blades and their bandit leader, which was 300 gp. so another 50 gp each.

So +255 gp, 7 siler and 1 cp to each person and to the Citadel's upkeep fees.

Shortly through role play, the town council will ask you all to stay and rebuild the citadel and protect the area and is willing to offer a sizable retainer payment for your services and continued protection and to help rebuild the citadel of 1500 gp, which will mean another 250gp to each person and the citadel.

In total that'd be 505 gp, 7 silver and 1 cp to each of you and the citadel repair fund. I think this will get us closer to the correct WBL.

Y'all will have to spend that money buying items you need/want, right now we'll say any common item level 4 or lower is available. Items level 5 can be sent away for which takes a week to receive them at 110% the cost.


Male Human Rogue/Juggler 7 | Perc 15 | ⛨ 25 | ♥️ 78 | Fort 11, Ref 17, Will 12 | Exploration Activity: Avoid Notice | ◆◇↺

Samael will be buying:

Bracelet of Dashing
Crafter's Eyepiece
A Striking Rune for my Bandolier
Bag of Holding Type I
Everlight Crystal
Lifting Belt.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

Currently in the midst of a move, but I will get this done. Don't know what 2e wizards need, to be honest, and the 1e gear is purely RP so it won't cost anything ;P


Spell Area Templates ☘️☘️ = Hero points

I feel that, as you know I play a wizard in another one of our games together lol but I've found scrolls, wands and more spells.

Wand of False Vitality, Pocket Library, Alarm are all pretty decent choices.

Samael bought a crafter's eyepiece and a bag of holding 1(now Spacious Pouch 1) which are both great early choices, not a bad idea to get them yourself too.

Though spells may be hard to come by as you've killed the town's resident wizard lol

I'll see what I can do about having a traveling wizard show up. I just bought NPC Core, I still need to go through it.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

Yeah, I was about to say Violant is probably the town's resident wizard now! I'll probably flavor the stat increases as 1e magic items (Belt of CON/DEX +2 and Headband of WIS +2) as well, for of course no cost since this is 2e and every bit of 1e-ness is pure flavor.


Spell Area Templates ☘️☘️ = Hero points

There is also the option of taking over or buying Voz's bookshop in town. I'd have to check GM core what the costs of that is though


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

That was going to be my second option, what check would be needed to Earn an Income from that? Violant doesn't have Library Lore, but she does have Academia Lore, I think? If not that needs to be fixed next skill feat.

Update: That is getting remedied at level 6! Professor without Academia lore, god.


Spell Area Templates ☘️☘️ = Hero points

the Citadel does allow for some customization and can award lore and skills depending on what you all turn it into.

Maybe Violant turns one of the rooms into a lecture and study hall

edit*

Looking at it, upgrading the Library can give academia lore so that's cool


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

So I'll save that for that then! I'd also want a Staff of Fire but she already has one. I'll have a list of purchase up tomorros.


Spell Area Templates ☘️☘️ = Hero points

sounds good!

Looking at teh available common items level 5 and lower, I imagine most folks purchasing lists will look like Samaels.

I'll really need to look at the uncommon stuff moving forward as possible loot.

There is a pathway to upgrading the Citadel into having a trading post which increases the level and rarity of items available.


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

@Samael: if you want to save a little coin, the party inventory shows that there is a +1 striking rapier available. Could transfer to the bandolier.

Looking over the inventory, I don't think Stom would take anything else. A few thoughts on some of the items.

@Violant: would you find use of the writing set? Scribing scrolls? Maybe also useful to admin the citadel??

Any objections to selling:
* Holy Water
* Darkvision Elixir
* Jade Cat
* Cheetah's Elixir

@GM Cody: would anyone from Breachill purchase the unholy symbols? Seems kinda strange to sell them, but maybe a collector would want them??


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 7 | AC: 24/22 (+1)| HP: 81/71 Hero: 1 | Fort +12 Ref +14 Will +13 | Perc +11 | Stable Timestream (Initiative = 28)

Violant'll probably sell the one holy symbol found there, provided it's someone who won't melt it down immediately.

If we keep any of these the Holy Water is it. Because it's holy water.

And Violant will probably be an admin for the Citadel, yeah. If Lyra doesn't go for the Chapel, Violant will probably put it there since she might take the Cleric Archetype eventually. Like, book 3 eventually. Three Archetypes.


Male Gnome - AC-21(24), | HP 96/0MV 25 Summoner / 7| Perception +14| F+12| R +12| W +14| Sorcerer Archetype

I'll catch up on the shopping soon... but thinking some +1 Striking hand wraps of mighty blows, since that transfers over to the real muscle of my duo (Doxie).

And perhaps a couple of wands of Heal.


Spell Area Templates ☘️☘️ = Hero points

The church of Shelyn would likely purchase the unholy symbols if only to dispose of them properly ya know.

Though I think Samael said he is holding onto those unholy symbols.

For what it counts, selling the +1 striking rapier and buying the striking rune nets the same amount.


1/2 Orc Cleric of Serenrae 7 HP: 85/85 |Shield HP: 64/64 Hardness: 9| AC:26 28 w/ shield,| Fort:+14, Refl:+10 , Will: +15 | [ooc] Percp +15 | Healing font 5/5 | Spells 1st: [ ][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [ ] [ ][ ] 4th: [ ][ ] | Battle Medicine: [] [] [] [] []

I will buy:
-Sturdy shield
-Bag of holding
-Healers Gloves (gives me a +14 to medicine check!)
-Ring of Discretion
-Lifting Belt
and I will buy a Wand of Cleanse Cuisine for 60gp


Male Gnome - AC-21(24), | HP 96/0MV 25 Summoner / 7| Perception +14| F+12| R +12| W +14| Sorcerer Archetype

So
+1, Striking Handwraps of Mighty Blows (100 gp)
(3) Wands of Heal (60 gp ea, 180 GP)
Belt of Good Health (85 gp)
Crafters Eyepiece (60 gp)
Sleeves of Storage (125 gp)

Remainder (73 GP, 4, SP, 1 CP)

I'll update the profile soon.


Spell Area Templates ☘️☘️ = Hero points

Whoever ended up with the Pearly White Spindle Ioun Stone?


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

@GM Cody: I believe that ioun stone is unclaimed.

I want to double-check the party's income from rewards and inventory sales.

* Reward for Bloody Blades: 300 gp
* Council Retainer: 1500 gp
* Inventory Sale: 2754 gp, 3 sp

Split 6 ways is 759 gp, 6 cp

Inventory Sale numbers seem high. Is that figure correct?

Stom's Purchases

* Transfer +1 & Striking runes to Greataxe (10 gp)
* Spacious Pouch Type 1 (75 gp)
* Lifting Belt (80 gp)


Spell Area Templates ☘️☘️ = Hero points

I included the 1500 gold reward in the inventory. Which factors into that 2700.

The blood blades reward was not factored into, so yall should split 3054 gp six ways


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

Ah, thanks for the correction. I didn't read the spreadsheet closely enough!


Dwarf Male Barbarian 7 | HP 122 | AC 25 | Fort +17; Ref +10 ; Will +14 | Perc +14 | Exploration Activity: Search | ◆◇↺

Stom's purchases are now on his profile. Should be all set.


Spell Area Templates ☘️☘️ = Hero points

I think we are just waiting on Violant(poke poke) to spend some of her additional 509 gp and then we can move forward with the arduous downtime activities.

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