DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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[LE] StoryTeller

Giant Crocodile aren't unheard of in the area...


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Have we heard anything from Reill? Or are we planning on bot'ing that character also?

also can bardic knowledge give us anything else on dragons?


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Could be that he just hasn't seen that you guys started again. Checking his page reveals that DaJellyman's last post was on the 21st of april. I'm too lazy to check his various sock puppets but it could very well be that either real life ate up his free time or he never got around to checking back with this game after the pause you guys had looking for a new player.

Don't suppose you've heard from our wayward player GM greg?

Also will Ilmakis be popping back in soon? His sheet isn't updated with a spell list for his level right now. So I have no idea what sort of resources he can bring to the fight.
Imalkis if you are reading this bring the fun cleric buffs.
Oh and if you would like to inflict pain on cheating flying things Downdraft is a cleric spell.

As to the dragon thing, I'm all for having an advantage on this thing as Dragons in 3.5 are rather famous for being significantly higher CR's than the bestiary says they are. Compare and contrast the Red dragon and every other creature of their supposed CR and you will see the pattern. Its pretty much true of all core dragons.
Frankly the encounter screams TPK, so we are going to need something clever to break this encounter up into pieces. I'm kinda at a loss on how best to do that, I mean beside going back to the forest giant and asking him very nicely to come help kill a dragon.

Edit: Brainwave, Clerics have this wonderful spell called silence. It wouldn't do much for the hell hounds what with them shooting fire and revealing our presence that way. But the hobgoblins could be dealt with like that.
Wish I had gone for the comprehensive selection of scrolls and single use magic items rather than just being lazy and picking a lesser rod of extend with my money now.
There is an awesome L1 druid spell that can make a rainstorm pop up on a 100ft radius.


[LE] StoryTeller

I or someone else will be botin him to.

And bardic knowledge won t give you any thing more than what i have just said. (same reason as said previously.)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Ok, so rufa is going to get botted, reill is getting botted. Is galdamoor getting botted as well?
Or is ilmakis goung to be popping in on us soon?


[LE] StoryTeller

Ilmakis / galdamor is around at least to my knowledge


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I was away for a long WE, I'm here now :)

I will change my spell list.


[LE] StoryTeller

Told you so :)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

So in relation to Galdamors evaluation of the situation I would like to scout.
I don't know the situation on Wild shaping for your game GM greg, but I would like permission to shape into the form of a Dire Hawk from Races of the wild.
If not then I shall just use the Winged Watcher spell to bypass the gorge and scout north by foot.


[LE] StoryTeller

you can Wild shape into a Dire Hawk.

In my game i let druids "pretty" much much wild shape into MM1 beast that they can qualify for.

The rest is by permission (and in game study)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

I normally stick with stuff that makes sense for the region. It bends belief for me when a druid from the desert that has not even seen the arctic turns into a polar bear.

Would that mean just like a wizard learning spells I can pay a fellow druid to wild shape into forms I don't know so I can learn them? That could be quite a fun little thing, perhaps druids play a game between themselves of form taking. Something like the fight Merlin had in the old animated Sword in the stone movie with Mad Mab.
Would a sufficiently detailed book permit one to learn such a thing? Or is your preference that druids learn a form by having seen one?


[LE] StoryTeller

Pay is a little extreme (but then again it would depend on the druid) but ask or bargain yes...

It would depend on how accurate the book is with the description.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

So a question, with the number of books available and the fact that Rhod like most games only assumes core in its NPCs and plot. Are we going to be up a creek if we try to buy stuff from town that isnt in core?
Ex: buying potions and scrolls of non-core spells, will we be able to do so or do the Npcs already have a set list of stuff that we are stuck with?


[LE] StoryTeller

NPC have a fixed list on what they have to sell to PC


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

With SM info

Do we think we need to act swiftly or do we think one day of preparation is worth it ?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

With an army that close, I do not think we have time to wait. In my opinion our choices are to attack now(early night fall), attack in the pre-dawn hours (when some may be asleep), or flee now and warn others.

I have not seen a large enough force in the area to repel this army, so it would take days/weeks to raise a defense. Destroying the bridge may give us that time. I don't know.

If the destruction of the bridge force them around the lake, that may encourage them to disband, as it will take longer realize their goal, what ever that is.

Rufa has engineering skills and I have stonecunning, so we should be able to find a way to being it down if we can gain control of the bridge.

That is my opinion on this matter.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I'm more about an attack when Rufa will be ready with all her spells.
The fight will be deadly and unlike the one in the keep we can't fall back. It's all or nothing.
So we must be best prepared.


[LE] StoryTeller

Galdamor / Borrum due to your mercenary experience you know that this is a vital objective for any traveling large band of warriors.

They probably intend to starts having their forward scouts / troops cross in the morning while the main body will take the better part of the day to do so.

Rufa has her full contingent of spell memorized.

She will use her fly on borrum for him to attack the dragon.

Haste on everyone

Scorcing Ray on the dragon (Borrum please don't fly to far up)

She offers also an Enlarge person on someone.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Crap, grasslands. I read the map wrong.

Also I think that Borrum had a list of spells we were going to use to buff with. I was going to fly across the bridge in bird form and deal with the camp of sleeping hobgoblins. Borrum was going to tank the dragon in uber buffed mode.
Bark skin and Massed resist energy were my contributions to the buff pile. along with my wand of Lesser vigor to give minor fast healing in addtion to whatever other healing is needed.


[LE] StoryTeller

Well do did read the map right. its light forest for the next 10 miles up slowly going into grassland :) just refer to the Map on Elsir Vale i have on the camp info tab...


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

I was reading the Witchwood map and assumed that the forest terrain at the top of that one didn't end.

Also, was my estimation of distance ball parked right or are they camping on the plains 10 miles out?


[LE] StoryTeller

more or less :) but you are in the right distance range


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

These where the spells and the rounds/order to cast them in, that i was suggesting.

1) Mass Resist Energy (5 targets), Enlarge Person (Borrum can carry 1040lbs)

2) Bless, Fly, Lesser Wand of Vigor (should leave 8-9 rounds once combat starts)
. [Galdamor and Reill climb on large dwarf]

3) Haste Extended (5 targets), Winged Watcher
. Swirls Mist and Ape flying to other side with move action on rd 3
. Rufa climbs on large dwarf

4) Remaining group Running, Flying, Sleep
. Rufa and Reill cast sleep while carried, Concentration vs Vigorous Motion DC10+Spell Level
. Borrum Running at 40'x3 = 120'/round, not revealing that we have Fly on our side yet

I think if Swirls Mists gets in trouble and needs to retreat back to the otherside, the use of Rufa's web between the gaurd towers will help with that escape.

Otherwise the if we get the dragon to fly between the a set of towers and both Swirls Mist and Rufa can time it with a Downdraft and Web, but that is extreme hopful thinking.

I am both looking forward to this battle and dreading it.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Galdamor casts Shield of faith on Borrum +2 dodge bonus (lasts 5 minutes, Cast as we begin the operation)
Swirls mist casts Barkskin on Borrum +2 natural armor bonus (Lasts 50 minutes, Cast when Swirls mist gives everyone protection from fire.

So long as my animal companion and I stay within 30ft I can share spells I cast on myself with it. So resist energy will be able to hit Catches crows as well.

Swirls mist and catches crows will be moving as ravens under haste (So 70ft move) Not sure if one can "Run" in air but if so that is what he and I will do to get over to the camp full of hobgoblins and murder them in thier sleep. We will either fly/ squeeze through a hole in the tents or return to normal size and just set everything on fire with Produce flame.

I had planned on having Swirls mist turn into a baboon at the other side of the bridge and beat peoples faces in that way, but my use of wild shape is burned for today. So what I'm likely to do is Produce flame and delegate most of the goblin murder to my companion.
this would mean that if there was a signal we had or something like that I could use Downdraft to nail the dragon from anywhere out to 600ft away (downdraft has a range of long and can knock a creature 100ft out of the air with a failed save or 50 ft with a successful one.
Dragons breath weapons tend not to be much more than 30-50ft long so for him to nail us with it he would need to get into that critical range.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

I'm back from my trip and have been working on getting caught up. Between that and the computer issues, it's been a bit difficult to get on top of things. Just an FYI, I might have some spotty posting through the end of this month yet still.

The only thing I see missing is casting Mage Armor on myself.


[LE] StoryTeller

understood rufa.

let me know if you need me to bot you at times...

(you can not use the run while flying...

you can start the combat 100 ft away from the Hell Hound in the south of the map


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Think this is everything as described so far.

On Everyone:
Resistance to fire 10 50 minutes
On Rufa:
Mage armor 5 hours
On Galdamor:
Shield of faith 4 minutes
On Borrum:
Enlarge person (large) 5minutes
Shield of faith (+2 deflection) 4 minutes
Barkskin (+2nat armor) 50 minutes
Fly(40ft move) 5 minutes
Magic weapon(+1hit/dam) 4 minutes

On starting combat
Lesser vigor (borrum) 9 rounds remaining
Lesser vigor (Galdamor) 8 rounds remaining
Lesser vigor (Rufa) 7 rounds remaining
Extended Haste, lasts 10 rounds

Swirls mist gives Galdamor the wand of lesser vigor to heal anyone as needed (he has a CMW for himself and Catches crows)
rufa then drops the rod of extend spell into swirls mist waiting pouch from Borrums shoulder, Swirls mist shares Winged watcher with Catches crows and they fly in tandem to the opposite side. While borrum and crew deals with the hell hound and the hobgoblin guards on that side Catches crows and swirls mist deal with the sleepers and the guards on the other side.


[LE] StoryTeller

Works for me..

just give me the go.

obviously your group has the initiative on all the bad guys (use it well)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Galdamor should be 5th level like the rest of us, so calcualting spells as CL 5th.

This is the order of spells and durations remaining as I see them. Please make any adjustments or corrections if I have missed something.

Prep Round 1
Rufa: Mage Armor on Rufa; 5 hr duration

Prep Round 2
Galdamor: Shield of Faith on Galdamor; 5 min dur (50 rds)
Rufa: Enlarge Person on Borrum; 5 min dur (50 rds)
Swirls Mist: Mass Resist Energy (Fire) on Galdamor, Rufa, Reill, Borrum, Swirls Mist w/ share spell on Catches-Crows; 50 min dur

Prep Round 3
Galdamor: Shield of Faith on Borrum; 5 min dur (50 rds)
Rufa: Fly on Borrum; 5 min dur (50 rds)
Swirls Mist: Barkskin on Borrum; 50 min dur
Reill: Climb onto Borrum

Prep Round 4
Galdamor: Aid on Borrum; 5 min dur (50 rds)
Galdamor: Climb onto Borrum
Swirls Mist: Lesser Vigor on Borrum; 11 rds dur

Prep Round 5
Rufa: Extended Haste on Galdamor, Reill or Rufa, Swirls Mist, Catches-Crows, Borrum; 10 rds dur
Rufa: Climb onto Borrum
Galdamor: Magic Weapon on Borrum's Axe; 5 min dur (50 rds)
Swirls Mist: Winged Watcher on Swirls Mist w/ share spell on Catches-Crows; 5 rds dur
Swirls Mist: Flying to other side with Catches-Crows
Borrum: Double move to towers (free action to deploy the humaniods of Rufa, Galdamor, and Reill) 80' move

Round 1 of Combat, remaining durations
Rufa:
Mage Armor - 5 hours
Resist Energy, Fire - 50 min
Extended Haste? - 9 rds

Reill:
Resist Energy, Fire - 50 min
Extended Haste? - 9 rds

Swirls Mist:
Resist Energy, Fire - 50 min
Extended Haste - 9 rds
Winged Watcher - 4 rds

Catches-Crows:
Resist Energy, Fire - 50 min
Extended Haste - 9 rds
Winged Watcher - 4 rds

Galdamor:
Resist Energy, Fire - 50 min
Extended Haste - 9 rds
Shield of Faith - 46 rds

Borrum:
Resist Energy, Fire - 50 min
Barkskin - 50 min
Aid - 48 rds
Shield of Faith - 47 rds
Fly - 47 rds
Enlarge Person - 46 rds
Extended Haste - 9 rds
Lesser Vigor - 9


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I hate it when I can't see someone else has posted while I was typing.


[LE] StoryTeller

Borrum you are just large,

you can't really carry three people, just 1...on your back.

(plus as soon as you get to 60 ft from the Bridge you might get spotted)

so hold your horses we shall get to then when you are all zipping for combat...


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Then I will carry whomever is not hasted.


[LE] StoryTeller

Everyone is hasted But Rufa (who doesn't really need it at all.)

she can Move + cast every round so not really a problem for her to bring to bear her spells.

Her last two combat spells are Burning hands, Scorching ray , web and her fiery burst (range 30ft)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Catches crows is large and his back is sloped, it would be reasonable for him to carry one of you.
I can modify my action, both catches crows and I move forward 1 move action as normal then he and I take Winged watcher form (which is a swift action spell) and fly for the rest of the round. This would move a player of our choice 60ft forward on the back of a gorilla.


[LE] StoryTeller

that works also Swirl


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Sorry Borrum, Galdamor is only 4th.

I prefer to go on foot.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Why are you only 4th? I thought we all leveled after the Keep fights.

look at the posts from Dm Greg on March 14.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

He has a template, I looked at his page once and was very confused by the fact that a human had dark vision and claws.


[LE] StoryTeller

correct he started the game 3rd level as he has a ECL+1 (template that gave him claws, darkvision and some other stats)


[LE] StoryTeller

so everyone ready?

shall i start the fight?


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

We have pretty much novaed everything I can't see what else can be added.
What about the rest of you? Anything else to add to the buff pile, strategy we ignored?


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Not for me

Ready to go !


[LE] StoryTeller

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Ready to go... Character all updated.

Hasted Speed: 40ft, Fly 70ft (good)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Borrum the uber dwarf that flies like a cheetah with a jet pack.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

I can presume that the bugbear and hobgoblin are in their night clothes then? My entire plot relied on the camp being used as an actual camp rather than a place for heavily armored goblins to crouch in wait.
Armor is heavy, sleep is hard to come by wearing it and morning watch sucks if you can't get enough rest to be awake for it.
Even in fantasy I can't imagine that given the chance a warrior would ignore the chance to get out of a sweaty set of armor to rest.


[LE] StoryTeller

The Bugbear has no armor but is in regular clothes and the other hobgoblin are in their armor.

You attacked at sunset, not one was sleeping. diner was over about 1h ago.

And yes even in fantasy a warrior would take anychance he can get to get out of his heavy armor anywhance he gets.

But like in the army when you are on high alert on the eve of a big operation and you know there is a band of trouble makers... well you are on high alter and ready to pull a big night before your big mission ends on the next day :)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

*shrug* not much I can do about it then. sorry guys my plot was a bust.

Also, feel free to correct me if I'm wrong but any attack method is going to work with haste correct? cuz for the next few rounds I plan on throwing fireballs at people and it that turns out to be incorrect my actions are going to change a bit as Catches crows would then be better served moving to the bridge and using the limited space to mail the crap out of hobgoblins.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@Borrum : don't forget, your dwarven axe is now magical.


[LE] StoryTeller

you can indeed trow more then 1 produce flame with Haste just remember that both used from you and your Animal reduce the duration of the spell.

So for round 3 you currently have 2 Flames left (5-3 used)

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M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6


played by Reckless Apprentice (109 posts)
Seltyiel
Galdamor Graak

Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

played by Ilmakis (516 posts)
Harpram Gavers
Matthius Erigan

HP: 57/57, AC: 17:12:15 Saves: 9:5:6

played by Yas392 (44 posts)
Echo of Deskari
Summon


played by Ilmakis (10 posts)

Previous Characters


Fighter
Grand Lodge Algar Lysandris

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
(1,376 posts)
The Green Faith
DajellyMan

Game Master
(2,101 posts)
Drow
Scarab Sages Grumdar

(13 posts)
Nickold Starweather
Dark Archive Ilmakis

(356 posts)
Droogami
mdt

Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
(27,429 posts)

Movin

Male human Nerd 2
(843 posts)
Giant Slayer
Redshirt#3302

(69 posts)
Arlindil
Amadar Tra'Nes

Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

played by Dennis Harry (131 posts)
Grazzt
AXL23 a.k.a. Axel

Perception +9

played by Edeldhur (185 posts)
Mystic Theurge
Brian Longarm

HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

played by Gobo Horde (89 posts)
Kellid
Shadow Lodge Denlin Longarm

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

played by ashern (128 posts)
Tulrin Endessell
Erlmander

Eladrin (Elf) Male Fighter (Arcane Archer) 1; AC15 ; HP13/[13]; passive perception 13; passive insight 13; Init +2;

played by Daniel Stewart (85 posts)
Armistril's Shield
Marrulurk, Agents of the Hand

male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

played by Tacticslion (126 posts)
Artemis Entreri
Reill

Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)


played by DajellyMan (126 posts)
Tiger
Rigo'Sharva

Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

played by mdt (426 posts)
Sir Holton
Sovereign Court Roland de Ridonport

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

played by Grumdar (141 posts)
Priestess of Nethys
Rufa Damnatio

{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

played by Xzaral (128 posts)
Pontia Runario
Savith

Female Human (azlanti) Fighter 20; Champion 6 tier

played by Tacticslion (13 posts)
Smaar Janderfut
Silvanius

Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

played by Edeldhur (202 posts)
Lizardfolk
Swirls Mist

Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

played by Movin (296 posts)
Holy Vindicator
Tasar Leomaris

Male Wood Elf Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

played by Redshirt#3302 (8 posts)