Blackest Scale

Game Master Nicos

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Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

I want to free the ghosts, but I have no idea how to go about that...


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Sounds like something we'd need miracle for, maybe. Or we could find a priest of the god of death and ask them to pray really hard?


It would be very dificult right now, but the opportunity will present itself when advancing the main plot. You just have to keep it in mind and recognize it


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

OIC, one of THOOOOSE quests.

Well, in the meantime, what do we do? We've exhausted many avenues of attack here, I think. I think our only real option is track Amman down and kick his ass.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

The hell is "OIC"?

Welll... Duh! It just occurred to me it's probably another way of saying "Oh, I see."


No other question to the ghost?


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

"We're also looking for a person who's been operating in your city, he goes by the name Amman. Do you know if he's still here? And where?"


The other group of living ones is no longer in this place. They took a portal that connects to outside hte material plane


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

"Do you know which portal that is?"


He describe a room that is reminicent to the room you fought Amman but without the spherical part (wich was probably a side effect of the destruction of the city). The portal can lead to several places, how to activate it and how to designate the destination is codified in some tablets.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Should we go through the portal then?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Da


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

I don't think we have any alternative...


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

"Let's go back to room of Amman. Find that roguish human and beat him."


I had something preared for the portal, but alas I do not remember it, so I will just skip it

You leave the presence of hte Ghost ruler to search for that portal. After you find it takes you 5 hours to decipher how it works, the tablet you take from Sylwaris have the answer and with it help you can activate the portal.

When passing trough the portal you are transported via some kind of whormhole full of colors. At the other side you are deposite in what could be confused with a temple of Imaskari construction (ceremonial sculptures and the like), but you know well that Imaskari only builded to praise themselves.

The whole place is on an island floating into nothingness. Youre into open "air", You see a bright well-lit grayness that extend in all directions as if you were in a thick silver atmosphere(Still, your vision is unimpaired and you feel as you could see at miles and miles.)

A very important thing is that you are weightless and you are very slowly floating adrift

Halt there mortals! - you hear, and in mere seconds an in second a A tall winged Humanoid quickly apporach you, wharhammer in had.

In the name of the Blessed Fields of Elysium I order you to Iedentify yourselves!, Do it quickly and may the gods guide your judgement to tell only hte truth or this will be your final day alive - By the tone of his voice you note he is not in a good mood.

In the distance other two winged figures apporach.

===================

on the "floating adrift thing". A KN (planes) will reveal more about its nature and to what you can do abot it, meanwhile you have no control of your movement (except the ones who can fly)

...Or you could go mundane and hold to a statue, a wall or something


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Kn. Planes: 1d20 + 11 ⇒ (15) + 11 = 26

Kn. Planes for the Celestials: 1d20 + 11 ⇒ (14) + 11 = 25

That make it? Not that Sun cares a whole ton anyway. =p

"We're in pursuit of a human who fled through this portal some time yesterday. He has some connection to Daemonic happenings we've been investigating, and the death of our friend, Tandall Ironsoul. We were not aware this led to the Blessed Fields, just that it went somewhere outside the Prime Material." Sun says, figuring honesty is the best policy in this place.


You are not in Elisyum but in the astral plane (the deva is probably from Elysium that is why he mention it, it was just a colorful saying)

And sun do konw how to move, not that it matters for him. He will need a minute to explain it to the others


Though your heart is far from pure you are telling the truth human, WHo is this men and why are your looking for him? - He say still with bad mood.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"His name is Amman Bel Amjad. We encountered him before, alongside a cohort of Ceustodaemons. He appears to be in search of some sort of forbidden knowledge related to the Verses of Creation."

"I'm not a virtuous person, but my companions are, and I myself have no desire for anyone to get their hands on something so powerful."

Also, do I know what these guys are with a 25 on a Kn. Planes check?


Astral deva


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

"Amman hurt an elf and killed people, too. He harms the weak."


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

"That's odd... How come you were so quick to come to our encounter and yet failed to notice the presence a rather evil man accompanied by a number of daemons?"

I take 10 on Perception (32) and Sense Motive (34) to notice anything unusual or asuspicious...


Well, you came one day later


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Was it Sunday in the Astral plane yesterday?


Ah?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Was it their day off, so they weren't around? Mind you, maybe they do have a reason for missing Amon's arrival... But I think it's a valid question for Auron to ask. If these guys see themselves as some sort of watch guard of this placr, they failed pretty badly. If they don't see themselves as such, then they no reason to threaten us.


Ah that.

The celestial seems quite surprised with sun Final revelation. He just stand there floating in surprise until Auron spoke

We were not scheduled to watch over this sector -

The other two clestial finally arrive

Are these the ones? - Say a younger Devas (yeah, I like age categories and gender on my celestials

No, they are not. The blood of our brothers is not in their hands - The first Deva say.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

"Did Amman hurt you?"


Not sure if it were this Amman, but somebody killed a couple of our kin, we are here investigating the issue...But if what you said is true we can't get involved anymore, we will not interfete in your quarrel with this amman - THis last part surpirse the other two celestials.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

"Then we go." Erd tries kicking Bili forward, but instead begins to drift off the saddle. ". . . how may we go?"


Sun can help with that. You need to focus your thoughts on choosing a direction for "gravity", then you will start "falling" in that direction


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

"Let me understand this... A man shows up with a horde of daemons at the same time that two of your own are slain... And you don't plan to do anything? It seems we share an enemy. Why not aid each other on our quest for justice?"


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Sun glances in Erd's direction with amusement.

"Just think which direction you want to go, and you'll fall that way. It's sort of like switching gravity's direction."

He turns his attention back to the Devas.

"Now, why is it that you can't get involved now? I'd assume Devas would have more love for their murdered kin."

Fixed typo implying I was Erd and he was glancing at himself somehow.


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Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Erd concentrates, but can't seem to drift back to Bili's back. "Very well. In," she utters, storing the huge white horse back in her banner. "I do not want to lose horse," she says, brow furrowed, still drifting.


Yes!, the primes are right Ael-thel!, we should avenger our fallen comrades! - Say one of the younger devas

We...Can't!. We retreat now, it is an order. -the alpha deva answer angrily, he then say to you

I hope you bring justice to your friend... and ours

and then He order the other two to fly away and say to them in celestial

Celestial:
I have to report this to Elysium. The closest thing around is githyanki city, go and find if that Amman went there...but do not do anything beyond that.


Now that ou have more time to look around you note that around you there is just empy espace, a vast empty space, except for a couple of speck of gray clouds here and there And the huge petrified figure of a twisted fetus at the distance (and when I say huge I'm taling about likehalf of the size of the moon).

Kn (planes) to learn more about he githyanki, and another planes to learn about the petrified figure


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

"I thought devas were brave and just... But you seem too scared to bring justice to yours... We'll do it for you, then... Even if we have to do so without any help from you." says Auron with a condescending tone.

The cleric then turns to Erd, his voice now far more friendly.

C'mon, Erd! I've seen you slay demons with a single hit! Surely some fancy falling can't be such a problem for a warrior such as thee!"


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Kn. Planes: 1d20 + 11 ⇒ (14) + 11 = 25

Kn. Planes: 1d20 + 11 ⇒ (11) + 11 = 22


http://forgottenrealms.wikia.com/wiki/Githyanki

"The githyanki live on the Astral Plane in cities, fortresses, and citadels. The largest cities are built upon the giant petrified bodies that can be found in the astral plane.
Compared to the communities of most other races, githyanki communities are very militaristic in nature. Though they do not live in barracks, their homes and businesses are arranged according to the rank and standing of each individual or training group. Githyanki do not arrange themselves into families, but instead identify themselves by the training groups they belong to. Training is one of the most important githyanki values, and it rarely ceases. Each githyanki strives to excel over his or her companions."

===============

Miscelaneous information of the astral plane

"It was described as a barren place of other-dimensional nothingness extending in all directions. What little solid substance that floated in the bright, gray void was typically chunks of matter broken off from their original plane. The Astral had no gravity but objects did retain their mass so you could throw small items or push off from large objects to move in the weightless environment.[1] Time in the Astral flowed at the same rate on a Prime Material plane but the effects of time were slowed almost to a stop—a thousand years in the Astral plane felt like only a day to the traveler"

=====================================================

About the petrified fetus

"The Astral Plane is full of giant petrified bodies, the largest as big as continents. A large amount of them are vaguely humanoid in shape, but the forms of animals, aberrations, and stranger things have been spotted and documented as well."

You do not more about them.


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Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Erd claws towards the group, now "below" them, but suddenly begins to plummet away. "Aah! Auron, I get it now! Help!"

Is this the same as in 3.5 where you had to make like Will saves or something to figure out flying?


Nah, just a little of practice. Perfect fly but only 10 ft speed, you can double the movement but then you lose maneuverability


I have hte feeling that teleportation is restricted somehow, but I'm can not find any rule for it


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

In 3E (and Pathfinder?), as I recall, all Teleportation magic uses the Astral plane as an intervening space between where you start and where you end up. So Teleportation magic doesn't work on the Astral plane.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

D-:


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What little there is on the Astral in PF:

Astral Plane wrote:

A silvery void that connects the Material and Inner Planes to the Outer Planes, the astral plane is the medium through which the souls of the departed travel to the afterlife. A traveler in the Astral Plane sees the plane as a vast empty void periodically dotted with tiny motes of physical reality calved off of the countless planes it overlaps. Powerful spellcasters utilize the Astral Plane for a tiny fraction of a second when they teleport, or they can use it to travel between planes with spells like astral projection.

Astral Plane wrote:
The Astral Plane is the space between the Inner and Outer Planes, and coterminous with all of the planes. When a character moves through a portal or projects her spirit to a different plane of existence, she travels through the Astral Plane. Even spells that allow instantaneous movement across a plane briefly touch the Astral Plane. The Astral Plane is a great, endless expanse of clear silvery sky, both above and below. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.

On the plus side...all spells and SLAs are Quickened.


Yeah, I was hoping you to not read that part :P


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Auron floats towards Erd, hoping to help his friend to stabilize herself (And secretely trying to disguise his own lack of practice with flying. He's more used to walking on air)

After he reaches Erd, he looks up... Or at least, what he perceives as being "up"... And speaks half-amused and half-incredulous...

"I never thought I'd say this... But we might have to float over to the floating petrified fetus..."

EDIT: Wait! If this thing is half the size of the moon and we can see its shape... How freaking far is it?!


Auron Luckstride wrote:
EDIT: Wait! If this thing is half the size of the moon and we can see its shape... How freaking far is it?!

Ha!, it was supposed to be a surprise. THe answer is...very far. Hoepfully for you, you do not age or need to eat, sleep, breath in the astral plane (poison did not work either)...you do not get tired either, so Sun can push you toward it faster

So, Jump to the next escene?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

That's cool and all... But I don't think spending gods-know how long travelling to the fetus-moon is a great idea... Amon could build a city in the time it'll take for us to get there. :-P

I vote we go back through the portal and then use Plane Shift to appear on top of the fetus.


Nah,it is just a couple of days, the same couple of days Amman would need to travel that distance too

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