Mystic Theurge

Brian Longarm's page

89 posts. Alias of Gobo Horde.


Race

Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8

Classes/Levels

Paper Cartridge loaded (1-2 Misfire)

Gender

HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17

Strength 20
Dexterity 16
Constitution 17
Intelligence 14
Wisdom 18
Charisma 16

About Brian Longarm

Ghan the Giant
Human Brawler (Beast Wrestler) 3
LG Medium Humanoid (Human) Initiative +3 Senses, Perception +9(11)
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Defenses
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AC 16 Touch 13, Flat Footed 13 (+3 Dex, +3 Armor)
hp 42/42 (3d10+12)
Fort 6 Ref 6 Will 5
Other Defenses

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Offenses
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Speed 30ft
Melee Unarmed Strike +8 (1d6+5/x2)
FOB +6/+6 (1d6+5/x2)
Ranged
Modifiers +3/+0 BAB, +5/+5 Str, Stunning Fist (DC 17 Fort negates)
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Current Magical Effects

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Statistics
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Str 20, Dex 16, Con 17, Int 14, Wis 18, Cha 16
BAB +3 CMB +10 CMD +22 (+2/+2 grapple, +2/+2 vs Humanoids with the Giant subtype)

Feats Improved Unarmed Strike (bonus), Improved Grapple, Mantis Style, Pinning Knockout, Stunning Fist
Traits Bred for War, +1, + Draw
Racial Traits Bonus Feat, Giant Ancestry

Skills (8 per level)
Climb +9 (1 Rank, +3 CS, +5 Str)
Handle Animal +9 (3 Ranks, +3 CS, +3 Cha)
Heal +5 (3 Ranks, +2 Int)
Intimidate +8 (1 Rank, +3 CS, +1 Trait, +3 Cha)
K: Geo +5 (3 Ranks, +2 Int)
K: Local +8 (3 Ranks, +3 CS, +2 Int)
Perception +10 (3 Ranks, +3 CS, +4 Wis)
Sense Motive +10 (3 Ranks, +3 CS, +4 Wis)
Stealth +1 (0 Ranks, -2 Giant, +3 Dex)
Survival +11 (3 Ranks, +3 CS, +1 trait, +4 Wis)
Swim +9 (1 Rank, +3 CS, +5 Str)

Languages Common, Giant, +1
Gear
Hide Shirt
Mwk Backpack
50ft Hemp Rope
0gp
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TRACKED RESOURCES
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Martial Flexibility (4/4)
Stunning Fist (3/3)

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Special Abilities
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Beast Training gain +2 CMB and CMD against creatures of the Humanoid (Giant) type.
Brawlers Cunning count your Int as 13 for the purposes of combat feats.
Brawlers Flurry you can make a full attack as if you had the Imp Two Weapon Fighting feat as a Full-Round action using only unarmed strikes and monk weapons.
Bred for War +1 to CMB and intimidate.
FCB +3hp.
Giants Ancestry +1 to CMB and CMD, -2 to stealth checks.
Imp Grapple you do not provoke AoOs for attempting a grapple and gain +2 CMB and CMD against grapples.
Mantis Style +1 Stunning Fist attempts per day and increase the DC of your Stunning Fist by 2.
Martial Flexibility spend a move action to gain a combat feat for 1 minute. You must qualify for the feat.
Martial Training You count as both Monk and Fighter.
Stunning Fist you can make 4 Stunning Fist attempts per day. When you make an attack, your opponent must make a DC 17 Fort save or be stunned for 1 round. (Drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC)
Stunning Pin Whenever you pin an opponent, you can attempt a Stunning Fist attack against that opponent.
Unarmed Strike Gain Improved Unarmed Strike as a bonus feat and your unarmed strikes deal 1d6+Str damage, count as manufactured weapons and can be used with any part of the body.
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Encumbrance 0lb
Light 116lb, Medium 233lb, Heavy 350lb
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Brian Longarm
Age 21
Height 5’11”
Weight 145 lbs
Class Marksman/Gunslinger (Musket Master)

Wind's Whisper wrote:

+1 Mithril Musket (aka Vvalewood Rifle)

The long-barreled rifle known as the Wind's Whisper is an omnious and highly accurate firearm. The Wind's Whisper has an ebony wood stock and deep blue Mythral relief with jade highlights, giving it a very deep, and almost translucent appeal, reminesent of the wind whistling through the rocks and grass. Remarkably the rifle is exceptionally light and accurate, capable of striking a target even 100 paces more distant as the rifles lightweight frame seems to slip effortlessly through the air.

The Wind's Whisper has the uncanny ability to strike both highly accurately and far targets with ease. The Wind's Whisperer has a range increment of 60ft and its user can spend a Move action to increase the accuracy of the next shot made that round, granting +4 to hit.

So, this is a +1 Mithral Musket with an air element (with increased range and accuracy instead of moar damage), allowing it to strike a further 20 and to do a sort of "pause and aim" moment, increasing accuracy, exactly like the Bullseye feat.

Note
Brian also has an ornate tobacco pipe that was passed down to him from his Pa, and to him from his Pa before him. It is an ornately carved pipe made from bleached bone and has a concealed blade within its length that can spring forward with a flick of the wrist (DC 15 to notice).
Brian treasures this as his most prized posession, the only momento from his past life.

Gear Breakdown;
+1 Mithrial Musket (0gp, 9lb)
Mwk Pipeblade (255gp, 1lb)
Quilted Cloth Armor (100gp, 15lb)
Mwk Tools (Perception) (50gp, 1lb)
Gunsmithing Kit (15gp, 2lb)
Tobacco (4lb) (2gp, 0lb)
Ioun Torch (75gp, 0lb)
Bandolier (5sp, 0lb)
2 potions of CLW (100gp, 0lb)
40 Paper Cartridges (240gp, 0lb)
45 Doses of Powder (45gp, 0lb)
30 Bullets (3gp, 0.5lb)
10 Adamantine Bullets (31gp, 0lb)
5 Silver Bullets (12.5gp, 0lb)
Total: 990gp, 30.5lb
10gp left over

Background:

Brian grew up on a farm out in the rural countryside with his, Ma, Pa, 7 brothers and 3 cousins. It was a busy lifestyle, full of family, friends and hard work, but it was fufilling in its simple beauty.
Brian lived for the simple joys in life, hard work, good food, tailgate parties with friends, there was even a girl and Brian liked nothing more then to go to the country fair with her, and sometimes show off his excelent sharshooting skills at some of the carnival booths (he was a natural, if unpracticed shot and the farm had an old rifle that was used to fend off wild animals, although the fact that even this was unusual is lost on him).

One day, in the middle of working out in the fields, and after he had sent his cousin off to get lunch, Brian just disapeared, for all the world knew he went up in smoke.
But for Brian he had a harrowing plummet upwards through strange space and a hard stop before being dragged forward and pushed to the ground. In front of him lay a long rifle and brown satchel, it was his Gran Pa's weapon, and the most beautiful thing he had ever seen. He had never seen it gleam so marvelously before and he just sat there, clutching it, oblivious to the goings on around him.

10 minute background

Spoiler:
Step 1 Write 5 background and concept elements that you feel are important to your image of the character.
1: Brian is a sniper, he only takes single shots and will never take feats like Manyshot.
2: Brian is an everyday farmer man. A key idea about him is that he is a non-magical, non-supernatural, non-mythical human in a very Magicaly focused, supernatural world with only a gun to protect him. How will he survive? How will he make his way in a world much larger then himself?
3: Consequentially he has 2 mundane(ish) classes and his roleplaying potential, is going to have to come from me, not his mechanics. I will still try and not overload his damage :p
4: He has a big family, and is used to having a lot of people around. He is party friendly and quite protective of them.
5: Brian is a natural shot (aided by a magical gun) but he is largely not very practiced. It just comes naturally to him. Similarly Brian has very good eyes and exceptional hearing buf he just assumes everyone else can see and hear as well as him.

Step 2 List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1: I really want to see his personality develop. This is a challenge to see if I can create an interesting character without a block of crunch telling me how.
2: I want to see him turn into an actual sniper!
3: Brian wants to get back home. He wants to get back to his girl (but as soon as he gets there, he will want to leave again :p Wanderlust, and his girl will have moved on)

Step 3 List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1: hes a farmer... He HAS no secrets...
2: That gun on his farm? His grandpa invented it. His grandpa was also a master gunsmith/sharpshooter who fought for the king. He then retired to the quiet life and now no one knows about it, or that Brian has such grand blood flowing througb him.

Step 4 Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1: His Family. He has a large family and they are all close. He will talk about them from time to time.
2: His girl. The reason he wants to get home. He wants to get back to her. But...
3: Someone else. She will be with someone else when/if he gets back and for that reason he will leave again.
4: His grandpa. His grandpa was a famous Sharpshooter in the Smoke n' Smiths unit for the king. While he is retired now he still holds significant sway with the king, if ever he called upon it.
5: His cuz, Billy. Brians closest friend and confidant. He was also the last person to see Brian alive.

Step 5 Describe three memories, mannerisms, or quirks that your character has.
1: Kind and polite. He was raised up proper like by his Ma! And he is a generally kind soul.
2: I might talk in a hillbilly accent, if I think, I can pull it off.
3: He might have gotten as far as he has with minimal practice but he is going to start practicing a lot more as the game progresses as he reconizes his need and reliance on the weapon.
4: He might suck on a bullet as a kind of nervous habit. He also has a pipe with tobacco that he smokes when given the oppertunity.


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Tower shield Build:

Reference Image

Male Kintargan Human Phalanx Fighter 1
LG Medium Humanoid (Human)
Init +0; Senses; Perception +0
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AC 17 (Touch 10, FF 17)(+0 Dex, +3 Armor, +4 Shield, ACP -11)
Hp 12/12 (1d10+2[Con])
Fort +4, Ref +0, Will +0;
Defensive Abilities Hide behind Tower Shield
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Speed 30 ft
Melee Longsword +3 (1d8+3/19-20x2)
Ranged
Modifiers +1/+0 BAB, +3/+3 Str, +1 Weapon Focus, -2/+0 Shield
Special Attacks
As a standard action you can hide behind your tower shield to grant yourself total cover for 1 round and from 1 direction only.
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Str 16, Dex 10 Con 14, Int 14, Wis 10, Cha 10
BAB +1, CMB +4 , CMD 14 (15 CMD vs bull rush and overrun)
Feats Cosmopolitan, Saving Shield, Weapon Focus (Longsword)

Skills 7 (2[Base]+2[Int]+1[Human]+2[Background])

Diplomacy +4 (1 Rank, +3 CS, +0 Cha) (+2 against Kintargans)
Intimidate +4 (1 Rank, +3 CS, +0 Cha) (+2 Kintargans)
K: Local +3 (1 Rank, +2 Int)
Linguistics +7 (1 Rank, +3 CS, +1 Trait, +2 Int)
Perception +5 (1 Ranks, +3 CS, +1 Trait, +0 Wis)
Profession: Guard +4 (1 Rank, +3 CS, +0 Wis)
Sense Motive +5 (1 Rank, +3 CS, +1 Trait, +0 Wis)
Stealth +0 (0 Ranks, +0 Dex) (-11 ACP)

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Special Abilities
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Bonus Feat Humans gain +1 bonus feat at lvl 1, fighters gain +1 bonus feat at level 1.
Cosmopolitan Speak 2 additional languages, Diplomacy and Sense Motive are class skills.
Etymologist +1 to linguistics, speak an additional language and linguistics is a class skill.
Eyes and Ears of the City gain +1 to Perception and it is a class skill.
Natural Born Leader Treat you Charisma score as 14 when determining how many teams you can manage and for the bonus you add to your managed teams actions.
Overprotective you take -2 to attack rolls and skill checks as long as you are more then 10ft away from a fallen ally.
Parade Armor You are wearing the armor of the Dottari Guard granting you +2 to Diplomacy and Intimidate checks to influence a Kintargan.
Reason to Protest: Meeting a Contact +2 to Perception and Sense Motive checks made during the protest.
Saving Shield grant an adjacent ally that was just attacked a +2 shield bonus as an immediate action.
Skilled gain +1 skill point every level.
Tower Shield +4 AC, -2 to hit. You can hide behind your shield as a standard action to grant yourself total cover from attacks originating from a specific direction you choose. Touch spells can still target you by targeting your shield.
Weapon Focus (Longsword) Gain +1 to hit with longswords.

Languages Common, Celestial, Dwarven, Elven, Halfling, Infernal, Varisian
Traits Eyes and Ears of the City, Etymologist, Natural Born Leader, Reason to Protest: Meeting a Contact, +1
(Either Defender of the Society or Shield Bearer)
Drawback Overprotective
Racial Bonus Feat, Skilled
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Carrying Capacity:
Light (0-76); Medium (77-153); Heavy (154-230);

Current Load:
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Combat Gear:
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longsword (with a hollow Pommel), parade armor and tower shield (with 2 shield scones on the top)
77gp
70lb

Consumables:
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Papers:
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Kintargo Map (50gp)
Current Orders
List of Edicts

Other:
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Soldier’s Uniform [Kintargo Dottari] (5lb)
Emergency Rations x2 (1lb, 2sp)
Gear Maintenance Kit (.5lb, 5gp)
Signal Whistle (8sp)
5 torches (5cp, 5lb)
Flint and Steel (1gp)

Gold: 36gp
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Backstory
Brian was born a middle class citizen of Kintargo and his early years were nothing special. All throughout his childhood Brian had a love for words. He would often study whatever different texts that he could get his hands on and even managed to teach himself the basics of a few languages. Even as he grew older this love never vanished and his parents fostered it by paying for a tutor to properly teach him to speak fluently in multiple languages. His parents were both hard working and loving parents and they raised him well, instilling within him a strong sense of justice and kindness, with a focus on friends and the community. It was then no surprise when Brian claimed that he wanted to join the Dottari Guard.
There he had decided to follow through his conviction of serving and protecting the community around him. There he figured that he could provide safety to the citizens who could then prosper.

However reality is often different and much darker then dreams and desires. Within the guard Brian learnt the concepts of corruption and turning a blind eye. The Dottari were not bad by any standards but Brian existed in the very middle of it and often saw injustices go unpunished or officials looking the other way with just a few coins. It was here that he learnt that the Dottari wasn't clean, rather it was... Human.
Nevertheless Brian decided that he would hold himself to a higher standard then what he saw in those around him, and so dedicated himself to helping and protecting the citizens.
However all that has begun to change. Many of the recent events has started to erode his belief in the guard and its ruling body. First his previous Guard Captain had misteriously dissapeared and the one who replaced her, Miss Vannases, seems to be of an entirely different sort. In fact she has ordered the Guard to become increasingly aggressive as they uphold the Martial Law, Barzillai's ever increasingly odd mandates and as they suppress the city.
On that note, Brian has had a huge internal conflict over the recent appointment of the new Lord-Mayor. Brian had sworn to protect the city and to uphold the laws of the previous Lord-Mayor yet did that transcribe to the new one? The two were so different in how they ran things and what they enforced and this new Lord-Mayor Barzillai was proving to conflict with his own personal morals.

Even now Brian is begining to feel more and more like an accomplice with both Barzillai and the House of Thrune (who the Kintargan people never held in high regard to begin with) as he fulfills his duties as Dottari guard. First was the Martial Law where he had to force people into their homes, make arrests and the excessive patrols. Then came the ridiculous rules that followed and that he had been forced to proclaim and enact. Why just recently him and his squad had to shut down a stall in the Bleakbridge marketplace and arrest its owner for selling mint tea! It was ridiculous, and the exorbitant fine even more so!
Still, Martial law and enforcing nonsensical laws was one thing, bad but tolerable. It was another matter altogether when his superiors encouraged the guard to be more forceful and aggressive in their duties, and the almost brutal actions of his fellow guardsmen seemed to take to with glee and enthusiasm. Brian was horrified at the brutality that he was seeing his squadmates perform. This was not what he signed up for! He had joined the Dottari to protect the people, not to brutally oppose them D:

Just earlier today Brian had heard at the guardhouse in the Castle District about a protest that was supposed to happen tomorrow, and luckily for him, he has the next 3 days off. Also coinciding with this event was that he has received a tip about a suspicious person who would be attending the protest and had connections with one of the rebel factions, the Silver Ravens. He has little information to go on, only that he was a male human who would be wearing one black leather glove on his right hand and none on the other. However, he has decided in his mind that he would not tell his superiors about this tip and instead to seek out this individual. Maybe he could get some answers that he was searching for, or maybe he could figure out a better solution then just forcing the populace down. Either way, he has resolved to attend the protest tomorrow.
However, since he will be off duty, he will be going in civilian clothes (also to not scare off the informant), however he just cannot feel at ease if he were to part with his longsword and shield, especially if things get rough, so he will go with those strapped to his waist and back.

Appearance
Brain is in the prime of his life, 21, muscular and well built. He is often seen on guard duty somewhere, all the while keeping a close watch on those around him as he is rarely seen slacking off.
His Dottari apparel consists of a bronzed half-helm, leather Parade armor (with the Kintargan emblem on the front and back) and an imposing shield covering the majority of his left flank (also emblazoned with the Dottari Guard emblem). At his waist sits a well kept longsword and satchel.