DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum grits his teeth and continues to row closer to the Town Hall.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor casts hold person on the goblin.

May Hextor Power takes His hold on you !

Will DC16


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Is the dragon saying anything?


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 7

Amadar continues to row, cursing his spell selection for the day.

"Once we are inside, the Dragon will be much less effective, of course we need to get inside first..."


[LE] StoryTeller

Not realy saying anything Erdwin just opening its maw to breath something at someone at the minimum


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

"Cover is good"
Erdwin contributes to rowing however he can wanting the leave this exposed situation.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

What color Dragon is it?


[LE] StoryTeller

medium size black dragon / missing Tasar's action after beeing shot the previous round by the goblin archer


[LE] StoryTeller

curently tasar is a -8 and needs to make 3 Stabilise check or go to -9

Round 7

Goblin will save: 1d20 + 4 ⇒ (12) + 4 = 16 The goblin mind pushed by the frenzy of the combat at and and its hate over humans and elves alike barely manage to shake the effect of the spell cast upon him

The rest of the party continue to row the boat forward an other 60ft

Party distance to Town Hall 50 ft
Dragon Elevation +30 ft up and 20 ft in front of the boat

The goblin points to the one who casted a spell and says in draconic

Kill him

The dragon Fly a little bit and goes over the boat as he lower his head and breath a line of acid

Party distance to Town Hall 110 ft
Dragon Elevation +40 ft up and 10 ft in front of the boat

Reflex DC 18: 8d4 ⇒ (2, 4, 4, 1, 1, 4, 3, 4) = 231d4 ⇒ 1 vs Galdamor

The wooden boat will be now taking water trough the whole the acid made

Random Elf: 1d2 ⇒ 1

Longwbow: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 331d6 + 1 + 4 ⇒ (4) + 1 + 4 = 9 vs Amadar
Longwbow: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 291d6 + 1 + 4 ⇒ (1) + 1 + 4 = 6 vs Amadar
Longwbow: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 251d6 + 1 + 4 ⇒ (4) + 1 + 4 = 9 vs Amadar

and a new hail of arrow is fired by him while the lizard folk cheer on the dragon

Round 8

All Heroes go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Ref DC18: 1d20 + 2 ⇒ (4) + 2 = 6

Disapointed to see his spell wasted, Galdamor heal his uncounscious comrade with his wand

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


[LE] StoryTeller

Tasar Current hp: -6


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin continues to row. Suppressing the panic as arrow strike the water around them.

"Does anyone have mending magic for the hole in the boat?"


[LE] StoryTeller

i am not going to bother with that... so don't worry about it.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum continues to row for the town hall, putting all he can into the oars.

is the party distance at the start of the this round 50ft or 110ft from the town hall? You listed both in your post. Thanks.


[LE] StoryTeller

Its 50 ft i forgot to modify after the cut and paste


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 8

Amadar casts CMW on Tasar, 2d8 + 5 ⇒ (6, 7) + 5 = 18

"I fear my magic is needed for our comrade!"


[LE] StoryTeller

tasar current hp: 12


[LE] StoryTeller

Round 8

Party distance to Town Hall 00 ft
Dragon Elevation +30 ft up and 40 ft behind the boat

The goblin starts shooting again on the same target

Longbow: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 281d6 + 1 + 4 ⇒ (4) + 1 + 4 = 9 vs amadar

Longbow: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 281d6 + 1 + 4 ⇒ (2) + 1 + 4 = 7 vs amadar

Longbow: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 181d6 + 1 + 4 ⇒ (2) + 1 + 4 = 7 vs amadar

The dragon with his rider Use all his move to get in behind the boat

The lizardfolk drop their bow and take up melee weapon and wooden shield and place themselves defensivly

Party distance to Town Hall 00 ft
Dragon Elevation +30 ft up and 10 ft behind the boat

All Heroes go !

Combat map adjuted


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum gets out of the boat and equips his shield as he moves up the stairs.

Double move to L25


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin follows after Borrum and takes a position behind him on the stairs.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

To cover their move from the boat to the Townhall, Galdamor casts obscuring mist

May Hextor tactical mind protect His follower from the eyes of his ennemies

Then he moves to the stairs, following Borrum.


[LE] StoryTeller

someone Might want to save amadar from dying this round [house rule] (By my count he is at -10)


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

In this case I will use my wand on Amadar CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 8

Galdamor's wand prevents the Druid's death but he is still not getting up and moving towards the entrance...

Thanks Galdamor, that was close!


[LE] StoryTeller

Tasar and miha both take the body of Amadar and get out of the boat

Dragon Elevation +30 ft up and 10 ft behind the boat

The dragon shift little goes into hover and breath acid at his previous target Only catching it i am not going to bother figuring out the best angle trying to get as many people as he possibly could

Reflex DC 18: 8d4 ⇒ (2, 2, 4, 4, 4, 2, 3, 3) = 241d4 ⇒ 2 vs galdamore

The goblin sitting on top of it switch to the last elven target

Longbow: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 241d6 + 1 + 4 ⇒ (3) + 1 + 4 = 8 vs Erdwin
Longbow: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 301d6 + 1 + 4 ⇒ (1) + 1 + 4 = 6 vs Erdwin

Longbow: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 181d6 + 1 + 4 ⇒ (4) + 1 + 4 = 9 vs Erdwin

The lizard folk stay in defensive formation even tough the party is almost at their feet

Round 9

All Heroes go !


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin take the damage of arrows begins to cast mirror image.

Spell Failure: 1d100 ⇒ 7

Casting mirror image and I have a 10% spell failure so if I get 1-10 then I fail

And the spell failed... :(


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Reflex DC18: 1d20 + 2 ⇒ (5) + 2 = 7

Again Galdamor is burned by acid. He casts obscuring mist to protect him and the other from the archer.

hope this dragon can't breath at will !

He moves to get out of his previous location but still able to heal Amadar.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum begins swinging and hacking at the lizardfolk in front of him.

Waraxe, PA6: 1d20 + 13 - 6 ⇒ (2) + 13 - 6 = 9
Dmg, Waraxe, PA6: 1d20 + 7 + 6 ⇒ (18) + 7 + 6 = 31
Miss Chance, 20% (low is bad): 1d100 ⇒ 6

Waraxe, PA6: 1d20 + 8 - 6 ⇒ (13) + 8 - 6 = 15
Dmg, Waraxe, PA6: 1d20 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Miss Chance, 20% (low is bad): 1d100 ⇒ 84

If a lizardfolk drops, Borrum will 5' step into it's position.


[LE] StoryTeller

It takes both hits to drop the lizard folk and borrum takes his place into the line
you rolled d20's for damage so i took the second one and *2


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

LOL... posted just before a meeting. I will try to be more observant next time. But 31 damage is nice.


[LE] StoryTeller

what i nice way to start a meeting :) killing poor lizardfolk. I can almost picture it from here :) imagining the slip up "during" the meeting .... Don't worry about it anyway


[LE] StoryTeller

Round 9

All the lizard folk fight defensibly trying to maintain order.

No hits come unto the dwarf

So what is your game plan here ? you can hack trough the lizardfolk without a problem using the cover of the mist


[LE] StoryTeller

it takes less than a minute for the party to hack trough the lizardfolk while under the protection of the obscuring mist

You can hear the roar of the dragon. You have no idea if it is in defiance, anger or frustration. Altough it might be a little bit of everything

Round 13

All Heroes go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

As Amadar is bowing out, I will let his character here

Seeing he can't do much more for Amadar, Galdamor casts a spell on himself to get better and moves to join Borrum.

Faith Healing +12 HP


[LE] StoryTeller

indeed. Lets just say that the dragon breath his line of Acid blindly in the fog and Amadar is the unlucky one who gets hit by it


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

How heavy is the raft/canoe we came here on? Borrum may go get it and bring it into the building while the mist is around. Then we can continue with the building/ruin and the dragon either continues to hover/fly around and get bored waiting on us or the dragon comes to us. Just my 2 cents.


[LE] StoryTeller

it is somewhat heavy but between you and Galdamore you can take it where ever you want. Just remember it is a whole in the floor that is your way to the other floor. (you can dump it into the pool of water altough)


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Seeing his spell fizzle Erdwin feel exposed even in the fog and attempts and attempts to hide.

Hide: 1d20 + 3 ⇒ (18) + 3 = 21


[LE] StoryTeller

Erdwin hides without a problem

so what else the party is doing after having kill all the lizardfolk ?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Moving the raft out of the water so it doesn't sink, then going into the town hall building via the hole in the roof. A quick searching that level and healing as needed. Once done, move down into the water and search the next level down while the water breathing is going. We need to let the dragon come to us, not stand out in the open and continue to be beat down from a distance.


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin follows Borrum into the town hall.

Does anyone have a plan on how take on a flying dragon?


[LE] StoryTeller

The party explore that last room in the town hall. This large room might have once been a well appointed library, but now its shelves lie in disarray along the east and west wall. No signs of any books are apparent. A large portion of the floor is missing which opens into the dark waters of the lake below.

Searching this room the party fine a suite of (magic: week aura of transmutation) full plate armor with embedded symbol of the city of Rhest (the elves can tell you that is was the suite of the city's champion), a periapt (magic: week aura of transmutation), a heavy silver mace (magic: week aura of transmutation).

Hidden away in a strong box: a horn 8 800 sp, 2 300 gp 130 pp a gold necklace (800gp) en 11 small gesm (each 30gp).

And inside a secret compartment well hidden at the bottom of one of the bookshelf a delicate adamantine chain on whics are threaded a lion's claw and teeth (Strong aura of necromancy / evil)

The only place the party currently have no explored is the structure attached to the town hall by the wooden gang plank


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"So wat resources weez got ah'vail-ah'bull ta us. Eyes luv ta put on dis flying lizard's hoard armor. Dat would piss it off, but Eyes doughnut think der is time ta put it on." Burrom says with a bit if cheeriness in his voice.

"Eyes got ma bow and axes," he taps the hand axes at his side, "if da wee gecko wants ta fight in da air, an' ma big axe if he wants ta fight on da ground."

He looks around the group, "Hows da wounds doing, Eyes got ah couple ah potions left." He reaches into his belt pouch for a healing potion and offers it to the group.

Potion of CLW


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

"A potion would be helpful yes. Do we know of a way to knock the dragon to the ground? Arrows do not seem like the way to go unless you have a ballista hidden somewhere"


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

We could go check that room we missed on the other side of the gang plank.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Eye see no reason ta go back out in da open, wit dat flyin' lizard out dare. Weez should use da waterbreathin' time to investigate below. If weez donought find anythin' weez swim up ta dat utter buildin'."


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Ok I'll follow after you


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum slides into the pool of water and begins to explore the next level down.


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin Follows Borrum into the depths.


[LE] StoryTeller

There are two levels, with large aping whole that connect to the lake but besides that there is nothing else

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