Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)
Gender
Male
Strength
10
Dexterity
12
Constitution
14
Intelligence
12
Wisdom
19
Charisma
8
About Silvanius
SILVANIUS CR 5
Male Human Druid 5
NG Medium Humanoid
Init +1; Listen +8, Spot +8
Languages Auran, Common, Druidic, Terran
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AC 18, touch 11, flat-footed 17
. . (+1 Dex, +5 armor, +2 shield)
hp 38 (5d8+10)
Fort +6, Ref +2, Will +8
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Speed 20ft.
Melee weapon Quarterstaff +3 (1d6) and
. . Scimitar +3 (1d6) and
. . Shield Spikes +3 (1d6) and
. . Unarmed Strike -1 (1d3)
Ranged weapon Sling +4 (1d4)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +3
Combat Gear Darkwood Shield, Heavy Wooden, Dragonhide Breastplate, Quarterstaff, Scimitar, Shield Spikes, Sling, Unarmed Strike
Druid Spells Prepared (CL 5, +3 melee touch, +4 ranged touch):
3 (DC 17, 2/day) - Magic Fang, Greater, Cure Moderate Wounds
2 (DC 16, 3/day) - Barkskin, Bear's Endurance, Creeping Cold
1 (DC 15, 4/day) - Entangle, Magic Fang, Produce Flame, Shillelagh, Vigor, Lesser
0 (DC 14, 5/day) - Detect Magic, Detect Magic, Guidance, Light, Purify Food and Drink
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Abilities Str 10 Dex 12 Con 14 Int 12 Wis 19 Cha 8
SQ Augment Summoning, Extend Spell, Link (Ex), Nature Sense (Ex), Resist Nature's Lure (Ex), Share Spells (Ex), Spell Focus - Conjuration, Subtype - Human, Trackless Step (Ex), Type - Humanoid, Wild Empathy +6 (Ex), Wild Shape (1/day) (Su), Woodland Stride (Ex)
Feats Armor Proficiency (Light), Armor Proficiency (Medium), Augment Summoning, Druid Weapon Proficiencies, Extend Spell, Shield Proficiency, Spell Focus - Conjuration
Skills Balance -2, Climb -3, Concentration +10, Craft: Cooking +2, Diplomacy +6, Escape Artist -2, Handle Animal +7, Hide -2, Jump -9, Knowledge: Nature +11, Knowledge: The Planes +1, Listen +8, Move Silently -2, Ride +4, Speak Language +1, Spot +8, Survival +10, Swim -6
Possessions combat gear plus Animal Call, Backpack (empty), Case, map or scroll (empty), Chalk, 1 piece, Everburning torch, Money, Parchment (sheet), Rod of Metamagic, Extend, Lesser, Spell component pouch, Traveller's Outfit (Free), Waterskin
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Link (Ex) You have a link with your Animal Companion.
Nature Sense (Ex) +2 to Knowledge (Nature) and Survival checks.
Resist Nature's Lure (Ex) +4 to saves against the spell-like abilities of Fey.
Share Spells (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spell Focus - Conjuration Spells from one school of magic have +1 to their save DC.
Subtype - Human Subtype for a set of humanoids who do not share a common language.
Trackless Step (Ex) You leave no trail in natural surroundings.
Type - Humanoid Unless otherwise noted humanoids have these features.
Wild Empathy +6 (Ex) Improve the atttitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Animal Companion (Grook'o):
GROOK'O
Male Animal, Ape (Animal, Ape +4)
TN Large Humanoid
Init +2; Senses Low-Light Vision, Scent (Ex); Listen +6, Spot +6
Languages
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AC 17, touch 11, flat-footed 15
. . (-1 size, +2 Dex, +3 armor)
hp 29 (4d8+8)
Fort +6, Ref +6, Will +2
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Speed 30ft.Climbing (30 feet)
Melee weapon Bite (Animal, Ape) +2 (1d6+2) and
. . Claw x2 (Animal, Ape) +7 x2 (1d6+5) and
. . Unarmed Strike +3 (1d4+5)
Space 10 ft.; Reach 10 ft.
Base Atk +2; Grp +12
Combat Gear Bite (Animal, Ape), Claw x2 (Animal, Ape), Masterwork Studded Leather, Unarmed Strike
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Abilities Str 20 Dex 14 Con 14 Int 2 Wis 12 Cha 6
SQ Type - Animal
Feats Alertness, Toughness
Skills Climb +14, Hide -2, Listen +6, Spot +6
Possessions combat gear plus Backpack (8 @ 8 lbs), Money, Rations, trail (per day)
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Climbing (30 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect creatures within 15+ ft & follow tracks by sense of smell.
Type - Animal Unless otherwise noted animals have these features.
Heavy Warhorse:
WARHORSE, HEAVY
Male Animal, Warhorse (Heavy) (Animal, Warhorse (Heavy) +4)
TN Large Humanoid
Init +1; Senses Low-Light Vision, Scent (Ex); Listen +5, Spot +4
Languages
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AC 17, touch 10, flat-footed 16
. . (-1 size, +1 Dex, +3 armor)
hp 30 (4d8+12)
Fort +7, Ref +5, Will +2
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Speed 50ft.
Melee weapon Bite (Animal, Warhorse (Heavy)) +1 (1d4+2) and
. . Hooves x2 (Animal, Warhorse (Heavy)) +6 x2 (1d6+4) and
. . Unarmed Strike +2 (1d4+4)
Space 10 ft.; Reach 5 ft.
Base Atk +2; Grp +11
Combat Gear Bite (Animal, Warhorse (Heavy)), Hooves x2 (Animal, Warhorse (Heavy)), Studded Leather, Unarmed Strike
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Abilities Str 18 Dex 12 Con 16 Int 2 Wis 12 Cha 6
SQ Endurance, Run, Type - Animal
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Endurance, Run
Skills Balance +0, Climb +3, Escape Artist +0, Hide -4, Jump +11, Listen +5, Move Silently +0, Spot +4, Swim +2
Possessions combat gear plus Feed (per day), Feed (per day), Money, Rope, hempen (50 ft.), Saddle (Military), Saddlebags (20 @ 200 lbs), Saddlebags (empty)
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect creatures within 15+ ft & follow tracks by sense of smell.
Type - Animal Unless otherwise noted animals have these features.
Jives:
JIVES CR 2
Male Dire Animal, Bat (Dire Animal, Bat +4)
TN Large Humanoid
Init +6; Senses Blindsense (40 feet), Low-Light Vision; Listen +8, Spot +8
Languages
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AC 20, touch 15, flat-footed 14
. . (-1 size, +6 Dex)
hp 30 (4d8+12)
Fort +7, Ref +10, Will +6
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Speed 20ft.Flying (40 feet, Good)
Melee weapon Bite (Dire Animal, Bat) +9 (1d8+4) and
. . Unarmed Strike +4 (1d4+3)
Space 10 ft.; Reach 10 ft.
Base Atk +2; Grp +10
Combat Gear Bite (Dire Animal, Bat), Unarmed Strike
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Abilities Str 16 Dex 22 Con 16 Int 2 Wis 14 Cha 6
SQ Racial Skill Bonus, Racial Skill Bonus, Sonar, Type - Animal
Feats Weapon Finesse, Weapon Focus - Bite
Skills Hide +2, Jump -3, Listen +8, Move Silently +9, Spot +8
Possessions combat gear plus Backpack (8 @ 8 lbs), Money, Rations, trail (per day)
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Blindsense (40 feet) Sense things and creatures without seeing them.
Flying (40 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Racial Skill Bonus You gain a bonus to some skills (already counted).
Sonar -4 to Spot and Listen if sonar Blindsense is negated.
Type - Animal Unless otherwise noted animals have these features.