DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Also reading up on the fist of the forest PRC, you would have to give up your armor, most likely your weapon and most of your ties to civilization. If you do that you should probably change your guys fluff a bit, as you wouldnt have much ties to cities with that, at least I would imagine :)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Hrm... that's very interesting. I'll think about it. And yes, I mistyped, I meant reckless rage.

And the thing is that with bear warrior giving me even larger boosts to Con, and being able to swap it for Dex for AC, then add it again on top of that, I'll eventually pull ahead of even fullplate, without the reduction in speed. I've tweaked his background, and am thinking really hard about the adopted angle if Gobbo is cool with that. You can be the tall one ;)


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

@DM Greg: I would be ok with tracking XP, though... I am, already playing Quartermanster in another 2 games, so it may become imersive, mainly with a post intense game as this one will probably be :D If no one else steps up, count me in though.

Seeing you guys all talking about Prestige Classes makes me pout, though I guess Druid20 (If I survive) is as good as any Prc.

Thing is, being away from D&D for some time kinda bogs me down in those neat tricks I used to put out when playing druid back in the day, with stuff like Animal Handling, Summon Natures' Ally and whatnot.

I am dusting off my books though and things are starting to coallesce - just don't want to make too many errors off the bat, that would prevent me from grabbing a PrC later on.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

I was actually thinking Initiate of the Seven Fold Veil PrC myself, need to look up it's requirements again. Spell FOcus Abjuration is one I know, which I guess is good for Dismissal spells. I'll think on it.

As far as the XP tracking goes, Silvanius, let me look up the formulas when I get home tonight. I might be able to whip something up. On that front, does it have to be Excel, or would a google doc spreadsheet be fine?


[LE] StoryTeller

Gobo. for a martial/rogue the Nightsong Enforcer (comp adventurer) is rather nice

Vigilant (same book) is also interesting.


[LE] StoryTeller

google spreadsheet works nicely.

Initiate of 7 veils is an awesome Prc


[LE] StoryTeller

Silvanus Druid 20 is a great prc... don't worry i can sit down and talk minor change during your next few weeks IRL so that you can adjust to prc etc.


[LE] StoryTeller

Gobo: most of your time will be spent outdoor.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Ye, I think I am actually quite ok with Druid only tbh.

Actually most times I play, the wish or the feeling to follow a specific Prestige Class usually comes up as the game progresses, so we'll look at that later on.

Now... I am not really all that happy with the Extend spell feat choice - any suggestions?


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Was pondering Animal Devotion ;)


[LE] StoryTeller

its worth it if you are also going to do wildshaped combat.


Extend is a really good one for druids since they have such a variety of summons & buffs. And straight druid is one of the best classes to take for 20 levels straight.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

I have taken Profession: Cooking but it feels a little bland - any chance we could use the Expanded Skill: Craft Cooking (3.5e Variant Rule) instead? :D

And yes, I am planning Wildshaped Combat - still on the fence regarding Summons / Wildshape combat, but I believe I can do both decently - Extend probably helps me with both roles.


[LE] StoryTeller

yes to the expanded skill and no for mimic heroes feast.

as a former player of high level druid (in living greyhawk: yes you can do both well).


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

A few questions.

1) How do you wish to handle things like reactionary skill checks? For example, we travel and there's an ambush. How do you plan to get our perception rolls (you roll, spoilers, ask us for rolls and respond, etc)?

2) Initiative. You roll it, or we do?

3) Same question on saving throws.

4) Knowledge checks?


[LE] StoryTeller

in order to speed up process i will

Make your spot for ambush etc (reactionary skill)
for perception either spot or listen if the situation warrants it i'll make the roll. you can also ask for roll and make them yourself.

i will give out info in spoiler form.

make your roll for initiative

make your roll for saves

you will make your knowledge and i will hand out info.

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Oh that's delightfully streamlined. I really like that format. Nice one! Also, if you looked at my character sheet before and wondered why I had so few skill points it was because I forgot to take x4 at first level. That's changed now and my character actually has decent skills now. He should be good to go and ready for the first combat.

Oh and Silvanus: just make sure to take Natural spell.


[LE] StoryTeller

during combat (monsters will all go at same init)

those before them will post
then monster will go
then the rest of you

end of round will be declared by DM


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)
Denlin Longarm wrote:


Oh and Silvanus: just make sure to take Natural spell.

As soon as I have Wildshape it's a deal.


[LE] StoryTeller

@ Silvanus you are Level 4 btw

to Silvanus and Jelly Please update the race bar as i have shown for everyone. It make my lift hard to go through your individual char sheet. nd fill in a regular sheet in your profile. And don't spoler your crunch. i want to be able to look at it all in 1 swift motion.

(if you need reference look at any of my character sheets.)

also EVERYONE include spot in that header.

IMPORTANT: every time you are damage or healed please post with an ooc hp count updated when you have changed the header. so that both I and the healer can track you at anytime.


[LE] StoryTeller

the link for the battle map is encounter 1

you start where it says party. so please include Start coordinates and end of movement coordinates.

Also the Slope provides cover for the Hobgoblin is you stand there to melee.

(my drawing or map tools are non existent that you'll have to suffer excel style)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

There's the ambush! Quick note DM, the google drive folder isn't accessible by others, so I can't view it. Also, I updated my character's info bar with his correct skill modiiers now that you posted and Denlin's spot check is 4 higher... which would have made the spot check... sooo... any way I can not be surprised?

Also, poor wizard! I hope protection from arrows is on the list for today, or things could get really bad.


[LE] StoryTeller

pff ash how do you expect me to roll its your character sheet isn't up to date?

yes you may act during surprise round. i'll update.


[LE] StoryTeller

and please unspoiled your crunch....

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

I know! My bad. Also each of the letters is a row 5 feet wide, right? Just trying to calculate charging angles/ distances.


[LE] StoryTeller

Yup each excel cell is a 5ft square.


[LE] StoryTeller

please try to keep all non combat related question to the ooc thread


[LE] StoryTeller

Silvanus combat bar should be 31/31 hp


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Bar corrected.

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Denlin is ready to go, do you want each person to post in order, or just all of us post in the thread, then you give a round end summary?


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Wow, thread explosion! I will make the nessisary adjustments and get my part rolling :)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

"Don't just stand there getting pincushioned! Get after them!"


[LE] StoryTeller

You can all post out of order. i'll make summary.

for caster you can give an If / then / else if you are posting out of sequence.


[LE] StoryTeller

oh and i don't need your class composition in the class header bar. you can delete it, as it is unnecessary info.


[LE] StoryTeller

please Brian don't post out of current round action (for a whole bunch of meta gaming reasons + organising combat summary for me)

and when you're Normal AC change due to charge /fighting defensively / rage / spell etc... plese with your round action post an ooc Current AC.


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Ok, my bad :) I'll delete it this time, just redo it when the time comes :)


[LE] StoryTeller

an do provide me with a square you are landing in. or else i will choose it for you :)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Okay so I fixed Denlin's action to a move +drawing his weapon. I marked my post as surprise round action, so it should be correct now. Sorry again for the wrong actions, I'm just getting back into the flow of 3.5. Should do better in the future.


[LE] StoryTeller

no worries this is our first combat. its natural that :

1) you get back in 3.5 mind frame
2) you get the sense of how i am going to run things / wants from you.

not everything is perfect on 1st Date :)


[LE] StoryTeller

waitin on Reill to finish up his surprised round action.


[LE] StoryTeller

Riding a mount into battle gives you several advantages (see the
Ride skill, page 80, and the Mounted Combat feat, page 98).
Horses in Combat: Warhorses and warponies can serve readily
as combat steeds. Light horses, ponies, and heavy horses, however,
are frightened by combat. If you don’t dismount, you must make a
DC 20 Ride check each round as a move action to control such a
horse. If you succeed, you can perform a standard action after the
move action. If you fail, the move action becomes a full round action
and you can’t do anything else until your next turn.
Your mount acts on your initiative count as you direct it. You
move at its speed, but the mount uses its action to move.
A horse (not a pony) is a Large creature (see Big and Little Creatures
in Combat, page 149), and thus takes up a space 10 feet (2
squares) across. For simplicity, assume that you share your mount’s
space during combat.
Combat while Mounted: With a DC 5 Ride check, you can
guide your mount with your knees so as to use both hands to attack
or defend yourself. This is a free action.
When you attack a creature smaller than your mount that is on
foot, you get the +1 bonus on melee attacks for being on higher
ground. If your mount moves more than 5 feet, you can only make a
single melee attack. Essentially, you have to wait until the mount
gets to your enemy before attacking, so you can’t make a full attack.
Even at your mount’s full speed, you don’t take any penalty on melee
attacks while mounted.

Guiding a mount is a move action


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

DM Greg, isn't this the correct Ape?

Why is it considered as not having reach? I am just asking since it has been sometime since I played 3.5


[LE] StoryTeller

you are correct.

i am not to using ape as AC (i used mostly dog or bear)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

According to the 3.5 SRD, a level 4 or higher Druid can take a large ape as an animal companion, it just gets the benefits of an animal companion of the druid's level-3.

http://www.d20srd.org/srd/classes/druid.htm#alternativeAnimalCompanions

Edit: Ninja'd


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

I was looking back and I noticed that you did say we were riding and that I had missed that, my bad :) now that it is combat I would still prefer to fight on foot, however my guy is having diffuclty with it right now, him being entangled and all XD
BTW does the hobgoblin have a weapon or just a shield?


[LE] StoryTeller

brian rereading the web sell you don't get to be entangled. its not like the entangle spell where you have to save every round.


[LE] StoryTeller

Rufa you are not bleeding as you have stabilize (per my roll) and current effect on you is a lesser vigor.

when silvanus casted on you that spell you healed 1hp directly. and you will continue to do so (on his initiative) for 13 more rounds

so your current hp is -1 at the end of round 1 Encounter 1


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Mostly a proverbial bleed, just to say still present.


[LE] StoryTeller

Denlin, Brian. Please if your ac is not your standard ac right what is your current AC at the end of every round in ooc

i don't really want to have to track your ac when it changes up or down. (rage / shield etc)


[LE] StoryTeller

At but Rufa its not the proverbial bleed is you were bleeding you would be losing 1 hp / round :)

so you have the proverbial stable condition (before the healing spell was cast)

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