Full Name |
Roland de Ridonport |
Race |
Aasimar (Angelkin) |
Classes/Levels |
Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60' |
Gender |
Male |
Size |
Medium |
Age |
32 |
Alignment |
LN |
Deity |
Iomedae |
Languages |
Common |
Strength |
16 |
Dexterity |
13 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
14 |
About Roland de Ridonport
Roland de Ridonport
Angel-Blooded Aasimar (Angelkin) Warpriest 2
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +1
Exp: 2125/3300
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 shield, +1 Dex)
hp 19 (2d8+6)
Fort +5, Ref +1, Will +6
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee light shield bash +4 (1d3+3) and
. . masterwork longsword +7 (1d8+3/19-20)
Range light crossbow +2 (1d8/19-20)(80')
Spell-Like Abilities
. . 1/day—light
Warpriest Spells Prepared (CL 2nd; concentration +5*):
1st (3/day)—moment of greatness, bless, Divine Favor
0 (at will)—stabilize, sotto voce (DC 13), guidance, Detect Magic
Warpriest blessing: 3/4 day
Wand of CLW: 13 charges
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 16, Cha 14
Base Atk +1|+2; CMB +4|+5; CMD 15
Feats Dazzling Display (longword)*, Warrior Priest, Weapon Focus (longsword)*
Traits Careful Combatant, Chosen of Iomedae, Divine Warrior
Flaws Meticulous
Skills Acrobatics -6 (-10 jump), Appraise -2, Bluff +0, Climb -4, Diplomacy +7, Disguise +0, Escape Artist -6, Fly -6, Heal +1, Intimidate +7, Perception +1, Ride -6, Sense Motive +1, Stealth -6, Survival +1, Swim -4; Racial Modifiers +2 Heal
Languages Celestial, Common
SQ Blessings (law, war), meticulous, spontaneous casting
Combat Gear Scroll of Cure Light Wounds; Other Gear Scale mail, Light wooden shield, Masterwork Longsword, Light Crossbow, Cleric's kit(backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), Fighter's kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin), Silk rope (2), Bolts (20), Grappling bolt (5), Grappling hook, Magnet, Marbles, Mirror, 428 GP, 4 SP
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Special Abilities
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Aura (Ex) Your warpriest has a powerful lawful aura (as a cleric)
Careful Combatant When withdrawing, the first 2 squares of your movement are not considered threatened.
Chosen of Iomedae At your birth, your parents dedicated your soul to Iomedae to mold into a sword of her light. The goddess blessed you, granting you a gift of light to brighten your path through darkness and a fine sword with which to spread her will. You may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled.
Warpriest Blessings(Su) (4/day) Each blessing grants a minor power at 1st level and a major power at 10th level. Each time he calls upon a blessing, it counts against his daily limit. The DC for any of these blessings is DC 13.
Warpriest Blessing(Law)(Su) Axiomatic Strike (minor): At 1st level, as a standard action you can touch one melee weapon to imbue it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white, and deals an extra 1d6 points of damage against chaotic creatures. This bonus damage does not stack with the axiomatic weapon special ability.
Warpriest Blessing(War)(Su) War Mind (minor): At 1st level, as a standard action you can touch an ally to grant it a tactical advantage for 1 minute. Each round at the start of its turn, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws.
Fervor(Su)(3/day)As a Standard action you can heal allies or harm foes for 1d6 points, or as a Swift action cast any prepared spell on yourself or heal yourself for 1d6 points.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazzling Display (longsword) While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a fullround action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Divine Warrior From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus on damage rolls for the duration of the spell.
Meticulous -2 on all untrained skill checks
Sacred Weapon (Su) The warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat. Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice.
Scroll of Cure Light Wounds Add this item to create a scroll with spells on it.
Spontaneous Casting The Warpriest can convert stored spells into Cure spells.
Warrior Priest +1 initiative and +2 on concentration checks when casting defensively or grappling.