DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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HP: 57/57, AC: 17:12:15 Saves: 9:5:6

"Right now, I think Casedru and Ayla needs healing. I think we should think about that after he is awaken from the brink of death."

Matthius searches the corpse for any loot.

Spot (Take 20) - 30
Search (Take 20) - 22


[LE] StoryTeller

you find a string of non magical black pearls (500gp) and nothing else


"I could not agree more, the f***er almost killed me."


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

"Yeah that was the guard at the door I wonder what the guard of the treasure will look like."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor uses a wand to heal his wounded comrades and himself.

@GM Can we say that a wand's charge outside combat heals 5.5HP ?

Once everyone is healed is says Let's find out!


[LE] StoryTeller

sure galdamore

it takes a good moment for the party to find the secret door inside the East wall. once open it reveal a 10 foot wide hallway that climbs in a complete circle, sloping gently upward from the secret door

No light illuminate this corridor


HP: 57/57, AC: 17:12:15 Saves: 9:5:6

No magic?


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@DM thanks ! It will be easier for me/us
4 charges for Galdamor to be heal to full.
4 charges for Erdwin
10 charges for Ayla
9 charges for Casedru
=> 27 charges total.

Don't need light, I let Matthius get first as he seems to see quite well.

Says Galdamor ready to follow the human.


HP: 57/57, AC: 17:12:15 Saves: 9:5:6

On the question of lighting, Matthius brings out a vial with a chain and wraps it around his neck. The vial glows and shed lights like a torch.

"I rather not get us all nearly killed."

Matthius leads the way.

Spot (Take 20) - 31
Listen (Take 20) - 31

Will have detect magic on every time we visit a room


After being healed Ayla replyis
"Much better."


[LE] StoryTeller

Mathius. everytime you take 20 it takes 2 min of game time for the spot you are in FYI/// Also i need a marching order and init plz


Male Wood Elf Scout 3 / Ranger 4 - AC 20, touch 14, flat-footed 15 (armor+5 ,+ 1 Shield ,Dex +4) hp 14/45

With the brush of near death he slid his shortswords into their sheaths and drew his bow, gladly letting Matthius take the lead in things.

initiative: 1d20 + 5 ⇒ (3) + 5 = 8

listen: 1d20 + 13 ⇒ (14) + 13 = 27
spot: 1d20 + 13 ⇒ (8) + 13 = 21

Order wise i can be anywhere from up front to the back, i have a high movement.


HP: 57/57, AC: 17:12:15 Saves: 9:5:6

Assuming we are in a hurry, forced to move, need to move closer or having buffs, 2 minutes is minuscule amount of time. Unless your spot means 5 ft square. That would falls under search skill instead of spot. If further checks is needed, he will take 10. Order-wise, he will be at the front.

initiative: 1d20 + 6 ⇒ (4) + 6 = 10


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Init: 1d20 + 0 ⇒ (15) + 0 = 15

Galdamor is behind Matthius.


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Init: 1d20 + 3 ⇒ (18) + 3 = 21

Erdwin behind Galdamor.


init: 1d20 + 2 ⇒ (16) + 2 = 18


[LE] StoryTeller

The passageway makes one complete revolution during this climb. The overall lenght of the 10 foor high corridor is about 240ft. The incline of the floor is noticeable but not enough to hamper movement.

As the party is almost at the end of the corridor they are jumped by ghostly undead lion that come trough the walls

Round 1

GBL Bite touch: 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 1 vs Casedru

GDL Bite touch: 1d20 + 8 ⇒ (6) + 8 = 141d4 ⇒ 4 STR Drain vs Ayal

GDL Bite touch: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 4 STR Drain vs Mathius
Crit Conf GDL Bite touch: 1d20 + 8 ⇒ (11) + 8 = 191d4 ⇒ 2 STR Drain vs Mathius

All Heroes Go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Again, Galdamor calls for Hextor's power to destroy the undead creature.

Hextor! May your Might be stronger than Undeath!

Rebuke Undead: 1d20 + 5 ⇒ (14) + 5 = 19
DV: 2d6 + 6 + 3 ⇒ (5, 6) + 6 + 3 = 20


[LE] StoryTeller

and once gain the divine power flowing trough the holy symbole turns the undead away (for 10 rounds)

All other heroes can still go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Rebuked : A rebuked undead creature cowers as if in awe (attack rolls against the creature get a +2 bonus). The effect lasts 10 rounds.
Galdamor must stay 10ft away from the Undead.

Galdamor stay away from the cowered undead to let his comrades destroying it.


HP: 57/57, AC: 17:12:15 Saves: 9:5:6

With the undead temporarily unable to act against the group, the pale Matthius positions himself where he can catch all the ghosts in one breath before breathing a 30 ft long line of fire or 15 ft cone (whichever is better) on the ghost lions which also hinders them further (entangled if breath weapon damages) while his allies remain unaffected.

Fire Breath Ref DC 19: 5d6 ⇒ (5, 5, 6, 5, 1) = 22


Male Wood Elf Scout 3 / Ranger 4 - AC 20, touch 14, flat-footed 15 (armor+5 ,+ 1 Shield ,Dex +4) hp 14/45

tumble: 1d20 + 10 ⇒ (19) + 10 = 29
attack: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (4) = 13
ghost percentage (if needed)high good: 1d100 ⇒ 25

"Not again!"

He growled out in frustration as he took the swipe of the lions paw then dove rolled and sommersaulted around it to slip behind it stabbing into it with his blade.


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin follows Casedru's lead and slashes at the lion with his shortsword.

shortsword: 1d20 + 8 ⇒ (11) + 8 = 19 attack: 1d6 + 1 ⇒ (1) + 1 = 2
(50+ hit)Miss Chance: 1d100 ⇒ 92


"What the F*** was that..."

don't have weapons that could hurt it....
and I hate ability drain.....


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I can cast magic weapon if you have no weapon against these creatures. I also have some magical weapons on me. But I can't move closer to them.

Says Galdamor


"I would enjoy getting that enchantment so I can hurt the f***er."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Next round if Aya come closer, Galdamor could cast magic weapon or lend her a +2 silver mace


[LE] StoryTeller

Round 2

on their turn the ghost fleet trough the wall

(for the moment you will have 9 round undead free)

What do you do heroes ?


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@GM the undead do not flee, they cower.


[LE] StoryTeller

it takes the part a good time but thy destroy all three undead creatures as they cower..

after searching at the end of the corridor there is a secret doorway that can be open. it has no traps


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Again, Galdamor stays in the middle of the group, ready to help his comrades with Hextor's Might.


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

After seeing the ghosts wither away Erdwin exclaimed, "Alright Galdamor, you handle all the undead from now on." then followed after the cleric.


HP: 57/57, AC: 17:12:15 Saves: 9:5:6

Matthius walks forwards but he almost fall.

"I concur. I do not know what they did but they took the feeling from our limbs with their touches."


Male Wood Elf Scout 3 / Ranger 4 - AC 20, touch 14, flat-footed 15 (armor+5 ,+ 1 Shield ,Dex +4) hp 14/45

"Ghosts are indeed a problem for the living friend, if i never cross another one it will be too soon. Are you alright for continued to take the lead?"

He asked Matthius his glances darting in all directions, he was clearly on the lookout for more wall ignoring undead cats.


HP: 57/57, AC: 17:12:15 Saves: 9:5:6

"I think I will sit back and let someone else lead in my stead. Knowing my body, it cannot handle another spiritual sapping that will leave me unable to assist in any predicament unless someone is able to cure me."

Matthius steps back.

"If any of you need any light to see, I will be close by to provide it because I am bright."


"I f***en hate the undead, they are freaking trouble..."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdmor moves forward, opening the secret door once everyone's ready.


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin readies himself and signals as such to Galdamor

-Posted with Wayfinder


Everyone's ready


Male Wood Elf Scout 3 / Ranger 4 - AC 20, touch 14, flat-footed 15 (armor+5 ,+ 1 Shield ,Dex +4) hp 14/45

He let Galdamor take the lead, readying his short swords just behind the Hextorian. He kept his eyes though scanning about the floor ceiling and walls looking for anything that might be a trap.

spot: 1d20 + 14 ⇒ (15) + 14 = 29


HP: 57/57, AC: 17:12:15 Saves: 9:5:6

Matthius aids Casedru in his watch. He also prepares to unleash another fiery breath at incoming enemies (readied action).

aid another: 1d20 + 11 ⇒ (13) + 11 = 24

readied fire breath DC 19 for half: 5d6 ⇒ (1, 5, 4, 2, 6) = 18

entangling exhalation: 1d4 ⇒ 2

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