
DM Greg |

Round 10 top
Rufa move inside the structure and readies her power once again
Galdamor draws a wand but its power flickers and only heals him a little.
Reil moves and use his wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7 on Borrum
As the Hobgoblin starts chanting again rufa call her fire Reflex: 1d20 + 9 ⇒ (16) + 9 = 25 and avoids most of the deadly blast Concentration DC 15: 1d20 + 3 ⇒ (3) + 3 = 6 but is is enough to leave him unable to finish his spell.
He slams the door shut.
----
Rest of party Go !

Borrum Orcbane |

Round 10
Well that room did not look that big before the Hobgoblin closed the door.
HEXTOR!!!
Borrum rushes the door, slamming his shoulder in to it.
Str to Break the door: 1d20 + 4 + 5 ⇒ (14) + 4 + 5 = 23
(Size, Str) I really don't remember if I get a bonus with the charge or not, so that may be an additional +2)
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On Going Effects: Enlarge Person, 30 rds; Resist Energy (Electricity 10), 40 min;

DM Greg |

And Borrum Break the door open !
This circular chamber has been outfitted with a mix of furniture, including a large desk, an overstuffed chair, a massive four-poster bed. A flight of stairs arcs up along the south wall to the upper floor and a fair amount of rubble from a hole in the ceiling lies heaped on the base of these stairs
map updated

Rufa Damnatio |

Rufa moves up behind Borrum, ready to unleash a blast of flame against the hobgoblin if he tries casting again. "Give up now if you know what's good for you!"
Move to E20, ready a fire burst against the hobgoblin
2d6 ⇒ (4, 5) = 9

Borrum Orcbane |

AoO
Seeing the Hobgoblin flee for higher ground, Borrum takes a swing at him as he moves past him.
Intimidating Strike (-0) w/ Waraxe: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d8 + 7 ⇒ (4, 7) + 7 = 18
Intimidate: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
*Intimidate DC = 10 + Target's HD + Target's Wis Mod
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On Going Effects: Enlarge Person, 30 rds; Resist Energy (Electricity 10), 40 min;

Borrum Orcbane |

Round 11
If possible Borrum will squeeze up the stairs after the Hobgoblin. I don't think I will be able to attack, but I am trying to get within 5 feet of the hobgoblin if possible.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Enlarge Person, 29 rds; Resist Energy (Electricity 10), 40 min;

Borrum Orcbane |

Confused here on my part... 'its a hit, but you wont be able to be within reach of your targer. you have only 20 ft movement and you have to squeeze trough the door'
1st action, Did the AoO hit and do damage?
2nd action, Is Borrum able to squeeze through the door and then up the stairs? He has a 20' movement and can double move.

DM Greg |

sorry that i was running out the door. with your attack you did hit. You will have to squezze trough the door (costing you 10 feet of movement) after that you will have 10 ft left going up on the stairs (20ft) . FYI the hobgoblin has 30 ft movement
as borrum exit the stairs:
The roof of this circular chamber has partially collapsed to the southeast. Massive timbers slump against the floor, fallen from the rafters above. A huge gap in the tower's east wall allows a brisk breeze into the chamber, which has four windows in the remaining walls. Three large boulders lie on the floor amid a halo of fractures and crack.
Mounted about ten fee from the hole in the wall is what looks like a humanoid figure lashed to a framework of wooden beams, arms upraised. A glow from beneath it illuminates the figure in a pale light. the reek of rotting flesh fills the room.
The Hobgoblin is currently just outside of the tower where the crack is. Currently flying he says You can not stop the Red Hand. We will meet again

Rufa Damnatio |

Rufa chases behind Borrum up the stairs.
Let me know if I can get in sight of him with a move or not, please.

Rufa Damnatio |

Hmm, doesn't look like I have LoS. If that was just a move, I'll double move. If that was the double move, I'm fine with it.

Rufa Damnatio |

COuld I do Q44 instead, please? Hopefully to avoid the probably lightning bolt.

Silvanius |

Silvanius follows the others upstairs, chasing the hobgoblin as Jives follows quickly after him, squeezing to move through such a tight spot.
Double move up the stairs for both Silvanius and Jives.

DM Greg |

Round 11 Bottom
Stuff if happening in the courtyard. The manticore flies up and is now in range on the second floor.
It swings it tails and a flew of spikes comes flying inside the room
Spikes: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (1) + 2 = 3 vs Borrum
Spikes: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 2 ⇒ (2) + 2 = 4 Vs Borrum
Spikes: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (3) + 2 = 5 Vs Borrum
Spikes: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (8) + 2 = 10 Vs Rufa
Spikes: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (5) + 2 = 7 Vs Rufa
Spikes: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 2 ⇒ (6) + 2 = 8 Vs Rufa
Top of round 12
Party goes but Rufa and Borrum (who are just before the Hobgoblin)
----

DM Greg |

Scripting the end of combat.
Rufa fire a scorching ray on the Hobgoblin caster Touch AC: 1d20 + 4 ⇒ (5) + 4 = 94d6 ⇒ (3, 5, 2, 5) = 15 but missis him
Borrum no one wanting to let his enemy get away trow a hand axe at him
Trowing Axe: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 4 ⇒ (6) + 4 = 10 but it does miss him.
The knowing he can't kill the whole party whistle toward the manticore who follows him and fly's around the tower (concealing him from view)
The part can sop them again about 300ft flying North.
Having achieved victory and control of the castle the party can rest for the evening.
In the Manticore lair's the part finds gold and jewelry: 216 gp, 8 pp , a gold necklace (250gp) and a great looking cloak (250gp)
on the first floor under the massive bed a bag holding 351 gp is to be found

DM Greg |

Joune 7th
During the Night Borrum dream of a small vault buried deep beneath Vraath keep.
It takes him a couple of hours in the morning to find the access point. A 5 foot wide vertical shaft fitted with a rust but sound iron ladder. The walls of this small vault are made of worked stone, the ceiling twelves feet overhead. The air is thick and smells stale and slightly smoky. Three alcoves have been cut into the walls. Each alcove is sealed by an iron gate and locked down chains and a large padlock. Beyond one alcove are several shelves bearing no less then 10 small iron coffers. Beyond the second is a small desk and chair. Beyond the third sits a single large trunk
A human skeleton lies slumped against the eastern alcove's gate. Still dressed in tattered chainmail and feebly gripping a sparkling bastard sword. The skeleton has a massive arrow protruding from its rib
Since no one is capable of opening the lock Borrum goes at them it still takes him a minute to break them open.
in the small cofers are found 2500 sp, 2100 gp and 120 pp expired notes of credits and the deed to Vraath Keep to the Vraath family
within the large trunk the skull of a large snake like creature, two dozen giants teeth on a tick string, a magical mithral chain shirt, a magial staff (detect magic = Powerfull) and a Huge magical spiked gauntlet.
On the skeleton: magical gauntlet and the bastard sword.
Party is now level 5. Hp = 1/2hd +1

Galdamor Graak |

It's a least a victory if not a win. said Galdamor seeing the hobgoblin fleeing with the manticore.
We need to know more about this "Red Hand" he mentionned. They seemed too well organized for mere brigand.
This fight showed our lack of flying capacity when we are confronted to flying opponents.
did the hobgoblin runner left notes about this "Red Hand" ?

Borrum Orcbane |

"Borrum not knowz who dees Red Hand tribe is. Sound likez it bees some gobo, hobgobo, or orkz tribe name ta me. Weez gonna need ta keepz ourz earz an eyez open fur dem."
"So youz think der beez anyone ah dis Vraath clan around? Or is dis keep now da property ah Hextor, Blessed God of Rulership Through Absolute Power."
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On Going Effects:

DM Greg |

On the table you fin a journal of sorts.
----
The Vraath was formerly a fortress help and manned by the Vraath family. It succumbed a while ago to a local feud with local forest giants
Amery Vraath inherited control of the keep after his fathers. Amery laid claim to the entire Witchwood and sough to rid his new domain of its evil reputation. Chief among his targets was a tribe of forest giants that dwelt deep into the woods. Known as the Twistusks, those forest giants generally kelp to themselves but raided merchants on the Dawn Way from time to time.
The brash young lord gathered together an impressive group of mercs and adventures and led his forces against the Giants. The battle was furious but in the end Amery's men won the day and forced the giants to flee into the mountains. The soldiers burned the giant's steading to the ground and returned to Vraath victorious.
Yet the victory was short lived. One week later the surviving giants returned and attacked Vraath keep during a tremendous thunderstorm. The giants bombarded the keep all night long with boulders and massive poisoned arrows. On the morning Vraath Keep had fallen none of the humans survived and the giants had lost pretty much all of their numbers.
Amery Vraath retreated into the Vault below after he was shot hoping to elude death but to no avail (you found his skeleton)

Borrum Orcbane |

"Eyes suggest wez packups whats wez found an' wez keeps goin' north on Da Dawn Way and checks outz dis Skull Gorge. Eyes sees it next ta a bigs enough water path, dat days drawn it ahn da map." as Borrum points at the map of Elsir Vale.
"Mays bees Skull Gorge is ah nutter keep that deez Hobgobs are holdin' up in. Any ones remember what ways that Hobgob caster flew off in?" looking around to the others for comments.
Edit: Borrum is also going to take one of the Composite Longbows (Str +1), so he has a bit more in the ranged attack options.
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On Going Effects:

Rufa Damnatio |

"I hope it's big enough to have a comfortable inn to relax in, after this nightmare. A day late, but I just managed to figure out the final arcane symbols needed to grant a person flight. If we encounter another of those beasts I'll be happy to send one of you up to do unpleasant things to it. Hopefuly they'll have someone to sell reagents so I can identify these magics as well."
Sounds good to me.

DM Greg |

About 2h after leaving Vraath keep the party comes to a point along the way north.
The forest grows more ominous as the Dawn Way winds deeper into the woods. The party comes to a spot where a wide track leads away from the road, heading west. A massive effigy of some kind stands here. A 15ft tall humanoid shape made from a sagging, moss-covered frame.
The thing looks almost like a crude giant sized skeleton. Birds nest in the massive barrel that served as the effigy as a head
The wide track that leads up N-W remains easy to follow despite years of neglect.
Options: continue North on the Dawn Way or go N-W on the trail

Silvanius |

Knowledge (Nature): 1d20 + 11 ⇒ (17) + 11 = 28
Staring at the skeleton like image, Silvanius comments to his companions - "I would say this is probably a territorial marker of some sort, though I do not know who would have put it up"

Rufa Damnatio |

"Well, if they're hanging giants to ward away people, I think we should take the other road myself. I don't suppose you happen to see any tracks about, Silvanius? Maybe signs of where people travel?"

Borrum Orcbane |

The Vraath was formerly a fortress help and manned by the Vraath family. It succumbed a while ago to a local feud with local forest giants
Amery Vraath inherited control of the keep after his fathers. Amery laid claim to the entire Witchwood and sough to rid his new domain of its evil reputation. Chief among his targets was a tribe of forest giants that dwelt deep into the woods. Known as the Twistusks, those forest giants generally kelp to themselves but raided merchants on the Dawn Way from time to time.
The brash young lord gathered together an impressive group of mercs and adventures and led his forces against the Giants. The battle was furious but in the end Amery's men won the day and forced the giants to flee into the mountains. The soldiers burned the giant's steading to the ground and returned to Vraath victorious.
Yet the victory was short lived. One week later the surviving giants returned and attacked Vraath keep during a tremendous thunderstorm. The giants bombarded the keep all night long with boulders and massive poisoned arrows. On the morning Vraath Keep had fallen none of the humans survived and the giants had lost pretty much all of their numbers.
Amery Vraath retreated into the Vault below after he was shot hoping to elude death but to no avail (you found his skeleton)
"Ifs ya remember from da journal ah Vraath, da giants were da last ta leave da keep. Maybees days still ups dare, giants can bees ah awfully good fightin' force on our side. The Lord of Hard Rulership, teaches ta take up our weapons were ever found, no matter size or intellegence."

Galdamor Graak |

Just finishing his morning prayers Galdamor wake up of his torpor and said to his friend Yes you're right Borrum. If we can side with the giant it will be good. But as a dwarf don't you think it could be problematic between them and you ?
Galdamor followed Borrum in his hike.

Borrum Orcbane |

"While eyes might know hows ta defend against ah giant well, being a member ah ta Legion has taught mees to appriciate ah well thrown boulder froms ah giant. Eyes can workz wit dem, if days workz wit mees."
With a spit to the ground, he continues "Nows dem stinkin' gutter filth orcz and gobos on da utter hand, Eyes would not lift my boot from der neck unless Eyes were ordered too."
"Oh an yous got any healin' extra available fur today?"
Was there any extra healing spells available before we rested last night?

DM Greg |

A good 90 min after the party started on the N-W track it comes to an abrupt end in the shadow of a fairly large hill that looms up from the surrounding woodlands. At the hill's base sits the collapsed ruin of what was once a massive and probably quite impressive fortress. Entire trees were used to form the walls of this building, but now the whole thing is a little more than a heap of moss covered rotting logs. A thin curl of smoke rises up from a great fire pit in the middle of the old walls, where an enormous boear sizzles on a spit the size of a lance.
A giant sits by the fire, turning the spit and muttering to himself in his own language. He easily tops ten feet, even while sitting on the ground.

Rufa Damnatio |

Does it seem to have noticed us yet?
"So, we've found one. Now what?" Rufa whispers quietly to Borrum.
Knowledge (Nature): 1d20 + 5 ⇒ (18) + 5 = 23

Borrum Orcbane |

Kn Nature (max DC10): 1d20 + 0 ⇒ (2) + 0 = 2
Whispering back, "Eyes doughnt think dat is ah hill giant, but Eyes not sure. One giant is ta same az da next giant ta mees. Maybees wez can hears it... ssshhh."
Putting a hand to his ear, Borrum tries to pick up on what the giant is saying. Thinking to himself, I guess I should have paid attention to those giant lessons as a youth.
Listen: 1d20 - 1 ⇒ (14) - 1 = 13

Borrum Orcbane |

"Nutthin'... can nut hear ah word he is sayn'"
Stepping forward, "Hail da camp. Wanderers approach from da south east. Weez seek infomation about gobos and hobgobs forces in da woods."
As Borrum is walking forward is he putting is waraxe away. He knows he can pull it out quick enough if this giant gets uppity.