DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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[LE] StoryTeller

Amadar:
you are in the middle of a skunken city. right in fron of the double door is a 5ft wide wooden plank (by wich you can from behind the water and there is mostly open water between you and the bell tower. There is the tip or roof top from other builing here and there but they don't provide anything for combat purposes


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 2

His spell cast, Amadar rushes through the double doors and dives into the water to swim closer to the bell tower.

I believe he can swim 30' per round.

Erlmander

The elf shrugs at the rash act and fires another arrow at the tower as a suppression shot. "I assume he has a plan...


[LE] StoryTeller

So what actions now heroes ?


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor follows Amadar in the waters.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum doesn't say anything.

He moves to the canoe hops in, pulling away from the buildings edge if he can.


[LE] StoryTeller

You manage it without any problems.

So what exactly is the plan ? i understand that you want to deal with the archers in the bell tower ?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Best I got is we are going to storm that guard tower and neutralize anything threatening we come upon. Be it by:
1) we somehow climb/fly to the top and work our way down
2) find a underwater tunnel that goes into the tower and work our way up
3) go through an existing door/ hole in the wall and then work our way up or down
4) some combination of the first three.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 3

Amadar continues to swim closer to the bell tower.

Currently Amadar should be 190' from the tower.

Erlmander

The elf hops into the canoe with the dwarf grinnig at the Druid's rash dive into the water.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Stroke, stroke, stroke, duck away from the incoming arrow...
Stroke, stroke, stroke, duck away from the incoming arrow...


[LE] StoryTeller

it takes the party less then a minute to reach the Bell tower and less then an other minute to dispatch the remaining three sentry [please deduct a CLW]

From their vantage point at the top of the tower the party has a magnificent view of the lac and can see in the deeps the shadow of the sunken city. It is quite breathtaking

so what next heroes ?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

From our vantage point on the tower, can we see any place that may be a black dragon's lair? Or maybe the top of a large enough building in case the lair is underwater? Borrum has no knowledge of dragons or their lairs, so he is looking for a location large enough based on the dragons we have seen so far.


[LE] StoryTeller

the Town hall (where you were) with its adjacent building (that you have not visited yet) are the only large structure along with the bell tower, that have a large enought structure above water. The rest is pretty much under with rooftop emerging left and right


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

And here I was going to Call Lightning them to death... ah well at least they are dead and we are not!

Amadar nods his head, "Yes, let us explore the town hall next. Though if we believe our foe is a Dragon it may be wise to rest before such a battle..."

Erlmander nods in agreement but seems willing to move forward as the group wishes.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"If weez need ta rest, weez need ta rest. Letz go back ta da lizardfolk camp an rest."

Borrum gets back into the canoe and readies to paddle back to the camp.


[LE] StoryTeller

so everyone is ok with this plan? Head back an rest at the Lizardfolk. Erimande will strongly suggest to make it a long travel day and go rest at the Elven camp. You would be there by the middle of the night


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Can we get back to the elven camp on our own or will we need to be blindfolded again?


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar would likely agree with Erlmander here. We have struck a blow let's step back and then come again at full force with full rest as opposed to sleeping with one eye open in the Lizardmen village.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor will not go blinded in the elven village.

I'm still good to continue our research here. But our possibility to swim through water seems to pass in a few minutes. It will be dangerous to push our luck and I agree to get back to land.


[LE] StoryTeller

Technically they should be blindfolded in the last moment as to not know the secret passage taken to enter the correct path to the camp. After that they don't need since the heroes have been welcomed by the speaker. But that responsibility (to be blindfolded or not is erimander's choice


[LE] StoryTeller

Either way you will make it safely to the elven camp at a very late hour in the middle of the night. The presence of Amadar and erimander is enough to get you around safely and then entry into the village. You can talk with any NPC in the morning (if you wish) or resupply (according to what they have available) and then what after ?


[LE] StoryTeller

The party is invited early morning to meet with the skyspeaker, along with the master of ranger whom you have already meet.
One of the two person is instantly recognized by erimander and amadar. He had left the camp many years ago to venture out of the world

i have ask thèse two to attend this meeting, there help is offered for the upcoming fight should you want. says the skyspeaker.

good that Will allow me to attend back to my normal duties to our people says erimander


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@Greg, can you desactivate your auto correct ? It transforms your word in their french version :P

You were a good comrade Erimander, farewell to you.

Says Galdamor to the elf. He turns to the Skyspeaker and the two newcomers and asks

I'm Galdamor Graak, follower of Hextor. And this is my right hand and friend Borrum Orcbane. Mira is our arcanist and is talented in getting in the mind of our ennemies. I think you already know Amadar who are with us since the death of one of comrade when we first come here.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar nods to the Ranger, "This is indeed a perilous undertaking and more help is certainly needed.

We have slain many ogres and hobgoblins but not yet secured the ruins that they inhabited as one of their clerics escaped and we could not rest there safely. We may well face stiffer resistance now that they are aware that someone is probing their defenses".


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Is this the same Skyspeaker Borrum meet a few days ago? I know it is hard for a dwarf to tell one elf apart form the next elf, what with their lack of beards.


[LE] StoryTeller

it is indeed the same person borrum


Male Wood Elf Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

The ranger looks at these new people, sizing them up. After a moment he nods. "The only good goblin is a dead one. 'Sides, they are too close to us to not do anything. Be glad to help clearing them out."

He sticks out a scarred and calloused hand. "Name's Tasar Leomaris."


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum quickly explains the situation at the old ruins to the group.

"Greetin's Tasar Leomaris. Eyes Borrum Orcbane, buts Eye'm sure da Lady Skyspeaker haz informed youz ah me an meez friends. Weez not found dis dragon yet in da old ruins, but weez been rootin' out ogers and hobgobs fur ah good day. Also dem lizardfolk are all upidy an fantical about whoever is in charge. So weez need ta knock some sense in ta dat one too."


Male Wood Elf Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

Tasar puts his hand down and rubs it on his leg. "Sounds dire. Should hit the goblins first if the lizardfolk are dug in like ticks."

He pauses for a second and furrows his brow. "Did you say dragon? We're hunting a dragon?" Tasar smiles, showing his gap-toothed smile. "Fun."


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Yep ah dragon. But Eyes up fur some gobo head bashin'. Better den gettin' wet wit dem dang lizardfolk."


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

"I think we should go back to the sunken ruins and secure it as a place to explore the rest of the area. There will be more goblins and hobgoblins to slay I have no doubt. Anyone disagree?"


Male Wood Elf Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

"I'm ready to go whenever you all are. 'Long as I get to kill goblins, I'm willing to join with you all."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I agree too. We must secure the area to be able to continue to root out of the swamp the main force of the Red Hand army.
As for the Dragon, it seems different from the first we encounter, more devilish.
But I have no idea if its common for dragons to be different. Either way if I remember correctly he spits acid. Be prepared.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum grumbles a bit, "Hmmm... So Eyes gonna get wet again. So beez it."

"Did weez find anythin' ah value? Maybe weez can trade fur some pots ah acid resistance?"


[LE] StoryTeller

June 25th

The party has no problem getting back to the Sunken city of Rhest It takes them the better part of the day to reach it shores. Fortunately the trip is quiet thks to the guidance of the ranger

The shores of the city is quiet and you find the paddle boat in the safe place you left them

So you are back and what is the plan now ?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Can any ah yous Elves see if dare is any guards back in da tower?"

He pauses for a few seconds to give the others a chance to look and comment.

"Are weez gonna use dat water breathin' spell again?"


[LE] StoryTeller

right now in the edge of the lake it is really to far to see if there is any movement in the Bell tower


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I (as a player) understand that, but Borrum doesn't know what these tree-huggers can do. Heck he has seen a lizardfolk turn into a bird.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar peers at the Bell Tower to see if he can indeed spot any guards there.

Spot 1d20 + 10 ⇒ (13) + 10 = 23


[LE] StoryTeller

Amadar even with his excellent vision can't see any movement from that far away


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

A crooked smiling half elf appears at the edge of the sunken ruins. He keeps his distance from the party.

Just where ol' Skyspeaker said they would be. I'd better not sneak up- more likely to get stabbed.

After a bit.

I guess I'll need to make contact...

Nervous but confident.
"You all wouldn't happen to be the brave dragon seekers that Skyspear sent me to find would you?"


[LE] StoryTeller

Everyone recognize that elf as the other one who was at the meeting in the morning with the Skypseaker. Tasar you came to the elven camp with him recently [your background fluff]


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum scrathes his head at the question trying to figure out the odds of another group of a dwarf, human and elves in the area would be, especially when this elf just saw them this morning.

"Well weez could be dem. Who might yous be? Yous didn't seem talkative dis mornin'"


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Erdwin a little embarrassed says,

"I really wasn't paying attention this morning. The silence was me meditating, which became sleep. By the time I was conscious, all the talking was finished everyone was gone and all I had was a rough memory of a group and the distinct memory of a dragon.

Skyspeaker filled in the details and I set out.

I see I found the right group."


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar nods to Erdwin, "You certainly have.

Borrum we used that trick once and it certainly seemed to work, I would agree it makes sense to do so again, get in the boat and cross the lake. Daylight wastes".

Amadar casts Water Breathing and bestows it upon all of his allies.


Male Wood Elf Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

"Erdwin, good to see you! Took you long enough from your nap to get here."

Tasar looks over the side of the boat after the spell is cast on him. "Oh boy. I never learned to swim. Are you sure this will work?"


[LE] StoryTeller

the party swims across the lake without any trouble. (you can re appear at any of the two building you want: The bell tower or the City Hall


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

I say Bell Tower as we did not fully investigate ot last time.


Male Wood Elf Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

Lets check out the Belltower


M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7 Condition: Normal, Spell Failure 10%
More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Belltower sounds great


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

agrees

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