DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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[LE] StoryTeller

no worries at all brian its still our 1st combat :)

eventually i'll pound this trough your thick skull enough that you will remember how to do simple addition math :)


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Why Galdamor don't see Brian not moving ?


[LE] StoryTeller

you could if you really wanted Galdmaor (no rolls needed) right now you are focussing on the Hobgoblin (+ new threat that just appeared) in front of you and you have a rather large Hippogriff blocking most of your view in that direction.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Ok :)

So no mechanical thing try to stop me to see my comrade being held, just the fact that Galdamor try to stay alive with Rufa at his feet.


[LE] StoryTeller

That and the Large hippogriff between you and him :)


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Hippogrifs ftw ;)


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Hey, sorry busy weekend. Will post tonight.


[LE] StoryTeller

sure :)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Hahahahaha, just saw the Hippogrifts ftw. So true.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

WAS true, now he's gone POOF on me :/

I don't like where this is heading - will post Silvanius action as soon as I got a moment to spare.


[LE] StoryTeller

Well the battle is still in balance but since both galdamor and denlin are undamaged you should be all ok :)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Well, the dice gods are smiling on Denlin, so despite the druid cheating by having multiple combatants he's still keeping up on the kill count ;)


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Cheating ftw :D


[LE] StoryTeller

pff :)


[LE] StoryTeller

Brian:
----

Rage (Ex)
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal.

A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).

----

=> and you die like any other character when you hit -10 hp (you don't add con like in pathfinder)

so by my count you rage should end soon (like in round 8 or 9 i think)


[LE] StoryTeller

Brian: you started raging on round 3 so it naturally ends on round 10

but there is still a force weapon hovering around your head, so you are not out of the woods just yet.


[LE] StoryTeller

Brian:

he will have an Aoo if you try to pick up the weapon (as he can reach that square) you will have soft cover from the end of the slope, but it still should hit you anyway.

you brother has engaged that group of hobgoblin in support to Galdmore.

in all likely hood the hobgoblin know you have been healed but if you don't "wake" up he has other pressing matters to attend to.

if you want to play the hero you can be my guest of course :) (does the party/ you really need to play the part?)

you know that galdamor is relatively ok, Reil is fine, Denlin has minor wounds and all the hobgoblins are hurt/gravely injured

i'll give you a few hours to consider your actions. (i ask no metagaming info from the other players)

after those few hours i'll lock your choice and proceed as after you its the bad guys (something for you to consider is you could also delay to join the group after the bad guys)


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Well thanks for the chance to ret-con, I was thinking I was backed up against the wall a bit there :)
I defently like the idea of delaying until after the bad guys turns have gone so I think I will do that. I dont need to play the hero (I already did that, thinking I could clean up the right side by myself and look where that got me :P) So I can play dead for a bit, It is so much better than the real thing I tell you!


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@MD : sylvanus was at 8HP at the last time I checked why did he fell ?


[LE] StoryTeller

Its just the ape that fell my bad :)


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Cool for us :P

Bad for them ^^


[LE] StoryTeller

No comment from the DM :)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Clutch die roller is clutch. Hopefully that bloodied hobgob can't take another greatsword to the face.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Go, Team, Go!!


[LE] StoryTeller

what you are not rooting for me Trey ? (traitor ! )


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Sorry guys, been kinda busy today, will update asap.


[LE] StoryTeller

Silvanus:

Touch Spells and Holding the Charge

In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

---
So your produce flame spell is gone since you casted other spells after it.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Did not know that. My bad. But the spell description does semm to hint differently.

"Each attack you make reduces the remaining duration by 1 minute."

I got the impression that in my case, after a first cast, it would continue for 3 minutes... I guess I misinterpreted.

In that case, Silvanius will try Aid Another on Grook stabilize - is that possible?


[LE] StoryTeller

yes but you have to read also the rules for touch spells (stated in the post)

no unfortunately aid an other doesn't work on stabilize as you are providing help to someone actively doing something.

you could do a untrained heal check to stabilize him (DC found in the rules) but careful you have a bad guy right in front of you


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

I'll do it only if the bad guy goes down with the hippogrif attacks.


[LE] StoryTeller

Silvanus i have put your action in delay.

so feel free to post during top of round 9 if you wanted to do something

(or advice me that you don't)


[LE] StoryTeller

brian you are at -3 after having failed to stabilize on your turn (round 8)


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Sorry, I haven't been editing my hps :P
So I was at +5, then the spiritual weapon did 6pts to me. -1.
Round 8 stablization roll failed, -2.
Riel casts CMW on me in round 9. +2
So I am at +2 hps and can act in round 9 correct?


[LE] StoryTeller

correct


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Well...

- is unconscious at -1
- Grook took a Spiritual Hammer to the face even after already being unconscious, taking him down to -8 (was actually expecting Zarr to attack the hippogrif :D)
- Do I still act for the hippogrif or..? What happens to my summoned creatures after I go down?


[LE] StoryTeller

Yes you still get to act for the hippo and you yourself get a free stabilisation check + 1 during your initiative to act (so does the ape)

the hippo goes poof after the duration of the spell whether you are alive or dead (its just that no one else can give it orders unless it is intelligent)


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Anticipating my actions (or the hippogrifs') further during the round - Can I assume he will attack Hobgoblin B or..?


[LE] StoryTeller

There are no more enemies currently visible on the board. all of them were killed (B died at the end of round 8)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Oh good, I posted my action for the round then checked the map and was very confused.


[LE] StoryTeller

Party loot sheet is up and running.
discuss it here.

We are back in narrative mode.

And i need my DM exp assistant (EL 8) to do the math and track everyone xp.

In the abandoned farm you find 5 bodies (fresh) dressed like merchant (humans) nicely arranged.

On the cleric there is a holy symbol (never seen before, so no rolls)


[LE] StoryTeller

Don't forget to post how you are healing your wounds. the day isn't over yet.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

DM Greg, is Grook stable enough to be transported, I mean, can a creature be tansported if at negative hit points? Even if stable?

@ the group: How do you guys think we should go about carrying the loot? We mayt actually be able to make some decent cash out of it I believe.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I think with Denlin wand, grook will be fine :)

For the loot, we can ask Mr Frodo to help us with his cart. Otherwise, with your horses I don't think it will be a problem to carry the loot.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

How much does each zap of the Lesser Vigor Wand heal?

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

11 HP a shot though it takes 11 rounds to do so. so 3 shots would be 33 HP for grook.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Ok, then 3 shots for Grook, taking him up to 25 hp.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Denlin, ok if I take a zap of that wand to me?


[LE] StoryTeller

Mr frodo has no cart he is riding sam and has 1 pack tied to his saddle but that is all.

He doesn't have room to carry any loot unless its small.

Someone who is stable can be carried as long as he is carried in a stable condition but do remember you still lose 1 hp / hour in a coma


[LE] StoryTeller

don't forget to take out all those wand charge from your gear...

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

I am perfectly fine with everyone using the wand to heal up to full. Please post here in the discussion how many charges you have used and I will deduct them.

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