Holy Vindicator

Tasar Leomaris's page

8 posts. Alias of Redshirt#3302.


Full Name

Tasar Leomaris

Race

Wood Elf

Classes/Levels

Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

Gender

Male

Size

Medium

Alignment

N

Strength 16
Dexterity 19
Constitution 10
Intelligence 14
Wisdom 12
Charisma 6

About Tasar Leomaris

Tasar Leomaris CR 6
Male Wood Elf Scout 4 Ranger 2
N Medium Humanoid
Init +5; Senses Low-Light Vision; Listen +12, Spot +12
Languages Common, Goblim, Sylvan, Elven
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AC 20, touch 14, flat-footed 16
(+4 Dex, +5 Armor, +1 Shield)
hp 30 (6d8)
Fort +5, Ref +11, Will +2
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Speed 40ft.
Melee weapon Masterwork Handaxe +9 (1d6+3) and
Unarmed Strike +8 (1d3+3)
Ranged weapon +1 Composite (3) Shortbow +10 (1d6+4)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +3
Atk Options Skirmish +2d6/+1 AC
Combat Gear +1 Mithral Chain Shirt, 200 Arrows, Masterwork Handaxe, +1 Composite (3) Shortbow, Buckler
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Abilities Str 16 Dex 19 Con 10 Int 14 Wis 12 Cha 6
SQ +2 to saves vs Enchantments, Racial Skill Bonus, Subtype - Elf, Trapfinding, Type - Humanoid, Battle Fortitude +1, Uncanny Dodge, Fast Movement +10, Trackless Step, Spiritual Connections (Exchanging Wild Empathy[CC 50], Favored Enemies +4(Humanoid/Gobliniods)/+2(Undead), Skirmish +2d6/+1 AC, Improved Skirmish
Feats Point Blank Shot, Expeditious Dodge, Swift Hunter, Track, Improved Skirmish, Precise Shot
Skills Climb +11, Disable Device +8, Escape Artist +9, Hide +13, Knowledge(Nature) +11, Knowledge(Dungeonering)+7, Listen +12, Move Silently +13, Open Lock +7, Search +13, Spot +12, Survival +10, Tumble +11
Possessions Combat Gear plus Waterskin, Silk Rope(50), Masterwork Thieves Tools(Bonuses added already), Backpack, Traveler's Outfit(Free), 2 Trail Rations, 2 Potions of Light Wounds (1d8+10, 52 Gold
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+2 to saves vs Enchantments
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Subtype - Elf Subtype for a set of humanoids who share a common origin and language.
Trapfinding You can find and disarm traps with a DC over 20.
Type - Humanoid Unless otherwise noted humanoids have these features.
Skirmish-As long as the character moves 10 feet, it gets an additional 2d6 to damage and a +1 competence bonus to AC. The damage is only applicable if the target is 30ft or less away.
Improved Skirmish-Moving at least 20ft per round grants an additional +2d6/+2 to the Skirmish ability.
Point Blank Shot-If within 30ft of a target, ranged attacks add +1 to attack and damage rolls.
Expeditious Dodge-When moving 40ft, add +2 Dodge bonus to AC until the beginning of your next turn. (RoW 150)
Swift Hunter- Your ranger and scout levels stack for the purpose of determining the extra damage and bonus to Armor Class granted when skirmishing. Your ranger and scout levels also stack for the purpose of determining when you select additional favored enemies, as well as the total bonus granted against your favored enemies. In addition, your skirmish extra damage applies against any creature you have selected as a favored enemy, even if it is normally immune to extra damage from critical hits or skirmish attacks
Precise Shot-There is no -4 penalty for firing ranged weapons into melee.
Track-Able to track various things. (PHB 102)
Spiritual Connections-You can use speak with animals and speak with plants, as the spells (caster level equals your ranger level). You can use any combination of these effects up to three times per day. (CC 50)
Battle Fortitude +1-Adds a +1 competence bonus to Fort and Init
Uncanny Dodge-Retain Dex to AC if flatfooted or struck by someone invisible. Only can be overcome by a rogue of 8th level or more.
Trackless Step-Leaves no trail and can't be tracked. Only leaves a trail if the character chooses.
Fast Movement-Add +10 to speed
Favored Enemy-Adds +4 damage and Bluff, Listen, Sense Motive, Spot and Survival rolls when dealing with Humanoid(Gobliniods). +2 to the same for Undead.
Combat Stlye (Ranged)- Treated as if having Rapid Shot.