Tulrin Endessell

Erlmander's page

85 posts. Alias of Daniel Stewart.


Eladrin (Elf) Male Fighter (Arcane Archer) 1; AC15 ; HP13/[13]; passive perception 13; passive insight 13; Init +2;

About Erlmander

Male Eladrin Fighter 1
Medium humanoid, neutral good

Armor Class 15 (chain shirt)
Hit Points 13 (1d10+3)
Speed 30 ft.
STR 15 (+2), DEX 15 (+2), CON 17 (+3), INT 12 (+1), WIS 13 (+1), CHA 10 (+0)
Saving Throws Str +4, Con +5
Skills Animal Handling +3, Insight +3, Nature +3, Perception +3, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Draconic, Sylvan


Longbow. Ranged Weapon Attack: +6 to hit, range 150 ft./600 ft., one target.
Hit: 1d8+2 piercing damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d8+2 slashing damage or 1d10+2 slashing damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 3 bludgeoning damage.

Equipment chain shirt, Longbow, Longsword, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope

Misty Step
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Recharges on short or long rest.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Fighting Style
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.