DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

@Galdamar... Thanks I missed that in my effects block. I have it included in my profile, so my attack and damage bonuses are correct already.


Male human Nerd 2

Huh, alright. I suppose the Share spell ability does get a bit weird when you start using stuff like produce flame with a shared pool of attacks.
Most of the time I use buffs with it, so I just get to give it to my AC as well so long as they stick close.

Hopefully Rufa and Reill's actions are able to affect more in this little dust-up.


[LE] StoryTeller

i'll post Reil's action later today and will wait until tomorrow morning for rufa's (as normally the player is back in action...)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Rufa, you out there?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

@DM Greg: How tall are the edges of the bridge? Can oppenents be bull rushed off the side?

from d20srd wrote:

Railings and Low Walls

Some bridges have railings or low walls along the sides. If a bridge does, the railing or low walls affect Balance checks and bull rush attempts as described for ledges. Low walls likewise provide cover to bridge occupants.

from d20srd wrote:

Ledge

Ledges allow creatures to walk above some lower area. They often circle around pits, run along underground streams, form balconies around large rooms, or provide a place for archers to stand while firing upon enemies below. Narrow ledges (12 inches wide or less) require those moving along them to make Balance checks. Failure results in the moving character falling off the ledge. Ledges sometimes have railings. In such a case, characters gain a +5 circumstance bonus on Balance checks to move along the ledge. A character who is next to a railing gains a +2 circumstance bonus on his or her opposed Strength check to avoid being bull rushed off the edge.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

I just have to add my two cents on the above question. If borrum sparta kicking hobgoblins off the side of the bridge is a possible action seeing it would make me a happy man/lizard/bird/thing.

Second, has reill ever leveled up to 5th? Because if so a bard with 18 hp concerns me.


[LE] StoryTeller

Low wall that top at 5ft.

And no Reil hasn't been leveled to 5th (as he would be at 22 Hp) and an other 2nd level spell


[LE] StoryTeller

Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

So if Jellyman isn't back soon can we just tack on some stuff to Reill? I don't want to do that sort of stuff to a PC that isn't mine but he hasn't posted on this campaign since February.
Inspire courage is awesome, but Reill gets an additional 1st level spell known by leveling up to 5th meaning he can get Inspirational Courage an amazing option for bards which would increase the inspire courage bonuses he grants by +1 at the cost of spending a L1 spell slot as part of the bard song.
Seems like something any bard would love.


[LE] StoryTeller

i am planing to replace him after this fight. I would rather have a player. :)

Currently his tactics is indeed to buff you guys and heal you up.

So saving those 1st level spells for CLW that he got from leveling up


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Rufa is here. The Project I got dumped into my lap was less spotty posting and more sleep is optional until complete. I should be completing it today, maybe tomorrow (it's due tomorrow). In fact I just saw an email come through with the last bit of data I should need. I'll head over to gameplay and see about getting caught up.


[LE] StoryTeller

WB Rufa :)


Male human Nerd 2

So being that
1. the web spell grants cover/ Concelament to anyone beyond 5 feet in it due to the nature of the spell
2. the straight line of the spell and it being a Line effect it does not negate cover
3. the crenelated walls of the tower I am in

does it make sense to say that catches crows is benefiting from improved cover due to the multiple cases of cover and the angled nature of the spell that the Bugbear is casting?


[LE] StoryTeller

yes he would indeed get the benefit of cover for a reflex save bonus :)


Male human Nerd 2

*shrug* I mostly ask due to the multiple natures of cover if it could upgrade.
Improved cover grants evasion to someone behind it and that is something I want to determine before anything else.

Second, I would assume casting a lightning bolt would remove any cover that the hobgoblin would have benefited from if I return fire?


[LE] StoryTeller

From rules i Honestly don't know

he would gain some sort of cover bonus from the web spell but not so much because of the tower (him being large and all) the crenelated part of the wall isn't that high (not even 2ft) its mostly an open air Platform.

so i would rule that he gets a cover bonus of +2 to reflex.

Second i would indeed assume that you can return fire against (with no cover bonus for him)


Male human Nerd 2

Hrmm... alright. I had figured the Line weapon nature of the spell would force him to choose a not so great direction to attack from being that he is trying to draw a straight line from below the tower to above it with a web and a wall in the way.
Makes it really easy for a defender to duck something like that.
*shrug*

Hopefully with the caster entangled I can hammer him with enough damage to put him down this round.
Though that will defend pretty heavily on Catches crows saving VS the lightning bolt and being awake to double up my fire.

I seriously need a "shield other" option for my companion. My options for this would be so much easier if I didn't have to deal with my gorilla being made of glass in compared o all these badass monsters.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Question, as I don't want to see Rufa made into Dragon fodder.

Web Area of Effect, d20srd wrote:

Effect:

Webs in a 20-ft.-radius spread
Web from d20srd, portion wrote:

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal for being entangled (see below#. If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. Once loose #either by making the initial Reflex save or a later Strength check or Escape Artist check#, a creature remains entangled, but may move through the web very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Definition of Spread, d20srd wrote:
A spread spell spreads out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes.
Flyby Attack from d20srd, portion wrote:

Benefit:

When flying, the creature can take a move action #including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

1) Shouldn't the web have spread into squares G11/J11/G16/J16 also?

2) The web spell says each round devoted to moving allows a new check. So does this mean moving through a web is a move action or a full-round move action? At a minimum I would say a move action.

3) Now with the dragon free after 10 feet of webs, the dragon would be I would assume, in one of these squares J10 or if the web did not spread then G11 or J11. In any case it would be on the north side of the towers. Then it would have to fly either around the towers or up an over the web. Either way it seems like a fair amount of movement. Does it have enough to either gain height at half speed or to fly around the towers? We know that the bridge is 100 feet long from your description and and addition 10 feet was use in the web, 110 feet not including gaining elevation or flying around the towers.

4) Flyby Attack is a single move action that allows the use of a standard action at any point during the movement. You do not get a second move action when you make a Flyby Attack. Would not a Flyby Attack not be valid option if you need to devote each round to moving when starting in a web?


[LE] StoryTeller

Web doesn't extend upward it fills a 20ft spread around the center point.

on the map i have colored the relevant squares in green (the left out the other squares the the web extend to out of the battle map)

2) you care correct in that you can make your Str /escape artist check for every move action you take.

3) the dragon is free after 5ft as he fly upward (the web doesn't extend in more then one dimension)

he doesn't have to fly around the tower to get to rufa. his path was:
i12 elevation +5 feet
i13 elevation +5 feet (height 10 feet)
I13 to i18 elevation +5ft (height 15 feet)
i18 to h19 same height
H19 to h31 same Height
H31 to H32 Elevation -5ft (height 10ft)
H32 to H33 Elevation -5ft (height 5 ft)
H33 to H35 Same Height Elevation Bite Attack Elevation -5

Total Squares: 23

Total movement: 115ft long + 15 ft up +15 ft down => 150 feet

using a move action the dragon was able to punch upward trough the web. then with its 150ft fly speed it was able to make a flyby attack

4) I am not 100% positive in fact or that sure of myself with the flyback attack rule: the way i reason is that
First move action the dragon was able to move out of the web (fly 5ft up) then used his flyback attack (see point 3) respecting the point of only make a move and a standard action making the attack during the portion of the move)

Now i can be wrong about it if so don't hesitate to disagree with me again (i am not perfect) (i'll forfeit the attack part as the dragon move to where he is right now :)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Let me toss this point in to the mix, if a spread or burst does not go up/down in height also, then should not a Fireball be renamed to Firedisc or Fireplater, as a Fireball also has a 20 ft radius spread.

With a spread/burst only filling a 5' plane, instead of a sphere then numerous spells would not work as intended.

Casting a Bless from a land bound caster would require all flying allies to land if they wanted to be in the 50' burst centered on the caster.

While most combat does not have a 3-Dimensional aspect to it, the spell effects with a burst/spread effect area still include length, width and height elements to the effect.

My two cents.


[LE] StoryTeller

its call a fireball because of the pea size that blossom into a big fire once it explodes

(i know i know who care right...)

it fills a 5ft up/large square (like the web spell) still not bad.

Spell that reach a higher area like:

When casting a cylinder-shaped spell, you select the spell’s point of origin. This point is the center of a horizontal circle, and the spell shoots down from the circle, filling a cylinder. A cylinder-shaped spell ignores any obstructions within its area.

A line-shaped spell shoots away from you in a line in the direction you designate. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. A line-shaped spell affects all creatures in squares that the line passes through.

A sphere-shaped spell expands from its point of origin to fill a spherical area. Spheres may be bursts, emanations, or spreads.

------

So how high would you say that web reach borrum? What do the other player/DM think about this?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

My groups both players and DMs have said 20 feet in all directions from the point of origin. I am good with your interpetation, just was not aware of it.

Now that I am, I can prepare and expect that in the future.


[LE] StoryTeller

i am sure not a perfect DM at all and i don't mind i make mistakes and i sure don't remember all the rules...

:)


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

I also haven't heard of that interpretation of spread before, but if that's the way to go, good to know for the future.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Mechanics breakdown for creeping cold.
-----
The subject takes 1d6 cumulative points of cold damage per round (that is, 1d6 on the 1st round, 2d6 on the second, and 3d6 on the third). Only one save is allowed against the spell; if successful, it halves the the damage each round.
-----
Meaning extended follows the same rules far as I can tell.
1d6 this round then, 2d6,3d6,4d6,5d6 and finally 6d6.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Flight rules as i'm aware relating to charges.

A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line.

Nothing in the rules for a diving charge says that you are not allowed to make a Charge attack in air. Just that diving adds damage to the attack.

everything else on the flight rules are just explainations that anything with less than god maneuverability (like borrum who has Good) Needs to keep moving each round or fall from the sky from not keeping air under their wings. (like say the dragon, who with poor maneuverability is burning a fair chunk of his movement to do anything but fly straight.)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

The dragon has hover, as stated by the DM...

Also I am not changing my action anymore today.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

*shrug* Alrighty, something to consider for future, as I can't imagine we won't fight something else with wings in the future.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

*headesk* right the caster is a bugbear, not a hobgoblin.
R smurt I am.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

They have more than 18AC ! What armor and shield do they have ?


[LE] StoryTeller

Banded Mail
Heavy Steel Shield


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Banded mail, Heavy steel shield, the max of +1 dex that banded mail allows would mean we are looking at a 19AC with an unaltered hobgoblin fighter.
dodge or some of the other AC boosting options (fight defensive/Combat expertise) could ratchet it slightly higher.
The fancy fighter Sargent might have Ac a point or two higher than that.

Would also mean the archers are AC17 due to not being able to use a heavy shield with a bow.

You guys got any brilliant ideas? because outside of my plan to spend the next action i have burning my last L3 spell for SNA3 to get some hippogriffs onto the field I've not got a whole heck of a lot in mind to turn this around again.


[LE] StoryTeller

Correct on the AC of the fighters (AC 19) and the fancy Sergent has a breastplate + shield and better dex then the veterans

-------

Finally got home and checked on my books/ module / notes (for 1h for a change of cloths).

Borrum: He has rapid strike with his claws so only 1 more claw attack at -5 penalty and he has multi-attack (i forgot to reduce the secondary attack from -5 to -2)

My apologies.

------

Also i will be away from Thursday to Sunday night so expect some delayed posting on my part


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

No worries... I was just not able to figure out what was occuring.
I ran numerous 3.5 games with dragons and was totaly perplexed on the attack combination.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

How many round did Reil's performance last ?


[LE] StoryTeller

it ends this round


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

At what point did reill get blinded? Blindness/deafness is a singe target spell and the caster only got to cast it once what with swirls mist killing him immediately after he got that spell off on rufa.


[LE] StoryTeller

only rufa is blinded... Reil is protecting her and himslef. He know that galdamor will kill both target.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

-on phone too lazy to code a quote. From the most recent combat post
Reil and Rufa now blinded both go on full defense

This confused me then, as it is written in a way that implied both of them are blinded and as such taking a full defense.


[LE] StoryTeller

I wrote it to say thae reil and a now binded rufa went on full defense


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I am going to be out of the loop for the next few days, so my posting will be at a minimum until 6/30.


[LE] StoryTeller

I will be travelling today and pretty much of Internet until Tuesday.

If you post this rounds action earlier i will try to update the game (the dragon looks looks to be hanging by tot much)

Combat should be won by next week.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

I'm certain it's been noticed that my posting's been sparse as of late. I'm afraid that if I continue this will keep happening, and will probably just get worse. I've tried a few things to keep up (drop games, schedule posting time, etc), but it hasn't helped enough. At this point I'm just dragging things out. So rather than continue on this course I think the most prudent thing for me to do would be to drop the games I'm in.

I do apologize for taking this course of action. I don't like quitting things, which honestly is just as much part of the problem. I've taken on too much, both professionally and personally, and now I'm at that point where everything I'm doing is suffering from it. It's not just here where I've made mistakes and now I need to get things in order. I hope there are no hard feelings but I do understand if there are. Once again, I'm sorry for this.


[LE] StoryTeller

No Worries Rufa..


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Eh, it happens far as ive seen. Glad you made the choice yourself rather than vanishing from the boards once the pressures of the world became too much.

So that means we are down to borrum, galdamor, and myself.
How do we want to proceed?


[LE] StoryTeller

finish up combat (you have mostly won it by now)

I have someone to replace Reill and i will look for someone else.

(if any of you want to send someone my way its fine with me)


[LE] StoryTeller

I wanted to thank my players. This game is now a little bit over a year old and now over 1k posts also !!!


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Rufa has a +12 in knowledge engineering it seems, can we use that in this situation?
Reill has Bardic knowledge, and while its a longshot for him to know something about the bridge that is pertinent it is possible that the bard might know a tale or two involving the destruction of a bridge.
BK is Int mod+ level so +7


[LE] StoryTeller

Magical Treasure posted (on loot list)

Lots of Masterwork arms and armor but you can't really carry all that. but you can pick any for yourselfves to improve youre stuff

-MW Longsword
-MW Composite Longbow (Str 14)
Banded Mail
Heavy Steel shield
- MW Bastard Sword ( just 1)


[LE] StoryTeller

just as FYI game will be slow as i am out of town since friday and will be so untill wednesday :)

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