
Borrum Orcbane |

Hp are up to date...
If everyone is ready, I'll open the doors at the end of the next round. Please don't be directly in front of the doors, and I'll take the brunt of their prepared attacks.

DM Greg |

New Years Present for the Party:
As Silvanus Cast a Cure Minor Wound on himself, Natural Magical Energy Flares up and soften everyone's wounds. A feeling of renewal dawn on every one.
The party is at max hp + Bless effect

Reill |

Huzzah! Thanks, DM Greg!
Reill, feeling the renewed burst of energy, stands at the back of the room, kiddy cornered from the doorway. He notches an arrow into his shortbow and hopes he is out of the way from another blast of spikes!
Readied action to shoot the manticore as soon as he can see it
Shortbow: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 101d6 + 2 ⇒ (6) + 2 = 8
_____________________
Current Effects: Bless (+1 to hit and saves vs fear.)

Rufa Damnatio |

Thanks!!! Same as before, hide behind table at L6, peek over and web after expected round of readied attacks go off.

Borrum Orcbane |

If everyone is ready, I'll open the doors.
- Borrum: L9, Total Defense
- Rufa: L6 behind a table, ready with Web
- Reill: O6, back in the corner, ready to Shoot
- Grook'O: standing in N:8 - O:9
- Silvanius: standing in O:7
- Galdamor: K9
Borrum position himself as defensivly possible and throws open the door.
Current AC 25/15/20
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Bless (+1 to hit and saves vs fear.); Total Defense (+4 dodge to AC)

Borrum Orcbane |

Round 21
With shield raised overhead, Borrum steps out into the courtyard cautiously, looking for the other critters that were out here earlier.
Total Defense, move to K13
Current AC 25/15/20
Spot: 1d20 - 1 ⇒ (9) - 1 = 8
Listen: 1d20 - 1 ⇒ (15) - 1 = 14
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Bless (+1 to hit and saves vs fear.); Total Defense (+4 dodge to AC)

Silvanius |

"Hold on for a moment longer friend..." - Silvanius places his hand on the shoulder of his impatient ape companion, and waits for Borrum's feedback from outside, still pondering the strange ways in which fey magic works in the world.
Thanks for the boost there DM Greg :D

DM Greg |

Round 21
As Borrum steps into the court yard 3 Force missile comes hitting him will force force.
And a bunch a spikes come from behind him
Magic Missile: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8
Spikes: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 231d8 + 2 ⇒ (1) + 2 = 3
Spikes: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 131d8 + 2 ⇒ (7) + 2 = 9
Spikes: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d8 + 2 ⇒ (7) + 2 = 9
Spikes: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 111d8 + 2 ⇒ (8) + 2 = 10
Spikes: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d8 + 2 ⇒ (7) + 2 = 9
Spikes: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d8 + 2 ⇒ (2) + 2 = 4
(map updated for those who go out)
Rest of Heroes go !

Borrum Orcbane |

Is Borrum considered flatfooted or not, difference between 8 points or 24 points of damage?
"Son ah ah Mutated Hieronious Alcolite. Dat manicorn still ave spikies and dat Hobgob is in da main tower. Eyes not bes seein' the utter one yet."

Reill |

Round 21
Ah, s+~@! Borrum, you alright? Looks like you could use a bit of... inspiration!
Reill puts away his bow and whips out his lute, and begins jamming out an epic death metal riff. Boss theme music.
Inspire courage +1

Borrum Orcbane |

"Da manicorn bes flyin' in da airs again... Weeze needs da bees gettin' in da utter door."
"Eyes bees fine."
Current AC 25/15/20
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Bless (+1 to hit and saves vs fear.); Total Defense (+4 dodge to AC); Inspire courage +1

Rufa Damnatio |

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web, See Invisibility
Effects
Mage Armor
Rufa cautiously moves up from around the table and starts sending missles of her own flying towards the hobgoblin from her wand.
Move to L10, use wand of magic missle.
MM Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Silvanius |

Round 21
"Go my friend! We need your speed and strength!" - Silvanius urges the impatient Grook'O forward - "Move there! And grab the one attacking our dwarven friend!" - he points towards the main tower.
The ape immediately dashes out the door, howling and screeching, moving towards the main tower, and where apparently their caster foe is located.
As the caster attacked Borrum with a spell, I am going to assume the door of the main tower where he is located is open? If so, Grook'O goes to stand right in his face with a double move:
- If he can squeeze through G:16 and if the hobgoblin is alone, he will move inside to E:19/F:19/E:20/F:20 and cut him off;
- If not, he stays in G:15/H:15/G:14/H:14, since I don't think he can move and attack him during this round;
- If the door is closed, Grook'O will try to climb up the tower with what remains of his move, if it can be entered from above;
- If not, he is intent on breaking the door down.
Hope that was clear :D

DM Greg |

Round 21
The ape moves to the front of the other building (he can't squeeze to get inside as it cost double to squeeze.) as Silvanus stays inside.
Reil puts his bow away and start to inspire courage the party.
Rufa move out of the safety and protection of the building and use her mand of magic missile against the Hobgoblin. But the magical force effect appears to stop a few inches from him.
Galdarmor wand in hand heal all the damage done to the dwarf (I had to move you to K12) because you were not in range to use your wand)
-------
Round 22
The bugbear 5ft steps away and cast another lightningbolt Ref DC 15: 6d6 ⇒ (5, 2, 5, 5, 5, 6) = 28 vs Ape, Borrum, Galdamor, Rufa
The manticore continues to fly and launch another deadly wave of spikes
Spikes: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 141d8 + 2 ⇒ (7) + 2 = 9 vs Borrum
Spikes: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 191d8 + 2 ⇒ (7) + 2 = 9 Vs Borrum
Spikes: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 291d8 + 2 ⇒ (5) + 2 = 7 Vs Ape
Spikes: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d8 + 2 ⇒ (8) + 2 = 10 Vs Ape
Spikes: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d8 + 2 ⇒ (8) + 2 = 10 Vs Galdamor
Spikes: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 201d8 + 2 ⇒ (1) + 2 = 3 Vs Galdamor
Crit Conf Spikes: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 231d8 + 2 ⇒ (6) + 2 = 8 Vs Ape
The minotaur makes his appearance and swings at his target
PA GreatAxe: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 253d6 + 6 + 8 ⇒ (4, 4, 4) + 6 + 8 = 26
Crit Conf PA GreatAxe: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 86d6 + 12 + 16 ⇒ (5, 1, 4, 4, 1, 1) + 12 + 16 = 44
-----
Round 22
All Heroes go !

Reill |

Round 22
Spot: 1d20 + 5 ⇒ (13) + 5 = 18
Watching the battle through the doorway while he continues to jam out, Reill shouts to the party:
"Now is the time to act, friends! The manticore is out of spikes, bring it down!"
Does my spot check let me know who the minotaur is attacking?
Reill will continue to sing some Grateful Dead to inspire his allies, but he will stop playing his lute in order to move out of the doorway (move to M11), pulling out his bow as he moves.
He then lets an arrow fly at the manticore. (-2 for second range increment)
+1 Composite Shortbow: 1d20 + 6 + 1 - 2 ⇒ (6) + 6 + 1 - 2 = 111d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Reill |

Wasn't the last fight against a hydra? o.O I don't recall any large axe... Bardic Knowledge to remember? ;p
Bardic Knowledge: 1d20 + 6 ⇒ (9) + 6 = 15

Galdamor Graak |

Round 22
Galdamor healed himself first, before collapsing Standard action
CMW: 2d8 + 3 ⇒ (4, 5) + 3 = 12
Then called for Hextor's protection for the last time swift action
Hextor protect your follower !
Then took his shield. move action
and make a step forward. 5ft. step in K13, No action

Borrum Orcbane |

Round 22
Ref Save: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Borrum assess the amount of damage the three creatures are doing to the group compared to their own, and sees a loosing battle.
"Eye sees yous all at da Hydra."
Sorry I can't keep up with a fight we are so under matched for.
Borrum runs out the keep entrance. Run 60', 5' off current map.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Bless (+1 to hit and saves vs fear.); Inspire courage +1

Silvanius |

Haha Borrum, nice call - I also think we don't have a chance, though Silvanius would never leave Grook'O ;)
Grook'O is hit tremendously by a barrage of attacks coming from all directions, and falls back, stone cold dead.
Grook Reflex save: 1d20 + 6 ⇒ (3) + 6 = 9
Damage on Grook = 25 (Manticore spikes) + 28 (Lightning Bolt) + 26 (Minotaur Attack) = 79 points of Damage. Grook'O is dead at -50/29 hit points.
Silvanius screams as if a part of him has just died, and dashes forward - "Noooo!" - dropping his staff and kneeling next to Grook'O, holding the huge ape head in his hands dearly, his eyes filled with tears.

Silvanius |

I understand that, but this is a complicated moment for Silvanius... I really cannot picture him acting in any other way amidst such desperation... I know the character risks death but... This is really in character for him - Grook is like a brother.
Also, and apologies if this is being blunt, but I think we are going to be decimated, so it really doesn't make that much of a difference :D

DM Greg |

you don't know until you tried Silvanus. But it would also benefit the memory of you're "Brother" if you avenged him instead of getting killed... You probably know that he wouldn't be happy with you in the afterlife if you didn't do so... :) / Silvanus you can retcon your action...(or if you wanted to change character....)

Silvanius |

I still think we are going to be decimated, unless for some obscure reason the bad guys decide to let us leave, but lets give it our best nonetheless then :D
Shaking his head, and the guilt of having sent Grook'O to his death, Silvanius grits his teeth, and follows Galdamor - "I'll stay while you stay my friend, but with our practical dwarven friend out of the picture, we are in even more dire troubles here..."
Moving to L:13 and casting Entangle in the area where Grook's corpse now lies.
DM Greg, it is not a matter of changing characters, though that may help - thing is, unfortunately, we really have no hardcore damage dealers, neither hardcore healers - most of us are in between [and level 4 for a druid is short - level 5 would be different - my bad there :D] so we are not able to take the enemies down fast enough, nor whitstand their punishment :/ Thanks for letting me retcon Silvanius's actions.

DM Greg |

Sure thing Silvanus. I won't go in a tactics debate or anything or even debating character value. its just not my place. My job is to tell the story as best as i can from the official module :) And the module does sometimes gives specific instruction or insight into the bad guys tactics of frame of mind. My character when i played was different and was an official Living greyhawk character, with all the restriction that it implied in term of feat and Prc selection. your party has a bunch of strong points... :)
Also entangle won't work inside the courtyard Silvanus there aren't enough plants / grass to do so.

Reill |

So... are we retreating? I would second that, I seriously doubt we can take on a Manticore and a Minotaur. And a TPK this early would suck ;p

Borrum Orcbane |

Borrum is retreating... not a question for him. Can always regroup and plan a different attack or even get additional resources.
6d6 Lightning Bolts, 3d6 great axes swings, and 6 rounds of 6 spikes, is more than Borrum can take.
I believe we triggered multiple encounters and as a result we are under powered for the resulting melee.

Rufa Damnatio |

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (cast), See Invisibility
Effects
Mage Armor
I hope we triggered multiple encounters, this is kinda nuts, lol. I'll agree to retreating, I just don't think we can.
From within the doorway, Rufa looks up at the manticore. Too far for her to do much with her spells, she instead turns to the wizard and minotaur. Seeing the losing battle, she summons a web, hoping to buy them time to escape.
Cast Web centered just in the far doorway in front of the minotaur. It should cover from F13 to H15 as well as inside the enemies. Hopefully it takes them a couple rounds to escape. move action to go O14.

Silvanius |

Sure thing Silvanus. I won't go in a tactics debate or anything or even debating character value. its just not my place. My job is to tell the story as best as i can from the official module :) And the module does sometimes gives specific instruction or insight into the bad guys tactics of frame of mind. My character when i played was different and was an official Living greyhawk character, with all the restriction that it implied in term of feat and Prc selection. your party has a bunch of strong points... :)
Also entangle won't work inside the courtyard Silvanus there aren't enough plants / grass to do so.
In that case:
"Let us move out Galdamor - I'll try to slow them down once outside, though there isn't much I can do against that flying monstrosity"
:D

DM Greg |

End of round 22
As the large Ape is kill by the onslaught of enemy fire, Borrum takes the full force of the lightning bolt. Galdamor barely makes it out of most of the lightning only to be caught in the back by the manticore's spikes.
Staggered and on the brink of consciousness he manages to call upon the divine energies that are his to command and heals himself.
Reil drawing his bow tries to shoot at the deadly beast but misses
Borrum, hurt retreats from the fight
Sivlanus's first movement is to head toward the corpse of his ape friend but reminded of his duties stops near Galdamor to help cover the retreat.
Rufa summons a might strand of web to block the exit of the S-W building then moves toward the exit.
-------
Round 23
The manticore moves style flying and growls at the party.
Nothings happens inside the building with the webbed enemy
B Reflex: 1d20 + 9 ⇒ (2) + 9 = 11 (failed) (he does something this round but you can't see
M Reflex: 1d20 + 5 ⇒ (13) + 5 = 18 (Success) (He does something this round but you can't see)
B Str Check: 1d20 + 3 ⇒ (8) + 3 = 11
------
Round 23
All Heroes go !

Reill |

Round 23
Reill unleashes a spell centered right in front of where Rufa's web ends, leaving a slick mess of grease on the ground.
casting grease on H15, or wherever he can that it won't hit any of the party.
"That should help slow em down as well! Now, let's get outta here!"
He then high tails it back to the path where everyone else has ran off to!

Rufa Damnatio |

Rufa continues to run with the others.
Run away.

DM Greg |

Round 23
The heroes continue their strategic withdraw.
-----
Round 24
Stuff happens inside the web that none can see
The manticore fly after the party but take care to remain 30ft away from Rufa and at at least 30ft up. It just growls at everyone
unless you guys want we are dropping out of combat.
The manticore will continue to follow the party for a round then fly in circle just to make sure you guys aren't coming back soon.
about 200ft away Jorr comes out of hiding and after you speak to him he will offer his cabin for you to spend the night.