Priestess of Nethys

Rufa Damnatio's page

128 posts. Alias of Xzaral.


About Rufa Damnatio

Round 9

Stats:

HP 26/26
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands (Cast), Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
3rd - Haste (Cast), Fly (Cast)
Effects
Mage Armor
Blindness

Name Rufa Damnatio

Female, Human, Wizard, 5
Chaotic Neutral, Medium, Humanoid (human)
Init +6; Spot -1; Listen -1

DEFENSE

AC 12, touch 12, flat-footed 10
hp 26/26 (5d4+10)
Fort +4, Ref +4, Will +4

OFFENSE

Speed 30'

Melee

Ranged

Combat Options

STATISTICS

Str 11, Dex 14, Con 14, Int 18, Wis 8, Cha 12

Base Attack +2

Feats
Improved Initiative [General] You can react more quickly than normal in a fight.
Benefit: You get a +4 bonus on initiative checks.
Special: A fighter may select Improved Initiative as one of his fighter bonus feats (see page 38).

Skill Focus: Spellcraft [General] Choose a skill, such as Move Silently. You have a special knack with that skill.
Benefit: You get a +3 bonus on all checks involving that skill.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

Fiery Burst [Reserve] You channel your magical talent into a blast of fire.
Prerequisite: Ability to cast 2nd-level spells.
Benefit: As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals 1d6 points of fire damage per level of the highest level fire spell you have available to cast. A successful Reflex save halves the damage.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting fire spells.

Magic Sensitive [Reserve] You literally see the emanations of magic around you.
Prerequisite: Ability to cast 3rd-level spells,
Benefit: As long as you have a divination spell of 3rd level or higher available to cast, you can sense magical auras (as if you had cast detect magic). The range of your detection is equal to 5 feet per level of the highest-level divination spell you have available to cast. Activating or concentrating on this ability requires a standard action. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting divination spells.

Trained Skills
+4 Appraise (Int)
+2 Balance (Dex)
+1 Bluff (Cha)
+0 Climb (Str)
+10 §Concentration (Con) (8)
+4 §Craft (Int)
+12 §Decipher Script (Int) (8)
+1 Diplomacy (Cha)
-- Disable Device (Int)
+1 Disguise (Cha)
+2 Escape Artist (Dex)
+4 Forgery (Int)
+1 Gather Information (Cha)
-- Handle Animal (Cha)
-1 Heal (Wis)
+2 Hide (Dex)
+1 Intimidate (Cha)
+0 Jump (Str)
§Knowledge (Int)
-> +12 Arcana (8)
-> +12 Arch & Eng (8)
-> +5 Dungeoneering (1)
-> +5 Geography (1)
-> +12 History (8)
-> +5 Local (1)
-> +5 Nature (1)
-> +5 Nobility & Royalty (1)
-> +5 Religion (1)
-> +5 The Planes (1)
-1 Listen (Wis)
+2 Move Silently (Dex)
-- Open Lock (Dex)
+1 Perform (Cha)
-- §Profession (Wis)
+2 Ride (Dex)
+4 Search (Int)
-1 Sense Motive (Wis)
-- Sleight of Hand (Dex)
+15 §Spellcraft (Int) (8)
-1 Spot (Wis)
-1 Survival (Wis)
+0 Swim (Str)
-- Tumble (Dex)
-- Use Magic Device (Cha)
+2 Use Rope (Dex)

*Armor Check Penalty -0

Languages
Common, Draconic, Goblin, Orcish, Giant

SPELLCASTING
Spells per Day 4/3+1/2+1/1+1
Spells Memorized
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web, See Invisibility
3rd - Haste, Fly

Tom Belli Magicae:

Pages Used 33/100
0th Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Poison, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

1st Mage Armor, Sleep, Magic Missle, Color Spray, Identify, Lesser Sonic Orb, Summon Monster I, Enlarge Person, Burning Hands

2nd Summon Monster II, Web, Scorching Ray, See Invisbility

3rd Haste, Fly

EQUIPMENT
Weapons
Club
Light X-bow

Armor

Magic Item Slots Equipped

  • Head
  • Face
  • Throat
  • Shoulders - Cloak of Resistance +1
  • Torso
  • Body (armor)
  • Hands
  • Arms
  • Ring 1
  • Ring 2
  • Waist
  • Feet

Other Gear
Explorer's Outfit
Backpack
Heavy Warhorse
Bit & Bridle
Riding Saddle
Saddlebags
Everburning Torch
Handy Haversack
Wand of Magic Missle CL 1, 50 charges
Potion of CLW x3

Wealth
512 gp

Carrying Capacity
Light: 38
Medium: 76
Heavy: 115
Carried: 0

Wizard Abilities:

Background:

Rufa Damnatio was born a noble in the lands of Sterich, though fate took this away. In 584, her family left the lands in the face of non-human invaders. Rufa herself studying wizardry, aided in the reclamation during 586-588. After the reclamation efforts were completed, she found herself unable to reclaim her family's lands due to legal loopholes, and since has taken up a life of adventuring in the area, hoping to once again attain nobility.

Appearance:

The wizardress Rufa Damnatio, a vain spellcaster who places a great deal of importance on her appearance. During the early days of her wizard training, she had attempted a spell to enhance her natural beauty, only to have the spell mishap. This gave rise to her distinctive black and white colored hair, which she now takes advantage of in her choice of dress.

While Rufa prefers dresses and skirts, she quickly learned the impracticality of that during her time spent helping to reclaim the lands. Selling off the ones she had she now dresses in a low-cut tunic and trousers with vest and hooded cloak. Keeping to her color scheme, the outfit consists of black and white coloration.