DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

A bunch of hours... ARGH!!!


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

wow, much time, very waiting.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

the oversea difficulties :P


[LE] StoryTeller

I have the module in my drive so that i can access it during lunch break while at work but today firewall was bonky...

---

Borrums Aoo hits as the minotaur squeeze trough

His regular attack also hits killing him

Reil move up to borrum and use his wand on him

Galdamor is down for the moment

Rufa is readied in case the hobgoblin cast an other spell

Silvanus is currently holding his action.

--

Round 6 Bottom

The goblin archers resume firing on the dwarf

Shortbow: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 281d4 + 1 ⇒ (2) + 1 = 3
Shortbow: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d4 + 1 ⇒ (1) + 1 = 2

Crit Conf Shortbow: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 252d4 + 2 ⇒ (4, 3) + 2 = 9

--
Silvanus go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I'm going to assume that the goblin near Borrum, stepped back 5' before shoting, otherwise it may provoke an AoO. Which I'll gladly take to avoid more damage.


[LE] StoryTeller

Yes he did, will update when i get home..


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

One more question before you update the map tonight, DM Greg. Was Borrum able to resolve his move action after the Minotaur dropped?

Borrum, feb 18, 6:32pm local wrote:
Borrum still has a move action, depending if the Minotaur is still up or not. If it is still standing, Borrum steels his nerves for the impending strike that will come. If it is down, he steps forward 5' and closes the door, keeping hold of any handle/rope it may have

With a bunch of us hurt atm, anything to reduce another source of incoming damage is big right now.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Ok, I gotta go for the Bear's Endurance on Borrum - I could be more useful perhaps with a more offensive spell, but Borrum needs to be standing! ;)

Stepping closer to the massively enlarged dwarf, Silvanius calls on Mother Nature's blessing to be shared with his companion, offering him the increased endurance and resilience of the Bear.

So... Moving to I:11, and casting Bear's Endurance on Borrum -> +4 enhancement bonus to Constitution, which adds the usual benefits to hit points (8 I believe :/), Fortitude saves, Constitution checks, and so forth.

------
Jivs moves out from the cloud, and attacks the goblin next to him.

5' step to L:16/L:17|M:16/M:17 if it means he is still in the cloud, if not he moves one step further (K:17/K:18|L:17/L:18), and attacking with reach.

Bite: 1d8 + 9 ⇒ (3) + 9 = 12Damage: 1d8 + 4 ⇒ (4) + 4 = 8


[LE] StoryTeller

Borrum you can 5ft step after your kill but you can't close the door as there is the hobgoblin. tell me if you do so that i can move you

Round 6 Bottom

Silvanus move close to the dwarf and cast a spell on him. Jives the giant bat flies over but misses the nimble goblin


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Sorry, didn't remember seeing a hobgoblin there when I posted the first time. As I can't close the door, Borrum will 5' step to F11/G12. try to split up our cluster.


[LE] StoryTeller

Round 7 Top

The hobgoblin 5ft step back inside the structure and starts chanting. Rufa expecting this was ready and fire exploded

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19 Concentration: 1d20 + 3 ⇒ (2) + 3 = 5 He is unable to maintain his concentration and with a Curse word at the young wizard he slams the door shut.

-----
All heroes but Silvanus go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Does the door open into the Hobgoblin or out to us?


[LE] StoryTeller

Inward


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Thanks to Silvanus' spell, Galdamor healed himself but is still uncounscious.

2/14


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I would like to do the follow, but if I can not please let me know and I'll post a different action.

If there is a handle or rope on the door, I would like to hold the door closed. If there is not a means to hold it shut, I would like to wedge my waraxe in the wooden door, and use my waraxe as the means to keep it closed. I figure either way I would not threaten any squares, but it gives the group a round to do something before the hobgoblin comes back into the picture.


[LE] StoryTeller

the second part would work...


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Bottom Round 7

Seeing the hobgoblin slam the door in fear, but knowing he could open it again at any time, Borrum rushes forward and drives his waraxe into the wooden door. With a slight twist of the handle to help ensure the bite, he holds the door shut.

move to F14/G15
"Eyes don'ts knows how well dis wilt hold, but Eyes holds its as best Eyes can. Gets in da fog ifs yous needs."

Current Enlarged AC 19/9/20
Not Threatening, but not Defenceless
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Enlarge Person, 33 rds; Inspired Courage (+1/+1), 3 rds;


[LE] StoryTeller

Map updated missing Rufa and Reil's action


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Round 7

Reill pulls pulls out his bow and lets an arrow fly at the goblin a E11.

+1 Composite Shortbow: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Rufa strikes with flame once again, this time the at a goblin.

Fire Burst: 2d6 ⇒ (6, 2) = 8

E11 goblin if still up. If not, then J18 one.


[LE] StoryTeller

Reil's arrow misses his target

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17

----

the Two goblin archers take a set back and fire

Shortbow: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 231d4 + 1 ⇒ (4) + 1 = 5 Vs Reil

Shortbow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 151d4 + 1 ⇒ (4) + 1 = 5 Vs Reil

Manticore STR : 1d20 + 5 ⇒ (8) + 5 = 13 it is almost out of the web but not quite.

---

Round 8

All Heroes go !


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Round 8

Wincing as the arrow hits him, Reill grits his teeth and fires off another at the gob that struck him.

+1 Composite Shortbow: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 201d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 8

Galdamor open his eyes, thanks to Silvanius' spell. He then casted a minor spell and stand up.

Hextor be bless, I'm still alive !

Casted cure minor wounds

3/14


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Silvanius moves into the cloud, and begins chanting a spell.

Moving to K:15 (I should see the manticore but be hidden by the cloud, corrrect?). Starting SNA II - converted Creeping Cold

Jives moves in on the goblin, trying to get rid of a threat to his companions.

DM Greg, how come Jives does not have reach? Attacking the one in I:18

1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Silvanius current available spells:

2 (DC 16, 3/day) - Creeping Cold
1 (DC 15, 4/day) - Entangle, Produce Flame
0 (DC 14, 5/day) - Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light


[LE] StoryTeller

The manticore is currently in a web: If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Ok, cool.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I am waiting to post Borrum's action until I see what Rufa is doing. Additonally Reill, woul dyou not want to move into 5' of mist to get a 20% miss chance at any melee or ranged attacks coming at you? Just a suggestion.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Hoping against hope that the web holds the manticore just a little longer, she sends another blast of flame out towards one of the goblins.

Standard for fire burst, D11 goblin if still up, otherwise I18.

Fire burst: 2d6 ⇒ (6, 3) = 9


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 8

Unsure of the two goblin archers out of his sight, Borrum takes advantage that the hobgoblin cannot see him also. He quickly reaches into a pouch for a healing potion, drinks it and re-grips his waraxe.

1d8 + 1 ⇒ (1) + 1 = 2

Str check if the caster tries to open the door in his turn: 1d20 + 5 ⇒ (8) + 5 = 13

Current Enlarged AC 19/9/20
Not Threatening, but not Defenseless

Edit: now there is a crappy potion

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Enlarge Person, 32 rds; Inspired Courage (+1/+1), 2 rds;


[LE] StoryTeller

Round 8 Bottom

Borrum drinks a potion

Rufa Call fire down on the poor wounded goblin Reflex: 1d20 + 4 ⇒ (7) + 4 = 11 who survives the blast

Silvanus Cast a Full round spell While the Giant BaT wounds the goblin

Galdamor Use a cantrip on himself and feels a tiny bit better.

Reil arrow kills the goblin who had wounded him

Round 8 End

The last remaining goblin pulls out his weapons Scimitar: 1d20 + 5 ⇒ (19) + 5 = 241d4 ⇒ 2 and attacks the bat

Manticore STR: 1d20 + 5 ⇒ (18) + 5 = 23 and with a great roar if breaks free of it

----
Round 9 Top

All Heroes go !

Nothing pulls on the door Borrum


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 8

Borrum thinks to himslef, Hmmm... Hobgob not try to open door... maybe there is a window above me... death from above not a good way to go.

He quickly looks up to confirm his suspicions...

Spot: 1d20 - 1 ⇒ (1) - 1 = 0

Laughing, "What fools humans be...day not putz windows in keep tower."

"Soundz like Manticorn is freez... Get into da Misty or spread outz."

Delay to see what Dire Bat does...

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Enlarge Person, 31 rds; Inspired Courage (+1/+1), 1 rds;


[LE] StoryTeller

There is one arrow slit 1 floor above you. The base of this part of the structure is a big square on stone but emerging from it is a round tower (as per the picture of the castle i posted) With your stone dwarven lore and your merc years you deduce that there is at least 2 floors inside the tower (a possible 3rd but no more) the first floor of the tower has Arrow slits and on the second floor you think there either are or not any window looking in the courtyard. A completely defensive tower would have more arrow slits to shoot the invaders inside the courtyard or those assaulting the outer walls. Some less exposed military structures would have some windows looking inside the courtyard for the light to get in the lord's private rooms and for fim to be able to check on those arriving in his castle


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

round 8

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Reill, satisfied with his kill, whips his wand out once more and taps it to Galdamoor's shoulder, allowing the healing energies to flow out of it and help heal some of the cleric's wounds.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 9

Thanks Reill. said Galdamor who casted a second resistance from energy electricity on Borrum.

Do we came back to the smoke or do we try to go in the room where the sorcerer fled ?

asked the cleric.

go for the door or the smoke

4/14


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Rufa brings the fire down upon the remaining goblin. "The tower might give us advantage on the flying spike thrower."

Fire Burst: 2d6 ⇒ (2, 3) = 5


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 9

Wrentching his waraxe free and with a shove of his shoulder, Borrum opens the door and steps into the tower.

"Where ares youz Hobgob?!?"

Borrum will move in as far as he can with 20' movement and squeezing through the door.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Enlarge Person, 31 rds; Inspired Courage (+1/+1), 1 rds; Resist Energy (Electricity 10), 40 min;


[LE] StoryTeller

Goblin Reflex: 1d20 + 4 ⇒ (17) + 4 = 21 he is still up.

As soon as the Door is open Borrum and set foot through the door he can hear a quick incantation and can see a big old lightningbolt coming at him.

Lightning Bolt DC 15: 6d6 ⇒ (5, 1, 3, 3, 3, 3) = 18

He is clearly disappointed to see the dwarf sill up

Rest of party.


[LE] StoryTeller

The Interior of this stone building is open ans spacious. Wooden Timbers support the roof above, and here and there the remains of what were probably once interior dividing walls are evident. Rubble has been piled in a circle to form a crude fire pit. Against the west wall of the room are arranged four double-bunk beds, each strewn with filthy covers. An other bed, this one larger sits near the south wall, partially obscured by a badly damaged wooden screen. A poorly stuffed Owlbear looms in the center of the room.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

well expected that to happen.

Reflex: 1d20 + 4 ⇒ (5) + 4 = 9

resist energy, electricity knocks it down to 8 points of damage.

Edit: "Dare shoudt bez room ins here fur dat bat."

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Enlarge Person, 31 rds; Inspired Courage (+1/+1), 1 rds; Resist Energy (Electricity 10), 40 min;


[LE] StoryTeller

you sure did but he did not hence why he is clearly disappointed. (thing Zorg in the 5th Element...)


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

DM Greg, Silvanius should be finishing his spell - as the Manticore has broken free from the webbing, he should be able to place the summoned creature next to it without being entangled, correct? (Like above the manticore for example)

Silvanius finishes his conjuring, summoning an ally to attack the Manticore, and hopefully give them much needed breathing room. The druid retreats inside the room and after Borrum, and beckons Jives to do the same.

Jives moving inside behind Borrum, as far as possible, and Silvanius following - lets leave the hippogriff to handle the Manticore for now :D

Hippogrif modified stats from Augment Summoning: STR+4 -> +2 to hit/damage || CON+4 -> Total HP: 31 - it attacks the Manticore immediately.

Hippogriff Claw attack on Manticore: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16Damage: 1d4 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Hippogriff Claw attack on Manticore: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28Damage: 1d4 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Hippogriff Bite attack on Manticore: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Go, Go, Hippo!!


[LE] StoryTeller

Correct, it takes you 1 full round of incantation, the spell finishes just before you are to act again. (you also have you regular round 9 action) The summoned creature appears anywhere you want it inside the range of the spell. So here you can place it outside of the web and up close of the manticore who was 35ft up.

only one claw manages to piece the creature's hide.

(still rest of party)


[LE] StoryTeller

Round 9 Top:

Silvanus Finish his conjuring and the hippogriff managed to hit one claw attack on the manticore

Borrum is welcomed by a nice warming Lightning Bolt as he goes inside the structure

Rufa's Fire burst wound the now lonely goblin

Galdarmor was glad that he chose to cast a resist energy spell on the large dwarf as Reil's wand mkes him feel better.

----

The manticore facing a new enemy maintain his flight and tries to bring down the summoned creature

Claw: 1d20 + 10 ⇒ (8) + 10 = 182d4 + 5 ⇒ (4, 4) + 5 = 13 vs hippo
Claw: 1d20 + 10 ⇒ (14) + 10 = 242d4 + 5 ⇒ (3, 3) + 5 = 11 vs hippo
Bite: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (7) + 2 = 9 vs hippo

The lone goblin wished he could return fire on the one who burned him picking up his bow

Bow: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 111d4 ⇒ 1 Vs Hippo

-----

Round 10

Heroes, as the hobgoblin goes just before borrum you tell me if had acted in round 9 before or after him, so that we can do a proper round 10...(also i moved you all per your instruction but since you didn't give me a square of arrival if you aren't happy with it please tell me and i will adjust your position.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I believe Rufa, Reil, and Galdamor all did actions before Borrum. That is my take on it. So maybe some of us will live before his next lightning bolt. As far as Borrum is concerned until the hobgob is dead, expect a bolt each round. :)


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

I mean... Really..? That manticore.... Come on... 33 points of damage, Hippogriff down.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I'm more where you place Silvanus as Galdamor moved before Borrum
@Silvanius : Yes, this manticore is our doom...


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Rufa moves into the tower, hoping to escape the Manticore's deadly assault. She prepares a spell in wait for the hobgoblin to cast, hoping if nothing more to scare him into backing down.

Move to D17, Standard to ready an attack to Fire Burst the Hobgoblin if he should cast.

Readied Fire Burst:

Fire Burst: 2d6 ⇒ (5, 1) = 6
Please, please, please work!


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 10

Galdamor moved in G18 drawing his wand of cure light wound and healed himself

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

5/14


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

That Manticore is deadly... Here is hoping Rufa blasts that Hobgoblin when it casts.

Our luck on the heal rolls are hurting us big time.

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Mystic Theurge
Brian Longarm

HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

played by Gobo Horde (89 posts)
Kellid
Shadow Lodge Denlin Longarm

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

played by ashern (128 posts)
Tulrin Endessell
Erlmander

Eladrin (Elf) Male Fighter (Arcane Archer) 1; AC15 ; HP13/[13]; passive perception 13; passive insight 13; Init +2;

played by Daniel Stewart (85 posts)
Armistril's Shield
Marrulurk, Agents of the Hand

male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

played by Tacticslion (126 posts)
Artemis Entreri
Reill

Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)


played by DajellyMan (126 posts)
Tiger
Rigo'Sharva

Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

played by mdt (426 posts)
Sir Holton
Sovereign Court Roland de Ridonport

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

played by Grumdar (141 posts)
Priestess of Nethys
Rufa Damnatio

{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

played by Xzaral (128 posts)
Pontia Runario
Savith

Female Human (azlanti) Fighter 20; Champion 6 tier

played by Tacticslion (13 posts)
Smaar Janderfut
Silvanius

Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

played by Edeldhur (202 posts)
Lizardfolk
Swirls Mist

Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

played by Movin (296 posts)
Holy Vindicator
Tasar Leomaris

Male Wood Elf Scout/Ranger, 30/30 HP, Init +5, Senses Low-Light Vision, Listen/Spot +12, AC 20, touch 14, flat-footed 16 (+4 Dex, +5 Armor, +1 Shield), Fort +5, Ref +11, Will +2

played by Redshirt#3302 (8 posts)