guns & gears hype!


Pathfinder Second Edition General Discussion

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saw some people asking for this thread so here it is. what are you hyped for? what kind of firearms are you hoping are in the book? what kind of siege engines?

me. I'm hyped for firearms & gunslinger. I'm hoping for peperboxes & 6 shot black powder rifles. alchemical ammunition that causes elemental damage or drained / bleed or stpufied would be cool

siege engines I want rocket racks over arrow & yes I know its impractical & kinda dumb but I want stats for the maw of rovagug!

viechles I would love something like a DaVinci tank or some alchemical tank! or a steampunk ww1 era plane


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I’m buying this book for the Arcadia info, if I’m being honest.


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I asked for a frontline melee shotgun build, Paizo gave me a frontline melee shotgun build. It'd be rude of me to not play one.


I'm really hoping for some one-handed weapons with scatter. I'd love to be able to duel-wield shotguns.

I'm also really looking forward to prosthetics and seeing how they work in-game.


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Pathfinder Rulebook Subscriber

Beast guns sound pretty cool. So do both classes...


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Squiggit wrote:
Beast guns sound pretty cool.

I really hope that a gun that tosses beasts at people. ;)


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I'm excited for the Automaton ancestry, Arcadia stuff, everything Inventor-related (especially gadgets and the changes to Unstable actions), and the unexpected, but very welcome Way of the Spellshot and Way of the Vanguard for the Gunslinger. I was kind of "Meh" on the Gunslinger, but these additional Ways sound like they'll make me want to play one, especially since I was a big Magus fan in 1E and the Spellshot seems like it is an additional way to play that concept of blending combat ability with magic use, but with the legendary accuracy of the Gunslinger. I can't wait to see what that looks like in practice (I expect it is probably slightly similar to the Eldritch Archer, but limited in scope and power by the Way of the Gunslinger class feature).

Additionally, I'm really excited to see the unnamed archetype for the Gunslinger that makes the Gunslinger look like an accidental sharpshooter; the inherent comedy of the concept really appeals to me.

Also, TROLL GUN!


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I'm just waiting revolvers or an efficient reload rules that don't make the firearms subpar or useless.

An alternative approach they could use is add some ability to reduce DR and hardness. Once this was the main attractive characteristic from firearms just after the medieval age.


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Gun balance will definitely be interesting to see. I wonder how the scales will weigh when I choose between gunslinger and precision ranger for a sniper character (skaven jezzail).


graystone wrote:
Squiggit wrote:
Beast guns sound pretty cool.
I really hope that a gun that tosses beasts at people. ;)

Or even a blowgun


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Personally, I'm all excited to see the final version of the Inventor class. I wanna play fantasy Iron Man!


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Pathfinder Roleplaying Game Superscriber

I hope the armor inventors get more compelling low level options.

I would like for Gunslingers insted of having initiative actions to instead have unique actions per way that allows them to reload. As it stands now the Pistolero and the Drifter have to drop weapons to be able to reload for the first few levels which isn't fun.

I have a drifter in my hombrew game whi never gets to use the benefits for his Sword and Pistol feat because it is often better for them to start or stay at range and wait for an enemy to approach. But once they draw their sword their pistol becomes unuseable.


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I think they mentioned the dual wield one will be getting Dual-Weapon Reload free at level 1.


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Pathfinder Lost Omens, Rulebook Subscriber

I'm looking forward to the Gunslinger the most, and the possibilities the various firearms will offer to other builds.

I'm also looking forward broadly to all of the blackpowder tech like flintlocks and cannons for our Pirate West Marches/ Hexcrawl starting up shortly after the book comes out. My setting has been Age of Sail based since the beginning, but thats hard to emphasize without cannons and flintlocks and stuff, so this is really perfect for us to finally achieve the right vibe, I'm expecting to see a lot of guns casually show up on builds, and start using them a bunch on foes too.


I'm looking forward to seeing how gadgets work quite a lot. I know they're probably going to act like most any other consumable, but I am hoping there is a funky new rule or two attached that can be cribbed for other kinds of items.


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Pathfinder Lost Omens, Rulebook Subscriber
Guntermench wrote:
I think they mentioned the dual wield one will be getting Dual-Weapon Reload free at level 1.

Yup, and more broadly, Paizocon basically told us we're getting a LOT of different reload solutions.

Like, a unique way for each Gunslinger path, Dual Weapon Reload as a level 1 feat, Magic Bandolier that transfers runes onto every gun on it and then lets you summon dropped guns back into it all at once with an action so you can gracefully do the fire and drop multi-gun technique, multi shot guns that have magazines 'slide pistols' that don't need a free hand to reload.

The works.


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Somewhat hyped for guns. Fantasy settings without guns seem incomplete somehow to me, and I really like parts of Golarion where guns are present so not having them makes things complicated. Curious how they will compare to the homebrew firearms I have in place.

More hyped for the gears. Gadgetry and inventor-style stuff are things I'd run campaigns around rather than simply having to fill out a setting. A new type of consumable is fun, a construct companion class looks exciting (so does fantasy power armor), customizable playable constructs are cool, and vehicles and siege engines will surely be welcome at my tables. Also, it's sort of a long shot but I'm hoping one of the new vehicles is an aquatic vehicle large enough to accommodate a whole party but smaller than a sailing ship.

Also more Alkenstar lore, which is probably more important than any of the mechanics to me. Very excited for that.


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A little specific thing I'm looking forward to is being able to go Investigator/Gunslinger. Firearms look like they'll play well with Devise a Stratagem, and if I can get Quick Draw I can just carry a sidearm and save it for massive fatal crits when the Stratagem rolls high.


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TheGentlemanDM wrote:
A little specific thing I'm looking forward to is being able to go Investigator/Gunslinger. Firearms look like they'll play well with Devise a Stratagem, and if I can get Quick Draw I can just carry a sidearm and save it for massive fatal crits when the Stratagem rolls high.

I had the same thought but for a sniper type of character. if the shot doesn't look nice, you can expend the turn hiding, getting to cover and such.

Personally I'm so in for the magic gunslinger they told us about. Shooting magic will always be cool in my book.


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A friend of mine was so hyped about the idea of a hobo inventor kobold crawling out of the sewers with a huge shotgun that he made the character out of playtest stuff for a recent campaign already. I'm looking forward to seeing just how many types of characters Inventor opens up, and what all of the new gadgets will do for existing characters. ~w~

Dark Archive

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I'm excited for all of it, but my personal hope is for the inclusion of some extra wild-west style stuff that hasn't been revealed yet.

Things like Lassos as a net variant. 0 damage weapon that allows ranged grab and dragging.

Possibly (both because I think it would fit thematically for inventors and because I'm hoping for a decent sized equipment section) bringing the 'equipment trick' feats into 2e.


I'm wondering what the robo pet archetype is going to look like compared to beastmaster. Like the playtest inventor invention? Less to hit and more utility?


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
WWHsmackdown wrote:
I'm wondering what the robo pet archetype is going to look like compared to beastmaster. Like the playtest inventor invention? Less to hit and more utility?

... with cup holders, mudflaps, trailer hitch ball, high beam lantern lights, wind-up winch, bucket leather seats, toolbox, scrying mirror, and a swiss army attachment... not to mention literal bells and whistles for those bards in the party.

Paizo Employee Designer

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Nicolas Paradise wrote:


I would like for Gunslingers insted of having initiative actions to instead have unique actions per way that allows them to reload. As it stands now the Pistolero and the Drifter have to drop weapons to be able to reload for the first few levels which isn't fun.

Why not both?

The-Magic-Sword wrote:
Guntermench wrote:
I think they mentioned the dual wield one will be getting Dual-Weapon Reload free at level 1.

Yup, and more broadly, Paizocon basically told us we're getting a LOT of different reload solutions.

Like, a unique way for each Gunslinger path, Dual Weapon Reload as a level 1 feat, Magic Bandolier that transfers runes onto every gun on it and then lets you summon dropped guns back into it all at once with an action so you can gracefully do the fire and drop multi-gun technique, multi shot guns that have magazines 'slide pistols' that don't need a free hand to reload.

The works.

Drifter actually gets reloading strike as their reload class feature, so they can attack with their melee weapon and reload their firearm at the same time right out of the gate. Dual Weapon Reload is a level 1 feat (as you note) for all gunslingers who want to use different configurations of dual-wielding that are maybe more of an optional path and less a core part of the way's intended function.


Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:
Nicolas Paradise wrote:


I would like for Gunslingers insted of having initiative actions to instead have unique actions per way that allows them to reload. As it stands now the Pistolero and the Drifter have to drop weapons to be able to reload for the first few levels which isn't fun.

Why not both?

The-Magic-Sword wrote:
Guntermench wrote:
I think they mentioned the dual wield one will be getting Dual-Weapon Reload free at level 1.

Yup, and more broadly, Paizocon basically told us we're getting a LOT of different reload solutions.

Like, a unique way for each Gunslinger path, Dual Weapon Reload as a level 1 feat, Magic Bandolier that transfers runes onto every gun on it and then lets you summon dropped guns back into it all at once with an action so you can gracefully do the fire and drop multi-gun technique, multi shot guns that have magazines 'slide pistols' that don't need a free hand to reload.

The works.

Drifter actually gets reloading strike as their reload class feature, so they can attack with their melee weapon and reload their firearm at the same time right out of the gate. Dual Weapon Reload is a level 1 feat (as you note) for all gunslingers who want to use different configurations of dual-wielding that are maybe more of an optional path and less a core part of the way's intended function.

Both is amazing. I just thought it would be too good to be true. The gunslingers free initiative action is = to 2-3 actions so I just didn't see them getting better in turn economy with free off turn economy and fighter proficiency with firearms.

I am happy about it tho.

Can you give a bit more details on reloading strike. I would love to add it to my players toolkit now if I could


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I'm really glad Paizo listened to the feedback on reloading. It's good to know that gunslingers will work correctly right out the gate. I'd be curious to know if the weirdness of weapon archetypes being specifically extremely good for melee 'slingers was addressed, too.


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Michael Sayre wrote:
Why not both?

I keep imagining drifters asking this just before attacking, and it makes me smile.


I'm trying to build a gunslinger for a FotRP game, that will start before G&G comes out.

The big kicker about Dual-Weapon Reload is that it doesn't interact with other reloads because it is an action, it make a two-pistol guy very static, no Running Reload, you can't use Risky Reload, Dance of Thunder, etc. I kind of wish it was not an action, but just allowed other reloads to work without a free hand if you're dual wielding.

The sniper mostly just works out of playtest, but damn if I don't desperately want to play a two-pistol pistolero!

I think it was the least spoiled way, so I really have no idea what if any their reload action was. Does anyone remember if we found out anything extra at PaizoCon?


I actually went to go re-watch Michael's 8-reload-spoilers bit, and it's more stuff than I gave credit to!

If my GM is willing to homebrew a slide pistol until we get the actual book (maybe as a playtest dueling pistol that's 20 ft range, but has slide instead of concealable) I think two-pistol is less static!


WWHsmackdown wrote:
I'm wondering what the robo pet archetype is going to look like compared to beastmaster. Like the playtest inventor invention? Less to hit and more utility?

Well, we know of 2 different modes it can enter that turns it into a terrain component. Wall, and Turret, which takes you make a big ol' shield to hide behind, and a big ol' gun to fire tank shells out of


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I am extremely excited to play an Inventor Orc who uses a giant chain axe a la Warhammer 40k, and just RIP AND TEARs his foes before going back to the lab to clean his precious invention of all the viscera it's now covered in. Also what is essentially Hellsing Alucard, which is a pistol wielding Champion of Serenrae, who uses all those ranged SMITE! feats, very happy that most guns are simple/martial, and not advanced, specifically for this character.

Scarab Sages

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Arachnofiend wrote:
I'm really glad Paizo listened to the feedback on reloading. It's good to know that gunslingers will work correctly right out the gate. I'd be curious to know if the weirdness of weapon archetypes being specifically extremely good for melee 'slingers was addressed, too.

I hope they get that right, I still can't help but think guns and slingers should have been tested in waves so the items were functioning well before the class that likes them came around.


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nick1wasd wrote:
I am extremely excited to play an Inventor Orc who uses a giant chain axe a la Warhammer 40k, and just RIP AND TEARs his foes before going back to the lab to clean his precious invention of all the viscera it's now covered in. Also what is essentially Hellsing Alucard, which is a pistol wielding Champion of Serenrae, who uses all those ranged SMITE! feats, very happy that most guns are simple/martial, and not advanced, specifically for this character.

Chainsword need MOAR DAKKA!! Da red chainswords spin faster...


nick1wasd wrote:
I am extremely excited to play an Inventor Orc who uses a giant chain axe a la Warhammer 40k, and just RIP AND TEARs his foes before going back to the lab to clean his precious invention of all the viscera it's now covered in.

Do you need Inventor for this? The Serrated rune has been around for a good long while.


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Not necessarily, but it's nice being able to do it without needing a 10th level rune.


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Pathfinder Roleplaying Game Superscriber
keftiu wrote:
nick1wasd wrote:
I am extremely excited to play an Inventor Orc who uses a giant chain axe a la Warhammer 40k, and just RIP AND TEARs his foes before going back to the lab to clean his precious invention of all the viscera it's now covered in.
Do you need Inventor for this? The Serrated rune has been around for a good long while.

I don't quite think that is the same flavor as having an actual weapon invention that actually looks like a chainsword and with feats and overload make it funtion like a chainsword on high octane DAKKA(Megaton Strike). And the red paint is anti friction so makes it faster(aerodynamic construction for sweep and momentum retainer for forceful)

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
Squiggit wrote:
Beast guns sound pretty cool.
I really hope that a gun that tosses beasts at people. ;)

Actually, I suspect it's a beast that tosses guns at people...

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

I am HOPING for an archetype that allows me to control a construct. (Kinda like beastmaster archetype)

Sure I can get the dedication for inventor, but the construct will never scale like it should with an actual archetype dedicated to it.

I am especially excited for inventor itself though, too. The class is going to be amazing.

Liberty's Edge

And now I want a gadget that allows me to control an enemy construct. Pretty sure we will never see it though.

I hope we get ways to make Swashbucklers that are also good with guns.


The Raven Black wrote:

And now I want a gadget that allows me to control an enemy construct. Pretty sure we will never see it though.

I hope we get ways to make Swashbucklers that are also good with guns.

I could see this for automatons more than constructs, since golems are magically animated stone. You'd want something purely tech for that.


I'm a little disappointed we apparently won't get a new innovation in the full book. I was really hoping for a Helm innovation with perceptions bonuses, for inventors that go against the general grain.

And, also, I just realized that I've been subconciously combining "Inventor" with 'Primal Magic" because my WoW main was a druid engineer, an I want to play him, engineering helmet, bear form, bombs, and all.

wegrata wrote:
I could see this for automatons more than constructs, since golems are magically animated stone. You'd want something purely tech for that.

Constructs can be pure tech. There's a clockwork trait for some specific examples.


Discussion for numerian-kind technology is here;
Why this happened I don't know

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
AnimatedPaper wrote:

I'm a little disappointed we apparently won't get a new innovation in the full book. I was really hoping for a Helm innovation with perceptions bonuses, for inventors that go against the general grain.

And, also, I just realized that I've been subconciously combining "Inventor" with 'Primal Magic" because my WoW main was a druid engineer, an I want to play him, engineering helmet, bear form, bombs, and all.

wegrata wrote:
I could see this for automatons more than constructs, since golems are magically animated stone. You'd want something purely tech for that.
Constructs can be pure tech. There's a clockwork trait for some specific examples.

Honestly I wanted to see a gadget specific one...


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The-Magic-Sword wrote:
Guntermench wrote:
I think they mentioned the dual wield one will be getting Dual-Weapon Reload free at level 1.

Yup, and more broadly, Paizocon basically told us we're getting a LOT of different reload solutions.

Like, a unique way for each Gunslinger path, Dual Weapon Reload as a level 1 feat, Magic Bandolier that transfers runes onto every gun on it and then lets you summon dropped guns back into it all at once with an action so you can gracefully do the fire and drop multi-gun technique, multi shot guns that have magazines 'slide pistols' that don't need a free hand to reload.

The works.

A laundry list of work arounds rather than fixing the fundamental problem.


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rnphillips wrote:
The-Magic-Sword wrote:
Guntermench wrote:
I think they mentioned the dual wield one will be getting Dual-Weapon Reload free at level 1.

Yup, and more broadly, Paizocon basically told us we're getting a LOT of different reload solutions.

Like, a unique way for each Gunslinger path, Dual Weapon Reload as a level 1 feat, Magic Bandolier that transfers runes onto every gun on it and then lets you summon dropped guns back into it all at once with an action so you can gracefully do the fire and drop multi-gun technique, multi shot guns that have magazines 'slide pistols' that don't need a free hand to reload.

The works.

A laundry list of work arounds rather than fixing the fundamental problem.

If they thought it was such a fundamental problem, they would have probably errata'd it already instead of announcing said "laundry list of work-arounds".

Again, given that attachments are coming for firearms and crossbows and they won't work for regular bows, I'll be interested in seeing how people will adjust their perception of crossbows once they're out.


The main problem of these workarounds are that firearms probably will work just like crossbows works today. If you are not a ranger, an alchemist in early levels trying to save some bombs or a investigator is almost useless.

With guns & gears we add firearms to these formula (except from more "exotic" firearms with area effect, and maybe if we have weapons with many barrels or with cartridges). So if you are not a gunslinger the most firearms will be useless for you.

I still hopes that at last they give us revolvers as advanced alternatives or maybe a well done gunslinger archetype.


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Pathfinder Rulebook Subscriber

I'm going to remain optimistic since we haven't seen the final product, but designing guns that are weak/difficult to use and then building class with a bunch of features specifically to make them worthwhile was one of the most consistent complaints I saw about PF1 firearms/gunslingers and the PF2 playtest. So it'd be a little bit of a shame if that paradigm persisted.

Come to think of it, that's basically the problem Starfinder has with small arms too...


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Ehhh I'm fine with there being reload weapons in the game and gunslingers being THE reload class. That's a sevicable niche. The modular nature of firearms will help them compete with bows for non slinger classes by way of versatility. All of that seems fine to me.

Liberty's Edge

And Gunslinger MC for all other classes who want to be really good with reload weapons.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Small hope: The return of the Armored Coat. For what is a gunslinging so-and-so without their fashionable duster?

Some more armor in general would be nice really. That last new piece of armor was the Hellknight Plate in LO: Character Guide; which, incidently, has been the only new piece of armor added to the game since the CRB.

G&G would be a good place to add in the Alkenstar Fortress Plate and some other Dwarven weapons and armor too (assuming we never see the likes of a Five Kings book or an Ancestry specific line of books); as well as weapon and armor modifications, to fit into the theme of invention and customization.

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