Seltyiel

nick1wasd's page

548 posts. No reviews. No lists. No wishlists.


Race

Gnome

Classes/Levels

Sorcerer(EE)-1 | HP:7 AC:13 - T:13 - FF:11 | Fort:+1,Ref:+2,Will:+2, +4 vs illusions,Fear,Despair | Perc:+3, lowlight | init:+2 | CMB:-1 CMD:11

Gender

Male

Size

3'7" 42lbs

Age

54`

Alignment

CG

Deity

Valani

Languages

Draconic:Dwarven:Gnome:Sylvan

Occupation

Stonemason

Strength 11
Dexterity 14
Constitution 12
Intelligence 15
Wisdom 11
Charisma 20

About Z'ael Breccia

Defense:

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2; +2 vs. illusions, +2 bonus vs. fear and despair
Base Atk +0; CMB -1; CMD 11

Offense:

Init +2; Senses low-light vision; Perception +3
Speed 20 ft.
Melee dagger +3 (1d3/19-20) and
. . . . . . spear +1 (1d6/×3)
. . . . . . ranged touch +3

Spells:

Special Attacks bloodline arcana: elemental
Spell-Like Abilities (CL 1st; concentration +8)
. . 8/day—elemental ray
Gnome Spell-Like Abilities (CL 1st; concentration +8)
. . 1/day—dancing lights, ghost sound (DC 16), prestidigitation (DC 15), speak with animals
Sorcerer Spells Known (CL 1st; concentration +8):
1st (5/day)—mud ball (DC 16), shield
0 (at will)—disrupt undead, haunted fey aspect, message, open/close (DC 15)

Feats/Traits:

Feats Combat Casting, Eschew Materials, Weapon Finesse
Traits Focused Mind +2 concentration checks, Inquisitive Archaeologist +2 Knowledge Engineering:+2 Perception Secret Doors

Skills:

Acrobatics +2
Appraise +2
Bluff +5
Climb +0
Craft (stonemasonry) +3
Diplomacy +5
Disguise +5
Escape Artists +2
Fly +4
Heal +0
Intimidate +9
Knowledge (arcana) +6
Perception +3 /+2 to spot secret doors
Ride +2
Sense Motive +0
Spellcraft +6
Stealth +6
Survival +0
Swim +0
Use Magic Device +9

Racial Mods:

Racial Modifiers [/b]+2 Craft (stonemasonry), +2 Perception
SQ bloodlines (elemental), eternal hope

Gear:

Other Gear dagger, spear, backpack, bandolier, bedroll, cards, flint and steel, gnome trail rations, waterskin, 10 gp, 2 sp

Special Abilities:

Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Acid energy.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elemental (Earth) You may change any energy spell to use your bloodline's energy type.
Elemental Ray (8/day) (Sp) Ranged touch attack deals 1d6 Acid damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Gifted Adept (Call Lightning) A chosen spell gets +1 CL.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.