AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2; +2 vs. illusions, +2 bonus vs. fear and despair
Base Atk +0; CMB -1; CMD 11
Other Gear dagger, spear, backpack, bandolier, bedroll, cards, flint and steel, gnome trail rations, waterskin, 10 gp, 2 sp
Special Abilities:
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Acid energy.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elemental (Earth) You may change any energy spell to use your bloodline's energy type.
Elemental Ray (8/day) (Sp) Ranged touch attack deals 1d6 Acid damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Gifted Adept (Call Lightning) A chosen spell gets +1 CL.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.