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this ap sounds awesome! a deck of harrow cards that controls fate itself!? yes please honestly this AP is the nearest we'll get to mythic without mythic rules imo. and I always prefer high lvl content over low lvl plus ww know that we're getting more daemons in the ap who are my favorite enemy type in the game.


I want 2e shackles content & of course mythic pcs & monsters


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the ogl has been leaked by roll for combat if this does go through pathfinder & every other d20 system is dead


need a book on daemons a lost omens saga lands & a lost omens shackles book +mythic


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mythic & 26-30 monsters. it's sorely needed in the system


I just want the extinction wave device in PF2 lol


I want to know If thiers thiers anything in this book a artifact or alchemy items connected or artifacts to Haagenti demon lord of alchemy


keftiu wrote:

I mean, Outlaws of Alkenstar centered on a disruptive alchemical invention - I don't think it's fair to discount the central McGuffin as somehow not counting.

My preference for an alchemy AP would be in Thuvia; it's *the* alchemical nation on Golarion, and could play not only with current innovation, but also the historical wonders of alchemy and invention that the Jistka Imperium once explored.

thuvia was the place I was thinking of! just couldn't remember the name


alchemy is the strange 3rd thing in pathfinder 2e after magic and martials but it's my favorite thing in the system I would love an ap that really focuses on what it's capable of both good & bad .

(no I don't count outlaws of Alkenstar that i feel like was more western hiest theme than the good and bad of alchemy.)

since the demon lord of alchemy was brought back to pf2e in impossible lands Haagenti! the ap would center on his creations & such. it would be 11-20 in my mind 1 because we have enough low lvl aps & not enough high lvl stuff& 2 it seems paizo wants to put out more 3 parters cause they sell better

book1 starts in either Alkenstar or the other big alchemy focused nation (not totally familiar with Golarion as a setting) were reports come in of alchemist trying to modify things to create more fleshwarps as well as other alchemist items to be faaar more destructive

book 2 the pcs learn that the true objective is to make a dark philosophers stone that can do much more than just transmute metal & create the elixir of life stuff like make undead create super fleshwarps. make elixirs that grant magic like abilities. able to summon haagentis demons ect or something. they have to track down the alchemist who's doing it while fighting off these new alchemy creations & enhanced cultist

book 3 is learning the stones been made & now they have to destroy it or seal it away or there could be a way to neutralize it

ap would include tons of new alchemy items including the philosopher stone varient Haagenti boons/curses a dark alchemist archetype focused on fleshwarping or a Frankenstein doctor ect

I would love this thoughts? idea's?


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keftiu wrote:
Praying for some spooky radiation stuff on the Plane of Metal.

I would love radiation actually becoming a full thing


I just want stats for the elemental lords and detailed maps & locations for each plane


i wonder how different this deck will be then
the deck of many things & what powers it will have?


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hope the elemental lords get stats! especially cause of that cover!


any chance the elemental lords get stats?


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glad to hear they want to do mythic once they have a spot for it down the road & so my wait continues.


wepons or items to increase alchemist proficiency to master?


Michael Sayre wrote:

Sveinn's alive (as far as we know) and has appeared a couple times in PF2. He features prominently in the scenario Path of Kings, and in Book of the Dead he's illustrated standing alone against a bunch of draugr on the edge of the Wyrmlake.

"Hearing the call of Valenhall" is a literal journey, not just a euphemism for death.

can you confirm there will be SOME type of mythic / lvl20 + rules for 2e obviously not right now just knowing that eventually they will be a thing for 2e is enough for me .


next obvious big bad after tar baphon either the 4 horsemen or the bound prince aka horsemen number 5 the dominion of the black or possibly yeeting groteus back to the boneyard


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bieng able to fight Tar-Baphon or demon lords or the 4 horsemen or any demigod lvl threat that's what I want


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bieng able to fight tar baphon or stop the 4 horsemen or deal with the god of the end times putting down Treerazer for good finding a way to kill the tarrasque. dealing with arch devils or demon lords or even one of the eldest hombrew greek epics obviously norse ragnarok tales etc I'm honestly surprised thier doing an ap connected so heavily to fate/destiny next year that's definitely mythic territory imo pathfinder 2e needs mythic in some way shape or form along with cr 25/26-30 monsters otherwise it will forever be incomplete


Aenigma wrote:

1. Mythic rules, obviously. Not sure whether Paizo would do epic or mythic in Pathfinder Second Edition though. I really wish Paizo make both epic levels and mythic tiers for Second Edition, so that I can make a 30th level sorcerer with 10 archmage tiers!

2. Bestiary for much powerful monsters. I have always thought that the CR cap in Pathfinder First Edition was too low. I really wish to see the level cap will increase to 40 in Second Edition, so that the demigods and kaijus can finally become a truly horrific challanges!

3. Numeria and space related stuff.

4. Variant spellcasting system. I mean, the mana system. The Vancian magic system is one of my least favorite feature in Pathfinder First Edition and, to my great disappointment, it still remains in Second Edition! If Paizo and most players love the vancian magic so much, fine. But they can at least make a variant spellcasting system using mana, can't they?

yes for mythic ! we have to eventually get it if tar baphon is free & we're going to fight him again I also want high cr monsters like the 4 horsemen. mythic is glaring gap in the system that Needs to be filled


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mythic rules & cr26-30 monsters firstandforemost& then the missing daemons from 1e then I'll be satisfied


willfromamerica wrote:
Benjamin Tait wrote:
Anyone happy to share what new creatures are in the Toolbox?
** spoiler omitted **

does the goul priest king get a statblock?


keftiu wrote:
belgrath9344 wrote:
I want mythic slash /epic with classes slowing down nows a good time in the next year or 2 too introduce demigod lvl pcs & monsters it's the lastbig thing before i consider the gamevcomplete & no I won't quit asking & hoping till it happens either that or high seas land of the Linnorm Kings or or tian xia or darklands I'd also love a book & ap on the red mantis assassins i'm excited though for treasure vault & the fortune telling ap
Belgrath, I love your enthusiam, but it’s a little tough to parse your posts without punctuation!

very tired atm.


I want mythic slash /epic with classes slowing down nows a good time in the next year or 2 too introduce demigod lvl pcs & monsters it's the lastbig thing before i consider the gamevcomplete & no I won't quit asking & hoping till it happens either that or high seas land of the Linnorm Kings or or tian xia or darklands I'd also love a book & ap on the red mantis assassins i'm excited though for treasure vault & the fortune telling ap


Totally Not Gorbacz wrote:
Captain Morgan wrote:
I'm confused. Why do people expect a new book to errata an old book?
The OP started with unrealistic expectations and the people latched on to that.

no pazio bas specifically stated alchemist are getting errata alongside this book we just don't know how much


for me 1 I really hope piazo finally gives them master proficiency in bombs or some other way to close the bad to hit modifier that alchemist suffer heavily from
my ideas

an alchemy poison that works once a target is damaged & inflics drained

an alchemy tool maybe chalk to change battlefield terrain depending on a check and damage could depend on how much you have left
and what type of chalk

a pure alchemy item to replicate the clone spell

going of of Fullmetal alchemist a dark philosopher stone powered by souls or blood could be cool it could raise people & creatures as undead or something

a stazian lightning rod to replicate lightning bolt & I high lvl one for chain lightning

a bottle that contains a alchemical slime that they control for x rounds then it melts away

something to do with abyssum! it's freaking radioactive metal give us more stuff like the powder! bombs with abyssum shards or abyssum bullets to make for our gunslinger allies
or abyssum infused pyronite!

poison that's really deadly against x creature type so dragonsbane demonsbane we already have wolfsbane

a new class of precious metals alchemical silver ect could double a creature's natural weakness

fools gold. alchemical gold good for deception checks

some ideas really hope alchemist gets a tune up or items that really go wild with alchemy themes in different genres alchemist is my favorite class but right now it's unfun to play hope the section in this book makes alchemy & alchemist fun & competive along with deeper crafting

I never played 1e so don't know if we're missing alchemy stuff from that.

what are your alchemy/ alchemist hopes for this book?


can't wait to see the alchemy stuff. also more artifacts yaaaay!


some kind of rune carver sage or spirit walker or spirit warrior


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disappointed another year without mythic :( I'm really only interested in blood lords treasure vault & the 11-20 ap because high lvl


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I would love an ap in either the land of the Linnorm Kings or a Treerazer ap or one in the Golarion Greek Islands for mythic


if we get a pirate rulebook I'd be more than happy with that!


ninja or shamen or skald


Verzen wrote:
belgrath9344 wrote:
keftiu wrote:
belgrath9344 wrote:
mythic rules playtest
Any specific hopes or fears?

hopes. thiers multiple mechanics for becoming a demigod the starstone bieng the primary obviously 2 stat chart for for 26-30 3 stats for the 4 horsemen psycopomp ushers and maybe the eldest

fears it never bieng a thing its the only big thing I want from the system at this point

Is mythic confirmed??

no but it's the last big edition to pf2e I care about everything else I want in a traditional fantasy rpg system had already been implemented


keftiu wrote:
belgrath9344 wrote:
mythic rules playtest
Any specific hopes or fears?

hopes. thiers multiple mechanics for becoming a demigod the starstone bieng the primary obviously 2 stat chart for for 26-30 3 stats for the 4 horsemen psycopomp ushers and maybe the eldest

fears it never bieng a thing its the only big thing I want from the system at this point


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mythic rules playtest


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half giants


give me a mythic /lvl20 + rulebook with a new monster chart !!!


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this is my take feel free to disagree as someone who was an avid 5e fan for years and would only play 5e but eventually branched out to other ttrpgs but ill only be discussing 5e & pf2e for the most part

fantasy is my favorite genre I'm a hobby writer & I loved that 5e allowed me to bring my stories to life as a gm I thought it was the best thing ever.

but over the years I noticed 5es lack of dm support & even player & genre options so I went looking & I found pf2e shortly after it came out & it fixed everything I hated about 5e combat was balanced monsters were interesting & every year it got better & added stiff I wanted guns&steampunk cool alternative to magic systems an alchemist that FEELS like an alchemist crafting system prices for everything a company that listens & implements class test feedback & shows it ect.

and I keep seeing the same arguments on online forums the dnd next subreddit ect every single week

caster melee imbalance cr bieng usless & so on well hey all those problems that everyone brings up constantly as an experienced dm pf2e solves that at least check it out don't only stick to 5e if you have sooo many complaints

oh & I want to run cyberpunk insert other genre there's games specifically designed for those ideas!!!!

but my biggest problem is with wotc themselves & why I don't think the constant play pf2e are coming from malicious like me alot of new players come from 5e & all the amazing dm tools I mentioned & other stuff about the system as the undisputed leader of traditional fantasy ttrpgs WOTC SHOULD BE DOING THIS STUFF!!!.
some of it should be standard practice Especially for something like d&d.

balanced usable combat system should be standard

a consistent item price system should be standard.

magic users not making martials pointless /having both types of characters be interesting & unique in combat should be standard.
interesting & unique monsters & what they can do in combat should be standard

listing & implementation of players feedback on a core part of thier system engagement should be standard & this includes addressing play complaints about balance (paizo did it/ or at least tried with secrets of magic for spellcasters needing a buff & more options).

but they don't & why my thoughts on it is because thier lazy now with how big 5e has gotten & how it took off they don't have to try /put effort in because anything 5e WILL print money because it's 5e alot of people WANT 5e to do better because they are number 1 they should do the standard & innovate within 5e not just sit back & do nothing ! I would love if 5e did all that

& that brings up my last point 5es monopoly both online & gamestores

5e is sooo huge that other systems that are just as fun & should have the same chance to be discussed played have 3rd party support & gamestores space can't because 1 5e is absolute money coverage cash ect so no one else wants to do anything for any system except 5e 2 anything other than 5e I've noticed is instantly dismissed by the 5e community when EVERY system should be tried at least once (that's why I'm surprised the avatar rpg got as much success as it did bieng a non 5e product)

concepts that DO NOT or can not work in 5e & would be/ are served in a different system that's designed for it & by having forums/ 3rd party devs cram a square into a round peg this activity hurts the rest of the trrpg community rather than helping it in other system board's I never hear why would I try x system when mine is just so easy ect I get genuine intrest & discussions when I bring up alternatives if someone has a system issue but 5e board's & community's seem absolutely opposed to even the idea of trying something that could fix an issue they have from what I've observed for 7 years

did 5e help ttrpgs go mainstream yes but now they aren't giving the rest of us equal space or bieng the innovative leader they should/ could be saying play pf2e is trying to help both the obviously unhappy section 5e community & the overall ttrpg communityi feel

my Opinion feel free to disagree :)


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give me advanced tech wepons nukes ect


we know one confirmed artifact the whisperer of souls! a sentient glaive that can absorb souls once it's absorbed 100 important souls it becomes a God! (this is the kind of thing I love)


welp only one new announcement actually intrest me & that's treasure vault. disappointed


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keftiu wrote:
There’s a tiny part of me that thinks we’ll see an intrigue/espionage hardcover next year.

I would like that alot actually more support for for rogue & investigator thieves guilds ect


give me mythic rules announcement/playtest first world monster book lost omens alchemy saga lands or shackles & a red mantis 1-20 or Treerazer 1-20 ap is what I want


please at some point confirm mythic rules or at the least confirm they WILL happen sometime during pf2e lifespan


I'm excited for the few new monsters & those oh you survived an encounter with x feats


anyone do an ama yet? those who have early copies


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keftiu wrote:
I’d remember to temper your expectations; this is something that’ll be in the hands of characters who won’t be more than 10th level at most, and I don’t them to blow up their balance.

other 20th lvl artifacts/items show up in these kind of aps/adventures so I personally don't buy the pcs are too low lvl for X item see the haunted house adventure & quest for the frozen flame


considering in Part1 the inventer of it took a small pea sized bit of the stuff & blew up a lecture hall! and it's supposed to make the best bombards look like a joke

hope the damage actually lives up to lore. can't wait to see its stats in part2

what's your thoughts?


can't wait for outlaws of Alkenstar part 2 bring on those pyronite stats!!!

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