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MagnusPrime wrote:
PFS would say yes, except for ones that add part of the spellcasting mod to damage ![]()
PossibleCabbage wrote: If it just had six actions because of six arms, ∗Suddenly, slowed 3∗ PossibleCabbage wrote:
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Laclale♪ wrote:
HammerJack wrote: Gadget Specialist refers to Craft. HammerJack wrote: None of the thing the craft check is for are relevant woth this ability. Similar happened in remastered Cauldron feat which absorbed Temporary Potions feat without this line. Temporary Potions wrote: These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. (They must both be the same type of oil or potion, and) their level must be 6 or more levels lower than your level. Normal rules of craft said level is up to crafter's level and included Crafting check. Will Contingency Gadgets needs craft check, too? (Rolling for temporal item is so annoying, so bypassing with assurance, tho...)
Alex Speidel wrote: These are design questions, not PFS questions.
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Spore Shepherd's Staff (Major) has wrong level.
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HammerJack wrote:
Similar happened in remastered Cauldron feat which absorbed Temporary Potions feat without this line. Temporary Potions wrote: These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. (They must both be the same type of oil or potion, and) their level must be 6 or more levels lower than your level. Feat was level 10, so start with level 4 potions before. Normal rules of craft included Crafting check. Will Contingency Gadgets needs craft check, too? (Rolling for temporal item is so annoying, so bypassing with assurance, tho...) ![]()
Belittling Boast has +1 penalty, which is format corruption I laughed at. Since attempt to demoralize in said spell's description, it could have subtle trait. ![]()
Laclale♪ wrote:
HammerJack wrote: Gadget Specialist refers to Craft. Laclale♪ wrote: Here is list of gadget that is up to level 8, sorted by name. Please tell us "craft check needed" or not for these. ![]()
HammerJack wrote:
Then cryo. Both level 1 and level 5 are possible at that point, after formula change in remaster. GM Core pag223 Multiple Types wrote: If you have the formula for an item, you don’t need a different formula to Craft a different type of that item that’s just a higher-level upgrade. This works similarly with items such as a spacious pouch with its multiple types or doubling rings.
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Sorry for late-ask, but:
Gadget specialist feat wrote: Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value. Gadget specialist is missing temporal gadget's level shenanigans and needs clarification. ![]()
GM Core pag223 Multiple Types wrote: If you have the formula for an item, you don’t need a different formula to Craft a different type of that item that’s just a higher-level upgrade. For example, if you have the formula for a +1 weapon potency rune, you don’t need to secure a new formula to etch a +2 weapon potency rune. This works similarly with items such as a spacious pouch with its multiple types or doubling rings. Gadget specialist feat wrote: Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value. Gadget specialist is missing temporal gadget's level shenanigans and needs clarification. ![]()
Sketchpad wrote: So no Summoner in PC2? Anyone heard any rumors if we're getting a revised one down the road? PC3? More like "So no remaster compatible errata for Summoner in PC2?", as it was SoM class. ![]()
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Dubious Scholar wrote: I noticed that Repeat a Spell doesn't automatically fatigue you anymore, unless it's a spell that "requires complex decisions such as figment". A lot of potential there now! Not just Shield, but Bard and Witch have a lot of useful focus cantrips that would be great to have running at the start of a fight already, etc. (And in the case of Witch, I'd argue some of those also keep the familiar ability running for bonus fun?) "requires complex decisions such as figment" part... is this same for GM side? ![]()
Perpdepog wrote:
Linkfied. I, don't know what new effect of former Staff of [Insert School Here] is. ![]()
Perpdepog wrote:
Former: Check PFS Lorespire if you don't know. Latter: Errata caught ![]()
Meanwhile at psychic class feature
Psychic Spellcasting wrote:
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I made thread about missed compatibles because question already answered and about to be derailed ![]()
Darafern wrote:
Character Options also wrote:
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I wrote:
There was more missed compatibles. Roll against transmutation effect: Replace to "roll against morph or polymorph effect"
Red Mantis magic: Adding spell to list could help. Gains other school effect rather than illusion: Loses illusion Terraforming spell: (APG, wait for player core 2) ![]()
Assurance description is missing fortune trait (if unchanged in remaster) in multiple character ![]()
Warp space wrote: Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range. Warp space is an amp that adds 30ft of extra range to determine where spell actually coming from. The Oscillating Wave's Produce Flame and Ignition has melee option while spell has range. (You can look at errata for why I'm mentioning latter.) Is this possible to use both melee option and warp space amp, in case of creature taking cover? ![]()
Dragonborn3 wrote: I wonder if Oscillating Wave will get errata so its not permanently stuck on cold damage after casting a single fire spell. In my way, that mechanics works only in converted spell. DA errata wrote: The first time in an encounter that you cast a granted spell or standard psi cantrip from your conscious mind.
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gesalt wrote:
The word "Hoophole" is mix of "Loophole" and hoop, because of Doraemon-originated item with appearance of hoop and similar gimmick. ![]()
Laclale♪ wrote:
Handle it until official errata/Player core 2 ![]()
Major missed compatible
Fey Gift Spells wrote: When you add spells to your repertoire, you can choose from the primal list as well as from enchantment and illusion spells that appear on the arcane spell list. Captivator wrote: Each of these spells must come from either the enchantment or illusion school. Removal of school and removed enchantment spells. The Captivator archetype needs to be fixed.
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