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922 posts. Alias of Laclale.


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Discern Secrets the thread, linkfied


What happened to population of Alkenstar City?


The thing I want is investigator feat that able to bypass incorporeal without use of item.


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Aaaaaand izalguuns confirmed to be in Starfinder 2e!


Expected schedule of Gen Con is here


H2Osw wrote:
Laclale♪ wrote:
Demiplane (PF nexus) not updating general rule section
I'm not sure what you mean.

Now it shows Player/GM core rules, but not general activities


MagnusPrime wrote:
DM_aka_Dudemeister wrote:
Quote:
Check out the Errata Updates On The Pathdinder FAQ
Whoops
A lot of classes that get a spell list or list of bonus spells that are no longer in Core do you use the old spell if there's not a Core counterpart?

PFS would say yes, except for ones that add part of the spellcasting mod to damage


Monad and chronoskimmer will remember axiomatic/anarchic roll...


And remastered Beatkin heritage(this book is thematical)


PossibleCabbage wrote:
If it just had six actions because of six arms,

∗Suddenly, slowed 3∗

PossibleCabbage wrote:
Gisher wrote:
PossibleCabbage wrote:

...

But the Starfinder 2e playtest is going to start eventually and that will have rules (possibly different rules) for Kasatha, etc. which you could use in your PF2 game.
...
I cant imagine that those rules will allow Kasatha to break the basic 3-action economy that everyone else has. So multi-attack would be off the table.

Yeah, you're probably going to be able to invest ancestry feats in "better than the baseline" which is "it costs an action to change your active pair of hands" but that's probably going to remain the baseline.

Remember that PF2 and SF2 are going to be compatible, but not necessarily balanced against each other. A character using "a polearm and a shield" is not really what Starfinder is worried about (but we should be) but they're concerned about "your Skittermander starts combat with three loaded rocket launchers".

But anyway, you're still going to be limited by MAP so you're not going to want to make a ton of attacks barring something like the ranger's near capstone "Impossible Flurry."


Is there a plan to add a Vehicle containing passengers on a railway in Golarion? Minecart excluded.


Laclale♪ wrote:

Sorry for late-ask, but:

Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.
HammerJack wrote:
Gadget Specialist refers to Craft.
HammerJack wrote:
None of the thing the craft check is for are relevant woth this ability.

Similar happened in remastered Cauldron feat which absorbed Temporary Potions feat without this line.

Temporary Potions wrote:
These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. (They must both be the same type of oil or potion, and) their level must be 6 or more levels lower than your level.

Normal rules of craft said level is up to crafter's level and included Crafting check.

Will Contingency Gadgets needs craft check, too? (Rolling for temporal item is so annoying, so bypassing with assurance, tho...)

Alex Speidel wrote:
These are design questions, not PFS questions.


Elric200 wrote:
Are there rules in PF2e fore races with more than 2 arms For combat? Does PF2E have the Multi attack feat.

Check Starfinder 2e field test #1. That is confirmed to be compatible with PF2e.


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Spore Shepherd's Staff (Major) has wrong level.
AoN
Pathfinder Nexus


Still worth reporting.


How about Yurei? Only appeared in PF1 Bestiary 6, but lack of incorporeal.


HammerJack wrote:
Laclale♪ wrote:
Laclale♪ wrote:

Sorry for late-ask, but:

Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.
HammerJack wrote:
Gadget Specialist refers to Craft.
Please tell us "craft check needed" or not for these.
None of the thing the craft check is for are relevant woth this ability.

Similar happened in remastered Cauldron feat which absorbed Temporary Potions feat without this line.

Temporary Potions wrote:
These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. (They must both be the same type of oil or potion, and) their level must be 6 or more levels lower than your level.

Feat was level 10, so start with level 4 potions before. Normal rules of craft included Crafting check.

Will Contingency Gadgets needs craft check, too? (Rolling for temporal item is so annoying, so bypassing with assurance, tho...)


Belittling Boast has +1 penalty, which is format corruption I laughed at.

Since attempt to demoralize in said spell's description, it could have subtle trait.


Maybe one of these...

Guesses:
  • Willowshore being Mindscape
  • The curse of the sacred sugi tree
  • Chou Mingxia
  • Other person's act
  • Other entity's act


Current in-game year: 1928
23 year earlier to say Black fireday as the day after thanksgiving.


Citation link not working


Laclale♪ wrote:

Sorry for late-ask, but:

Gadget specialist feat wrote:
Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value.
Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.
HammerJack wrote:
Gadget Specialist refers to Craft.
Laclale♪ wrote:
Here is list of gadget that is up to level 8, sorted by name.

Please tell us "craft check needed" or not for these.


Here is list of gadget that is up to level 8, sorted by name.


HammerJack wrote:

Gadget Specialist refers to Craft. Craft includes level limits:

Quote:
"The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary."

Then cryo. Both level 1 and level 5 are possible at that point, after formula change in remaster.

GM Core pag223 Multiple Types wrote:
If you have the formula for an item, you don’t need a different formula to Craft a different type of that item that’s just a higher-level upgrade. This works similarly with items such as a spacious pouch with its multiple types or doubling rings.


Sorry for late-ask, but:

Gadget specialist feat wrote:
Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value.

Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.


GM Core pag223 Multiple Types wrote:
If you have the formula for an item, you don’t need a different formula to Craft a different type of that item that’s just a higher-level upgrade. For example, if you have the formula for a +1 weapon potency rune, you don’t need to secure a new formula to etch a +2 weapon potency rune. This works similarly with items such as a spacious pouch with its multiple types or doubling rings.
Gadget specialist feat wrote:
Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value.

Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.


Aaron Shanks wrote:
If these beginner blogs inspire more intermediate blogs, or PaizoCon panels, that's great!

Hmm... can we take a look of "new edition of cantrip deck"? Because it was color-coded by now defunct schools...


Demiplane (PF nexus) not updating general rule section


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Sketchpad wrote:
So no Summoner in PC2? Anyone heard any rumors if we're getting a revised one down the road? PC3?

More like "So no remaster compatible errata for Summoner in PC2?", as it was SoM class.


Shay Snow wrote:
Darrell Impey UK wrote:
Should characters have access to the uncommon Scholarly Journal items on page 290 given "Pathfinder Society"..?
Can you specify which book? :) We have a lot of pages to go through!

AoN shown this (before remaster)


I think Daze is overnerfed if it was 30ft.

Also check Silent Whisper's one. That one wasn't errata'd.


Dubious Scholar wrote:
I noticed that Repeat a Spell doesn't automatically fatigue you anymore, unless it's a spell that "requires complex decisions such as figment". A lot of potential there now! Not just Shield, but Bard and Witch have a lot of useful focus cantrips that would be great to have running at the start of a fight already, etc. (And in the case of Witch, I'd argue some of those also keep the familiar ability running for bonus fun?)

"requires complex decisions such as figment" part... is this same for GM side?


Unless anyone turned spell's defense to AC.


Much like homebrew for me.

And it could be Spell Trickster's feat.


Perpdepog wrote:
Laclale♪ wrote:

Former: Check PFS Lorespire if you don't know.

Latter: Errata caught

I, don't know what either of these mean.

Linkfied.

I, don't know what new effect of former Staff of [Insert School Here] is.


Will there separated Availability for inventing formula, especially that of uncommon/rare item?


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Perpdepog wrote:

All the former Staff of [Insert School Here] items have much more interesting effects or things you can examine with them now; much appreciated.

Also that the Staff of Necromancy replacement has Animate Dead on its list.

Former: Check PFS Lorespire if you don't know.

Latter: Errata caught


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Meanwhile at psychic class feature

Psychic Spellcasting wrote:

Instead of speaking, you substitute any verbal components with a special mental component determined by your subconscious mind class feature. Any of these components impart the concentrate trait to the spell you're casting.

You also substitute any material components with somatic components, though these tend to be simple movements of the hand or head compared to those used by other spellcasters.

Your spells still have clear and noticeable visual and auditory manifestations, as normal for a spellcaster.


I made thread about missed compatibles because question already answered and about to be derailed


Darafern wrote:

That information has moved under Player Core sanctioning in Character Options:

Character Options wrote:

Pathfinder Player Core

All Pathfinder agents have access to the following Uncommon options:
Ancestries and Heritages: changeling and nephilim versatile heritages (pages 76-79).
Character Options also wrote:

Pathfinder Player Core

The nephilim trait is interchangeable with either the aasimar or tiefling trait and vice versa, but aasimar characters may not treat that trait as interchangeable with the tiefling trait (or vice versa).


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I wrote:

Major missed compatible

Fey Gift Spells wrote:
When you add spells to your repertoire, you can choose from the primal list as well as from enchantment and illusion spells that appear on the arcane spell list.
Captivator wrote:
Each of these spells must come from either the enchantment or illusion school.
Removal of school and removed enchantment spells. The Captivator archetype needs to be fixed.

There was more missed compatibles.

Roll against transmutation effect: Replace to "roll against morph or polymorph effect"
e.g.: Discarded Fleshwarp

Red Mantis magic: Adding spell to list could help.

Gains other school effect rather than illusion: Loses illusion

Terraforming spell: (APG, wait for player core 2)


Assurance description is missing fortune trait (if unchanged in remaster) in multiple character


More like, have thou no inubrix?


Fuzzy-Wuzzy wrote:
So you can be holy or unholy. The same usage is present in the compatibility errata, like "fiends/undead who are/aren't unholy."

And "celestials who are/aren't holy."


Warp space wrote:
Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range.

Warp space is an amp that adds 30ft of extra range to determine where spell actually coming from.

The Oscillating Wave's Produce Flame and Ignition has melee option while spell has range. (You can look at errata for why I'm mentioning latter.)

Is this possible to use both melee option and warp space amp, in case of creature taking cover?


Dragonborn3 wrote:
I wonder if Oscillating Wave will get errata so its not permanently stuck on cold damage after casting a single fire spell.

In my way, that mechanics works only in converted spell.

DA errata wrote:
The first time in an encounter that you cast a granted spell or standard psi cantrip from your conscious mind.


gesalt wrote:
PossibleCabbage wrote:
Doesn't the idea of "Portable Hole" actually come from Looney Tunes in the 1950s? I know there's one in "Who Framed Roger Rabbit". It's not actually a thing that's original to D&D.
It's typically not used the same way as in d&d, but yeah. Think it came up most often in coyote/roadrunner cartoons.

The word "Hoophole" is mix of "Loophole" and hoop, because of Doraemon-originated item with appearance of hoop and similar gimmick.


Pathfinder wiki could do that. And, check pathfinder blog.


Laclale♪ wrote:

Major missed compatible

Fey Gift Spells wrote:
When you add spells to your repertoire, you can choose from the primal list as well as from enchantment and illusion spells that appear on the arcane spell list.
Captivator wrote:
Each of these spells must come from either the enchantment or illusion school.
Removal of school and removed enchantment spells. The Captivator archetype needs to be fixed.

Handle it until official errata/Player core 2


2 people marked this as a favorite.

Major missed compatible

Fey Gift Spells wrote:
When you add spells to your repertoire, you can choose from the primal list as well as from enchantment and illusion spells that appear on the arcane spell list.
Captivator wrote:
Each of these spells must come from either the enchantment or illusion school.

Removal of school and removed enchantment spells. The Captivator archetype needs to be fixed.

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