Gearsman

Ezekieru's page

Pathfinder Rulebook Subscriber. 678 posts. No reviews. No lists. No wishlists.


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Okay, that's completely fair. People shouldn't judge a book by its cover, etc. etc. However, this is a Kickstarter you're proposing. The whole point for doing a KS is to try and sell your idea to the would-be consumers directly in order to gain funding.

Showing your audience 2 pieces of art that are, in my opinion, not that great, and 2 two=page spread examples that are too low of a resolution to discern any detail at all doesn't help sell your idea. Nor does the cover mock-up looking like something one would make in Paint.

Having prior experience is great! And hiring a professional artist is, as well, great! But the examples you've provided for both aren't doing your KS any favors, and it might be good to at least consider replacing them with examples that will be more representative of the final product. Be that different art, spreads that we can actually read, or both.

No offense is meant by what we're trying to say. I personally want every single PF2E-related Kickstarter to succeed by leaps and bounds. But I can't see myself giving my money towards this project the way it is made right now, sorry to say.


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So just need to wait for Abomination Vaults to get updated for Journals V2 (not required, but a nice-to-have), and for the Pathfinder Bounty modules to be updated for V10.

Good to know!


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Virenerus wrote:

When will this get the update to Foundry v10? The other premium modules got their updates a week ago, but I can't find anything for the Outlaws adventures.

Right now you can't even load the adventures in v10.

The company Sigil manages the Foundry modules for Outlaws of Alkenstar and Blood Lords, and they're slated to be updated to V10 by the end of September. Until then, the modules won't be able to be imported into any V10 version. You'd need to have it made already in a V9 version, and then upgrade to V10 (and even then, the journals will be very messy in comparison to just sticking to V9).


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romeosidvicious wrote:
I upgraded Foundry to 10 over the long weekend and bought Punks in a Powderkeg today. However it will not install due to changed made in Foundry 10. Is there a timeframe for when the module will be upgraded?

The PF2E system for Foundry V10, and both the Abomination Vaults and the Beginner Box modules have been updated for V10. Sigil is still working on getting the Outlaws of Alkenstar and Blood Lords modules updated, and the last ETA they gave was the end of September. The Pathfinder Bounty modules Paizo made in-house are also supposed to be updated for V10 by the end of September.


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For those curious, the PF2E 4.0 update on Foundry went live, and while it was initially treated as a beta release in lieu of bugs coming up, it seems to be deemed good to go on that end. As well, both modules for Abomination Vaults and the Beginner Box have been updated to be compatible with Foundry V10.

Sigil are still hard at work to update Outlaws of Alkenstar and Blood Lords to V10. Don't expect that to be done until the end of the month. Same with Paizo and the Bounty modules.


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Michael Sayre wrote:
Ezekieru wrote:
Temperans wrote:

I'll be honest. In a book called "Treasure Vault" that is supposedly about items from a dragon's hoard I do not expect to see a single alchemical items. Except maybe ways to deal with dragons (resist energy and similar).[...]

One of the few main things we know about this book is the fact there's an entire chapter in there called "Alchemy Unleashed", which includes over 100 new alchemical items.[...]

I will also note, it's an underworld dragon's lair.

"Underworld dragons embody the pressure between tectonic plates, the heat behind geysers, and flash fires that ignite when the conditions are just right. Natural alchemists, they innately understand reagents and catalysts."

Thank you for the assist as always, Michael! <333


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Temperans wrote:

I'll be honest. In a book called "Treasure Vault" that is supposedly about items from a dragon's hoard I do not expect to see a single alchemical items. Except maybe ways to deal with dragons (resist energy and similar).

That type of book to me sounds like the place to put a bunch of magical weapons, armor, and other miscellaneous items. All or most very shiny and glittery.

****************

* P.S. I agree that Alchemist needs more items, I just don't see this book as being the place for them. Will be surprised if they do add some.

One of the few main things we know about this book is the fact there's an entire chapter in there called "Alchemy Unleashed", which includes over 100 new alchemical items. They also mentioned they coinciding Treasure Vault with an errata pass of the CRB that'll address some stuff with the Alchemist class, allowing the Chirurgeon subclass to take advantage of a new category of elixirs coming to Treasure Vault called cocktails.

There's also a bunch of expanded and variant crafting rules in another chapter of the book, to let people play with how they can change crafting up (like being able to make a bunch of arrows in a single day, rather than in 4 days).


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Squiggit wrote:
Ezekieru wrote:
We know we're getting some errata for the alchemist to open them up a little bit for the possibilities of new items
Well, we knew that... and then they published the errata and there was nothing at all about alchemists in it. So no clue if that's still happening.

They posted the next round of errata, which was ready due to tying the errata to new printings. But the Treasure Vault book was still being written and developed at the time they announced their plans for the book. They mentioned several times it was still too early to guarantee that some items would be in the book, so they only gave out details of ones they knew were definitely gonna be in there. So the timing just didn't work out for that round of errata.

That book is also slated to come out in the end of February. So it might be possible they post up errata for the alchemist before the final release of Treasure Vault.


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We know we're getting some errata for the alchemist to open them up a little bit for the possibilities of new items, specifically with Chirurgeon and opening up their perpetuals and other choices to include more than just antidote and antiplague. But they also said that the errata would be minimum, so I doubt we'll be getting class archetypes and all of that.

I definitely want to see more ways to add additive-like effects to lower-level bombs. Feats would do that, but also offering an item to do so as an Alchemical Tool would be a nice addition. Giving the alchemists more items to play around with will continue to bring them up in versatility prowess.


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H2Osw wrote:
LotsOfLore wrote:

Will there be a FoundryVTT version to buy for this AP, similarly to Outlaws of Alkenstar? Anybody knows?

Thank you in advance

At the moment, no. In the future, probably not. Unfortunately, they haven't announced any plans to go back and do the previous APs. With AP's being released monthly, it's unlikely that would be able to happen.

That last part is not quite true.

There's two teams working on premium PF2E content for Foundry: The volunteer team that works on the PF2E Foundry system that gets commissioned to do projects, and the folks from Sigil who are the ones who are making the current AP part modules (OoA, Blood Lords, etc.).

The commissioned volunteer team has done the Beginner Box module, the Abomination Vaults compilation module, and they are said to be the team that will be doing the Kingmaker 2E module. What they choose to do AFTER Kingmaker is entirely up in the air, and has been said that if they do any before-OoA APs, that they would decide the order of which they do them based on popularity.

Hope that clears things up!


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dhemery wrote:
Will the astoundingly awesome Foundry edition be updated for Foundry v10?

Yes, they're hoping to get it updated around a week after V10's release, with all the modules updated by the end of September.


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Andrew White wrote:
Ezekieru wrote:
Gonna ask this like I did in the Reddit thread that was posted, but any word on when/if Paizo will update the five Pathfinder Bounty premium modules to be compatible for V10?
They will definitely be updated, yes. I'm hesitant to commit to a specific date because we haven't yet had time to upgrade to v10 ourselves and get a feel for everything that's changed, but given how simple the Bounty modules are in comparison, we should be able to get them up to date sometime in the next week or two.

Thank you so much for the quick response! I'm glad to hear those Bounties will be updated. I can't wait to see how Paizo goes about using V2 Journals in the current and future modules!


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That only accounts for the adventures that Foundry and Sigil had a hand in making the modules for, due to the partnership with Paizo. It doesn't account for Paizo's five Pathfinder Bounty modules, which Paizo themselves produced as a way to test the market for premium Foundry modules.

Just voicing my concern, is all. Hopefully they can manage to get some help converting those modules from the folks over at Foundry. And I can't imagine it'd be a lot of effort when compared to converting the Beginner Box or all of AV.


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Andrew White wrote:

As many of you are already aware, the long-awaited Foundry version 10 stable release will be dropping today (August 31, 2022). Exciting! However, please be aware that the premium content modules Paizo has produced for Foundry, including the Pathfinder Beginner Box, Abomination Vaults, Outlaws of Alkenstar, and Blood Lords, have not yet been updated to support v10, and will almost certainly suffer from major compatibility issues. At this point, we strongly recommend that users of the Paizo premium modules refrain from updating to Foundry v10 until the modules can be updated to take advantage of all the new features in the new version, including the new journal entry system. It is our expectation at this time that all premium content modules will be fully compatible with v10 before the end of September.

TL;DR: Updating to today's Foundry v10 stable release will likely break any Paizo premium content modules you have installed. Please wait to upgrade if you currently rely on them.

Gonna ask this like I did in the Reddit thread that was posted, but any word on when/if Paizo will update the five Pathfinder Bounty premium modules to be compatible for V10?

I ask since those modules were made before the partnerships with Foundry and Sigil, and supposedly made in-house by Paizo themselves. I want to check to see if anyone is gonna make sure those paid modules are updated to be compatible for V2 Journals on Foundry, or at the very least, make those at Paizo aware they should probably get around to doing that.


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Shea Hoarfoot wrote:
More importantly ... How soon will Blood Lords be V10 compliant? (and Outlaws ...)

I know the Foundry volunteer folks who did the stuff like the Beginner Box and the AV compilation Foundry modules announced it'd take around 7 days after V10 stable comes out. And they hope that Sigil, the folks who are doing the AP parts for OoA and BL, will try to get the modules compatible around the same time. No promises, of course.

As to when the modules will be updated to take advantage of Journals V2, that's slated towards the end of September, I believe (all according to the announcements they posted today on their Discord server).


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Weunty wrote:

I don't know if someone is allowed to speak about this but what about the CRPG prologue? Is it included in this campaign or does it start like the 1e kingmaker edition on the way to oleg's trading post?

Personnally I hope the prologue is included!

thanks!

I believe they DID add the CRPG beginning as the new starting adventure, actually! I think it was that, something new from the CRPG in the middle, and the new final ending adventure as well.


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keftiu wrote:
Can someone remind me what all is wholly new in this project? Is there any new lore of interest to a 2e fan?

Most of the new stuff were things that were introduced in the CRPG version of the campaign, like the various companions, the quests they offer and their respective feats/items/etc. offered. There's also a few more adventures in here that were inspired by the stuff in the CRPG, including a new end game adventure, and there's some more stuff to flesh out the BBEG of the campaign earlier in the campaign, I believe.


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The Kickstarter is done! And we got to x2 Gremlins and Mark doing the Elda-Rap just in the nick of time. Sucks we won't get the Spirit Element or Centaurs this time around, but there's always next year's KS!


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Perpdepog wrote:
The kickstarter isn't over, is it? Asking because I tried to enter a pledge and nothing happened, and I was wondering if it was me missing the window or Kickstarter not playing nice with my screen reader.

It's still going for another 26 hours, so I'd try again on a PC and pledge while you can!


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Sibelius Eos Owm wrote:
keftiu wrote:
Back on topic: Do you think the Plane of Wood has massive sections of rot? I feel like decay and the new growth that comes from it might be a really cool angle on areas of the plane.
I would laugh if we finally delineated Fungus and Plant as separate creatures types and then in the Elemental Plane of Plants we have... fungi.... Like, I would laugh but I think it would also be legitimately appropriate if we're going to run with this elemental plane of organisms thing. After all, an elemental plane should probably include a whole diversity of forms that the element appears in. If there were no minerals in the Plane of Earth or no ice in the Plane of Water I would find it weird, so having large sections of rot growth makes sense if they're following their logical conclusions.

Even funnier would be, since the Plane of Metal is related a lot with the concept of decay, that fungi would have their home in that Plane VS the Plane of Wood. I think that would simultaneously be hysterical and an interesting aspect to explore with fungi.


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Eh, my own fault for having such high hopes today. But I'm definitely gonna throw at least $25 for all of those adventures!


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BTW! Cardinal Adventures did a preview of the Religion section of Travel Guide, found over HERE. Hearing about the new 8 pantheons and how a majority of people are polytheistic was a nice bit of info until the book comes out!


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Ly'ualdre wrote:

I know not many people are into 3rd Party, but I'd be remise if I didn't mention the Centaur stretch goal for BattleZoo was revealed. It iiiiis rather far up the list. Given the rate of pledges, not sure we will make it.

---

As a side, and much more important than playable Centaurs: one of the stretch goals will force Mark Seifter to sing a Eldamon parody of the PokéRap.....

Granted, the current rate won't make it... but thankfully, the highest rate of pledges come right after the start, and right before the end of the campaign.

I have a good feeling we'll get at least to the centaurs goal. Not sure if we'll get to the other Eldamon elements, though. Thankfully, Mark has said anything not reached for this KS will likely be made later, once they do another appropriate KS (or just naturally expand a concept, like with the Eldamon elements).


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Ly'ualdre wrote:

That was an Undine that was shown. They had fins on their head.

I believe the Ratajin are likely what they are talking about.

Actually, I asked Luis about the Ratajin in his AMA thread after PaizoCon, since I was curious they weren't mentioned as being playable. Here's what was said:

Ezekieru wrote:
Luis, since PaizoCon is over, can you help clear up whether or not the Ratajin are in the Lost Omens: Impossible Lands? We know they aren't one of the new ancestries, but are they in there still as a part of the book's bestiary? As a non-ancestry option? Or were they deemed needed to be in another book?
Luis Loza wrote:

They are included in the book's bestiary. We only have so many "slots" for ancestries when a book includes them and unfortunately they didn't make the cut. Part of that is due to the fact that there's so little information on them. Mwangi Expanse taught us that working with a single sentence and expanding on it to create a full ancestry, like we did with conrasus and golomas and shisks, is pretty difficult! Rather than do that again with Impossible Lands, it was better for us to focus on one of the "one line" name drops and give them more love as we design and develop the new ancestry. We actually worked internally quite a bit to develop concepts ahead of time, create concept art, and more for kahrishis so we would have an easier time during the writing and development phases of the book. Since we could only focus on one, ratajin was moved into the bestiary.

If and when we get a chance to look at Vudra, return to the Impossible Lands, or have another ancestry-focused book, there's a good chance to see them become playable. With the monster entry in IL, they've now entered the "ancestry ready" status like stheno. The entry gives us details on the ancestry's physical features, some background info, at least one piece of art, and a stat block that we can use to build a mechanical foundation for the ancestry. All that we need now is the right book for them. If enough people bang the drum for ratajin, I'm sure we can convince other people on the team to make that happen sooner than later.

So unfortunately, Ratajins will only has a bestiary entry in LO:IL, with a possible playable ancestry option coming later. Maybe.

And in regards to the Samsaran theory, if it were done like an archetype akin to the Undead ones in BotD, then it'd be possible to have an Undine heritage ancestry with a Samsaran archetype on top as well. So while I am skeptical, I'm not gonna rule the possibility out just yet.


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Ashanderai wrote:

I'm also disappointed we did not learn more. This is easily my most anticipated book for this year and has been since we learned of it from the accidental leak prior to the official announcement. No book on the schedule that has come out since then or that has been announced for the future has had me as excited for its release as this one with the only exception being Rage of Elements.

I know we have been told all the ancestries coming out in this book, but I am still holding out hope that we might get some heritages, versatile or otherwise. In particular, I am hoping that Samsaran will end up being in this book as a Versatile Heritage. I was always somewhat disappointed that Samsarans were limited to being essentially reincarnated humans. It would be nice if they are a versatile heritage now, but retain much of their culture from 1E, making them a society of integrated ancestries with a united heritage/ethnicity. I think that could make them even more interesting than they were before. I know we already have reincarnated blue people, but Duskwalkers don't have cities and nations with a culture of their own. I want to see what the Samsarans look like as a culture in 2E so much! It is a hope I will hold onto until Paizo staff shoot down my hopes before release or until I can see the book for myself.

I might be wrong, but didn't one of the previews talk about there being something "akin to a versatile heritage" in Impossible Lands? And one of the images looked vaguely like a Samsaran as well, as noted by Alex Augunas on Know Direction.

Wild Mass Guessing Moment: What if Samsaran was an archetype to take, ala the Undead Archetypes from Book of the Dead? That would open up Samsarans to being any ancestry, while also offering possible more powerful options for them. Stuff relating to their past lives could lend well with that sort of higher power budget, honestly.


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keftiu wrote:
Ezekieru wrote:
Kind of sad we didn't get to learn the ability boosts and flaws for the new ancestries in this book during GenCon. Hopefully we can learn these as a way to keep the hype up before the book is released!
I was so surprised that LOIL had so little presence at Gen Con; no new info, and no new artwork shown off, either.

Yeah. The book is supposed to come out in about 3 months, so surely it should be done and at the printers well before now. Not getting to see anything about it is a little disappointing.

Hopefully the next few Paizo Live streams will get the chance to show off some new art or details.


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Kind of sad we didn't get to learn the ability boosts and flaws for the new ancestries in this book during GenCon. Hopefully we can learn these as a way to keep the hype up before the book is released!


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Reebo Kesh wrote:
Ezekieru wrote:
The recently announced Kingmaker 2E Foundry module will not come out in October of this year, but will likely come out either Q1 or Q2 of 2023.
Can you point to a source where you read this?

Announced at the "Enhance: Virtual Tabletop Play" stream that Paizo hosted at GenCon on Saturday. Reiterated by TMun (the Volunteer Project Manager for the PF2E system on Foundry) found HERE.


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Sagian wrote:
So, quick question as I know little about Kingmaker…is it good?

It is by far the most recognizable and famous Adventure Path Paizo has ever made. To the point where Owlcat Games made a computer RPG based on it, and it sold gangbusters.

So yeah, it's pretty good!


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Saint Bernard wrote:

Any word on when this will be available for retail sale? I want to get a copy so my son can GM it.

Saint Bernard

Backers for the Games on Tabletop fundraiser will be getting their copies first at the end on September, and then Paizo and other retailers will have Kingmaker 2E available for purchase sometime in late October.

The recently announced Kingmaker 2E Foundry module will not come out in October of this year, but will likely come out either Q1 or Q2 of 2023.


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Blave wrote:
Karmagator wrote:
Edit: Also, less than 2 hours remain. *Final Countdown starts playing in the background*
Do we have an actual ETA?

11 AM PDT/2 PM EDT. So about an hour and fifteen minutes from now!


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Karmagator wrote:
Aristophanes wrote:

When they get the playtest, everyone should remember that all playtests start with the most conservative version they feel comfortable with, and that it will loosen up later.(See Psychic)

I can't wait!!

It is more accurate to say that they are doing the unusual parts and include some of the "normal" parts for functionality. The latter particularly in the feat section.

They are checking to see how the playerbase reacts to the more out-there and new parts, as those are the ones that will cause the most friction. Playing everything conservatively will not accomplish that goal.

What happened with the psychic playtest that the most "out-there" thing - i.e. essentially free focus spells for days - left no real room to go upwards without increasing the already crippling downsides to level no one would enjoy. Essentially, people didn't like this particular wild idea, so that got changed.

Yeah, it's easy to assume that mainstay consistent feat support and the like will be included in the full release, but the playtest is really meant to test out how the new parts function, how it's balanced and what the perceived "fun factor" feels like to a variety of players and levels. The more feedback on the new stuff, the better.

And also important is to voice how you feel about the mechanics, but not necessarily offer a solution to said problem. Oftentimes the real solution of the problem lies elsewhere, but having a few dozen people repeat a quickly agreed-upon "fix" to a perceived problem can bury the lead for the designers on what they should really be looking at.

Everything from common issues, or any off-vibes to the class, let them be known! And for the love of God, DO THOSE SURVEYS!


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Paizo tweeted out, confirming the Playtest is gonna be released at 11 AM PDT/2 PM EDT. So just add 30 minutes to what Rules Lawyer and I said before!

Cannot wait to see how they pulled this new class chassis off!


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Verzen wrote:
Anyone know what time the playtest is dropping?

The Rules Lawyer has said in the description of his stream set for tomorrow (and I can confirm, as I've received the same info) that the playtest is set to go live around 10:30 PDT/1:30 EDT. Might be a little late, given Paizo's systems. But I'd say to look out for the blog post right around then.


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Charlie Brooks wrote:

I dunno...I really like the current style of the books. During the life of this game, I will probably use ten percent or less of the full range of options, but the flavor focus on the books from Secrets of Magic on has made each one well worth the purchase. Even the upcoming treasure book seems like it will probably be an entertaining read.

I'm sure that those with access to the company's accounting know what sells better, but if I could cast a vote I would say more of what they're doing.

Oh, for sure! The amount of world-building and GM ideas Paizo has given us has been way more interesting than a standard reference book. It'll be an interesting read for years to come.

But I don't think the prospect of a "APG 2" would be impossible... so long as there's an interesting narrative to pair with it. Treasure Vault proves they're willing to do a book like a big book of equipment for PF2E, so long as they can add a great story about a little Kobold organizing and showing off an Underworld Dragon's massive treasure hoard.

What's to stop Paizo from doing that type of writing pairing for a sequel to the APG? Make it something like "The Pathfinder Training Manual" or "[Golarion Character]'s Art of War", and have it be a narrative training manual about advanced techniques or obscure variations of certain class paths. It'd give us a big expansion book to cover a lot of undertuned bases, but still written in an interesting way for those who would enjoy casually reading it.


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Leomund "Leo" Velinznrarikovich wrote:
P.S. I still don't understand why most of the dev team stays off of these forums. We are always so positive.

Even in my own short time here, there have been enough not-so-positive postings on this forum, that I'm not surprised they stay off of here. And from the horror stories I've heard from before I've been here, I'm especially not shocked they're keeping their distance.

Better for them to keep their mental health in check, and let the few designers/developers who do want to interact with the community do so as their own pace. Much healthier for everyone.


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Another Ancestry Guide that boosts all the ancestries options (and re-prints the Shoony ancestry so it's not trapped in an AP line) would be really cool. I know we're unlikely to see that kind of book from the Lost Omens line any time soon, but it'd be the most direct way to address the issue.


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keftiu wrote:
Does this mean we'll see the Heavenseeker fixed?

Jalmeri Heavenseeker was in Agents of Edgewatch, not Fists of the Ruby Phoenix. I think the archetype you're thinking of that's a major problem in FotRP is Sixth Pillar, which has been confirmed by Michael Sayre on Reddit that it's been errata'd.

Now the good news, Michael ALSO stated that Jalmeri Heavenseeker would be re-printed in the Lost Omens: Impossible Lands book! And yes, they've errata'd Heaven's Thunder to be the correct scaling now.


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keftiu wrote:
AnimatedPaper wrote:

Edit: Actually, I think I recall Eleanor mentioning that Metal and Wood planes were either inaccessible or just a lot harder to reach for Golarian, but now are more accessible for some reason.

What could that reason be? Someone mentioned upthread a Drift Crisis in Pathfinder, would a fundamental reordering of the elemental planes qualify? Perhaps its just because I played WoW for so long, but the title "Rage of the Elements" sounds like something Blizzard would call one of their limited time events with elementals everywhere causing havoc.

The reason was given on stream: Ranginori being freed by the Pathfinder Society and trying to release his fellow Good elemental lords.

Him trying to do so affected the imbalance of the Elemental Planes of Air, and subsequently "unsquished" the Planes of Wood and the Planes of Metal. Since it's been so long since those Planes were around prominently, no one knows how to deal with these new Planes. And thus, the need for this book was born!


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keftiu wrote:

I jumped the gun a little - Stolen Fate just had some reveals that have piqued my interest in it a fair bit. It apparently centers on building a demiplane for your party using Harrow magic, goes to “four or five continents,” and apparently features a lot of hints towards the next few years of Pathfinder.

I’m still a little frustrated to see the old Romani fortune-teller caricature played so straight in the art we’ve seen, though. My first thread on these forums was about how much I dislike the Varisians leaning hard into these stereotypes, and my feelings haven’t much changed.

Apparently those pieces of art shown on stream are not the art orders for Stolen Fate, but merely the "mood" the AP is going for (so having the Romani art to show off the Harrow deck). Hopefully the new art orders won't be nearly as offensive.


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LordeAlvenaharr wrote:
Well, I'll still wait to see exactly what the class asks for, but from what I've read, I'm sure I can only think of Aang, Katara, Toph, Zuko, Korra... I just won't get excited anymore because I don't know if my GM would allow it a test class in your campaign...

Best thing to do is discuss with the GM that playtesting the material in actual games is the entire point for the playtest period, and that Paizo is even allowing the Kineticist playtest to be allowed in the official Pathfinder Society games, which is more likely to be strict on the rules than most home games. Hopefully those two bits of info might soften them up enough to let you try it out!


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Cthulhusquatch wrote:
YuriP wrote:

This is some kind of Paizo policy change to releases new classes or is an exception? Starting from now do you think that we will only receive just one new class per book?

In APG we have 4 classes released, since SoM this is reduced to 2 (with many people explaning that 4 classes in same book spread designers attention too much), now we have just only one class in the book.

Do you think this is Paizo trying to concentrate better in class development and to give more book space for other things (like new "subclasses", archetypes and maybe even class archetypes)?

Two new elemental planes probably takes up space.

I'm guessing all six planes of the elements are gonna get extensive deep dives in this book, much bigger than the singular statblock we've gotten about them each in the PF2E GMG. Not sure that's necessarily the main reason why they only went with one class this time around.


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I'd really love to do a Fire Kineticist with a MC into Monk, going into Stoked Flame Stance and switching between FoB physical strikes and the Fire Kineticist's pure fire attacks.

If it winds up being elemental unarmed attacks, I think this concept will work out pretty well. If it's more like spellcasting cantrips, I'll have to rethink things.


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LordeAlvenaharr wrote:
Now, I was watching and Reloading Strike says that you have to use a weapon attack or unarmed attack to be able to reload and use the hand crossbow. So it wouldn't work with the wand? And it has to have Gunslinger Archetype right?

I thiiiiiiiink they meant the Drow Shootist's Reloading Trick feat, at level 6. One action to Reload and Strike an unloaded hand crossbow.


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LordeAlvenaharr wrote:
I'm not actually following this event, but what concrete do we have to launch? I mean APs, Hardcover books, Playtest...?

We'll know what the next rulebook is after Treasure Vault, and at least what the next 3 part AP will be after Gatewalkers. Very likely we'll know that the 6 part AP after that reveal will be, but only the logo. Maybe a reveal of a Standalone adventure, too? And definitely the announcement of the playtest class(es).

Plus, plenty of spoilers from the books we already know about, like the equipment in Treasure Vault or the new ancestries or options found in Lost Omens: Impossible Lands. Maybe a showcase of stuff in Lost Omens: Travel Guide, too.

EDIT: OH! And definitely coverage of the Kingmaker 2E compilation. That's gonna be huge this year, given the long delays.


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Just FYI for y'all, the Paizo Events Discord seems to lack any AMAs this year. Which makes sense, since most of the employees are at the physical convention this time around. Just giving a head's up, since that means we won't be getting much additional information via the Discord AMAs like we got the last couple of years.

Kinda sad in that way, since I've been enjoying posting the answers up and seeing everyone's reactions.


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Karmagator wrote:
Ly'ualdre wrote:

Was gonna try and be helpful and post all the time zones in relation to everything starting. But, there are so many and I don't want to mistakenly give wrong information. ^^'

Last predictions:
PF: Sticking to my hope for something introducting a Warlord style Class. Which, could be fitting, as I feel it reflects what I imagine a "Pirate Captain" class might be. In which case, gonna say overall martial expansion?
LO: High Seas.
AP: No idea really.

----

I will be attempting take notes, mostly for my own entertainment. But I know TMS has that covered typically. And we thank you for it friend. :)

TMS's reddit account seems to be gone when I checked for one of their posts a couple of days ago. So we might have to do more ourselves this time around.

Just checked, /u/The-Magic-Sword posted a comment 5 hours ago. :V


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Mil Meadowstride wrote:
Also, if you have two+ creatures of the same type like fire elementals with cold vulnerability, and choose to exploit that vulnerability, are you able to exploit that vulnerability of its fellow(s)? Or do you think you'd have to roll for each elemental?

If you choose Mortal Weakness, you can apply the weakness to the exact same creature type without reapplying EV. If it's a different creature type with the same kind of weakness, you need to reapply (unless you pick up Sympathetic Vulnerabilities at level 6).

If you choose Personal Antithesis, then you need to reapply it every time (unless you pick up Sympathetic Vulnerabilities at level 6, then you can apply it to the exact same creature type).


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Karmagator wrote:

Between the gatehopper AP, the treasure book and the freedom fighter group book, I'm not getting a strong theme so far. That being said, I don't know a whole lot about the firebrands and this year also had a big outlier with Quest for the Frozen Flame.

I'd say the primal book (shaman/shifter) is still a solid guess.

To be clear, Paizo's stated that the themes of Gatewalkers ties into the paranormal stuff they introduced in Dark Archive, so we shouldn't be necessarily looking at Gatewalkers for hints of the summer 2023 rulebook. More than likely the 3 part AP AFTER Gatewalkers, or the likely 6 part AP after that one will tie into the new rulebook.


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Arachnofiend wrote:
I dunno, sounds more like an argument against the scatter trait existing than the square AOE being a good idea. Pellets flying backwards out of your shotgun to hit you in the face just reads as complete nonsense to me.

The radius is based on the hit on the primary target, so it'd be shooting the pellets forward, hitting the primary target, and bouncing back onto you. Basically akin to shrapnel ricochet. It's still a bit confusing, but not to the degree you're describing.

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