Blave wrote:
That is literally the first post of every single product page thread, whether the art on the book mock-up is on the actual cover or not. If someone recognizes the art featured as being from a previous book, please let me and everyone else know. If the art is, in fact, new, it's more likely to be either the art to be used on the "final cover", or a piece of art to be featured in the book itself.
PossibleCabbage wrote:
Makes sense, given it's not the actual iconic. This playtest and the last one only had reused art assets in the doc, no Wayne Reynolds sketch or anything depicting the actual iconics. Hell, we're unlikely to see the final Wayne Reynolds art for the Commander or the Guardian until at least PaizoCon next year. Who knows when we'll manage to see the iconic Necromancer and Runesmith!
BranTregare wrote: I have to second the ask about some of the missing Iconics. Tannin above mentions the gunslinger, magus and inventor classes. However, both the Psychic and Thaumaturge are missing as well. Were these excluded from the PRD intentionally? Originally, classes made after the Advanced Player's Guide weren't being made into pregens, as there was already 16 classes for people to choose from and they decided (at the time) to stop making them. Then, as of Rage of Elements, they've went back on that decision and started making pregens for the Kineticist, Animist and Exemplar. And of course, as Player Core and Player Core 2 came out, we have gotten Remastered versions of all of the previous pregen Iconics. As for the plans for the missing 6 classes, I'd imagine once those classes get their own Remastering (like with Guns & Gears Remastered coming out in February), they'll likely be addressed. That's only speculation on my part, but that would make the most sense at this point.
GGSigmar wrote: Sad to see Jason Bulmahn not in the credits. I think it means there won't be Razmir's clergy in the book and I really wanted to have a Herald of Razmir statblock ready! Thankfully, I do spot Michael Sayre's name in the credits, and he is a loyal follower of Razmir the Living God as well. So there's still a chance to be some form of Razmiran worship to be found amongst the dozens of NPCs in this book.
Terevalis Unctio of House Mysti wrote:
Yeah, they mentioned when this book was announced that Galaxy Guide will come out before the Core book releases for SF2E (Player Core, GM Core, and Alien Core), and this book will technically have the ancestries/archetypes/etc. come out before the full final game is out. But given all of SF2E is 100% compatible with PF2E, that shouldn't be too much of a problem.
Padaddy wrote:
It's been answered a few times, but here's one more for ya': If you already own the pre-Remaster Guns & Gears .PDF, you'll receive the Remastered version of the Guns & Gears .PDF for free. You'll have access to both versions in your account, much like what they did with the Beginner Box. If you're asking about the physical books, that's not the case. You will not receive another physical book for the Remastered version of Guns & Gears, nor will you get a free .PDF if you only own the physical copy of the pre-Remastered version but not the .PDF.
Dr. Aspects wrote:
Covenants were described as a divine grouping brand new in Divine Mysteries. Similar to pantheons, but not necessarily needing a god in the group to be able to grant divine power. An example covenant is the "Breath of the Endless Sky", which draws their divine power from air elementals, jaathoom (air genies), spirits of air, and the Plane of Air itself. All of these beings come together, and by combining their power they're able to grant power much like a god does. Covenants could also have gods in their groupings too, such as "Good Neighbors" having Cayden Cailean, Erastil, Sarenrae and Torag, but it also includes household spirits.
CorvusMask wrote: I don't think us getting errata is impossible tbh considering 2e has been more active with errata than 1e has been overall Yeah, I agree. This is the first year we're getting the promised errata cycle not tied to print cycles, and the first one brought a lot of love to books that needed it. There's still plenty that could use some more love, though (looking at Secrets of Magic and Book of the Dead), but it's not impossible. If these Mythic rules are only in an adventure path, then I'd be worrying about them never being addressed. But since these are in a hardcover rulebook, it's not a matter of if, but when. Hopefully not in multiple years, like Secrets of Magic did.
Evan Tarlton wrote:
Bookkeeper's Calling is focused in on preserving and sharing knowledge from books/scrolls/libraries, and you can roll Earn Income and Recall Knowledge checks using a Lore skill with mythic proficiency. Sage's Calling is more about gaining knowledge in general, and so they have the ability to roll any Recall Knowledge check with mythic proficiency. Both by spending a Mythic Point, of course. Weirdly enough, Bookkeeper's Calling is the only Mythic Calling that doesn't have a feat with them as a prerequisite. The other 10 Callings have at least one (with Sage having a chain of 2, Mythic Counterspell into Steal Magic). Kinda hope they errata in a Bookkeeper prereq with the Sage's Calling ones.
BotBrain wrote: Pretty sure faultspawn are still called faultspawn. They are Cambions (new name for Tiefling Nephilim) who are still sometimes called Faultspawn, and they confirmed in their lore section that Asuras are still Fiends who are physical manifestations of divine accidents. Kjosas are the Nephilim in-setting name equivalent of Empyreans and Cambions (for the previous naming of Aasimars and Tieflings) for Nephilim born related to Valkyries and Einherjar. Mechanically, they're called "Battleblooded" Nephilim. The mechanical lineage names for Aphorites and Ganzi are "Aeonbound" and "Proteankin", but are still referred to in the setting as Aphorites/Ganzi.
Red Griffyn wrote: But there may be a divine ranger/divine fighter class archetypes coming the upcoming war of immortals/divine mysteries books so you might have some options that provide a very similar feel. Warrior of Legend Fighters would be spear/polearm focused, but Vindicator Rangers might be a good fit, given they get to treat the advanced weapon of their deity as a martial weapon for the sake of proficiency. There's also the Battle Harbinger Cleric, who might be a better fit in they still wanted to be more Cleric-ish, but with more martial prowess. That one, however, is coming in Lost Omens: Divine Mysteries in November.
Calliope5431 wrote:
We've had confirmation since the announcement of WoI from Jason Bulmahn that PF2E's Mythic rules are not an extension of the game past 20th level. There was also this exchange from the Discord spoilers this year at PaizoCon Online 2024: Discord User wrote: “very hyped since it'll be interesting to see if its return of 26-30 levels and if it isn't then how mythic creatures are different from 1e mythics (and if we get more 1e mythics like devastator back) and how the mythic abilities feel and aaa x'D” James Jacobs wrote: It's not a return to 26–30 level play. Mythic creatures versus non-mythic creatures (or versus non-mythic parties) will still win, but yeah, the way we, for example, would stat up Treerazer as a non-mythic level 25 threat versus, say, Cyth-V'sug as a level 25 mythic threat is something that's very different than the way it worked in 1st edition. it's a lot more elegant and interesting, and I actually think it'll make it a lot less tricky to get those powerful stat blocks out there for folks to play with over time. Finally... Michael Sayre, during the Keynote at PaizoCon 2024, stated that, in terms of the Mythic creatures in WoI, they did not change the level scaling of the game for them. Instead, these Mythic threats possess abilities and the options they have go outside of the usual math framework of the game. His cited example is the Immortal Trickster's ability to switch with any raven/fox/coyote within 100 mile radius of him instead of dying.
exequiel759 wrote: I'm sure this was likely answered before, but I find really weird that we are going to get a class named "guardian" and a mythic path named "guardian". That feels really weird because I don't recall a single instance of Paizo giving the same name to two things, specially with classes. Michael Sayre made a passing comment about that situation HERE.
So there's two main parts of the Mythic system: Your Mythic Calling and your Mythic Destiny. Both are on a separate feat track, similar in execution to the Free Archetype variant rule. For levels 1-10, you pursue your Mythic Calling. This is a slightly more generic path, like the "Sage's Calling" or the "Guardian's Calling". Then, once you get to level 11 and onward, you pick your Mythic Calling. This is a much more specific fantasy of your ascension to a higher state of existence. We know of ones like the "Apocalypse Rider" "Archfiend", "Ascended Celestial", "Eternal Legend", "Mortal Herald" and the "Prophesied Monarch". For Mythic Callings and Destinies, you become much harder to kill. Instead of dying at Dying 3 (or 4 with Diehard), you get back up and become Doomed instead. You'll only die fully once you're full up on Doomed and die afterwards. You also get access to Mythic Points, which you can use to access a Mythic Proficiency. This proficiency seems to be a proficiency of level + 10, which would allow you to do better than even the most Legendary of creatures. In return, you'll possibly face off against Mythic creatures! These creatures, like how it works with players, are not built for beyond the intended levels. Instead, there are several templates you can apply to any creature to make them much more difficult to take down. Like the Trickster featured in one stream. Just when you think you've killed the Trickster, they'll have switched themselves with any raven, fox or coyote within a 100 mile radius of them! So you'll need the Mythic Calling/Destiny's various high-fantasy feats and abilities to best take these Mythic creatures down.
Manoel Lobo wrote: Wonder if they will bring over Beastbrood, Faultspawn, Riftmarked, Shackleborn, Emberkin, Idyllkin and Plumekith. Basically all of the lineages from the Ancestry Guide. While Battle-blooded is new as a lineage, it kinda already existed under Ganzi in the form of two ancestry feats, one for einherji descended ("Glory and Valor!") and one for Valkyrie descended ("Arise, Ye Worthy!"), both also from ancestry guide. I wonder how much of the nephilim feats will just be bringing all that to the remaster. While not exactly new, it would be very good to have those lineages and feats officially brought to the remaster. If we include all those tiefling and aasimar lineages from the ancestry guide, ganzi divided into two lineages (The protean descended and de valkyrie/einherji descended) and aphorites we are already talking about 10 new lineages. The only one amongst those I'd be worried about not coming back in the same way is the Beastbrood, since Rakshasa are now Spirits instead of Fiends. I'd expect them to more like be Remastered into their own Versatile Heritage, much like what has happened with the Hungerseed. The other assortment of lineages, I'm more comfortable expecting some to come back.
Mangaholic13 wrote:
If you get the .PDF, you'll get the Remastered .PDF as well. They've done the same with the Beginner Box.
SkyknightXi wrote:
The 3 DLC stretch goals would bring the level cap up from level 8 to level 10, according to the Kickstarter.
The one thing I would love to get for the Wizard is the ability to pick a 2nd Wizard school. That would allow the Wizard to expand their 4th slot's access to more spells, and would theoretically allow the Wizard to pick up a feat to snag a 3rd Focus Spell (and thus, a 3rd Focus Point) within the class itself instead of needing to pick up an archetype or multiclass. It would also make sense within the class' fantasy, too. There's plenty of people who go back to college and pick a new major, and that major can be wildly different from the first one. Why can't the Wizard learn from one Wizard school, then later in their career, go back to a different school and expand their knowledge base? Seems like a no-brainer to me.
I'll drop off this little spoiler Michael Sayre shared a couple days ago on the r/pathfinder2e Discord server. In response to this user's comment: Cool Discord User wrote:
He said this: Michael Sayre wrote:
exequiel759 wrote: There's a confirmed new orc deity, so bloodrager (which has an orc iconic) makes sense in this book. Honestly, seems like we're getting several new orc deities, if the fabled "orc challenges orc god to take their seat" is gonna be showcased for War of Immortals/Divine Mysteries. Mike Sayre had this fun little tease he gave on Discord about the very same thing: Michael Sayre wrote:
pixierose wrote:
I certainly agree with that. One week we have had posts and threads asking why there are only 5 class archetypes in the entire game after 5 years of active development, and another (read: this) week we have people wanting these new class archetypes as full classes instead. There's simply no pleasing everyone. And that makes sense, given the group of people talking during Week B are likely not the same people who were talking in Week A. After all, people are typically more likely to write up a complaint or negative feedback than they are to simply leave a compliment or positive feedback. There's a reason Paizo keeps asking people to leave positive reviews. They simply aren't many being written most of the time. Paizo basing their developmental decisions on the data they have at their disposal to attract and satisfy the widest range of players and GMs possible is a fine metric to measure their success. There will always be detractors, and each detractor will probably have their own problems and solutions of the system in their minds. Better to make a good game for many people than to strive for an impossible "perfect" game for some.
Easl wrote: Cool mechanics. Guess I have to stop referring to e.g. Alchemist, Rogue, Sorcerer etc. archetypes as 'class archetypes,' otherwise this is going to get confusing. Those archetypes have always been referred to as "multiclass archetypes" since the game came out. So that lexicon is right there for you to use.
Lord Fyre wrote:
Or they will be in the SF2E equivalent to Player Core 2, and contain the starship rules in there.
Ed Reppert wrote: Hm. So in 2E the 1E Arcanist becomes Flexible Spellcaster Wizard? Basically, yeah. Flexible Spellcasting Wizards are called Arcanists, Flexible Spellcasting Druids are called Fey Callers, Flexible Spellcasting Clerics are called Ecclesiasts, and Flexible Spellcasting Witches are called Invokers.
SkyknightXi wrote:
1. The Arcanist is already represented with the "Flexible Spellcaster" class archetype for prepared spellcasting classes. New art of the iconic Arcanist from 1E Enora is used in the table of contents for Secrets of Magic (and I'd imagine the art would be in the Flexible Spellcasting section as well, if copyfitting all that text didn't possibly prevent her from being in there), and Arcanists are even called out in the Flexible Spellcasting section as the name of the more general arcane spellcasters and Flexible Spellcasting wizards. 2. The five class archetypes in this book are the Avenger (for Rogues), the Bloodrager (for Barbarians), the Seneschal (currently unknown which class/classes this is for), the Vindicator (for Rangers), and the Warrior of Legend (for Fighters). Warriors of Legend is meant to introduce some "Achilles of Troy" class fantasies and tropes to the Fighter class. And from what Michael Sayre has said elsewhere (on Discord), the Seneschal is supposed to be a new concept. His quote here: Michael Sayre on Discord wrote:
Also something to keep in mind is we're getting 2 more class archetypes a month later in Lost Omens: Divine Mysteries. We're getting the Battle Harbinger (for Clerics), and the Palatine Detecitve (for Investigators). I wouldn't be surprised for the new Seneschal doesn't include any classes from those two and the other 4 from War of Immortals. Especially when Michael also had this to say in a separate conversion about one of the Seneschal possibly being a renamed Eldritch Trickster: Discord Conversion wrote:
So with all that context in mind, I am INSANELY curious what the Seneschal even is! What new class fantasies will this last unknown class archetype bring to the proverbial table? Still likely to be divine-war adjacent, given most of the other class archetypes announced.
Ezzard wrote:
First part, no idea why. Maybe it was an error that hasn't been corrected yet, maybe they believed 5 weapons + any weapon with the Elven trait would be enough. We'll probably never know, unless a member from the Rules and Lore teams wants to clarify. Which they often will not do. Second part, the new way "familiarity" works basically makes it so that the list of martial weapons listed use your simple weapon proficiency, instead of making you trained in those weapons. All classes are now at least trained in simple weapons, so you're still basically getting the "training" of those weapons. Same with advanced weapons using your martial weapon proficiency, if your class happens to be trained in martial weapons.
Berselius wrote: I wonder if we'll get an NPC-Codex for 2e Pathfinder like we got for 1e Pathfinder? Already announced for Spring 2025: NPC Core. Basically a huge expansion of the NPCs we had gotten originally from the GMG. I wouldn't be surprised if we end up getting a token pack for that book eventually, too.
exequiel759 wrote:
The "spicy" replacement to Singular Expertise is a new way to differentiate crossbow-wielding Gunslingers and gun-wielding Gunslingers. Quotes from Michael Sayre: MS: "It adds an additional tidbit of differentiation between crossbow and firearm gunslingers and gives the gunslinger a little something I always wanted it to have and which no one can stop me from giving it now :laughing:" Chatter: "ooooh something specific for crossbowslingers is exciting for me as a no gun table!" MS: "More something that tweaks the way gunslinger takes advantage of one vs. the other."
Laclale♪ wrote: Any Scrounger change or NO change? "Additionally, you don’t need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all." Seems to be the same as the Pre-Remaster version.
Master Han Del of the Web wrote:
From the screenshot that's been going around with the Jetpack and other tech items, these are the tiers: Commercial - Tactical - Advanced - Superior - Elite - Ultimate - Paragon
Paul Watson wrote:
And Horizon Walker, as well. Those four are not in Player Core 2.
kcunning wrote:
Yeah, spoilers for PC2 and Prey for Death. There's been 0 spoilers on the Starfinder Playtest, which is what Ash is saying is what Paizo wants. More influencer/subscriber coverage of PC2/Prey for Death right now, with more focus on Starfinder 2E at GenCon with the .PDF's release.
exequiel759 wrote: Btw, how are you doing 2 or 3 attacks per round? 3 attacks means that you either don't generate panache or that you aren't using finishers, which means that a rogue (which is more accurate) in the same situation would certainly be dealing more damage as well. At 10th level it would be dealing an average of 54 points of damage (4d6+4 thrice), while a swashbuckler would be dealing an average of 45 (2d6+8 thrice) or 55 (2d6+8 twice + 6d6+4) in the miraculous situation you somehow manage to land an attack at -8 MAP, which again, a rogue is more likely to do even if still highly unlikely. At least unless you are targeting a lower level enemy. They said they used Dual Finisher. Which would have their Finisher possibly hit twice at a MAP -4/-5 (or, if the 2nd hit is done with a non-Agile weapon for some reason, a -7) for a single Action. Which would allow a total of 3 Strikes (1 from the initial Strike, and 2 from Dual Finisher).
qwerty3werty wrote:
Only got 2 more class preview blogs, actually. They said in the first one about the Champion that they'd only do 4 class preview blogs, with fiction in the off-weeks. We got Champions and Swashbucklers so far, and I'm placing my bets the other 2 will be the Alchemist and the Oracle. Also, I noticed for the fiction pieces, both featured the Iconic of the class that was previewed last (Seelah, Jirelle) and then pairs them with an Iconic that will likely not be getting a preview (Amiri, Sajan). It will be interesting to see if this pattern still holds for the next few fiction pieces. I can see Fumbus having an intellectual discussion with Quinn, while Seoni and Korakai have a fun, magical and not-at-all-cursed time for themselves.
Starfinder Recruit Johannes wrote:
Just to be clear, the Field Tests =/= the Playtest. Field Tests were just extremely early looks on what Paizo has done as they developed the game before the Playtest. I would recommend checking out the actual Playtest when that comes out in August.
|