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![]() alex Wilkins wrote: Hi, sorry to bother but I'm not quite sure what to do here I've seen here mention that if you purchased the original Treasure Vaults that you'd receive a copy of the remastered pdf for free, how do I go about claiming it? I've checked my digital content but its not there. The Remastered .PDF is not out yet. From Maya a couple posts ago: Maya Coleman wrote: It's scheduled to release tomorrow, but technology can be a fickle friend. I wouldn't count on it being available on the dot, but it's planned for soon after! So it's probably not released yet. Just give it a bit, maybe even half a day or so, for it to show up in your downloads. ![]()
![]() Ensign53 wrote:
Monster Core took the most iconic creatures from Bestiary 1-3 and put them in one book and Remastered them. Monster Core 2 takes the next most iconic set of creatures from those 3 books and Remaster them as well. Not sure how many more creatures will be left amongst the 3 books that might necessitate a 3rd Monster Core book. It's possible, but we'll have to wait and see. (Also, PF2E only had Bestiary 1-3, not a 4th one. PF1E had Bestiary 1-6, for the record). ![]()
![]() Terevalis Unctio of House Mysti wrote: Hasn't Dead God's Hand been foretold for years now? It was announced... *checks the first forum post's date of posting* About a month before 2nd Edition's launch date. And first delayed on December 9th for a bit, before it started being delayed a ton from Erik's need to focus on Lost Omens: Absalom: City of Lost Omens (which also got delayed later for a total of 2 years). So it's been delayed for (almost) the entirety of PF2E's existence. Which is almost 6 years now. ![]()
![]() BookBird wrote: Additionally, there's something called a "Despair Dragon" that they'll talk about tomorrow, apparently more revolting than the Conspirator Dragon. My theory is they're the black sludgy dragon in the Draconic Codex cover. Also they mentioned something about it having a "very unique bladder", which... Concerns me lol. Asked about the other dragon on the cover, and Luis answered in a roundabout way: They're saving its reveal for later, but the other cover dragon is apparently in Monster Core 2. And from the way he was talking about it, it is not the same as the alluded Despair Dragon. We're to find out what the Despair Dragon looks like on the Creature Feature panel tomorrow, so let's check there and find out! ![]()
![]() Ezekieru wrote: The Gallant Goblin's video covering Pathfinder Quest (which plays inbetween streamed panels) revealed it has a Time Dragon in that game! I wonder if we can expect a Time Dragon to also show up in the Draconic Codex? Aaaaaand it's been confirmed in the Lost Omens panel! Time Dragons ARE in the Draconic Codex! And they are still purple, apparently. ![]()
![]() mcshannon wrote: Are the rules for second edition availble online also or just in the books? Is there any character creator tool? They'll be available online when the books come out. Right now, the SF2E rules won't be officially out until July 31st (even with Galaxy Guide already being out, they likely won't lauch the Archives of Nethys site until at least Player Core is out). ![]()
![]() Archpaladin Zousha wrote: Wasn't the Dragonblood heritage accidentally leaked by Barnes & Noble too (specifically they'd put up a page like these for Player Core 2 when Paizo had been planning Dragonblood's reveal as a surprise on the book's actual release)? That was Amazon that leaked that info from Player Core 2, not B&N. ![]()
![]() I mean, there are Advanced Companions, but those are specific Animal Companions introduced in Howl of the Wild, which level-gates certain companions (like Griffons and Riding Tarantula). So if the intention is for there to be Advanced Robot Companions, there probably should be a note from the Design Team that those are coming in the source book. ![]()
![]() Terminalmancer wrote:
^ This! He's given the reigns over to Jenny for the role of Creative Director of Starfinder, and he's been promoted to Associate Publisher, which oversees all the games Paizo creates. ![]()
![]() PossibleCabbage wrote: When can we learn the actual title of the book that these classes are going to be in? Presumably it wasn't in the playtest because of some sort of metanarrative event we haven't broken the seal on, but it's awkward to refer to the book without a title (as in "X is coming out in 2026.") I'd imagine we'll find out the name of the book at either PaizoCon, or much more likely, at GenCon this year. ![]()
![]() Prince Maleus wrote:
Turns out, you are likely correct! There's references to a "Monster Core 2" in Guns & Gears Remastered, referring to a clockwork spy in two different spots in the book. The clockwork spy was previously published in Bestiary 3, so it's definitely a stealth confirmation! ![]()
![]() Squark wrote:
But Monks, whom Bullet Dancer is kinda made for, doesn't have martial weapon proficiency. Only simple. So having the weapon familiarity helps a LOT in getting Monks functional with the archetype. ![]()
![]() Luis Loza confirmed in today's Paizo LIVE! that the dragon on the cover is in fact a Cinder Dragon. And as his spoiler for the segment, he's said that we'll get stats for the Cinder Dragon before the end of 2025! (So, likely, stats for the Cinder Dragon won't be in *this* book, but in a future book to come out in 2025). ![]()
![]() Blave wrote:
That is literally the first post of every single product page thread, whether the art on the book mock-up is on the actual cover or not. If someone recognizes the art featured as being from a previous book, please let me and everyone else know. If the art is, in fact, new, it's more likely to be either the art to be used on the "final cover", or a piece of art to be featured in the book itself. ![]()
![]() PossibleCabbage wrote:
Makes sense, given it's not the actual iconic. This playtest and the last one only had reused art assets in the doc, no Wayne Reynolds sketch or anything depicting the actual iconics. Hell, we're unlikely to see the final Wayne Reynolds art for the Commander or the Guardian until at least PaizoCon next year. Who knows when we'll manage to see the iconic Necromancer and Runesmith! ![]()
![]() BranTregare wrote: I have to second the ask about some of the missing Iconics. Tannin above mentions the gunslinger, magus and inventor classes. However, both the Psychic and Thaumaturge are missing as well. Were these excluded from the PRD intentionally? Originally, classes made after the Advanced Player's Guide weren't being made into pregens, as there was already 16 classes for people to choose from and they decided (at the time) to stop making them. Then, as of Rage of Elements, they've went back on that decision and started making pregens for the Kineticist, Animist and Exemplar. And of course, as Player Core and Player Core 2 came out, we have gotten Remastered versions of all of the previous pregen Iconics. As for the plans for the missing 6 classes, I'd imagine once those classes get their own Remastering (like with Guns & Gears Remastered coming out in February), they'll likely be addressed. That's only speculation on my part, but that would make the most sense at this point. ![]()
![]() GGSigmar wrote: Sad to see Jason Bulmahn not in the credits. I think it means there won't be Razmir's clergy in the book and I really wanted to have a Herald of Razmir statblock ready! Thankfully, I do spot Michael Sayre's name in the credits, and he is a loyal follower of Razmir the Living God as well. So there's still a chance to be some form of Razmiran worship to be found amongst the dozens of NPCs in this book. ![]()
![]() Terevalis Unctio of House Mysti wrote:
Yeah, they mentioned when this book was announced that Galaxy Guide will come out before the Core book releases for SF2E (Player Core, GM Core, and Alien Core), and this book will technically have the ancestries/archetypes/etc. come out before the full final game is out. But given all of SF2E is 100% compatible with PF2E, that shouldn't be too much of a problem. ![]()
![]() Padaddy wrote:
It's been answered a few times, but here's one more for ya': If you already own the pre-Remaster Guns & Gears .PDF, you'll receive the Remastered version of the Guns & Gears .PDF for free. You'll have access to both versions in your account, much like what they did with the Beginner Box. If you're asking about the physical books, that's not the case. You will not receive another physical book for the Remastered version of Guns & Gears, nor will you get a free .PDF if you only own the physical copy of the pre-Remastered version but not the .PDF. ![]()
![]() Dr. Aspects wrote:
Covenants were described as a divine grouping brand new in Divine Mysteries. Similar to pantheons, but not necessarily needing a god in the group to be able to grant divine power. An example covenant is the "Breath of the Endless Sky", which draws their divine power from air elementals, jaathoom (air genies), spirits of air, and the Plane of Air itself. All of these beings come together, and by combining their power they're able to grant power much like a god does. Covenants could also have gods in their groupings too, such as "Good Neighbors" having Cayden Cailean, Erastil, Sarenrae and Torag, but it also includes household spirits. ![]()
![]() CorvusMask wrote: I don't think us getting errata is impossible tbh considering 2e has been more active with errata than 1e has been overall Yeah, I agree. This is the first year we're getting the promised errata cycle not tied to print cycles, and the first one brought a lot of love to books that needed it. There's still plenty that could use some more love, though (looking at Secrets of Magic and Book of the Dead), but it's not impossible. If these Mythic rules are only in an adventure path, then I'd be worrying about them never being addressed. But since these are in a hardcover rulebook, it's not a matter of if, but when. Hopefully not in multiple years, like Secrets of Magic did. ![]()
![]() Evan Tarlton wrote:
Bookkeeper's Calling is focused in on preserving and sharing knowledge from books/scrolls/libraries, and you can roll Earn Income and Recall Knowledge checks using a Lore skill with mythic proficiency. Sage's Calling is more about gaining knowledge in general, and so they have the ability to roll any Recall Knowledge check with mythic proficiency. Both by spending a Mythic Point, of course. Weirdly enough, Bookkeeper's Calling is the only Mythic Calling that doesn't have a feat with them as a prerequisite. The other 10 Callings have at least one (with Sage having a chain of 2, Mythic Counterspell into Steal Magic). Kinda hope they errata in a Bookkeeper prereq with the Sage's Calling ones. ![]()
![]() BotBrain wrote: Pretty sure faultspawn are still called faultspawn. They are Cambions (new name for Tiefling Nephilim) who are still sometimes called Faultspawn, and they confirmed in their lore section that Asuras are still Fiends who are physical manifestations of divine accidents. Kjosas are the Nephilim in-setting name equivalent of Empyreans and Cambions (for the previous naming of Aasimars and Tieflings) for Nephilim born related to Valkyries and Einherjar. Mechanically, they're called "Battleblooded" Nephilim. The mechanical lineage names for Aphorites and Ganzi are "Aeonbound" and "Proteankin", but are still referred to in the setting as Aphorites/Ganzi. ![]()
![]() Red Griffyn wrote: But there may be a divine ranger/divine fighter class archetypes coming the upcoming war of immortals/divine mysteries books so you might have some options that provide a very similar feel. Warrior of Legend Fighters would be spear/polearm focused, but Vindicator Rangers might be a good fit, given they get to treat the advanced weapon of their deity as a martial weapon for the sake of proficiency. There's also the Battle Harbinger Cleric, who might be a better fit in they still wanted to be more Cleric-ish, but with more martial prowess. That one, however, is coming in Lost Omens: Divine Mysteries in November. ![]()
![]() Calliope5431 wrote:
We've had confirmation since the announcement of WoI from Jason Bulmahn that PF2E's Mythic rules are not an extension of the game past 20th level. There was also this exchange from the Discord spoilers this year at PaizoCon Online 2024: Discord User wrote: “very hyped since it'll be interesting to see if its return of 26-30 levels and if it isn't then how mythic creatures are different from 1e mythics (and if we get more 1e mythics like devastator back) and how the mythic abilities feel and aaa x'D” James Jacobs wrote: It's not a return to 26–30 level play. Mythic creatures versus non-mythic creatures (or versus non-mythic parties) will still win, but yeah, the way we, for example, would stat up Treerazer as a non-mythic level 25 threat versus, say, Cyth-V'sug as a level 25 mythic threat is something that's very different than the way it worked in 1st edition. it's a lot more elegant and interesting, and I actually think it'll make it a lot less tricky to get those powerful stat blocks out there for folks to play with over time. Finally... Michael Sayre, during the Keynote at PaizoCon 2024, stated that, in terms of the Mythic creatures in WoI, they did not change the level scaling of the game for them. Instead, these Mythic threats possess abilities and the options they have go outside of the usual math framework of the game. His cited example is the Immortal Trickster's ability to switch with any raven/fox/coyote within 100 mile radius of him instead of dying. ![]()
![]() exequiel759 wrote: I'm sure this was likely answered before, but I find really weird that we are going to get a class named "guardian" and a mythic path named "guardian". That feels really weird because I don't recall a single instance of Paizo giving the same name to two things, specially with classes. Michael Sayre made a passing comment about that situation HERE. ![]()
![]() So there's two main parts of the Mythic system: Your Mythic Calling and your Mythic Destiny. Both are on a separate feat track, similar in execution to the Free Archetype variant rule. For levels 1-10, you pursue your Mythic Calling. This is a slightly more generic path, like the "Sage's Calling" or the "Guardian's Calling". Then, once you get to level 11 and onward, you pick your Mythic Calling. This is a much more specific fantasy of your ascension to a higher state of existence. We know of ones like the "Apocalypse Rider" "Archfiend", "Ascended Celestial", "Eternal Legend", "Mortal Herald" and the "Prophesied Monarch". For Mythic Callings and Destinies, you become much harder to kill. Instead of dying at Dying 3 (or 4 with Diehard), you get back up and become Doomed instead. You'll only die fully once you're full up on Doomed and die afterwards. You also get access to Mythic Points, which you can use to access a Mythic Proficiency. This proficiency seems to be a proficiency of level + 10, which would allow you to do better than even the most Legendary of creatures. In return, you'll possibly face off against Mythic creatures! These creatures, like how it works with players, are not built for beyond the intended levels. Instead, there are several templates you can apply to any creature to make them much more difficult to take down. Like the Trickster featured in one stream. Just when you think you've killed the Trickster, they'll have switched themselves with any raven, fox or coyote within a 100 mile radius of them! So you'll need the Mythic Calling/Destiny's various high-fantasy feats and abilities to best take these Mythic creatures down. ![]()
![]() Manoel Lobo wrote: Wonder if they will bring over Beastbrood, Faultspawn, Riftmarked, Shackleborn, Emberkin, Idyllkin and Plumekith. Basically all of the lineages from the Ancestry Guide. While Battle-blooded is new as a lineage, it kinda already existed under Ganzi in the form of two ancestry feats, one for einherji descended ("Glory and Valor!") and one for Valkyrie descended ("Arise, Ye Worthy!"), both also from ancestry guide. I wonder how much of the nephilim feats will just be bringing all that to the remaster. While not exactly new, it would be very good to have those lineages and feats officially brought to the remaster. If we include all those tiefling and aasimar lineages from the ancestry guide, ganzi divided into two lineages (The protean descended and de valkyrie/einherji descended) and aphorites we are already talking about 10 new lineages. The only one amongst those I'd be worried about not coming back in the same way is the Beastbrood, since Rakshasa are now Spirits instead of Fiends. I'd expect them to more like be Remastered into their own Versatile Heritage, much like what has happened with the Hungerseed. The other assortment of lineages, I'm more comfortable expecting some to come back. ![]()
![]() Mangaholic13 wrote:
If you get the .PDF, you'll get the Remastered .PDF as well. They've done the same with the Beginner Box. ![]()
![]() SkyknightXi wrote:
The 3 DLC stretch goals would bring the level cap up from level 8 to level 10, according to the Kickstarter. ![]()
![]() The one thing I would love to get for the Wizard is the ability to pick a 2nd Wizard school. That would allow the Wizard to expand their 4th slot's access to more spells, and would theoretically allow the Wizard to pick up a feat to snag a 3rd Focus Spell (and thus, a 3rd Focus Point) within the class itself instead of needing to pick up an archetype or multiclass. It would also make sense within the class' fantasy, too. There's plenty of people who go back to college and pick a new major, and that major can be wildly different from the first one. Why can't the Wizard learn from one Wizard school, then later in their career, go back to a different school and expand their knowledge base? Seems like a no-brainer to me. ![]()
![]() I'll drop off this little spoiler Michael Sayre shared a couple days ago on the r/pathfinder2e Discord server. In response to this user's comment: Cool Discord User wrote:
He said this: Michael Sayre wrote:
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![]() exequiel759 wrote: There's a confirmed new orc deity, so bloodrager (which has an orc iconic) makes sense in this book. Honestly, seems like we're getting several new orc deities, if the fabled "orc challenges orc god to take their seat" is gonna be showcased for War of Immortals/Divine Mysteries. Mike Sayre had this fun little tease he gave on Discord about the very same thing: Michael Sayre wrote:
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![]() pixierose wrote:
I certainly agree with that. One week we have had posts and threads asking why there are only 5 class archetypes in the entire game after 5 years of active development, and another (read: this) week we have people wanting these new class archetypes as full classes instead. There's simply no pleasing everyone. And that makes sense, given the group of people talking during Week B are likely not the same people who were talking in Week A. After all, people are typically more likely to write up a complaint or negative feedback than they are to simply leave a compliment or positive feedback. There's a reason Paizo keeps asking people to leave positive reviews. They simply aren't many being written most of the time. Paizo basing their developmental decisions on the data they have at their disposal to attract and satisfy the widest range of players and GMs possible is a fine metric to measure their success. There will always be detractors, and each detractor will probably have their own problems and solutions of the system in their minds. Better to make a good game for many people than to strive for an impossible "perfect" game for some. ![]()
![]() Easl wrote: Cool mechanics. Guess I have to stop referring to e.g. Alchemist, Rogue, Sorcerer etc. archetypes as 'class archetypes,' otherwise this is going to get confusing. Those archetypes have always been referred to as "multiclass archetypes" since the game came out. So that lexicon is right there for you to use.
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