Gearsman

Ezekieru's page

1,093 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 1,093 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
GGSigmar wrote:
Sad to see Jason Bulmahn not in the credits. I think it means there won't be Razmir's clergy in the book and I really wanted to have a Herald of Razmir statblock ready!

Thankfully, I do spot Michael Sayre's name in the credits, and he is a loyal follower of Razmir the Living God as well. So there's still a chance to be some form of Razmiran worship to be found amongst the dozens of NPCs in this book.


Terevalis Unctio of House Mysti wrote:
The-Magic-Sword wrote:
April 2025, so before the Core Book... can we technically say these are the first Starfinder 2e ancestries?
That is my question.

Yeah, they mentioned when this book was announced that Galaxy Guide will come out before the Core book releases for SF2E (Player Core, GM Core, and Alien Core), and this book will technically have the ancestries/archetypes/etc. come out before the full final game is out. But given all of SF2E is 100% compatible with PF2E, that shouldn't be too much of a problem.


2 people marked this as a favorite.
Padaddy wrote:

I am sorry if this has already been answered but:

If I already have the old version, will I have to purchase the new version to get the updated PDF? I really don’t wan to be charged for this book. I have no intention of paying $70 for minor fixes I can get from Pathbuilder and AoN.

It's been answered a few times, but here's one more for ya': If you already own the pre-Remaster Guns & Gears .PDF, you'll receive the Remastered version of the Guns & Gears .PDF for free. You'll have access to both versions in your account, much like what they did with the Beginner Box.

If you're asking about the physical books, that's not the case. You will not receive another physical book for the Remastered version of Guns & Gears, nor will you get a free .PDF if you only own the physical copy of the pre-Remastered version but not the .PDF.


3 people marked this as a favorite.
Dr. Aspects wrote:
Perpdepog wrote:
I really, really like animist's whole deal. Animist, and the covenants that are releasing in Divine Mysteries, have me more excited to play a divine character than I have been in, well ever.
Ooh, I hadn’t heard about covenants yet, what are those?

Covenants were described as a divine grouping brand new in Divine Mysteries. Similar to pantheons, but not necessarily needing a god in the group to be able to grant divine power. An example covenant is the "Breath of the Endless Sky", which draws their divine power from air elementals, jaathoom (air genies), spirits of air, and the Plane of Air itself. All of these beings come together, and by combining their power they're able to grant power much like a god does.

Covenants could also have gods in their groupings too, such as "Good Neighbors" having Cayden Cailean, Erastil, Sarenrae and Torag, but it also includes household spirits.


CorvusMask wrote:
I don't think us getting errata is impossible tbh considering 2e has been more active with errata than 1e has been overall

Yeah, I agree. This is the first year we're getting the promised errata cycle not tied to print cycles, and the first one brought a lot of love to books that needed it. There's still plenty that could use some more love, though (looking at Secrets of Magic and Book of the Dead), but it's not impossible.

If these Mythic rules are only in an adventure path, then I'd be worrying about them never being addressed. But since these are in a hardcover rulebook, it's not a matter of if, but when. Hopefully not in multiple years, like Secrets of Magic did.


2 people marked this as a favorite.
Evan Tarlton wrote:
Invictus Fatum wrote:
Evan Tarlton wrote:
Can someone give us an overview of the Callings?

You can take a calling as early as lvl 1 if you are playing with Mythic rules and basically they give an extra Edict and Anathema you have to follow. Then, each one time you do crit succeed at something specifically called out by your Calling, you gain a Mythic Point. Additionally, some of the mythic feats below 12th level have prerequisites that you have a certain Calling.

Most of the callings are pretty self explanatory in what their themes are based on their names. Hunter's Calling, for example, is focused on hunting and tracking. Thief's calling is focused on picking locks & stealing. For a full list of Callings, I listed them all out earlier in this thread.

Thanks. I did see the list. Could you elaborate a bit more on the Bookkeeper and the Sage? I'm quite curious about what separates the two.

Bookkeeper's Calling is focused in on preserving and sharing knowledge from books/scrolls/libraries, and you can roll Earn Income and Recall Knowledge checks using a Lore skill with mythic proficiency. Sage's Calling is more about gaining knowledge in general, and so they have the ability to roll any Recall Knowledge check with mythic proficiency. Both by spending a Mythic Point, of course.

Weirdly enough, Bookkeeper's Calling is the only Mythic Calling that doesn't have a feat with them as a prerequisite. The other 10 Callings have at least one (with Sage having a chain of 2, Mythic Counterspell into Steal Magic). Kinda hope they errata in a Bookkeeper prereq with the Sage's Calling ones.


4 people marked this as a favorite.
BotBrain wrote:
Pretty sure faultspawn are still called faultspawn.

They are Cambions (new name for Tiefling Nephilim) who are still sometimes called Faultspawn, and they confirmed in their lore section that Asuras are still Fiends who are physical manifestations of divine accidents.

Kjosas are the Nephilim in-setting name equivalent of Empyreans and Cambions (for the previous naming of Aasimars and Tieflings) for Nephilim born related to Valkyries and Einherjar. Mechanically, they're called "Battleblooded" Nephilim.

The mechanical lineage names for Aphorites and Ganzi are "Aeonbound" and "Proteankin", but are still referred to in the setting as Aphorites/Ganzi.


Red Griffyn wrote:
But there may be a divine ranger/divine fighter class archetypes coming the upcoming war of immortals/divine mysteries books so you might have some options that provide a very similar feel.

Warrior of Legend Fighters would be spear/polearm focused, but Vindicator Rangers might be a good fit, given they get to treat the advanced weapon of their deity as a martial weapon for the sake of proficiency. There's also the Battle Harbinger Cleric, who might be a better fit in they still wanted to be more Cleric-ish, but with more martial prowess. That one, however, is coming in Lost Omens: Divine Mysteries in November.


Calliope5431 wrote:
rainzax wrote:
When we get the book?
November, subscribers in a week or so

*End of October, subs in a week or so.

Lost Omens: Divine Mysteries is in November.


1 person marked this as a favorite.

Yeah, I wouldn't be surprised if the previous level 26-30 creatures were re-balanced to be level 21-25 but with many new Mythic abilities put onto them. Their increased threat level would still exist, but it'd exist under the framework on the PF2E system instead of what they were in PF1E.


2 people marked this as a favorite.
Calliope5431 wrote:
Ezekieru wrote:

So there's two main parts of the Mythic system: Your Mythic Calling and your Mythic Destiny. Both are on a separate feat track, similar in execution to the Free Archetype variant rule. For levels 1-10, you pursue your Mythic Calling. This is a slightly more generic path, like the "Sage's Calling" or the "Guardian's Calling". Then, once you get to level 11 and onward, you pick your Mythic Calling. This is a much more specific fantasy of your ascension to a higher state of existence. We know of ones like the "Apocalypse Rider" "Archfiend", "Ascended Celestial", "Eternal Legend", "Mortal Herald" and the "Prophesied Monarch".

For Mythic Callings and Destinies, you become much harder to kill. Instead of dying at Dying 3 (or 4 with Diehard), you get back up and become Doomed instead. You'll only die fully once you're full up on Doomed and die afterwards. You also get access to Mythic Points, which you can use to access a Mythic Proficiency. This proficiency seems to be a proficiency of level + 10, which would allow you to do better than even the most Legendary of creatures.

In return, you'll possibly face off against Mythic creatures! These creatures, like how it works with players, are not built for beyond the intended levels. Instead, there are several templates you can apply to any creature to make them much more difficult to take down. Like the Trickster featured in one stream. Just when you think you've killed the Trickster, they'll have switched themselves with any raven, fox or coyote within a 100 mile radius of them! So you'll need the Mythic Calling/Destiny's various high-fantasy feats and abilities to best take these Mythic creatures down.

Do we have confirmation that none of the creatures will break the level cap of 25?

We've had confirmation since the announcement of WoI from Jason Bulmahn that PF2E's Mythic rules are not an extension of the game past 20th level.

There was also this exchange from the Discord spoilers this year at PaizoCon Online 2024:

Discord User wrote:
“very hyped since it'll be interesting to see if its return of 26-30 levels and if it isn't then how mythic creatures are different from 1e mythics (and if we get more 1e mythics like devastator back) and how the mythic abilities feel and aaa x'D”
James Jacobs wrote:
It's not a return to 26–30 level play. Mythic creatures versus non-mythic creatures (or versus non-mythic parties) will still win, but yeah, the way we, for example, would stat up Treerazer as a non-mythic level 25 threat versus, say, Cyth-V'sug as a level 25 mythic threat is something that's very different than the way it worked in 1st edition. it's a lot more elegant and interesting, and I actually think it'll make it a lot less tricky to get those powerful stat blocks out there for folks to play with over time.

Finally... Michael Sayre, during the Keynote at PaizoCon 2024, stated that, in terms of the Mythic creatures in WoI, they did not change the level scaling of the game for them. Instead, these Mythic threats possess abilities and the options they have go outside of the usual math framework of the game. His cited example is the Immortal Trickster's ability to switch with any raven/fox/coyote within 100 mile radius of him instead of dying.


1 person marked this as a favorite.
exequiel759 wrote:
I'm sure this was likely answered before, but I find really weird that we are going to get a class named "guardian" and a mythic path named "guardian". That feels really weird because I don't recall a single instance of Paizo giving the same name to two things, specially with classes.

Michael Sayre made a passing comment about that situation HERE.


marcelsmudda wrote:
Sorry but has there been any update regarding the release date? It's already October, so it should be released this month, right?

The release date is October 30th, so it'll be out at the very end of the month.


4 people marked this as a favorite.
TK-421 wrote:
Is this book supposed to be a replacement for Gods & Magic?

The description of this product, as well as the comment directly above yours, suggests this book is not only a replacement for Gods & Magic, but also an expansion upon it.


3 people marked this as a favorite.

So there's two main parts of the Mythic system: Your Mythic Calling and your Mythic Destiny. Both are on a separate feat track, similar in execution to the Free Archetype variant rule. For levels 1-10, you pursue your Mythic Calling. This is a slightly more generic path, like the "Sage's Calling" or the "Guardian's Calling". Then, once you get to level 11 and onward, you pick your Mythic Calling. This is a much more specific fantasy of your ascension to a higher state of existence. We know of ones like the "Apocalypse Rider" "Archfiend", "Ascended Celestial", "Eternal Legend", "Mortal Herald" and the "Prophesied Monarch".

For Mythic Callings and Destinies, you become much harder to kill. Instead of dying at Dying 3 (or 4 with Diehard), you get back up and become Doomed instead. You'll only die fully once you're full up on Doomed and die afterwards. You also get access to Mythic Points, which you can use to access a Mythic Proficiency. This proficiency seems to be a proficiency of level + 10, which would allow you to do better than even the most Legendary of creatures.

In return, you'll possibly face off against Mythic creatures! These creatures, like how it works with players, are not built for beyond the intended levels. Instead, there are several templates you can apply to any creature to make them much more difficult to take down. Like the Trickster featured in one stream. Just when you think you've killed the Trickster, they'll have switched themselves with any raven, fox or coyote within a 100 mile radius of them! So you'll need the Mythic Calling/Destiny's various high-fantasy feats and abilities to best take these Mythic creatures down.


4 people marked this as a favorite.
Manoel Lobo wrote:
Wonder if they will bring over Beastbrood, Faultspawn, Riftmarked, Shackleborn, Emberkin, Idyllkin and Plumekith. Basically all of the lineages from the Ancestry Guide. While Battle-blooded is new as a lineage, it kinda already existed under Ganzi in the form of two ancestry feats, one for einherji descended ("Glory and Valor!") and one for Valkyrie descended ("Arise, Ye Worthy!"), both also from ancestry guide. I wonder how much of the nephilim feats will just be bringing all that to the remaster. While not exactly new, it would be very good to have those lineages and feats officially brought to the remaster. If we include all those tiefling and aasimar lineages from the ancestry guide, ganzi divided into two lineages (The protean descended and de valkyrie/einherji descended) and aphorites we are already talking about 10 new lineages.

The only one amongst those I'd be worried about not coming back in the same way is the Beastbrood, since Rakshasa are now Spirits instead of Fiends. I'd expect them to more like be Remastered into their own Versatile Heritage, much like what has happened with the Hungerseed. The other assortment of lineages, I'm more comfortable expecting some to come back.


2 people marked this as a favorite.
Mangaholic13 wrote:

I just want to check something:

If I buy the Pre-Master version of the Guns & Gears, then when the Remaster comes out in January, it will automatically update to the Remastered version?

If you get the .PDF, you'll get the Remastered .PDF as well. They've done the same with the Beginner Box.


1 person marked this as a favorite.
KobunFan wrote:
You think any of this book will be dedicated to the litanies and oaths that the Champion remaster left out?

Oaths, yes. That's been confirmed. Litanies, no. As of GenCon, they hadn't found a book to put the litany feats back into the Champion's kit.


SkyknightXi wrote:

Now that I remember it, would the expansion packs increase the level cap? (I think I'm mostly interested in rank 5 spells--like Freezing Rain.)

EDIT: Just shy of 45% of baseline target. Now I just have to fish out graphs of how much was pledged when for Kingmaker and WotR...

The 3 DLC stretch goals would bring the level cap up from level 8 to level 10, according to the Kickstarter.


The one thing I would love to get for the Wizard is the ability to pick a 2nd Wizard school. That would allow the Wizard to expand their 4th slot's access to more spells, and would theoretically allow the Wizard to pick up a feat to snag a 3rd Focus Spell (and thus, a 3rd Focus Point) within the class itself instead of needing to pick up an archetype or multiclass.

It would also make sense within the class' fantasy, too. There's plenty of people who go back to college and pick a new major, and that major can be wildly different from the first one. Why can't the Wizard learn from one Wizard school, then later in their career, go back to a different school and expand their knowledge base? Seems like a no-brainer to me.


Yeah, I've been wanting to do write-ups of the new info dropped for both Pathfinder 2E and Starfinder 2E at GenCon, and now it's been a month and a half since the con has happened. Like what Andrew said, it'd be nice if we can be told wherever or not those panels are still happening.


2 people marked this as a favorite.

I'll drop off this little spoiler Michael Sayre shared a couple days ago on the r/pathfinder2e Discord server. In response to this user's comment:

Cool Discord User wrote:

when all the coolest guns for bullet dancer are martial 😭 I want to double barrel flurry man

...
Double barrel flurry even introduces needing to upkeep two loaded barrels but the idea of mixing shots and stock butts and reload actions is so cool, I'll probably ask the player in my group who GMs if I can play that in our next one shot despite BD limiting to simple

He said this:

Michael Sayre wrote:

Michael Sayre — 09/11/2024 5:18 PM

Remember how we've been doing a lot of replacing bespoke proficiencies with familiarity and then making more stuff reference familiarity?

I think people will be generally pleased with bullet dancer's remaster.


7 people marked this as a favorite.
exequiel759 wrote:
There's a confirmed new orc deity, so bloodrager (which has an orc iconic) makes sense in this book.

Honestly, seems like we're getting several new orc deities, if the fabled "orc challenges orc god to take their seat" is gonna be showcased for War of Immortals/Divine Mysteries. Mike Sayre had this fun little tease he gave on Discord about the very same thing:

Michael Sayre wrote:

Michael Sayre — 09/06/2024 12:54 PM

These are excerpts from one of my favorite pieces of lore in War of Immortals. They are not the whole piece of fiction and I have removed the most spoiler-ific spoilers but there's probably some stuff in there a few people on this server will squee about.

War of Immortals Spoiler from Mike Sayre:
Long did the old gods sit upon their thrones of bone and blood. Verex the Despoiler. Zagresh the Destroyer. Lanishra. Sezelrian. Their cruelty and power spoke to our strengths and our failings. They marked what we had been and sought to claim what we could be. But we are orcs. We bow only on broken knees. When battle claims us and our lungs fill with blood, we warn the gods of our coming.

Verex was weak. The Despoiler became the despoiled, taken by Rovagug’s power. No one seeks the unworthy’s empty throne and no death rite shall free him from his torment, only a true and final death.

Zagresh fell to XX’s blade, and then XX planted that blade between Torag’s ribs to show the dwarves our wrath. Let Torag take the lesson learned as penance for pushing his children to harm our own, penance made full in his duty as YY’s second.

The old ways crumble beneath us. Dromaars play a song of new beginnings on drums that echo across Belkzen, our trial and our home. The weak gods fall. The strong rise. A new era for orcs begins. Let tyrants who whisper in crumbling towers tremble. We have not fallen and we have not forgotten. This age is ours.


10 people marked this as a favorite.
pixierose wrote:

Reading these comments and others out there over the years, it really does feel like "dammed if you do, dammed if you don't" when you are a creator. The past week I've seen people say, "Paizo needs to stop making classes and focusing on what they already have," but also see "these class archetypes should have been full on classes." I think sticking to what feels right and what inspires the creators and supplementing that with data and feedback from structured things like polls is the only way to really go about things without getting overwhelmed.

Now don't get me wrong sharing opinions or thoughts is fine, especially when done respectfully. I know we certainly have in the past about wanting Bloodrager as a class, but we are excited to see what the creatives do with this class archetype version. It does feel inspired and just enough like the based barbarian to be a part of it while being it's own thing. Never gonna appease everyone, so you have to be proud on your work on your own and ask, "did I feel good doing this."

I certainly agree with that. One week we have had posts and threads asking why there are only 5 class archetypes in the entire game after 5 years of active development, and another (read: this) week we have people wanting these new class archetypes as full classes instead. There's simply no pleasing everyone.

And that makes sense, given the group of people talking during Week B are likely not the same people who were talking in Week A. After all, people are typically more likely to write up a complaint or negative feedback than they are to simply leave a compliment or positive feedback. There's a reason Paizo keeps asking people to leave positive reviews. They simply aren't many being written most of the time.

Paizo basing their developmental decisions on the data they have at their disposal to attract and satisfy the widest range of players and GMs possible is a fine metric to measure their success. There will always be detractors, and each detractor will probably have their own problems and solutions of the system in their minds. Better to make a good game for many people than to strive for an impossible "perfect" game for some.


11 people marked this as a favorite.
Easl wrote:
Cool mechanics. Guess I have to stop referring to e.g. Alchemist, Rogue, Sorcerer etc. archetypes as 'class archetypes,' otherwise this is going to get confusing.

Those archetypes have always been referred to as "multiclass archetypes" since the game came out. So that lexicon is right there for you to use.


2 people marked this as a favorite.
Pagan priest wrote:

Is that a date for this yet? Or did I miss seeing it somewhere in the thread?

Product page on the site says it's set to come out February 5th of next year.


1 person marked this as a favorite.
Ed Reppert wrote:
Elfteiroh wrote:
What you talk about might be in the future "Battle Cry!" book that will have commander and guardian...
Let me guess.. "Battle Cry! will be a GENCon 2025 release.

Yep!


Lord Fyre wrote:
exequiel759 wrote:
Doesn't the current playtest end in December 31? We know mechanic and technomancer are going to be playtestede in early next year, so I think its easy to assume that once this playtest ends we will get that one next. If that means we will get the playtest for starships in that same batch or if we aren't going to get a playtest at all I don't know, but I would find really weird if we had to wait a full year to have something so basic like starships in the system.
Unless, space combat won't be part of the Starfinder 2E core rules.

Or they will be in the SF2E equivalent to Player Core 2, and contain the starship rules in there.


3 people marked this as a favorite.
Ed Reppert wrote:
Hm. So in 2E the 1E Arcanist becomes Flexible Spellcaster Wizard?

Basically, yeah.

Flexible Spellcasting Wizards are called Arcanists, Flexible Spellcasting Druids are called Fey Callers, Flexible Spellcasting Clerics are called Ecclesiasts, and Flexible Spellcasting Witches are called Invokers.


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
So if we were subscribers when this originally came out we will get the updated pdf or do we need to buy the book again?

If you own the .PDF, you'll get the Remastered .PDF when it comes out.


SkyknightXi wrote:

Out of curiosity, do we know the remaining two class archetypes? I'm not sure how many, if any, would be reinstatements of thus-far-unimplemented 1e classes (remember that Avenger = Slayer and Vindicator = Inquisitor). But I am looking at the remaining formal classes from 1e...

--Arcanist: Possible Wizard class archetype.
--Brawler: Possible Fighter class archetype (qi spells won't be a good fit for the theme, so not Monk), assuming the Martial Artist general archetype isn't filling in.
--Cavalier: N/A. Now an archetype available to multiple classes.
--Hunter: Much as this is probably my favorite 1e class, I'm not expecting it, as I'd sooner expect this to be Ranger-requiring than Druid, and I think it's unlikely any class will get more than one archetype in here.
--Medium and Shaman: I'm pretty sure the Animist is the 2e form of the Shaman with a measure of Medium.
--Shifter: I feel like this should be a normal archetype? Otherwise, a druid class archetype seems the best fit.
--Skald: Obviously would be a Bard class archetype--and honestly feels like a good thematic complement to the Exemplar.
--Spiritualist: This definitely seems to be best off as a Summoner class archetype. Now whether it treads too closely to the Animist's conceits to be in this particular book...
--Vigilante: N/A. Now an archetype available to multiple classes.

So my own suspicions if there are no completely original class archetypes for the remaining two slots are Skald (Exemplar complement) and Arcanist (we'd be without strict spellcaster archetypes otherwise, and I'm not sure the Bard counts as strict).

1. The Arcanist is already represented with the "Flexible Spellcaster" class archetype for prepared spellcasting classes. New art of the iconic Arcanist from 1E Enora is used in the table of contents for Secrets of Magic (and I'd imagine the art would be in the Flexible Spellcasting section as well, if copyfitting all that text didn't possibly prevent her from being in there), and Arcanists are even called out in the Flexible Spellcasting section as the name of the more general arcane spellcasters and Flexible Spellcasting wizards.

2. The five class archetypes in this book are the Avenger (for Rogues), the Bloodrager (for Barbarians), the Seneschal (currently unknown which class/classes this is for), the Vindicator (for Rangers), and the Warrior of Legend (for Fighters). Warriors of Legend is meant to introduce some "Achilles of Troy" class fantasies and tropes to the Fighter class. And from what Michael Sayre has said elsewhere (on Discord), the Seneschal is supposed to be a new concept. His quote here:

Michael Sayre on Discord wrote:

Seneschal is new, not an update like avenger, bloodrager, or vindicator. I have placed it in the "gotta keep some mystery, we're still over two months out" folder.

No one has come remotely close to correctly guessing what it is.

Also something to keep in mind is we're getting 2 more class archetypes a month later in Lost Omens: Divine Mysteries. We're getting the Battle Harbinger (for Clerics), and the Palatine Detecitve (for Investigators). I wouldn't be surprised for the new Seneschal doesn't include any classes from those two and the other 4 from War of Immortals. Especially when Michael also had this to say in a separate conversion about one of the Seneschal possibly being a renamed Eldritch Trickster:

Discord Conversion wrote:

Chatter #1:

also I have a weird thought about Seneschal
what if it's the eldritch trickster class archetype?

Chatter #2:
i think unlikely since rogue is already getting avenger
i doubt they'll put two of the same class in the book, though i could be wrong!

Michael Sayre:
Yeah, I'm not doubling up when space is already at a premium.

So with all that context in mind, I am INSANELY curious what the Seneschal even is! What new class fantasies will this last unknown class archetype bring to the proverbial table? Still likely to be divine-war adjacent, given most of the other class archetypes announced.


1 person marked this as a favorite.
Ezzard wrote:

I'll keep it simple. Before the remaster Longswords were included in elven weapon familiarity. They are not anymore. Does anyone know why?

EDIT: Also the legacy version says you are trained with the weapons listed. Does "access" mean trained in the remaster? If not then what is even the point of taking the feat? Without the training it's effectively crippled as far as it's function goes.

First part, no idea why. Maybe it was an error that hasn't been corrected yet, maybe they believed 5 weapons + any weapon with the Elven trait would be enough. We'll probably never know, unless a member from the Rules and Lore teams wants to clarify. Which they often will not do.

Second part, the new way "familiarity" works basically makes it so that the list of martial weapons listed use your simple weapon proficiency, instead of making you trained in those weapons. All classes are now at least trained in simple weapons, so you're still basically getting the "training" of those weapons. Same with advanced weapons using your martial weapon proficiency, if your class happens to be trained in martial weapons.


1 person marked this as a favorite.
Berselius wrote:
I wonder if we'll get an NPC-Codex for 2e Pathfinder like we got for 1e Pathfinder?

Already announced for Spring 2025: NPC Core. Basically a huge expansion of the NPCs we had gotten originally from the GMG. I wouldn't be surprised if we end up getting a token pack for that book eventually, too.


1 person marked this as a favorite.
exequiel759 wrote:

I think that G&G getting remastered first has to do with the fact that Starfinder 2e is on the horizon. With the playtest it seems the operative is going to be an straight upgrade from the gunslinger in almost every way, so I wouldn't be surprised the mechanic happened to be a similar thing for the inventor. Also if Michael Sayre mentioned they are going to remove Singular Expertise to give it something more "spicy" instead it kinda implies the gunslinger is likely going to have its role redifined a little. Probably fully lean towards a martial support character with more stuff like Fake Out?

It's been mentioned that classes from both systems can be used interchangeably, and while I can see many ways in which they could make a mechanically distinct mechanic that doesn't thread on the inventor, the operative is likely going to be an straight up better gunslinger if they don't change some stuff around.

The "spicy" replacement to Singular Expertise is a new way to differentiate crossbow-wielding Gunslingers and gun-wielding Gunslingers. Quotes from Michael Sayre:

MS: "It adds an additional tidbit of differentiation between crossbow and firearm gunslingers and gives the gunslinger a little something I always wanted it to have and which no one can stop me from giving it now :laughing:"

Chatter: "ooooh something specific for crossbowslingers is exciting for me as a no gun table!"

MS: "More something that tweaks the way gunslinger takes advantage of one vs. the other."


1 person marked this as a favorite.
Captain Morgan wrote:
Did they name a release date?

Erik Mona mentioned there would be more details revealed after GenCon (in regards to Guns & Gears Remastered).


1 person marked this as a favorite.
ElementalofCuteness wrote:
A real Errata is guns have volley but no volley range!

The volley trait ranged was added to the FAQ page. Pretty much it's always 30 feet.

Also, Thurston clarified on Reddit that the Barathu's base land Speed is 5 feet.


Laclale♪ wrote:
Any Scrounger change or NO change?

"Additionally, you don’t need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all."

Seems to be the same as the Pre-Remaster version.


2 people marked this as a favorite.
Master Han Del of the Web wrote:
Justin Franklin wrote:
All I am going to say is CTASEUP is a really smart idea.

Just found a blogpost mentioning this.

For those unaware, CTASEUP is an acronym for the progression of equipment tiers.
Commercial - Tactical - Advanced - S (unknown) - E (unknown) - U (unknown) - P (unknown)

From the screenshot that's been going around with the Jetpack and other tech items, these are the tiers:

Commercial - Tactical - Advanced - Superior - Elite - Ultimate - Paragon


Paul Watson wrote:
Paul Watson wrote:
I believe Dragon Disciple isn’t in this as its too OGL. Part of the reason for the Dragonblood versatile heritage to allow the same feel.
Just circling back now I've got my copy: Other casualties are the Loremaster and Shadowdancer.

And Horizon Walker, as well. Those four are not in Player Core 2.


kcunning wrote:
Ashanderai wrote:
I wouldn’t be surprised if they delayed subs that include the Starfinder Playtest physical books to be the last batch to get sent out since the PDF access for that is August 1st for everyone, regardless of subscription status. Doing so would delay spoiler leaks getting out from those who get the physical copies early. I wouldn’t blame them, though. It will help to keep the hype and marketing spotlight on Pathfinder Core 2 and Prey for Death as much as possible before the Playtest hits.
If that was a concern, they wouldn't have sent out copies to various influencer types. There's been spoilers for over a week now.

Yeah, spoilers for PC2 and Prey for Death. There's been 0 spoilers on the Starfinder Playtest, which is what Ash is saying is what Paizo wants. More influencer/subscriber coverage of PC2/Prey for Death right now, with more focus on Starfinder 2E at GenCon with the .PDF's release.


2 people marked this as a favorite.
Kelseus wrote:
Do we have a source?

Pathfinder YouTubers "SwingRipper" and "TheeBadLuckGamer" both posted videos covering the biggest changes with all of the classes.


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Is Monday still the day that the items are set to begin shipping?

Authorization spawn date was changed in the original post to be the 12th, but the shipment date is unchanged. So right now, shipping is still slated to be the 15th (or this coming Monday)!


exequiel759 wrote:
Btw, how are you doing 2 or 3 attacks per round? 3 attacks means that you either don't generate panache or that you aren't using finishers, which means that a rogue (which is more accurate) in the same situation would certainly be dealing more damage as well. At 10th level it would be dealing an average of 54 points of damage (4d6+4 thrice), while a swashbuckler would be dealing an average of 45 (2d6+8 thrice) or 55 (2d6+8 twice + 6d6+4) in the miraculous situation you somehow manage to land an attack at -8 MAP, which again, a rogue is more likely to do even if still highly unlikely. At least unless you are targeting a lower level enemy.

They said they used Dual Finisher. Which would have their Finisher possibly hit twice at a MAP -4/-5 (or, if the 2nd hit is done with a non-Agile weapon for some reason, a -7) for a single Action. Which would allow a total of 3 Strikes (1 from the initial Strike, and 2 from Dual Finisher).


2 people marked this as a favorite.
qwerty3werty wrote:
Perpdepog wrote:

Very fun read!

I wonder if this means we'll be hearing about the remastered monk next.

We only have time slot for 3 more reveal, and seeing in paizocon they stated that monk is not that different in remaster form, it probably wont be getting any remaster preview.

Only got 2 more class preview blogs, actually. They said in the first one about the Champion that they'd only do 4 class preview blogs, with fiction in the off-weeks. We got Champions and Swashbucklers so far, and I'm placing my bets the other 2 will be the Alchemist and the Oracle.

Also, I noticed for the fiction pieces, both featured the Iconic of the class that was previewed last (Seelah, Jirelle) and then pairs them with an Iconic that will likely not be getting a preview (Amiri, Sajan). It will be interesting to see if this pattern still holds for the next few fiction pieces. I can see Fumbus having an intellectual discussion with Quinn, while Seoni and Korakai have a fun, magical and not-at-all-cursed time for themselves.


3 people marked this as a favorite.
Starfinder Recruit Johannes wrote:

Frankly, after going through all the playtest pdfs, I am not interested in this new edition. Especially since it gives me Pathfinder 2E vibes with ancestries, class feats, the skill system, and other things that dumbed down the prior edition.

For those who are looking forward to this, I wish you the best of luck and fun in your games. I will be cheering you on, back here playing 1E.

Thank you for reading this and have a good day.

Just to be clear, the Field Tests =/= the Playtest. Field Tests were just extremely early looks on what Paizo has done as they developed the game before the Playtest. I would recommend checking out the actual Playtest when that comes out in August.


1 person marked this as a favorite.
keftiu wrote:
I could've sworn Kholo were going up to Common.

Kholo and Tripkee are definitely in PC2. But as far as I could find out in my coverage for PC2, nothing's been said about changing any of the ancestries' or versatile heritages' rarities.

I could have missed something, for sure!


1 person marked this as a favorite.

For another option, there's a new god coming in Lost Omens: Divine Mysteries called Zjar Tovan, who is literally an intelligent Greatsword that's risen to divinity and is all about weapons and warfare. And it's been confirmed on Discord by James Case that Zjar's favored weapon is the Greatsword!


2 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
If we have PF2E Society Dragon Disciples, we should be able to keep them, correct?

As far as we know, yep!


2 people marked this as a favorite.
exequiel759 wrote:
Are people expecting dragonblood to be restricted because they assume they are going to be an OP heritage? What the rationale behind that? We already have heritages which are the halves of stuff that are as strong or stronger than dragons (like dhampirs, for example).

I think people are expecting the PC2 ancestries and versatile heritages to be restricted because they'll likely be Uncommon by default. Every ancestry outside of the original 6 ancestries in the CRB are Uncommon.

And there's still precedent for that standard, even in Player Core. Nephilims, Changelings and the Mixed Ancestry versatile heritage were in Player Core, and were marked as Uncommon. I don't think it'd be much of a stretch to assume the returning ancestries and versatile heritages coming in Player Core 2 will also be, by default, Uncommon.

Only Orcs and Leshies were promoted to being a Common ancestry, and they had been specifically called out for that promotion since the beginning of the Remaster project. If any other ancestries or options were going to change to being Common, I think Paizo would've taken the same marketing steps to announce that, too.

EDIT: And really, in terms of "restricted," it's mostly only a problem for Society players, or maybe home games with a strict GM. But for everyone else, a basic conversation with your GM should be no problem.


3 people marked this as a favorite.
Paul Watson wrote:
I believe Dragon Disciple isn’t in this as its too OGL. Part of the reason for the Dragonblood versatile heritage to allow the same feel.

Logan Bonner did confirm that Dragon Disciple was not returning in Player Core 2 in the Discord spoilers from PaizoCon. They're unfortunately a casualty of moving away from the OGL.

The dragon elements in the Dragonblood versatile heritage seems to be taking from the Kobold's draconic ancestry features, as they mentioned as such during the Remaster Project panel at PaizoCon. Maybe there'll be something akin to some of the feats from Dragon Disciple too, but they'd need to be re-balanced, given they'll now cost ancestry feats instead of class feats.

1 to 50 of 1,093 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>