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Pathfinder Lost Omens, Rulebook Subscriber. 317 posts. No reviews. No lists. No wishlists.


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Pathfinder Lost Omens, Rulebook Subscriber
The-Magic-Sword wrote:
CorvusMask wrote:
So I take it that wonderdraft isn't free program to even try out?
No but I do recall it being cheap, i bought it a long time ago.

It's a one-time purchase of $30. Dungeondraft (for making battle maps) is a one-time purchase of $20.


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Pathfinder Lost Omens, Rulebook Subscriber
User6263 wrote:

Could you use the Raise a Shield action, then follow up with a strike from a Shield Bash, Shield Boss, or Shield Spike?

The rules are clear that you lose the benefits of Raise a Shield if you hold something in your hand (like a weapon), but don't address attached weapons. I didn't find clarification in the Raise a Shield description or the Attacking With a Shield section.

Does anybody know how this should play out by the rules?

You are only holding the shield boss/spike via holding the shield itself, so I wouldn't worry about that part. And the shield bash attack is only for shields not designed for being weapons, so that's fine too.

Honestly, seems like there's no reason to worry about Raising a Shield before attacking. Whether you Raise a Shield > Strike with the shield or Strike with the shield > Raise a Shield seems to be about the same.


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Pathfinder Lost Omens, Rulebook Subscriber

"Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP;"

I'd argue "the corresponding amount of HP" includes the amount of HP gained on a critical success/failure. But I can definitely see, given the weird way Battle Medicine is written, how we may need some clarification on it.


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Pathfinder Lost Omens, Rulebook Subscriber
David knott 242 wrote:


What we need is an ancestry that serves as a framework for a versatile heritage and supports it but doesn't do much else. In PF2, for example, a human undine is a HUMAN undine, while in PF1 that character would be a human UNDINE. Maybe that character should take the Fleshwarp ancestry and play down the ancestry in favor of the versatile heritage?

I feel like PF2 achieves the difference between HUMAN undine and human UNDINE via the number of ancestry feats you invest either way. If you REALLY wanna be an undine and not much else, taking Undine feats all the time would do that.


Pathfinder Lost Omens, Rulebook Subscriber
Filthy Lucre wrote:
Exactly how much downtime is expected to occur in any given chunk? The reason I ask is that I just crunched the numbers and unless I'm mistaken, it would take a level 3 Wizard who critically succeded their craft check something like 44 days to complete a level three item worth 75gp. Am I doing this math wrong or am I just assuming 'downtime' is much shorter than it actually is...?

Are they Trained or Expert in Crafting?

If they crit succeeded, it'd be Level + 1 on the crafting table, so Trained, the amount of money reduced each day is 7 sp. 75 gp is basically 750 sp, so dividing 750 by 7 is about 107.14 days (so 108). You always spend at least half the money amount on raw materials, so you cannot reduce by more than half the item's value. So cut in half, the item takes 53.57 days.

If it's Expert, you reduce it by 8 sp. So 750 divided by 8 is 93.75 days. Cut in half, it's 46.875 days (so 47 days).

As for how much time is expected for Downtime mode, it's largely GM dependent. I love running long stretches of downtime in my homebrew game, since it gives the crew time to soak in the current location and lets them Earn Income with the locals or craft any items they've been eyeing at. Typically at minimum I give 1-2 weeks of Downtime in-between story beats, and larger story arcs come with months of Downtime as well.


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Pathfinder Lost Omens, Rulebook Subscriber
Rmohrfun wrote:
Ruzza wrote:
Rmohrfun wrote:

From Paizo's perspective, I understand some of the points made here, that financially it is a challenge to devout a full resource to being a gaming Czar/Tsar. That said from a customer's perspective, me and some of the rest of us, this is a tough nut to swallow.

We spend a good amount of money, and our time to read and understand the rule books to play something (fun) and get very little support from Paizo. Here is the bottom line. Paizo win's the contest against other gaming systems through player adoption. Part of player adoption is engagement with the community, regardless of how rage-induced some of the community can be.

I sent an email to Paizo support asking a question and they told me to post it here and get the communities take. That was a bit frustrating. This had to do with my Druid and Handwraps. Would any of you want to write another post about that?

Bottom line, PF2 is not a perfect product and requires support. Some of that support we can get here but there are times that the community can be a rough place to get guidance and support.

I think at a minimum Paizo could respond to a post and say they will look into it, just show they ARE LISTENING. Gather internally and discuss it and then post something back in a couple of weeks.

In my opinion, Paizo should not have created PF2 without creating a plan to support the product; (and still my opinion) otherwise you will bleed customers that bought your product based on prior experience of playing and enjoying your games and now are just left "stranded" with practically zero support.

Might want to direct you over to the un-necro'd thread where everyone got real quiet after Michael Sayre gave a pretty in-depth breakdown of why a game that released just before COVID and with numerous editing passes, may not fit into everyone's exact timeframe got getting immediate errata.
...

I think it needs to be expressed how those difficulties with COVID can differ between an individual and an entire company. While there's many tragedies that can only be described on an individual basis, the same can be said of the unique problems companies like Paizo had to face for 1 1/2 years during the outbreak.

Having employees work from home when there was previously no real systems in place in their workflow, having employees switch departments or leave entirely due to outside circumstances out of their control, unable to meet work assignments due to the pandemic and the other world events that were occurring (like Hilary Moon Murphy's experiences in Minneapolis described in this post), and all of this while Paizo was effectively launching their new edition of their game in this type of environment is a burden we can't really comprehend. ESPECIALLY when most FLGS are still dealing with COVID restrictions and are affecting their sales.

Believe me, there's a fair bit of frustration I also have in many of the problem areas of the game. I'm sure we all do, given we're all paying customers. But I also understand I need to keep those frustrations in check, since this isn't the typical case of a company neglecting their primary userbase. It's a company of people who had to struggle to keep their heads afloat in truly dire times, and making tough decisions in order to keep the lights on.

Thankfully, the FAQ page for Pathfinder is up. Now, if the good people at Paizo can get back into the offices and get back to their usual local workflows (or creating a stable hybrid system for both those who prefer local offices and those who like to work from home), maybe that FAQ page will expand to cover the actual FAQ part and not just a posting of errata.


Pathfinder Lost Omens, Rulebook Subscriber
Andrew the Warwitch wrote:
The-Magic-Sword wrote:
Focus Cantrips don't require focus points and are class unique as well as at-will, I'm pretty sure they were what lost the Witch the extra slots.
If it is called Focus, does that not mean they are powered by focus points?

"Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like."

"Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round."

So, while they're an off-shoot of Focus Spells, they're still cantrips and can be used as much as you'd like without costing Focus Points.


Pathfinder Lost Omens, Rulebook Subscriber
Albatoonoe wrote:
Am I right in thinking that Soulforge Wardens are great at making Sentai/Guyver characters, summoning weapons and armor as need be?

Super Sentai was specifically cited as an inspiration during the livestream, yes.


Pathfinder Lost Omens, Rulebook Subscriber
alaiziadarkstar wrote:
will there not be any new sorcerer bloodslines? Im hopin for something akin to starsoul.

The only class options exclusive to one class in this book will be the new Druid Orders and the new Monk Stances from the Elementalism section of the Book of Unlimited Magic, and the Runelord class archetype which is exclusive to wizards.


Pathfinder Lost Omens, Rulebook Subscriber
Steelbro300 wrote:
Laclale♪ wrote:
Is there anyone talking about "truename"?

I didn't see much spoilers for this except that it's Rare and mostly a GM thing. It involves some way to research (probably the Research subsystem in the GMG) and benefits.

I'm betting something like "if you know the True Name of a creature, that creature doesn't benefit from the incapacitation trait for spells you cast that target it." Because it's perfect flavour-wise for what True Names usually do in fiction. It might not be the only thing though, as that would only benefit against higher level creatures.

There's also some spells that use True Names, too. But all options, both spells and otherwise are marked Rare, and are more appropriate on a campaign-wide inclusion.


Pathfinder Lost Omens, Rulebook Subscriber
keftiu wrote:
Matthew S wrote:
I saw the answer about no pregens (of course I'm already brainstorming some anyway), but couldn't find anything on custom backgrounds for the adventure. Do we know one way or the other?
Have we ever seen an adventure with Backgrounds in 2e? Feels weird for something that doesn’t start at level 1 and isn’t an AP.

To be fair, Malevolence would be the 3rd ever Standalone Adventure for 2E. Only other 2 we've had are Fall of Plaguestone and The Slithering. But no, The Slithering didn't have any backgrounds, and I doubt this one will have backgrounds either if it's starting from 3rd level.

EDIT: Technically 4th, since Troubles in Otari count too, even if it's more of a continuation from the Beginner Box.


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Pathfinder Lost Omens, Rulebook Subscriber
David knott 242 wrote:


I recall seeing some 3pp rabbitfolk at drivethrurpg.com.

Yep! There's one written by Luis Loza as a 3PP for Rogue Genius Games. HERE.


Pathfinder Lost Omens, Rulebook Subscriber
The Painted Oryx wrote:

I cannot wait for this to come out either! July can't come soon enough! I'm curious about the price..it's more expensive than any of the other Lost Omens books, is this the new price for all books in this series or is it just for this one?

Just want to know for budgeting purposes! I'm happy to pay more for a book of such high quality.

It's based on the page count. I believe this book is close to 300 pages long, so that's why it's more expensive VS other Lost Omens books, which averaged to be 128 pages.


Pathfinder Lost Omens, Rulebook Subscriber

To be clear, which Calikang statblock are you looking at on AoN? Because there's two different statblocks. There's the Bestiary 3 version, as well as the version that was posted in Part 5 of the Age of Ashes AP.

Your B3 description matches the B3 AoN statblock, while your AoN statblock matches the AoA AoN statblock.


Pathfinder Lost Omens, Rulebook Subscriber

Yeah, I think Paizo wanting to balance between adding options to existing, specific classes VS adding more general options more general spread of characters is gonna take some time to get just right. But I definitely appreciate all the options everyone can take.

Between the magic items, spells, and archetypes here, the new items in The Grand Bazaar, and the new firearms, weapons, archetypes and gadgets in Guns & Gears, we're looking at a HUGE upgrade to the game overall.


Pathfinder Lost Omens, Rulebook Subscriber
WatersLethe wrote:

I plan to run this adventure path! Anyone else looking to open up the free archetype choices? I want a wizard who joins to not necessarily have to take on druidism, and vice versa.

I think my rule will be something along the lines of having to have some amount of prepared casting by level 2. Thoughts?

I'd probably allow Sorcerer and Witch MCs too, so long as they were Primal or Arcane. Seems like the occult/divine side of the casting classes aren't emphasized nearly as well as the arcane/primal side.


Pathfinder Lost Omens, Rulebook Subscriber
Candlejake wrote:
Davido1000 wrote:

I was kinda hoping for some girth via interesting class feats to some of the more lacking or uninteresting spellcasters like the witch or wizards.

They might get some content hopefully but i didnt see or hear anything about it so i assume its a no on that front. Kind of annoying considering the druid who is already well represented and the monk who is a martial are getting feats.

I agree that its sad that not many more new class feats come and personally hoped for more sorcerer bloodlines especially maybe finally a good occult one. What would be nice if in line with elementalist they expand on the elemental bloodline to include electricity and cold.

But druid actually felt like it got the least stuff in the APG. Didnt even get a new order.

Personally im always excited for more monk stuff. I'm curious to see whats in store for them conderning elementalist though.

Druids and Clerics definitely got shafted in the APG, options-wise. They both got feats, sure, but Druids got Verdant seeds/weapons and Clerics got extra divination feats.

I'm glad Druids are getting more Orders in SoM. It'll flesh them out well, and give them extra support for if they also wanna grab the Elementalism class archetype.

Now if only we'd get more cleric doctrines. At least Lost Omens: Gods and Magic gave them tons of gods to choose from.


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Pathfinder Lost Omens, Rulebook Subscriber

So Luis spilled a lot of beans about things to expect in the Grand Bazaar book.

One, something that was said at the PaizoCon 2020 Discord channel, there's gonna be a terror bird animal companion in Grand Bazaar.

Two, a LOT of details were shared on the interview Luis did on the Find the Path podcast (Link to the interview here).

Copying and pasting from my Reddit write-up:

Reiterating a Minotaur wheelchair, that lets you build up energy and do a charge. There's also prosthetic arms (and a sleeve you can put on if you don't need a prosthetic) that you can hold a weapon, draw it in, and once activated, for a minute your arm turns into that weapon. Good for sneaking weapons in. Also an item called the Immovable Arm, that's a prosthetic arm that has an immovable rod built in it, and you can click a button and boom, you can get the effects of the immovable rod.

Reiterating a spoiler from PaizoCon, there's gonna be a terror bird animal companion in The Grand Bazaar.

BIG NEWS: A new category of runes is being put in The Grand Bazaar. These are called Accessory runes. This is for items other than weapons and armor. They name shields, boots, capes, and even umbrellas. It allows you to add rune effects to these items, like a cape or umbrella letting you get the effects of Feather Fall. It can allow for the creation of low-level runes to apply to items. Apparently it missed the boat on SoM, but it's being introduced in The Grand Bazaar.

Specifically, these are runes you have to invest in, and you can't slap these accessory runes onto a magic item you also are investing in. Each rune can be applied to one of several spots, so if the item you wanted to apply it to doesn't work with it, you can apply it to another item on your person.

There's an archetype in the book called "The Captivator". Only the name was given!

No info will be shared about the new ancestry until the book's release.

The rest of my write-up about the other spoilers Luis gave about Monsters of Myth, errata updates, and other books and adventures he's involed with can be found HERE.


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Pathfinder Lost Omens, Rulebook Subscriber

One thing I would like to see is any actual FAQ in the FAQ/errata page for Pathfinder.

Right now, we just have the two-part errata for the CRB and the errata for Bestiary 2. But as far as commonly asked questions, none of the most frequently asked questions have been answered.

On the flip side, the Starfinder FAQ/errata page is quite a bit more active. Even extending to Near Space, a book that is around a year old now. And it has both FAQ and errata entries for each of the books. I just wish there was more FAQ on the PF2E side of things.

Obviously, circumstances most likely exist to prevent Paizo from just doing it, otherwise they would have done it by now. But I do hope it's something Paizo will look into addressing this year.

Especially for the Lost Omens books. *cough cough*


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Pathfinder Lost Omens, Rulebook Subscriber
siegfriedliner wrote:
It's a shame this isn't an options for spontaneous casters I would love for an option that let all my repertoire be signature.

But instead, Spontaneous casters get Wellspring magic exclusively, which gives them spell slots back often and, if they fail their flat check, they get a Wild Magic effect that might still help them out!


Pathfinder Lost Omens, Rulebook Subscriber
Paul Watson wrote:
Filthy Lucre wrote:

An item that gives +1 to spell attacks or +1 to spell DCs. Do we...

Know nothing one way or the other?
Know they're in the book?
Know they're not in the book?

Option 3. It has been confirmed they are not in the book.

And they've said such a thing won't exist in a future supplement book. Such a decision would need to be errata'd into the Core Rulebook, and right now they aren't wanting to go that direction.


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Pathfinder Lost Omens, Rulebook Subscriber
Filthy Lucre wrote:
I don't care about summoner or magus. I just want to know if the other classes are getting new feats, new spells, or new options. Has anyone heard anything related to those?

The only class-specific options in this book are the new Elementalism options for Monks (new stances) and Druids (new Circles), and the Runelord class archetype exclusive to Wizards. Every other option is either regular or class archetypes for multiple classes, or GM-facing options for their worlds.

Also, there's, like, 200+ new spells, so that affects all spellcasters too.


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Pathfinder Lost Omens, Rulebook Subscriber
The-Magic-Sword wrote:
Also see Ezekiru's archive of the Discord Chat Spoilers.

Ooooh, so close, but you're missing an 'e' in there. XD


Pathfinder Lost Omens, Rulebook Subscriber
Lucas Yew wrote:
This does seem like a stealth buff in general for Wizards and Warpriests, would I be mistaken?

Only if they take the feat! As good as it might be, it's still a decision you have to make at level 1, and involves your 2nd level class feat. Some people (as has been proven in this very thread) might not think it's worth it!


Pathfinder Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
This book should be very exciting. I want to see what they offer in terms of the classes/ancestries.

We already know there's no new classes in this particular book. We're more likely to see the next class-involved book at GenCon.


Pathfinder Lost Omens, Rulebook Subscriber
Michael New wrote:

If a character is unconscious at 0 hit points (but not dying), and that character is injured, does he gain the dying condition? If so, please show the page or link indicating it if you can.

From what I can tell an unconscious character at 0 who's not dying doesn't gain the dying condition, but that seems weird and maybe I'm just missing the relevant text.

After a period of time determined by the GM, the unconscious person will return to 1 HP and awaken. So, you can treat them as having 1 HP the moment they are injured with a lethal attack, bringing them into the dying condition as per the death/dying rules.

It's not spelt out necessarily, but given how the unconscious condition works, I'd play it out like that.


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Pathfinder Lost Omens, Rulebook Subscriber

It's also good to consider if you wanna really be good at counterspelling. Having all the most common problem spells prepared and treating them as signature spells for the purposes of counterspelling makes Flex Casting really strong.


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Pathfinder Lost Omens, Rulebook Subscriber
TRDG wrote:

I knew I forgot about asking this in the PIAZOCON Panels!! :(

Any further final release info, this year I'm hoping at least??

Thanks :)

Tom (TRDG11 Twitch Handle)

Erik Mona was nice enough to reply to me about Dead God's Hand on Reddit during the PaizoCon weekend. Here's what he said:

"I'll get back to it when Absalom is done. As a bigger and more important book, that had to take the priority. Once that is done I'll jump back to Dead God's hand, which still needs about 9,000 more words to finish (out of about 80,000). As recently as today the delay is paying off as I finally figured out how to make a sort of undercooked element of the adventure about a thousand times cooler. It's exciting to think of getting back to that for real in the relatively near future.

Thanks for your patience with these two books. I hope/think the wait will be worth it."


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Pathfinder Lost Omens, Rulebook Subscriber

Also, the forums are usually treated as a source to gather up a bunch of stuff to address in future errata updates. It's not fast by any means, but it does help to contain the questions here VS searching across Reddit, Discord servers, and other sources on top of these forums.

Granted, the updated look and function of the FAQ page gave me hope we'd be receiving smaller, more frequent updates, or even at least more clarifications VS outright errata. But so far, that's not been the case. Seems like we're unlikely to get another update until another printing for any of the books come about.


Pathfinder Lost Omens, Rulebook Subscriber
keftiu wrote:
The-Magic-Sword wrote:
As per the Ask the Experts Stream, we're likely getting a skeleton ancestry, WHICH IS A THING THEY TOTALLY DIDN'T SAY. While Vampire is likely to be something else so you can have an ancestry underneath.
Do we think they’ll be Versatile Heritages?

Either a versatile heritage, or something else entirely. But it seemed like they were less inclined on the idea of vampires being a full-on ancestry.

Granted, that question managed to get Jason to spill the (maybe non-existent wink wink) beans about skeletons being a possible ancestry, so hurray for that!


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Pathfinder Lost Omens, Rulebook Subscriber
Ezekieru wrote:

Just to let y'all know, the Goloma's boosts are +WIS +Free, while the Shisk's boosts were confirmed by Ron Lundeen on Discord are +INT +Free.

Still nothing on Gnolls, Anadi, or Grippli's boosts.

AND LUIS COMES IN WITH THE CLUTCH WIN! Here's the boosts for all 6 ancestries:

Anadi: +DEX +WIS +Free -CON
Gnoll: +STR +INT +Free -WIS
Grippli: +DEX +WIS +Free -STR
Conrasu: +CON +WIS +Free -CHA
Goloma: +WIS +Free
Shisk: +INT +Free


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Pathfinder Lost Omens, Rulebook Subscriber

Just to let y'all know, the Goloma's boosts are +WIS +Free, while the Shisk's boosts were confirmed by Ron Lundeen on Discord are +INT +Free.

Still nothing on Gnolls, Anadi, or Grippli's boosts.


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Pathfinder Lost Omens, Rulebook Subscriber
keftiu wrote:
Temperans wrote:

I am not sure on the Summoner yet, but it sounds like they kept the "I am actually playing the eidolon" style from the playtest.

Which does make me sad.

The Magus sounds like they definetly improved on the playtest version. Now lets just see how much.

I saw someone transcribing from today’s streams where it said the Summoner gets one free action a turn while giving the Eidolon three actions, or vise versa. Could be wrong on that.

Act Together has it so one of the two does a 1-3 action activity, and the other one does a single action. Essentially, you're gaining a free action out of the exchange.


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Pathfinder Lost Omens, Rulebook Subscriber
Old_Man_Robot wrote:

I’m a little confused around how class archetypes are being described here.

Are they not class specific and instead merely class restricted? Cause the latter feels less interesting to me than the former. It suggests that they aren’t necessarily aimed towards fleshing out a class or “going wide” with it.

Getting dragon disciple vibes.

It's both!

Flexible Preparation can only be done by full, prepared casters (so multiclassed versions and the Magus don't qualify).
Wellspring Magic can only be done by full, spontaneous casters (so multiclassed versions or the Summoner don't qualify).
Runelord Archetype is tied directly to wizards, no other class.
Elementalist has specific options for Druids and Monks. Sounds like any spellcaster can take the class archetype, otherwise. Could easily be wrong.


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Pathfinder Lost Omens, Rulebook Subscriber
Vorsk, Follower or Erastil wrote:
See, considering there are rules for playing undead in Book of the Dead, it would be super fascinating if the AP after Frozen Flame was a bit more experimental? Like everyone is playing an undead? I would LOVE that.

Even a Standalone adventure would be good to play around with an all-undead party. The Slithering was so good, and the "no humans" restriction helped sell the narrative of an ooze-transformation curse.


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Pathfinder Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
what other info was released?

Magus gets their Spell Strike recharge from using Focus Spells that give you a "special attack".

Magus gets new combat styles, including a spinning staff attack that strikes 2 enemies at once.
Spell energy can be turned into a special buff called Arcane Cascade.
The ability to gain a combat damage buff from the spells you cast is now a core feature of the class, instead of costing a feat.

Summoner is still pick-a-tradition. They are including a construct Eidolon. And the ability to evolve your Eidolons are still in.

Over 200 new spells are in the book. Tons of new magic items. Fulu talismans were mentioned on the Ruby Phoenix panel to be talismans you can slap on and use easily in the middle of combat, VS regular talismans needing time to affix them. New forms of magic include blood magic, new familiars, elemental magic, alternative magic systems, soul-bound weapons, Thassilonian rune magic, and more.

Much more info (2 back-to-back 1 hour panels) about Secrets of Magic will be happening today, starting at 1 PM PDT/4 PM EDT. Someone (more than likely The-Magic-Sword) will post details about the panels after they are over.


Pathfinder Lost Omens, Rulebook Subscriber
Themetricsystem wrote:

G&G + Book of the Dead = Confirmed Geb vs Nex Adventure Path set in the Mana Wastes near Alkenstar.

Now if only I knew it was a 3 part adventure at this point and I'd be EVER so delighted. GIMME that Trigun AP Paizo, I know you've been brewing on it for a while!

If that AP comes after "Quest for the Frozen Flame", it'd likely be a 3-part one, since Frozen Flame is confirmed to be 3 parts. It'd especially be cool, since it'd also likely be a high-level one (Frozen Flame was confirmed to be levels 1-10).


Pathfinder Lost Omens, Rulebook Subscriber
Opsylum wrote:
Huh. Anyone notice this cover looks different from the one shown in Erik's Paizocon segment? I like both, but I think I slightly prefer the briary aesthetic of the one shown in Erik's presentation. I wonder which one is the real cover.

The one shown by Erik is the real cover. The site's having ongoing issues updating the covers, so it's not coming up for us. Same thing is happening with the new cover for the 3rd volume of Fists of the Ruby Phoenix, and likely will happen for the new Guns & Gears and Night of the Gray Death covers.


Pathfinder Lost Omens, Rulebook Subscriber
AnimatedPaper wrote:
Steelbro300 wrote:


Hmm... Could be we get a merged themed Bestiary + player options book. First blind guess there would be Undead, but I'm not familiar enough with the bestiaries to see anything missing.

Well guessed!

My own guess was apparently wrong RE: new playtest

Granted, this is the equivalent to a themed-Bestiary, so maybe GenCon will have the next rulebook with classes in it. There's still hope yet!


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Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
Michael Sayre wrote:
There are a total of 62 firearms and supporting weapons in Guns & Gears, including all the magical firearms but not including any of the siege engines or the non-firearm gears weapons. All of the traits used for all of those firearm weapons are-
Michael Sayre wrote:
Thrown
I have to admit, I'm quite curious on the firearm that you have to throw. ;)

"For those people who hated the Gunslinger feat that threw a melee weapon and shot it for more damage, we present to you a gun you just straight-up throw instead."


Pathfinder Lost Omens, Rulebook Subscriber

Michael, the way you tease us is making you quickly rise up as one of my favorite people over at Paizo. There's so much to ask about!

Like, this blows away my expectations with the firearms VS what we got in the playtest. Definitely wanna see what Fatal Aim and Critical Fusion look like.


Pathfinder Lost Omens, Rulebook Subscriber
kevin bienhoff wrote:
Could not find that page, could I could I possible get a link to that page. THANK YOU!

HERE.

Make sure to click on the megaphone icon on the top for the updates.

Also, the last update mentioned tuning in to the opening keynote Twitch event today (Friday 5/28/2021), so if there's gonna be news about Kingmaker 2E, it might be then.


Pathfinder Lost Omens, Rulebook Subscriber
Romão98 wrote:
Fumarole wrote:
Is it just me or is the cover new? I dig it.
Wow i just saw and I like it! Maybe this symbols represent the megical schools. I count just 7 instead of the regular 8 schools.

The would-be 8th one was probably omitted to make room for the "Second Edition" in the upper right corner pocket.

From the 7 I see, 2 I can confidently guessing is in which school. Upper left corner pocket is adjuration, and right side pocket is necromancy. The rest are a toss-up (I thought bottom left corner pocket was divination, but the eye in the top side pocket could also be it, too. Or maybe that one is enchantment. Who knows???).


Pathfinder Lost Omens, Rulebook Subscriber

Guns & Gears related:

Anything about the Automaton ancestry would be amazing to find out. That's my top priority right now.

How will Unstable actually play out in the full release?

How were the guns' stats adjusted, if at all.

Did the Armor Innovation get any adjustments?

Secrets of Magic related:

What's your favorite magic item in the book? Favorite new spell?

Is there a way in this book to make some of the other missing classes from PF1E, similar to how Flexible Preparation is essentially adding the Arcanist in? Such as something for Bloodragers, or Skalds?

What are the new subclass options for Summoner and Magus? How have their core abilities been adjusted?


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Pathfinder Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
That was not my understanding but I could be wrong.

Yeah, watching the Twitch streams is 100% free. You're only paying to play the games there. It was the same case last year as well.


Pathfinder Lost Omens, Rulebook Subscriber

For hype, I wanna see what more of the optional rules are in the "Book of Unlimited Magic". We already know one is a class archetype, but what other options are there? And while they've named a fair number of the options, there's sure to be more within that book.

Plus, just imagining the new spells, magic items, and whatnot is so exciting. I can't wait to find out more info this weekend at PaizoCon!


Pathfinder Lost Omens, Rulebook Subscriber
WatersLethe wrote:
Does anyone know if I could reasonably use Foundry as a replacement for Hero Lab Online for PF2 and Starfinder, given the available character sheet/builder capabilities?

You could get away with using it like that, but there's no Charactermancer planned for the sheet (PF2E at least, not sure about the Starfinder sheet). The proficiency numbers and class features are auto-added/adjusted on level-up, but you still need to drag-and-drop your feat choices, and manually add your ability scores in.

There are modules that let you import Pathbuilder sheets and HLO sheets into Foundry to generate your character, but there's no step-by-step process for building characters in Foundry itself, no.


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Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
Ezekieru wrote:
Anything that would change the fundamental math at this point would need to be done via deep errata, 'cause to do it via feats or items would introduce the type of power creep and "mandotory choices/trap choices" they're trying to avoid.
Then they failed horribly right out of the gate: runes on weapons and armor are a thing after all.

Fundamental armor/weapon runes are in the CRB, and were decided based on player feedback in the playtest. It's not like they were invented in the APG or a later supplement to fix broken math for them later on. THAT'S what they're trying to avoid.

Like, c'mon.

Old_Man_Robot wrote:
The math has been cracked on the idea of Spell Attack runes for a good while now, and they would work just fine.

It's not a matter of including them in themselves that's the problem. It's including them in a later supplement rather than the CRB is the problem. Even if the math was cracked, setting the precedent that the fundamental math of the game can be changed in a later book is something they are just not interested in doing at this current time.


Pathfinder Lost Omens, Rulebook Subscriber
Dr A Gon wrote:

Am I the only one that has questions about the power levels of kaiju vs things like the whispering tyrant or servants of deities, and who's really strongest in the world?

If godzilla is godzilla it will be blatting "ultimate" divine champions like solar angels and starstone-capable mortals and the tarrasque like flies, and if it's level 15 it's going to be weirdly lame.

The equivalent to Godzilla, King Mogaru, was CR 28 in PF1E, so he'll probably be level 28 in this edition. So given that, we probably won't see his actual statblock until we get the equivalent to Mythhic rules.

(Although, Mogaru is supposed to be involved somehow in the last book of the new Fists of the Ruby Phoenix AP, so who knows?)


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Pathfinder Lost Omens, Rulebook Subscriber

Jason Tondro confirmed on Twitter (HERE) that he wrote up both Fafnheir and the Grogrisant for this book. So we can mark off another magical beast to the pile!

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