
Ashanderai |
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My "Technology Hype" was for this purpose!!!
If it was meant to discuss stuff for Guns & Gears it would have been more helpful if that thread was titled with that in mind as folks searching for discussions on "Guns & Gears" would actually find it. G&G is more clearly steampunk, gaslight, and black powder -inspired (in addition to just, well, being the actual name of the book...), as opposed to the term, "technology", being far more encompassing of all genres of mechanical and scientific devices and inventions; including a lot of sci-fi/Starfinder -inspired elements, which is a totally different vibe and are definitely not the same thing. (Then there is also the little matter of a 1st edition Pathfinder book being titled, "Technology Guide"...)

Laclale♪ |
G&G is more clearly steampunk, gaslight, and black powder -inspired (in addition to just, well, being the actual name of the book...), as opposed to the term, "technology", being far more encompassing of all genres of mechanical and scientific devices and inventions; including a lot of sci-fi/Starfinder -inspired elements, which is a totally different vibe and are definitely not the same thing. (Then there is also the little matter of a 1st edition Pathfinder book being titled, "Technology Guide"...)

Perpdepog |
The Raven Black wrote:I could see this for automatons more than constructs, since golems are magically animated stone. You'd want something purely tech for that.And now I want a gadget that allows me to control an enemy construct. Pretty sure we will never see it though.
I hope we get ways to make Swashbucklers that are also good with guns.
We do already have the Golem Stylus for golem control, though it's limited.
I thought there was a clockwork key-type item as well, but I might be imagining that from 1st Ed?

Ashanderai |

Dave2 wrote:It sure was! The Artillerist. Just an archetype though, not a class archetype, so available to anyone who meets the prerequisites.I think one was mentioned that specializes
in siege weapons.
So, can you tell us the name of the gunslinger archetype that is supposed to model "accidental" sharpshooters?

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Dave2 wrote:It sure was! The Artillerist. Just an archetype though, not a class archetype, so available to anyone who meets the prerequisites.I think one was mentioned that specializes
in siege weapons.
Wasn't there a mention of a class archetype in G&G?

Laclale♪ |
Michael Sayre wrote:Wasn't there a mention of a class archetype in G&G?Dave2 wrote:It sure was! The Artillerist. Just an archetype though, not a class archetype, so available to anyone who meets the prerequisites.I think one was mentioned that specializes
in siege weapons.
Wasn't there air-listened?

Ezekieru |
2 people marked this as a favorite. |

Michael Sayre wrote:Wasn't there a mention of a class archetype in G&G?Dave2 wrote:It sure was! The Artillerist. Just an archetype though, not a class archetype, so available to anyone who meets the prerequisites.I think one was mentioned that specializes
in siege weapons.
It was mentioned that there's a single class archetype in G&G. We don't know what it is at all, though.

Temperans |
The Raven Black wrote:I could see this for automatons more than constructs, since golems are magically animated stone. You'd want something purely tech for that.And now I want a gadget that allows me to control an enemy construct. Pretty sure we will never see it though.
I hope we get ways to make Swashbucklers that are also good with guns.
There are 3 spells (that should still be available lore wise) to take control of constructs: Control Construct, Apparent Master, and Object Posession.
There are also many magic items in lore to do it: Charm of Aluum Control, Diadem of Control, Suppression Gem, Guardian Key (Artifact), etc.

Perpdepog |
Verzen wrote:It was mentioned that there's a single class archetype in G&G. We don't know what it is at all, though.Michael Sayre wrote:Wasn't there a mention of a class archetype in G&G?Dave2 wrote:It sure was! The Artillerist. Just an archetype though, not a class archetype, so available to anyone who meets the prerequisites.I think one was mentioned that specializes
in siege weapons.
Originally I was guessing it was the "your class, but with guns!" archetype, but with Gunslinger's multiclass being in there, and guns being simple and martial, I'm not so sure now.

Ashanderai |
5 people marked this as a favorite. |

Well, now that Paizo has posted the release of the Pathfinder Gears Deck and the Pathfinder Guns Deck - both coming out in March - we now know a tiny bit more regarding weapons and equipment coming in G&G.
The Gears Deck mentions a catapult backpack and gadget skates, while displaying what looks to be a Grappling Gun, a pair of ill-advised rocket boots(?), and a gadgety backpack of some sort with gauges and handlebars - so maybe its a jetpack(?).
The Guns Deck mentions the gunsword, which we already knew about, but also the mace multipistol and the picture on the box shows what I think is a gnarly-looking Beast Gun, a Scatter Gun(?), and some form of a Pepperbox Gun(?).

Gaulin |

Those few little hints at gadgets inspire so much confidence. Can't wait to see them all.
I may be repeating myself, can't remember if I've said it on these forums yet, but can't wait to read about integrated weapons. I love the idea of a weapon that can't be taken away from you, so much so that I keep making characters with witch dedication so I can pick up eldritch nails (among other things).

Laclale♪ |
Next, we apparently are getting Catapult rules in Guns & Gears! That's right! A Guns & Gears spoiler in the Secrets of Magic livestream. Crazy, absolutely crazy! No details about those rules were given, just that they were used for the purposes of the session's first combat encounter.

Perpdepog |
1 person marked this as a favorite. |
Catapults, as in the siege engine, right?
We have rules for magical airships and steam giants, but we're just getting rules for these, now? Admittedly I haven't followed this game too much, but that's a bit odd imo that they never existed in this game in the two years of its release xD
They're coming out at the same time that rules for siege engines did in 1st edition. Pathfinder, as a game, came out in August of 2009, and Ultimate Combat, the book where siege engines were a thing, came out in 2011.

Ezekieru |

Catapults, as in the siege engine, right?
We have rules for magical airships and steam giants, but we're just getting rules for these, now? Admittedly I haven't followed this game too much, but that's a bit odd imo that they never existed in this game in the two years of its release xD
Yes, as in the siege engine.
To be fair, Airships and Steam Giants were Vehicles, which encompasses a lot of simpler vehicle statblocks for the majority. It's a weird couple outliers, but still. There's a lot more than that to look forward to in G&G.

Ashanderai |

Yeah, despite however as much of a magus and summoner fan boy I am, I'm actually more excited for this book. The Inventor class has really hit the marked niche for me and the Gunslinger looks like it might work out well, too.
I can't wait to play my Mand... I mean multi-class Inventor w/Gunslinger dedication! (or vice versa, depending on how the multi-class archetypes for both classes turn out) Of course, if I want to mix some Jed... I mean magical arts with my Man... uh, Inventor, I could use the Magus archetype dedication instead of the Gunslinger. I won't know which way the birds will whistle, though, until I get both SoM and G&G.

Laclale♪ |
I can't wait to play my Mand... I mean *snip* (or vice versa, depending on how the multi-class archetypes for both classes turn out) Of course, if I want to mix some Jed... I mean magical arts with my Man... uh, *snip* I won't know which way the birds will whistle, though, until I get both SoM and G&G.
Hm, maybe requires starfinder level technology.

CrimsonKnight |
I'm looking forward to the final version fo the two classes. the crit fishing in the playtest left a bad taste in my mouth after the characters fought a Vaultbreaker Ooze. the gear, gadgets, and the inventor are probably what I'm going to wind up using.

Ly'ualdre |
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Combination Weapons first.
Beast Guns second
Siege Weapons third.
I'm interested in seeing how the Combo Weapons work, as I don't recall them being talk about yet. Plus, the idea of playing a Bloodborne style character, with a a weapon that switches between two forms, is really doing it for me. I am making some assumptions here, but still.
Beast Guns are admittedly what I'm interested in the most, because they are such a cool concept. But, I think we've seen or heard about at least one of them, so I'd rather see Combo Weapons.
Siege Weapons aren't as new and shiny as the other two, but I do want to know how they work in 2e. Plus, it may be telling and give us an idea on how Mass Combat rules might work down the line.

YuriP |
1 person marked this as a favorite. |

Combination Weapons first.
Beast Guns second
Siege Weapons third.
What are Beast Guns ?
Here from reddit:
beast guns- taxidermy firearms made of monsters, combination weapons are say... a sword AND a gun.

Ly'ualdre |

I'd say just think Monster Hunter Bowguns with cool effects; bam, Beast Guns. Lol
Kind of makes me want melee weapons in the vein of Beast Guns eventually.
I really liked the idea of the Troll Gun they talked about. I imagine something like a gattling style gun with a living Trolls head mounted on the front, that spits out chunks of its flesh in an 80's cartoon style spitting animation.

The Ronyon |
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I find myself wanting to do a riff on Hidalgo,maybe a Summoner with Gunslinger dedication, but construct pets, beast guns and a wild west vibe make me think of Slugterra of all things!
I like the idea a bard could wield a pistol instead of a shortbow, thats about the level of effectiveness I would expect for a character not specilized in guns.
Otoh, a bard with a lasso sounds very Will Rodgers...