I think you and i talked about this in a different thread. For some stuff like this I really like the idea of the spell heightening increasing proficiency rather than damage, and relying on property runes for the damage increase.
Something like an advanced unarmed attack where at certain spell levels you go from trained -> expert -> master and still need handwraps
I could see a that deals electric damage,
I'd almost look at it as a one action cantrip This should be about in line with Produce Flame for DPR but different action economy and accuracy and doesn't change much else from what I can see.
When I made my post about it being a class archetype for psychic, I was leaving aether as part is psychic, as it already had the telekinesis vibe.
What do we need for the psychic to handle it?
For me it's
Swapping to primal feels right.
I dunno I love the kinetisist as a concept and play style, and they feel similar enough that I could see it as a class archetype
Sorry missed a bit of it. It's one action, but lasts until the end of your turn. So at best 2 attacks with map, but that may be too much.I'm not sure if the stat matters that much tbh. Your dex and casting stat will end up maxed and this way it's in line with spell attack rolls and feels more thematically appropriate as I envisioned it as an ephemeral short sword and force damage felt too strong, but I'm not strongly committed either way.
One thing I'd be interested in seeing in a weapon summoning cantrip is it creating an advanced weapon unarmed weapon and rather than it automatically scaling damage, it scales proficiency and still uses runes.
Then you'd still have to participate in buying weapon runes and would still have some of the flexibility it presents.
fully open to damage type/die changes to be more balanced and effective.
I'm super excited about the possibility of Nexus. Using dnd beyond and Avare discord bot has been my favorite way of playing 5e online. I'd love a similar setup to that. Current my group(s), we have a weird setup, uses foundry, which is great for a vtt, but for theatre or the mind type stuff nothing really exists like our 5e setup for pf2.
I never played starfinder but after looking up Trox all I can say is very yes. Nearly exactly what I had in mind
That juxtaposed against the thaumaturge is kinda interesting to me.
Kineticist drawing from the bottom of the stack if you will by interacting with the essences directly vs thaumaturge drawing from the top by taking a bit here and there from all traditions and therefore all essences.
Kinda neat conceptually for me
I'm hoping we get an updated words of power to demonstrate this. The new action system could work really well here.
What do folks think about it being a will save vs class DC? Especially for debuffs type effects?
I guess it depends on the fluf for what makes the most sense. If I'm using my connection to divine the weakness or if I'm using it to create the weakness.
Like does the connection tell me the creature is weak to something or will be sickened by it or is th connection creating the weakness.
I think people are misunderstanding me. I didn't say spells were weaker, just that it was a common pool and that spells in general are stronger than caster feats. This shows up in the that on average caster feats are less powerful than martial feats. Just that it's on average asymmetrical, not bad just different budgets.
One thing in this I kinda find amusing is casters with spells is kinda what folks are asking for with feats.
Large pools that can be taken by multiple classes. Exactly what we get with spells.
The only real issue I see with casters is that a lot of the feats don't feel impactful or fun and people are wanting the things that make $CLASS unique to be impactful and fun. Take the comparison of bard to witch, bards unique abilities are more impactful than a witches, even when the witch has the occult list, the bard is viewed as more fun by many.
It's another place where casters and martials are designed differently, where martials get more of their power budget in unique class feats and features while casters its more in spells and spell selection, similar to 1e.
For my group it was the fun toys being used against us in a pivotal moment that was demoralizing.
The +10/-10 is fun to be in the winning side of but not on the losing, and it's especially prevalent in trivial and sever encounters.
I said it earlier in the thread, by the proficiency without level optional rule helped out a lot with it. We don't get to use crit ad much, but neither does the enemy.
It also helps summons feel less useless as you level up.
Wouldn't that mean the design goal of making the difference between a well built character and a poorly built one being very small wasn't really hit
The example of the chain from a slave vs a tyrant, could come from an old legend/myth and your will combined with the known myth your ability. In my head there are two parts of this activity, knowing the lore and having your will enforce it in reality, this was represented mechanically by RK skills+charisma.
At least this is how my mind interpreted it.
In this case since it's half recollection and half force of will is why it's charisma for the ability to represent force of personality on reality and recall knowledge to represent remembering the tale.
I think this fits, since your knowledge plays a bigger role as it will generally have a higher number.
I think this plays into the explanation, your belief in those old stories is what makes then true, not anything biological.
Pf has been pretty consistent with cha being the stat for that. I'd say recall knowledge up a to give it the feel of mixing force of personality to cause the effect.
Bad phrasing on my part, the oil in this case wouldn't be flammable, it would be toxic on it's own without the fire, with the fire it would hit 2 weaknesses.
Yeah I'd almost like it changed to be a check against will DC of the target and be completely separate from the "common flaws" that anyone can exploit.
Like anyone can use fire against a troll, but a thaum can do fire and oil from some exotic plan that has a similar debilitating effect, but in this case it's the characters will making the oil have this effect rather than anything inherent to the troll.
Like it's the combination of the stories the character heard in their past and their unshakable belief in those stories that makes it, at least temporarily, a part of reality.
I hope we get details on rougarou. I want a canine race that's not as cuddle as shoony
Yes I do. Sorry about that.
I'd love seeing something like this but 3 spells/level for 3 levels. As a class archtype available to all casters.
Actually I'd like to see something like this in the vein of the 3.5 beguiler, warmage and conjurer
I could see this as allowing specialist of all classes in kind cool interesting way.
Something my DM is planning to do is drop the level of the new shadow signet ring from 10 down to 3 and making it common.
This maintains the meta-game of casters (targeting weakest defence) but helps attack role spells.
Another thing that helps is looking for spells like sudden bolt that are good for a single target but don't require an attack roll.
Wave/bounded casting is what the new magus and summoner have. 4 spells max, 2 at top level you can cast and 2 at lvl-1
Focus would be only having focus spells and cantrips.
I think this is spontaneous full caster
I'd love to see a class based around cantrips and focus spells honestly. Give it ways to regenerate focus during combat and give it focus spells like flaming fusillade that augment their focus cantrips.
I was initially leaning towards kineticist for this with burn being a mechanic to take damage and to cast focus spells when you're at 0 and gather power being an activity to regain focus during combat. Doesn't match 100% but could be fun.
I'd like that kind of mechanical niche to be filled by an archtype rather than a class. Similar to the two weapon warrior, mauler, sentinel, etc...
If the niche is too large for an archtype, that's a good place for a new class though.