Wolf

Ly'ualdre's page

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber. 836 posts. No reviews. 1 list. No wishlists.


RSS

1 to 50 of 836 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I am either very blind, or there is a new cover that I cannot see for some reason. Either way, a potential conflict/interaction with a Yamaraj Psychopomp is super exciting!!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
RiverMesa wrote:
RiverMesa wrote:

Not to do marketing's job for them, but I figured people might want to see:

The Rules Lawyer's Pacts & Curses preview
Really Dicey's Dark Archive overview+James Case interview (not much new aside from a fun piece of art)

Missed my edit window, but worth noting is that Rules Lawyer's video also previews the full table of contents, showing some additional things in the case files (plus a list of all the Incident Reports) - like cryptid feats in Cryptids (separate from aftermath feats), the Alter Ego archetype in Mirrors & Imposters, Curse Maelstrom archetype in Pacts & Curses (which gets a deep dive in the video), and the Sleepwalker archetype in Mindscapes.

Nice to see that there were still some secrets left unveiled. ^^

So excited for this to be in everyone's hands.


5 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Other than all the 1e Classes that have room grow in 2e and some of the others mentioned; there aren't too many unusual class ideas I can think of that I want. There are two in-particular, however, that I feel could occupy their own sort of identity.

One of them I've thrown out a few times, which is basically a spelltheif, but not in the way you would think. Rather than being a magical rogue of sorts, I'm thinking more someone whose source of magic is literally to steal it. Whether from a another mage, a creature, the environment, or other places, they gained their might by force essentially. Inspiration behind this was Shang Tsung, whose siphoning of souls fuels his magic and mimicry abilities (as well as his immortality). Could also see it sort of like a Blue Mage to a degree, maybe capable of temporarily taking on a creatures abilities. I sort of conceptualized it as a reimagining of a Warlock, who are usually seen in a deplorable manner due to their proclivity to deal with dark forces. Instead, they have an often negative reputation due to the manner by which they acquire their magic. It isnt their own; they don't gain it through study or birthright, or any other legitimate means. They take it. And very few people appriciate a theif and a cheat. Depending on their source, they have varying abilities tied to it; and are likely Pick-a-Tradition for that reason. I also sort of visualize them as a sort of anti-mage class, really capitalizing on counterspelling, magic nullification, and taking beneficial magic for themselves and their allies. It's an idea I've tossed around for a while in my head and may even try to out it on paper at some point. But I certainly wouldn't mind if Paizo pilfered it and made it official.

The other one, which I think would maybe work best as an Archetype, is basically just FF14's Astrologian. Someone who utilizes the power cosmic to perform magic. The rely on the energy from stars, moons, constellations, zodiacs, planetary alignments, supernovas, and black holes (to name a few) in order to work their wonders. They could maybe even tap into the maddening powers found within the Dark Tapestry. Madness, after all, is sometimes tied to lunar bodies. My main desire for this comes from the focus on astrology found within Jaha society, as well as other sources of inspiration. Celestial bodies are often used in media to impart power. Would be interesting to see. Could have enough for a full class I think. But, being able to latch it on to any class as a source of their might could work fine as well I feel.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I doubt this is going to be in here, but I figured a book on items and treasure was best place to will this into existance: I suddenly and desperately desire a Stasian Lute/Guitar. This may of may not be directly influenced by a certain legendary Bard from Stranger Things.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I think about it from the standpoint of the 1e Druid. I know it isn't technically canon anymore, but they gained their power from their faith in nature. Then you look at something like Thaumaturge, which was suggested to make things real on belief alone. So there is some precedence I think. And the, again, I think they could equit known secrets to how faithful in the philosophy someone is. Like, the average layman won't gain access to them, but a Champion or Cleric, who have devoted themselves to the philosophy, could.

I probably would care as much if the philosophies weren't organized the same way the religions are; or if some of them didn't provide a Divine Ability or Skill. That in itself makes me think something is going on there. Whether strictly faith or specialized training.

I'm curious to see how the cults and secret societies end up functioning in Dark Archieves. If they have meaningful mechanical application, I'd personally appreciate re-examining how the faiths & philosophies are handled.

I once considered granting them access to special Feats instead of spells, that only they can take, that are specific to their following and represents special knowledge or training gained thought it. But, idk.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

General Divine expansion book, eventually followed by 2e versions on the writings of Tabris, being what Book of the Dead for Undead to Celestials, Monitors, and Fiends. Additionally, each could have a series of random pages scattered throughout them that, if you have all 3 books, add up to make a sort of "bonus book" which dives into the hidden content of the Apocrypha, Lost Gospel of Tabris, and/or any other secrets hidden between the pages of each volume.

*insert "Shut Up and Take My Money!" meme*


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Imo, the seeming restriction on non-religious spiritualism and philosophies was the biggest mistake Paizo made. At least for me. They are literally set up in the same way all the Deities are. It just seems like an odd omission and missed opportunity, if you ask me, to say a Cleric/Champion of the Green Faith gains no benefit; especially in a world where one's conviction and belief can seemingly force magical phenomenon. Wouldn't even need to preface it that way all the time. Like, surely the Whispering Way has secret spells that most other Clerics wouldn't have
That is something I whole heartedly hope gets changed.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Cassandra Pentaghast from Dragon Age comes to mind. Her overall goal was in no way villainous. She is actively trying to prevent a war; even if her methods are somewhat harsh. The examples are far and few between, but they are there.

Largely negative examples in media and history shouldn't bar the creative potential of the narrative. If that was the case, we shouldn't have things like good Tieflings or any other examples of fundamentally evil concepts being used in a good light.

Controversial statement here: the basic premise of what any religious inquisition was meant to be is not inherently bad. Make no mistake, this is in no way justification for the very real and absolutely reprehensible things that took place at the hands of historical inquistions. But the core purpose and principles behind the concept was to act as enforcers of religious law; which, at the time, was ubiquitous to civil law most of the time. That, in itself, wasn't the issue. The issue stemmed from the militant zealotry and intolerance often seen by members of the church at the time. This lead to corruption, injustice, and, ironically, heresy within its structure. Again, I'm in no way justifying the depravity and wickedness that came from the dark point in human history. But I simply don't equate the concept as inherently evil; no more than I believe anyone who is Catholic is a bad person.

Last I'll say on it. I like having discussions on stuff like this. But I don't want to risk being flagged for being off topic, or potentially upset anyone.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The more we talk about a Tian-Xia book, the more I remember how badly I want it. Aside from all the lore and Ancestries, the region specific Bestiary is sooooooo enticing to me.

If we get that instead of Broken Lands, that could bode well for a potential 6 part AP set there. I will pretty much take anything at this point, even another martial arts focused one. But I would really love to see something involving Lingshen, Po Li, and Quain in an interchangeable threeway conflict that allows players to have a sort of "choose your own adventure" kind of thing, where each nation has its own sort of path, but by the end it turns out that there is some greater mechanations involved and they end up having to band together to prevent it. Repayable AP. Literal Pathfinder: Three Houses/Three Hopes.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:
Is there something in this to help enable thrown weapon-focused characters? I’d love a way to get Runes on a shuriken other than via Returning. Some magic gloves or bracers, maybe?

I don't believe shurikens are restricted from Runes, unless I am mistaken? They are considered weapons in 2e and not ammunition. So they should be able to theoretically have any Rune on them, right? As long as it doesn't have some specific requirment, like "etched onto a melee weapon", most Runes should work. Unless I'm missing something?


8 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Because some people like to have mechanical impact to the fantasy they play? The same reason why things like Gunslinger and Swashbuckler were more than just "Fighter with guns and panache".

It may not be something you want, but it shouldnt determine what others may want to play. Hence why things like Antipaladin are written into the rules. One person may not want to play an absolutely deplorable individual while others might. I don't think that has any implications beyond wanting to have fun playing a fantasy game.

I'm not really here try to convince anyone why I want the option or that they should want it. But there is nothing inherently wrong with wanting to play a divinely empowered religious spt/hunter/assassin. No more than there is with playing a demon-born sorcerer or witch empowered by Baba Yaga. But that's my opinion. Not here to dictate anyone else's table. Just believe there is valid basis for Inquisitor as a full class.

Last I'll speak on it. Don't want to derail the topic, as many of my posts lately have been remove for doing just that.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Deities do tend to make it a point to not directly interfere, but that is certainly not always the case. Many of them have active rivalries and vendettas; such as how Desna actively seeks to destroy Ghlaunder. Many of their divine servants and vassals also tend to clash on a regular as well.

That said, most of the conflict tends to happen between their clergy. Especially in a world where good and evil are verifiable things. It's usually a lot more than just "I don't like you because you aren't of my faith" as most real world inquistions had a tendency to be. So I think having a warrior within one's faith who is capable to doing things to protect their faith and end threats to it in a way that Clerics and Champions may not be capable of doing seems a legitimate role in a world full of divinities.

But that's just me. Divine Classes tend to be my favorite Class to play. Likely has a lot to do with a Cleric being the first character I ever made, and my overt interest in religious and spiritual things, despite not being religious myself . All the same, I tend to also play a lot of stealth characters in games. Inquisitor takes the two and mashes them together. It was my favorite fantasy out of all the 1e Classes.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

While I don't feel one way or the other about the name, my personal favorite as an alternative to "Inquisitor" is "Vindicator" (or "Absolver", maybe "Accuser").

Rather than question or interrogate in a harsh (and likely violent) manner, they instead clear those accused of any suspicion or guilt relating to any alleged blasphemy, heresy, or desecration of faith.

And for those found guilty?

Well.... no one expects the Cheliaxian Inquistion.

----

In other news, I shall be off from my job due to having surgery in about two weeks. I know it's usually TMS's thing, but I do intend to compile notes as best I can. ^^


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Unicore wrote:
Ly'ualdre wrote:

Thank you keftiu for reminding me of my one true love.

High Seas or riot.
Lol

What about a "Low tides" book that focuses on coastal settings and maybe other transitional zones, that can easily feature changing environments between water and land? Or even flying fortresses and tall cliff dwelling cultures. With lots of environmental rules, hazards, skill feats and just a general expansion of the environment as encounter?

Plus Interesting ancestry and cultural development of peoples that don't nation build, but just survive and move around in hostile environments.

I feel like most coastal regions would likely be covered by their respective meta-region books. High-Seas, being its own meta-region, seems more likely to cover the oceans themselves, as well as any significant island/costal regions that aren't a part of one of the other meta-regions: such as the Shackles, Mediogalti Island, Hermea, and maybe even the ruins of Azlant and Iblydos.

It cooould cover some of the more prominent coastal regions as far as their relation with the sea. But oceans and islands seem more likely imo. Acenstries could be a hodpodge of some land dwelling, but more likely focus on underwater Ancestries.

That's just my take on what to expect from it. But as a meta-region, LO: High Seas is inevitable.

EDIT: That said, I can see and entire Rulebook with a heavy focus on ocean adventures as a whole. Be they above or below the water.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, currently I don't have a solid precedence for this thought process, but I do feel like they may flip-flop between Avistan and Garund when it comes to which meta-regions get books when. For instance our current line up is Mwangi Expanse, Absolom, and Impossible Lands. Absolom is considered a nation in Avistan. So, by that logic, one coooould argue a Broken Lands book may make sense.

But, again, it isn't that solid of a theory. Iirc, Absolom was supposed to come out first. But it's all I've got. Lol.

EDIT: I will continue to say this until I die; I DESPERATELY want Tanuki as playable.


5 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thank you keftiu for reminding me of my one true love.

High Seas or riot.
Lol


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Sticking to my playtest hopes/wants of Inquisitor and/or Warlord Classes.

Aside from that, my biggest want atm I think is to see more of LO: Impossible Lands and Treasure Vault.

Pie in the sky want, I would actually love to start diving into planar stuff. I don't expect singular books for each (although, I would love this), but certainly something like LO: Inner Planes/Outer Planes or something like that. Basically "region" books for the Planes, a la LO: Mwangi Expanse & LO: Impossible Lands. With it, they could do a Rulebook that Dives into the basics of planar travel, which would be a great place for something like the Kineticist I feel.

2e's take on Horror Adventures would also be nice sooner rather than later. But I know that's not everyone's bag.

But yea, think that's my bare minimum want/guess list.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If Roll For Combat and Mark keep this up, we are eventually going to see the release of a "BattleZoo Ancestries: The Whole Bestiary". Which I'm okay with. Lol.

I hope that some sort of crypt, mausoleum, necropolis, catacombs, or the like is a Heritage option for Dungeons, to tie into the Undead themes we've seen lately. So that the youn Oubliette may live out her best lift as the Vigilante Summoner, the Grim Ossuary!!!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:
Ly'ualdre wrote:
Intelligent Weapons seem way cool as well. I hope there are some Feats that allow a fellow PC to wield you to some benefit. Also kind of gives me hope for an Intelligent Armor Ancestry down the line.

Intelligent Armor Armor Inventor.

"Is that suit of platemail wearing a suit of chainmail?"

I have never needed a "Like Button" on this forum more than I need it now. I'll settle for "Favoriting" I suppose. Lol.

I want this mostly to feed my desire to play a haunted suit of armor. Hoped the Ghost Archetype had a means to doing this, but alas.

EDIT: *insert Grogu magic meme that says "Time Magic!"*


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'd be surprised if Dragons weren't expanded on. We still have the entire Leshy Dragon family that Toadstool Dragons belong to; which should have at least four more species of. Plus, any other Dragon sects they may add in future books.

Personally, I wouldn't be too upset at a Gem Dragon rip. Or a sect based on the four Traditions of Magic, with their "apex Dragon" (i.e: Red, Gold, etc.) encompassing all four.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Dungeon is thus far my most loved option in a TTRPG, probably ever. The idea is just so fun! And I really love the whole "I'm this, but I'm actually this" aspect between the Dungeon and their Avatar. Which makes me think Iay enjoy the Doppleganger as well.

The Nymph as an Ancestry practically writes itself. As do Gremlins. Gremlin is probably the one I'm least excited about, but happy to see nonetheless. The Demon and Oni options open the door for the various other Immortals; which I feel has the making for an incredibly interesting extraplanar adventure with a party composed of Celestials, Monitors, and Fiends working together for some greater goal.

Intelligent Weapons seem way cool as well. I hope there are some Feats that allow a fellow PC to wield you to some benefit. Also kind of gives me hope for an Intelligent Armor Ancestry down the line.

A Minotaur... enough said. <3


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

BattleZoo Ancestries: Minotaur cover shown on Reddit by Mark Seifter

Going through the comments, there will be an Heritage to be a Large Minotaur.

Also, Mark reiterates what the first 8 Ancestries in Year of Monsters shall be: Dungeons (expanded), Intelligent Weapons, Demons, Gremlins, Oni, Nymphs, Dopplegangers, and Minotaurs.

This is 8 of the 12 that they will be releasing over the course of 2023, before compiling them all into a "BattleZoo Ancestries: Year of Monsters" book; from my understanding.

I believe the info for these is also dropping in the BattleZoo newsletters, which I'm just realizing have been getting shoved into my spam folder. Thanks Google.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I mean, I could be wrong, but I'm fairly certain the copy I have was downloaded the day the Player's Guide dropped; and my copy mentions Taldane. So I'm unsure.

Mandela Effect? Lol


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Who said there was a delay?


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Can confirm, Rivani was in one of the art pieces for LO: Impossible Lands at PaizoCon. So they aren't gone, they simply aren't the focus. Far as I can tell, the Iconics tend to swap out from party to party between them all. So I imagine they are all still adventuring, likely with one another.

I'm curious to see if Shardra will be replaced as the Iconic Shaman, should we get one, since she was referred to simply as "Rivethun Dwarf" in LO: World Guide. Very possible, since it has been discussed that Shaman will be more culturally accurate, should it come. That said, I hope to see Mios and Shardra interact at some point. Seeing them in the same room would be a very powerful image I feel.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Literally was questioning how to incorporate a Reflection into the mix, and you beat me to it. ^^

A Reflection Chronoskimmer who is a time displaced duplicate of some future or past individual sounds fun. Their goal to discover who they really are, while perhaps their true self hunts them in an effort to terminate them from existence.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Indeed. Kind of what I was alluding to in the Ancestry discussion. Every location in Golarion is suddenly more unique than its neighbors just based on what people and things are most widespread and relevant to their culture. Something as simple as language helps to give each their own identity from the next. Kashrishi may be far and few between elsewhere, but can be found on every street corner in Vudra. Even classes can be more relevant to certain areas, like the implication that Psychics are more prevalent in places like Rahadoum and Vudra. I makes for a dynamic, breathing world, even before considering the actual history of this places.


8 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

They've done this a few times in PF2 thus far.

Fists of the Ruby Phoenix Player's Guide points out that Tien is considered the Common tongue throughout Tian-Xia.

Strength of Thousands refers to Mwangi as Common; as does LO: Mwangi Expanse.

While not referred to as Common, Quest for the Frozen Flame has you switch Taldane for Hallit, as it is the predominant language of the Realms.

That said, I'm not certain Taldane is a mistake for Alkenstar, despite its geography. They site the cities cosmopolitan nature as the reason for this; Taldane being THE trade langaunge of the Inner Sea region and Alkenstar being a major trade city makes this make sense. That said, they do point out that Dwarven is spoken almost as much as Taldane, and Kelish has a very strong presence as well.

For Geb, it makes sense Osiriani is the Common tongue despite their cosmopolitan nature, due to the fact that they are basically isolated (since no living person in the right mind would go there) and most of its residences have been their for centuries (on account of being Undead). Given the nation was a territory of Orisian and Geb himself was Osirion, this checks out.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

They all wear heavy cloaks, parasols/umbrellas, or wide brim hats (a la, Lady Dimitrescu). Lol.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Generalized ideas:

  • A Summoner/Living Vessel who's Fey Eidolon is the "Queen of Faeries", while her husband, the "King of Faeries" is a Fey entity residing within them. Directly inspired by Shakespeare's A Midsummer Night's Dream, where the entity seeks to control the character while the Eidolon seeks to protect them. Perhaps with a "Feytouched" Versatile Heritage, if we ever see one included in the future; to emulate the Fairy Changeling bit.

  • (Speaking of) Considering adding some Witchblade inspiration to Cirianna concept; in so far as her WoC being a Bladed Gauntlet (alongside the typical Witcher Longswords). As such, Weapon (Bladed Gauntlet) may be one of her Implements as well.

  • Aberrant Bloodline Sorcerer/Living Vessel, whose Old One entity is the source of the taint in their bloodline. Really, this idea works with the Fey and Demon Vessel options as well. Could switch Sorcerer with Witch and have the Vessel entity be your Patron as well.

  • Wizard/Pact Binder. Off the cuff idea is trying to work them like a D&D Warlock of sorts.

  • Howard Pierson Loveless shall be referred to as the "Wayseeker" by the Old One residing within him; combining the etymology of "Truth Seeker" and "Wayfinder".


  • 1 person marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Highly considering either a Orc, Gnoll, or Dwarf Cleric/Reanimator -or- Desecrator/Undead Master of Orcus whose primary goal is to gain the power that comes with being a Blood Lord, spreading the Prince of Undeath's faith, and to become a Lich -or- Graveknight (which I'm hoping is added in one of the toolboxes).

    Orcus has always held a special place in my heart since ye olden days, and this seems the perfect to opportunity to play something atypical of my usual style.

    Here's hoping my peers don't worship Urgathoa, Zura, or Kabriri. May get slightly awkward, unless they establish a "friendly" rivalry or something. Lol


    2 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Interesting. I am really digging the choice in Skill Feat within the Backgrounds, depending on what Skill you choose to be Trained in.

    I also really appreciate the map and short gazateer on Graydirge and its various locations. The history of the Ovens is gruesome to say the least.

    "Geb is a LE land"... *Immediately begins conceptualizing a CG Undead Champion of Azarni whose core goal their own survival*

    The Urgathoa thing gives me an interesting idea of try to force an Undead Creature to yield through things like Diplomacy, Intimidation, and Magic. Creates an interesting choice in regards to not destroying Undead and not sacrifice their own life. Which takes more precedence there? I mean, if the Pallid Princess is likely to destroy those who work against or fail her. And even then, nothing is stopping their allies from doing the burying. :p


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    UnArcaneElection wrote:
    Berselius wrote:
    UnArcaneElection wrote:
    Unfortunately, none of our equivalents of Thaleon have super-powers. Must be Earth's anti-magic field . . . .

    To quote Pen and Teller, "MAGIC IS FAKE!!!!"

    {. . .}

    I thought that was supposed to be birds . . . .

    But I thought bird was the word? D:


    2 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    _shredder_ wrote:
    I desperately want this guy ( https://imgur.com/tA4pQH4 ) from the paizocon keynote as an ancestry. It looks slug based and ancestries that don't follow a boring bipedal humanoid shape are just the coolest.

    I'm personally of the opinion that they may be the Ratajin mentioned in backmatter article on Vudra in Agent of Edgewatch second volume. They were mentioned alongside the Kashrishi, hence my assumption. At any rate, I'd be surprised if they weren't some sort of option, given they were in the Ancestry/Heritage slides.

    Sanityfaerie wrote:
    *quote omitted*

    Spoiled for space:
    Personally, I've always been of the belief that Ancestries are more about the story telling potential first before anything else. Forming entire cultures and ideals around a singular people that you can build off of. Of course, that doesn't stop one from developing whatever backstory they want, but it creates a narrative to build around.

    Most importantly it builds one for the world of Golarion, imo. Every continent, nation, and settlement suddenly has their own unique identity based on the people that reside there. It also kind of goes hand in hand with Paizo's desire to be inclusive in a way. The plethora of intelligent people players can choose from sort of mirrors the myriad of people in our own world. They obviously aren't exactly 1:1, but it helps to express representation based around one's own identity. At least, that is kind of what it feels like to me.

    I doubt Paizo will stop releasing new Ancestries for some time. They pride themselves on the giving players as many tools as possible to tell an endless number of stories. And an Ancestries place in character creation has been made so much more important in PF2 than any other system that I've played in. There are also still sooo many options from 1e that haven't made it in yet. I for one welcome them all.

    EDIT: keftiu! I plan on using a Bull Beastkin to at least emulate a Minotaur until we maybe get them.

    ... Of course, if we ever get Bulls a Creatures. Lol


    3 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I think they just need to Errata it imo. While most are, not every animal is capable of making some kind of bite attack. Jellyfish is one that immediately comes to mind. Seems odd to restrict it in that manner. Should simply offer a few choices based on typical anatomy. You choose one and can then maybe take a 1st level Feat for another. But having every Beastkin stuck with just biting seems like a missed opportunity. Plus, biting is gross. Lol


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Beastkin isn't restricted to predatory animals. You can choose from any Creature with the Animal Trait and simply have your natural weapon match one of their attacks. Not only does this mean that the Beastkin is ever expanding with every new Animal we see added; but it also makes for some really interesting character builds story-wise.

    Owlbearkin. Turtlekin. Xotanispawnkin. Dogkin. Megaladonkin. Horsekin. Tyrannosauruskin.

    The list goes on. ^^

    I'd love for them to somehow open up them up to use some Beast Creatures. Had a recent idea for a Unicornkin. But alas, not possible.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I actually really enjoyed this! I liked that beginning bits of story telling, which one could take and use as adventure seeds.

    As a whole, I'm glad to have something like this for Pathfinder. There aren't a lot of YouTube channels that cover monsters and lore outside of 5e.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I mean, if you examine it from the very roots, yes. Same could be said about an Awakened Animal and any animal themed Ancestry, or any Beastkin who was originally an animal.

    Difference would be that Leshy are spirits of nature (Vitae) given physical, while Awakened Plants would be existent life given sentience/sapience.

    As far as steps, I'd actually think it more difficult to bind a Vitae to a Leshy form with enough sentience/sapience to be more than a Familiar than it would to cast an Awaken Animal(or future Awaken Plant) Ritual.

    So, while I am more interested in Ancestries like Catfolk or Leshy, I can see the appeal and story potential of an Awakened Animal/Plant. ^^


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    The ideas one could make from the Synthesist are limitless. My biggest desire for it to work in a 2e version of a character concept I had, which was inspired from White Knight Chronicles. But I have so many others that would work wonders through it! The idea of making the Eidolon and Living Vessel entity one and the same is brilliant! ^^

  • Kayden Dragonis - Male Human, Fighter/Mindblade (/and maybe Soulforger) --
    Spoiler:
    The legend of the King Artorias Penn Dragonis and his Knights of Icosa is one steeped in heroism and betrayal. Known colloquially as the Knights of the Round, they were founded by Artorias when he was but a simple soldier within the armies of Emporer Claudius Utherich. Seeing the growing corruption of the Emporer's rule, Artorias gathered some of his closest allies to take Utherich and free the people of Avillon, becoming their king.

    One such legend tells of an collection of weapons, each tied to one of the many Knights of Icosa and the King himself, scattered across the land. This arsenal of arms are collectively known as the Noble Regalia of the Sovereign King. It is said that the "One True Heir" of King Artorias' bloodline may claim these noble arms and evoke the might of the Knights. And Sir Kayden is believed to be that heir.

    He wanders the land in search of the tombs of the Icosan Knights, to claim each of their Noble Regalia, so that he may protect theland and its people.

    Kind of threw this idea together using some old conceptual ideas for various other characters and stories i have stowed away. Basically, looking to kind of evoke characters like FF15's Noctis and his Armiger ability; as well as Unlimited Blade Works from the Fate series. Defiently going to fine tune and alter this down the line, especially if the mechanics don't pan out how I need them to.


  • 4 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Awakened Animals are interesting, but not my go to sort of character. I'd be open to them though. That and Awakened Plants/Fungus.


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Oh! I forgot one of my more recent obsessions: the Mbaiki! I'm not sure if they'd ever be considered for an Ancestry, but I am thoroughly interested in them! I REALLY want to see more of them as a whole, but would LOVE to play as one!

    They seem to be Humanoid Leopards who have a knack for divination and illusion magic and are maybe capable of taking on a quadrupedal form. Most of it reads as if they are simply quadrupeds altogether. But the appendix does suggest they are "Humanoid", so I'm making some inferences.

    Even then, beings with more than two legs are far and few between, and I for one welcome the idea. We have a few examples in things like the Grig Sprite, Hunter Automaton, and Anadi's true forms. Heck, could make some argument for Fleshwarps with extra legs, or even point towards Conrasu with their apparent lack thereof (they seem to have vines?). So I'd love a strictly four legged option!

    Whichever way they come, I want to see more of them. Playable or otherwise.


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I think it is important to remember that the setting material isn't exclusive to the adventures; rather, the adventures are exclusive to the setting material. While yes, it is a bit of a buzz kill to have to wait on a setting book, they aren't explicitly necessary to run the adventures themselves. They present what information is needed within the adventures themselves. Anything outside of that is really just a bonus imo.


    2 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Can't have the Book of the Damned without the Chronicles of the Righteous and Concordance of Rivals!!!

    That said, I don't imagine we would see any of them here. Only because the "theme" does seem to be largely confined to a specific Dragons treasure vault. Doubt he has ahold of any of them.

    Same with the Shadowstaff. But more so because it is canonically may be in the possession of a Mother of Oblivion in the Valashmai Sea.

    All seem more like in a sequel to Artifacts & Legends. Perhaps "Artifacts OF Legends"?


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Thanks! I imagine you mean Lovelace and not Ramon. Lol. I can see it. My inspiration was Edward Pierce from Cyanide Studio's Call of Cthulhu and, to a lesser degree, Sebastian Castellanos from Bethesda Softworks' The Evil Within. I've been trying to figure out how to use the Old One Living Vessel with a non-evil character. When suddenly I recalled Call of Cthulhu and put a bit of a twist on it.

    Now to come up with one for the Fey Living Vessel. ^^


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    HenshinFanatic wrote:
    Ly'ualdre wrote:
    Flying Guillotine anyone? No?
    I mean, there is the Wrestler archetype, wait this wasn't the kind of flying guillotine you meant?

    Nah. More like this!!


    3 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Howard Pierson Loveless; aka Mr. Pierson -or- H.P. Loveless - Male Human, Investigator/Living Vessel (Old One) -- A Private Investigator employed by to find a missing woman, Howard Pierson is a cut-and-dry stoic with a penchant for cynicism and candor. A retired veteran, Pierson took to law enforcement shortly after leaving the navy. He served for several years, until a case gone wrong resulted in the death of his partner and lover. This, coupled with trauma he developed in the military, lead to his quiting the force and taking up a career as a P.I. He mostly took on small jobs, until he was approached by Sir Thomas Waynnwright, a noble whobsought to find his missing daughter. He believed that she had become involved in a cult, claiming she had been abducted, and presented him with some strange artifact he found amongst her belongings. Pierson initially declined, but began having visions and hearing voices after touching the fragment. The relic had seemingly housed a piece of some elder beings consciousness, which sought to make itself whole once more. Pierson saw images of Waynnwright's daughter and knew all of this tied back to her. He now seeks to find the missing woman, hoping to discover the secrets of the entity living inside of his head.


  • 2 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Saedar wrote:
    Ly'ualdre wrote:
    As a slight aside, Mark Seifter posted the first of the BattleZoo Year of Monsters product: BattleZoo Ancestries: Doppleganger.
    Where did this get posted?

    Reddit. It is simply an announcement, but Mark did talk a bit about it in the comments.


    5 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I have to agree. Most Darklands Ancestries seem largely confined to the depths of Golarion. There are few, if any, examples of surface dwelling Drow, Duergar, or the like. That's even taking into consideration the few instances of Neutral groups or individuals that most PCs are likely to take the role of. They seem way more inclined to be interested in their own place or survival within the gloomy caverns and hidden vaults of their underground realm than they would be in anything going on upon the surface.

    Not to discount the predictable enigmatic, eccentric, erratic, and/or exiled examples common amongst players.
    ----

    As a slight aside, Mark Seifter posted the first of the BattleZoo Year of Monsters product: BattleZoo Ancestries: Doppleganger.


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I've highly considered using an Elf with a theoretical Half-Drow Heritage to emulate not only the rare occurrence of an Elf transforming into a Drow, but also to serve as an expy of Marvel's Malekith the Accursed. Would be neat to maybe even see a series of Feats (or just an Archetype) based on the Darklantern Vigilante Archetype from 1e, allowing one to shift between the two Ancestries.

    Until then, may use the Ganzi Heritage.


    2 people marked this as a favorite.
    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Ironically, I do feel like in a world of living gods and marauding dragons, people would probably actually play something rrping normal existence. XD

    1 to 50 of 836 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>