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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
In other news, Nasira can Forge Rings, but I have never tried to use the feat. I need to see if I can figure that out, especially if I don’t need to sleep anymore. Two weeks is potentially a lot of crafting time.

You know, eventually, I will take you up on that. But first we have to find out how much cash we each actually have. And then when that happens, we have to figure out exactly where we want to spend it if there's even enough to spend. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

In other news, this is my busy time of the year at work, folks. So there might be a day here or there I don't post if the day's too long for me and I'm flat out beat. So if I don't get a post in, you'll know why. Just giving a heads up.


Sounds good.

Nasira usually you can only craft 8 hours a day however if you are needing sleep then I will let you go 12 hrs to get another 50% completed per day


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

I didn't know if her capacity to craft was limited by her bodily needs to eat, drink, and sleep. With her new mythic ability, those needs have been removed. Another 4 hours seems fair.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ho! Ho! Ho! Check this out! Man this sounds sooooooo freaking cool. I can't wait 'til this comes out. Hopefully it's as good as Kingmaker and not as time constrained. That's the only thing I didn't like about the Kingmaker game.

Paizo blog


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Saw that - I'm not much of a video game player. I barely have the time I want to spend on these games and I'm sure I would lose days to a console...

But it looks cool!

OK, so I think I will roll with the proposed updates to Nasira since no one has had time to provide an argument to the contrary.

I'm still trying to figure out what rings are within my capacity that I'm interested in making - perhaps I will focus on upgrading some of our rings of protection - is that an option, Variel? I can do up to an enchantment of +4 at 12th level.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I like to play but I'm barely able to. Like yourself, there's just not enough time.

I think your update choices are perfect.

Per upgrading: Variel said we have two weeks. Which, technically, means you can upgrade something up to 12,000 gold considering you can only do 1000 gold a day worth of upgrading. BUT, with your mythic ability, I've NO idea how that translates now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

12,000gp worth of encyclopedias
Silver Raven figurine of wondrous power (3800gp)
5 doses of Ambrosia(?) (I'm guessing we're keeping this?)
An unused Word Bottle (1500gp)
Platinum coffer worth 1000gp
3600gp
239pp
4750gp in jewels
Chest containing 10000 gp in coins
+3 greataxe (18,000 gp)
Sword of the planes (22,315 gp)
Another chest holding 60lbs of art worth 13,500gp (stolen from the Librarium of the Broken Black Wing that Aravashinal can identify and pay for to get back)
Rod of withering (25,000 gp)
Headband of Int(Sense Motive) +2(From Morgrym after he takes Zeriax's headband) (4000 gp)

-----------------------------------------------------------------------

Okay, these are the items I got on the sell list. So, with that being said, these are the only things we can actually sell.

Headband of Int(Sense Motive) +2 (4000gp) = 2000
An unused Word Bottle (1500gp) = 750
Silver Raven figurine of wondrous power (3800gp) = 1900

Things we can't sell(in this town anyway):

12,000gp worth of encyclopedias
+3 greataxe (18,000 gp) = 9000 gp
Sword of the planes (22,315 gp) = 11,157.5
Another chest holding 60lbs of art worth 13,500gp (stolen from the Librarium of the Broken Black Wing that Aravashinal can identify and pay for to get back)
Rod of withering (25,000 gp) = 12,500 gp

And the rest(We do sell gems and such things like that at full cost, correct?):

Platinum coffer worth 1000gp
3600gp
239pp
4750gp in jewels
Chest containing 10000 gp in coins

Which equals 22,790 gold.

Which gives everyone 4,558 gold each if the above is correct.

And if we can find a town that CAN afford to buy those other items then we would also get: 11,631.5 gp each.

Total for selling it all: $16,189.5g each if we can sell it all.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

My thoughts:

I suspect that Aravashnial's buyback of the chest of art is independent of what we can sell in town.

Snow might be able to teleport us to a town with higher sell/purchase limits now because of their new level.

Based on Variel's response to my comment about not needing sleep now, I think I can do 50% more work over that time, which would put me at a capacity of 18000 gp worth of work.

I'm not very clear on how I proceed with the ring upgrades, though. There's a reference to rolling a check, but I'm not finding what check I'm supposed to make - do I treat this as a normal crafting check? Is Spellcraft the skill I'm supposed to use on that check?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:

My thoughts:

I suspect that Aravashnial's buyback of the chest of art is independent of what we can sell in town.

Yeah I wasn't entirely sure of that. Okay, scratch that then.

-----------------------------------------------------------------

"To create magic items, spellcasters use special feats which allow them to invest time and money in an item’s creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item."

Apparently you roll once you're actually finished. You know, funny enough, I never realized this. I always thought you had to roll everyday. Interesting.

-----------------------
Creating Rings
-----------------------
To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most obvious being a ring or the pieces of the ring to be assembled. The cost for the materials is subsumed in the cost for creating the ring. Ring costs are difficult to determine. Refer to Table: Estimating Magic Item Gold Piece Values and use the ring prices in the ring descriptions as a guideline. Creating a ring generally costs half the ring’s market price.

Rings that duplicate spells with costly material components add in the value of 50 × the spell’s component cost. Having a spell with a costly component as a prerequisite does not automatically incur this cost. The act of working on the ring triggers the prepared spells, making them unavailable for casting during each day of the ring’s creation. (That is, those spell slots are expended from the caster’s currently prepared spells, just as if they had been cast.)

Creating some rings may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

Time Required Forging a ring requires 1 day for each 1,000 gp of the base price.

Feat(s) Required: Forge Ring.

Skill(s) Required: Spellcraft or Craft (jewelry).

I'm guessing Spellcraft would be the winner. But it's cool there are other avenues you could take for creating different magical items. Keeps you from ABSOLUTELY having to spend skill points in Spellcraft if it's something you didn't really want to do initially.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Wow, that’s full service! I found one of those, but not the other. Thanks!


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Spellcraft however works for ALL crafting feats, so there's an advantage there. Snow could be perusaded to help out if need be - I imagine she could sit nearby and do her spell-writing and contribute her +25 spellcraft when needed. :)


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

My level up isn't quite finished, but highlights are that I did get high enough for Teleport, so I can take us shopping anywhere within 1000 miles, which should be enough to sell everything we need to sell! :)

Also Permanency if anyone has buffs they'd like me to fix on them forever :D

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

So I was looking at the Sword of the Planes, and I'm not sure if I'm reading it right

d20pfsrd wrote:
This longsword has an enhancement bonus of +1 on the Material Plane, but on any elemental planes its enhancement bonus increases to +2. The +2 enhancement bonus also applies whenever the weapon is used against creatures native to the elemental planes. It operates as a +3 longsword on the Astral Plane and the Ethereal Plane, or when used against opponents native to either of those planes. On any other plane, or against any outsider, it functions as a +4 longsword.

It sounds like it functions as a +4 Kingswood when used in any plane other than the astral etheral or elemental, or against any outsider.

So in the Abyss or when used in any Demon, it's a +4. Maybe we should keep that boy, seems really good for us


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Given that this campaign goes to 20 - I think that is exactly what it does. And yes, it is good for us! :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Snow. wrote:
Spellcraft however works for ALL crafting feats, so there's an advantage there. Snow could be perusaded to help out if need be - I imagine she could sit nearby and do her spell-writing and contribute her +25 spellcraft when needed. :)

True. But if you just wanted to be an weapons or armor guy, then you could roll with Craft(x) instead of Spellcraft. Especially if you're a fighter type class. Or some class other than a magic type. (There's a feat out there that let's you craft magical items without having to be arcane/divine but I can't think of it off-hand).

Sir Garith Mordrand wrote:

So I was looking at the Sword of the Planes, and I'm not sure if I'm reading it right.

d20pfsrd wrote:
This longsword has an enhancement bonus of +1 on the Material Plane, but on any elemental planes its enhancement bonus increases to +2. The +2 enhancement bonus also applies whenever the weapon is used against creatures native to the elemental planes. It operates as a +3 longsword on the Astral Plane and the Ethereal Plane, or when used against opponents native to either of those planes. On any other plane, or against any outsider, it functions as a +4 longsword.

It sounds like it functions as a +4 longswood when used in any plane other than the astral etheral or elemental, or against any outsider.

So in the Abyss or when used in any Demon, it's a +4. Maybe we should keep that boy, seems really good for us

Whoa! You know, I totally missed that bolded bit. Man that is handy.

I guess we should keep it then.

But who's going to use it? Honestly, I can't see you using it, Garith, because Radiance is just totally freaking bad. Zeriax is a machine gun of death with his bow so I can't see him using it.

I mean, I guess Morgrym could use it.

BUT, it's not made out of any special metal so in that regard, you're automatically going to be taking off 10 damage at minimum with every hit.

BUT, it does give a greater chance of hitting outsiders which would probably very much entice Morgrym to use it.

BUT, it does do far less damage. Which would be kind of a bummer.

I don't know. What do y'all think?


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

+4 enhancement should ignore most DR's no? It ignores DR as Cold Iron/Silver/Adamantine. If we get it up to +5 it ignores Alignment DR too.

So no less damage actually. :D


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

I believe we could give it a temporary enchantment that would bypass alignment DR, could we not? If we know our enemy (any way we can improve our odds on that roll?), we could make DR a non-factor.

It appears we have a couple of +1 rings and a couple of +2 rings among the party. If I understand our very generous DM correctly, I could do up to 18,000 gp worth of upgrades if we have the capital and wish to spend it in that fashion. Upgrading a +1 to +3 would cost 8000 gp, +2 to +3 would be 5000 gp, and +1 to +2 would be 3000 gp. Best case would be to improve four of our deflection bonuses by +1 for 16000 gp assuming we have the gold and the rolls work - which they should because the DC appears to be low enough even my paltry +14 automatically succeeds unless a natural 1 spoils it.

I should note that I could take a +2 to +4 for 12000 gp, also. I can’t hit a +5 yet.

Any thoughts on ring upgrades? Worth it? Not?

Do we need to take care of any business with our followers and buildings while we are back in town?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Snow. wrote:

+4 enhancement should ignore most DR's no? It ignores DR as Cold Iron/Silver/Adamantine. If we get it up to +5 it ignores Alignment DR too.

So no less damage actually. :D

That's right! Oh my gosh I totally forgot about that! Man thanks for that reminder. Man that is just freaking awesome. Okay, I say we keep it then. :)

Per the ring upgrades: I'd definitely say worth it. For yourself, Garith, possibly Zeriax as well(I say 'possibly' due to the fact that he - for the most part - stays out of direct combat). And Snow too but honestly, I'm thinking AC is probably her lowest concern at this point. The last thing she needs is to be in combat. Like EVER. But, if that's what she wants then rock and roll!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

12,000gp worth of encyclopedias
+3 greataxe (18,000 gp) = 9000 gp
Rod of withering (25,000 gp) = 12,500 gp

So if we only sell these items instead, then you're talking about 33,500 gold.

Which gives us 6,700 gold each.

Add that to the above and it's a new total of: 11,258 gold each.


Yes you would be fine upgrading the rings as you suggest and as it is a skill check a natural 1 does not automatically fail.

Snow can teleport you guys anywhere so go ahead and assume that you can sell all of the items you don't want.

As the sword of the plans is an unique item you will not be able to upgrade it like a normal weapon. However you can casts spells upon like greater magic weapon, keen, or align weapon to give it additional properties.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]
DM Variel wrote:
As the sword of the plans is an unique item you will not be able to upgrade it like a normal weapon. However you can casts spells upon like greater magic weapon, keen, or align weapon to give it additional properties.

This. This is what I was trying to say.

I realized that I was basing the cost of the upgrades on the final price, not the creation price, of the rings. I can do 18000 gp worth of upgrades in the allotted time, but it costs 9000 gp to do so because creation cost is half of market value.

Inventory of rings of protection and armor class:

Snow +2 ring, AC 21
Nasira +1 ring, AC 23
Morgrym +5 AC 27 (And an extra +2 - has that been given to another?)
Garith +2 ring, AC 30
Zeriax +1 ring, AC 26

I suggest that Morgrym's old +2 ring go to Zeriax, bringing him to an AC 27 and Nasira works on upgrading her and either Zeriax or Snow's ring if funds are available. Zeriax or Snow's could be a +3 for 2500 gp; Nasira's could be +3 for 4000 gp. Alternatively, if neither of you want the upgrade, I would bump Nasira's to a +4 for 7500 gp.

Morgrym, if you are going to carry the Sword of the Planes, I could carry the evil outsider bane sword in your inventory. I'm not proficient in it, but the damage would be better, especially against certain foes, so I think it would be worth using in the unfortunate event that I have to be in melee.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I believe Morgrym's ring went to Garith. That was what we talked about anyway. And if you notice his sheet, he's got the +2 ring but in his AC line he still has "+1 Deflection".

Which reminds me, I've got to get that fixed on mine as well.

Per the Sword: Sure. It's yours for the taking. Morgrym's never going to use it anyway.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question for the team: Morgrym has a +2 transformative two-handed weapon. Think we should sell it?

It's worth 18,350. (And I used a greatsword for its base, Variel, because it doesn't mention one. Let me know if it has one and I'll change it).

We sell it for 9175 gold which gives us 1835 gold each if we do.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'm in the process of updating my sheet. Its a pain cause I lost a bunch cause of the Paizo refresh silliness.

But I didn't realize till updating that the Mithral Plate raises my AC by 2 cause of the improved max Dex bonus. So with the ring I'm up 3AC, which is pretty nice.

For upgrades I took fleet warrior so I can move and full attack every round. Then Mythic Combat Reflexes so I can make infinite AoOs and with a Swift action I can AoO the same enemy multiple times of they provoke with movement.

Rule confirmation, I believe that if you use a swift action on your turn, you can still use an immediate action before your next turn, it just takes the next turn's swift action. So if i use a swift action to turn on MCR, I can make several attacks that Cage the enemy as they approach or try to pass within 10 ft he gets a few shots to lock them down.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

My AC is to all intents and purposes irrelevant, so you can upgrade me last. I'm never going to have it high enough for people to miss on anything but a 1...


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

I thought as much, Snow, but I'd rather ask than assume.

After all my figuring, I made a change at the last second in my previous post and screwed it up. Upgrading Zeriax or Nasira's would cost the same. Zeriax, do you want an upgrade on your ring? I could upgrade both of ours to +3 in the available time if you have the funds for yours. If not, I will push mine to +4.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, since there appears to be no real opinion either way on the transformative two-handed weapon - which is totally fine btw, it truly is no big deal to me - it's now sold! *slams gavel down on the podium*

Everyone's total is now: 13,093 gold.

Question: Is there anything anyone else wants to sell that they have on their person that they're probably never going to use? Speak now or wait until next time. :)


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies guys, work is hammering me hard...

Nasira, I will gladly accept that upgrade of my ring to +3 :D


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

OK, Nasira will upgrade two +1 rings of protection to +3, which will basically occupy her time for 12 days.

Mathification:
An upgrade from +1 to +3 requires 8000 gp in value and (normally) 8 days of work. Nasira's mythic nature allows her to do half-again as much work in a day.

One day of work produces 1500 gp, so six days would accomplish 9000 gp of upgrades. She will finish the first ring on day six.

Forge ring check (spellcraft) DC 10: 1d20 + 14 ⇒ (15) + 14 = 29

On day twelve, she will finish the second ring.

Forge ring check (spellcraft) DC 10: 1d20 + 14 ⇒ (7) + 14 = 21

Zeriax and Nasira owe 4000 gp each from their new pile of cash.

It is five more than the CL for the ring, which is CL 5.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If possible, this is what Morgrym wants to attempt to have done...

Upgrade Earth breaker to +2: 6000gp
Commission +1 Mithral Agile breastplate: 5400gp (Don't need it any time soon. It's for future purposes).

Which is 11,400gp

Leaves him 1,693gp. He previously had 145gp. His total gold is now 1,838gp.

And he'll read the Manual as well.


The earth breaker can be upgraded yes. As for the breastplate it may not be completed in time but you might find it when you sell your gear. 50% chance to find it


Nasira your math looks good and now you have completed rings


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
The earth breaker can be upgraded yes. As for the breastplate it may not be completed in time but you might find it when you sell your gear. 50% chance to find it

Interesting.

1d100 ⇒ 86 D'oh! Ah well. I'm actually in no hurry for it at this time. Due to the fact it would lead to a lower AC. Just planning for the future. :)

And yay for the Earth breaker! One small step at a time. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: Which book are we in again?


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Just finished 3. :)


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies for the lack of posting guys - had a medical emergency last Thursday, and I am still recovering from it... Trying to catch up as best as possible.

I will also grab this opportunity to let you know I will (hopefully) be travelling from the 18th to the 27th to visit family over the Christmas holidays, so posting will definitely be spotty.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Well get better! That's most important.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Snow. wrote:
Just finished 3. :)

Really. Huh. I was thinking 4 but a part of me was leaning toward 5. Cool.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

We hit level 20/myth 10 and face a good before the end. Heck, the god bit comes in book 4 theoretically. :D


Are you all set to go and move on?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I just haven't had a chance to look at my organization and what I want to do with downtime yet.

Been working and doing appointments and it's been hectic at home...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Morgrym's ready to roll whenever the others are.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

I'm fine to go. Still need to update my gear but that's on me. :)


Will give it another day and then move on as Garith and Zeriax can post downtime items if they wish to catch up later.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sounds good.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

I have made the decisions, just haven’t updated the sheet online.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Yeah, finding time to sit down and look at downtime is rough with the holidays Rollin in


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Hey Everyone.

I've been RP-ing here on the forums for a few years now and I've let myself pick up more and more games over time. Recently it's become unsustainable for me so I've decided to cut down quite seriously on the games I'm in.

I've had a great time role-playing with you all. I hope you all have just as much fun from here on out.

DM Variel if you could please remove me from the active players list I'd very much appreciate it.

Thanks again everyone.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]
Snow. wrote:

Hey Everyone.

I've been RP-ing here on the forums for a few years now and I've let myself pick up more and more games over time. Recently it's become unsustainable for me so I've decided to cut down quite seriously on the games I'm in.

I've had a great time role-playing with you all. I hope you all have just as much fun from here on out.

DM Variel if you could please remove me from the active players list I'd very much appreciate it.

Thanks again everyone.

Sorry to see you go, Snow. I think the posting rate here is relaxed enough, you can likely keep up if you still have an interest. If you are just stepping back, I respect that. May you roll natural 20s in real life and your games.

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