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Pathfinder Card Game, Class Deck Subscriber. Venture-Agent, Online—ACG 178 posts (2,189 including aliases). 1 review. No lists. No wishlists. 13 Organized Play characters. 12 aliases.


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The Golden Rules, Page 2 MM wrote:
If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction.

Well, The issue with "Impossible" instructions is perhaps the format. These instructions are not on cards, they are in the OP guide which is not a card. So I don't think it really fits, but lets say that it does anyway.

So the issue we have is with the following two rules, I'll deem "Tiers" and "Hierarchy" for discussion

Tiers, Pg 8 PFSACG wrote:
A character can never begin a scenario with any card that has an adventure deck number higher than her tier.
The Hierarchy (empahsis added), pg 7 PFSACG wrote:

When this guide tells you to choose cards from your

Class Deck box using the Hierarchy, first set aside all of
the cards that are already in use as part of your character
deck, then choose from your unused cards starting at the
top of this list and working your way down until you have
chosen enough cards.
[...] …and so on, up to the adventure deck number of your current tier.

So lets say you take a card feat at tier 1. At the end of the scenario you follow the following:

"Deck Reconstruction", pg 10 PFSACG wrote:

After upgrading your deck, if your deck doesn’t have

enough of certain card types to meet the Cards List
requirement on your character card, and your character is
Tier 2 or lower, choose the extra cards you need from your
Class Deck using the Hierarchy in the sidebar on page 7. If
your character is Tier 3 or higher, you may instead choose
appropriate cards that have an adventure deck number at
least 2 lower than your tier.

So you have an empty card feat and you are tier 2 or lower. You go to the Hierarchy (above) and you go through the list until the very end when it says you stop at your current tier.

So the question is....When would you ever get that spell 3 into your deck? What, specifically, is telling you that you can add it to your deck? IMO, Nothing instructs you to add it to your deck and I'd argue that you can't do it. I disagree that the "Tiers" bit is the impossible instruction, as written, because it would never come into play.

I guess, as a result, you'd have one less card in your deck until you tier up. Though I agree with Parody to not pick things that make an illegal deck or character.

If you really wanted to "cheat" the system then play your 2-4th game, grab the spell card feat, and tier up to tier 3. Now the spell3 would be available to be taken through the hierarchy and you'd get it before starting your first scenario playing at tier3. This is a legal play because you gain your tier rewards (thus you gain the card feat and can tier up) before upgrading your deck and before the "Deck Reconstruction"

Obligatory apology--I have no thoughts on Athnul since I haven't played her

Here's Talitha's item

Lottery Urn:

Item 1
Traits: Object Magic Gambling
To Acquire: Wisdom 6
Recharge this card after your check to choose a number. Reroll all dice that show that number; take the new result.

Each character chooses weapon, armor, or item and draws a non-Basic card of that type from the box.

I need Aric, Mavaro, Darago to pick weapon, armor, or item. You can take it from the "Random cards" at the top of the game update post if you're needing to take your turn. Otherwise I can draw a random one from the box. If it helps, here are our acquired cards.

current acquired cards:
Blessing of Thoth (Blessing 1)
Crowbar (Item B)
Lottery Urn (Item 1)
Corrosion (Spell 2)
Kopis (Weapon B)

Venture-Agent, Online—ACG aka redeux

I don't recall anything in Season of Runelords being overly challenging to the point you can't play who you want. I'd go with who you think is the most fun. Nyctessa+UM is a good combo, as is Rogue+UE. I don't know how well Nyctessa solo's since I've only seen her in a group play. But Rogue+UE/UE+Rogue would be good to solo especially if you have an evasion ability. Nyctessa+UM and Rogue+UE would make a good duo as well. I also think this works out well since you've already been getting use of your Witch Deck and this will mix it up a bit.

If you have access to SnS, my personal favorite version of Merisiel is her SnS version, though beware that she lacks the Ranged skill. I enjoy this version for her finesse ability (works perfectly with the UE deck, and if you have the Pathfinder Tales deck she can also be played with Tales+UE). What I like most about this version of her is that on her role card she has power feats to reduce BYA/AYA damage to 0, which can be very nice in a solo setting or a game without a cure.

Venture-Agent, Online—ACG aka redeux

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Definitely sounds like a mistake of using Abyssal Rift when the correct location is Abyssal River. Ouch!

Off-topic Abyssal Rift clarification:

Dave Riley wrote:
Was there a ruling that villains can't escape to their own location or something?

Clarification of Abyssal Rift. The whole thread is a good read if you're trying to figure how Abyssal Rift works. My understanding is that if you encountered the villain and it escaped to the Rift, to win you would need to defeat the Villain while the Rift is on the "permanently closed" side. (and all other locations have been closed).

Venture-Agent, Online—ACG aka redeux

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Yewstance wrote:

Plunder was almost an entire non-event for almost every scenario of the 35 or so included in the S&S AP. Besides some particularly plunder-heavy scenarios (when fighting numerous ships and the like), we almost never drew useful cards from Plunder, either because they were of undesirable boon types, playstyles or, more frequently, of undesirable AD#s. This is a critical weakness of the "help players progress" mechanic that Plunder was supposed to be that was solved entirely with the Trader mechanic in Mummy's Mask.

Nevertheless, as a result, plunder-centric mechanics among S&S characters (such as "add or subtract 1 from your Plunder roll" or "stash an extra plunder card") were already weak uses of power feats. I would have strongly hoped that Season 5 would have improved the value of Plunder in various ways in ways that would support the use of these bad character powers, rather than weaken them further.

I agree some mechanics needed work in SnS, but plunder was not one of them imo. I found plunder to be useful and fun in SnS. Arguably in OP it is even better because you don't get those exact cards, you get to use them for deck upgrades. So want that Gem of Physical prowess? No worry! any item2 will work. That is a huge boost to plunder usefulness just by playing Organized Play. I would much rather Meri take her chance to stash 2 plunder instead of shuffling 2 basic cards into her deck with your proposed language below.

Yewstance wrote:
For the rest of the Adventure Path, when you would stash any number of plunder cards; instead of drawing each card of the corresponding type from the box, any character may instead choose a Basic boon of that type from the game box and shuffle it into his deck.

I don't necessarily agree that a reward should be nerfed for 100+ characters so that 2 characters can use their power feats in an arguably sub-optimal way. Regardless, my biggest concern for allowing multiple cards being added into your deck from a single instance of plunder is abuse. I am glad that the current reward phrasing limits it to 1 card and makes you consider the trade-off of whether or not you want to stash plunder card(s) or get a basic boon into your deck.

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Pathfinder Card Game, Class Deck Subscriber

I'm sure either choice would be fine. Personally, I place a higher value on CD Padrig due to the flexibility with skill checks.

Venture-Agent, Online—ACG aka redeux

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SnS, pg 16, "Plunder Cards" wrote:

Plunder cards commonly represent potential rewards carried on your

ship. When you stash a plunder card, roll 1d6 on the table below,
draw 1 card of the corresponding type from the box without looking
at the card, and unless otherwise instructed, put the plunder card
facedown under your ship.

"stash a plunder" refers to the whole process of rolling, drawing the card, and putting it facedown under your ship. Since the reward says "any character may instead choose a basic boon [...]", then you're giving up the ability to roll the plunder die and everything that would follow. If the reward said "after you roll for plunder, instead of putting the card under your ship you may [....]" then that would be a different story.

Remember, "Choices Matter"

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Thanks for sending the correction email and the quick follow-up :)

Pathfinder Card Game, Class Deck Subscriber

I got an email for a pathfinder battles subscription, though I have never been subscribed to that.

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Pathfinder Card Game, Class Deck Subscriber

"It replaces everything"

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Pathfinder Card Game, Class Deck Subscriber

Alright, Nok-Nok Character Sheet

That should be all of them

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Pathfinder Card Game, Class Deck Subscriber

Wow! I'm pumped to get more story. When I bought my first set, a used copy of ROTR, the guy had thrown in the community created guide that his group used. It's good to see something more story-driven be included right off the bat.

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Pathfinder Card Game, Class Deck Subscriber
Yewstance wrote:
Bleah. I feel like this thread has just ended up making me look like an un-fun person to play with, which is unfortunate.

That's not the impression I got at all. I think you've shown that you have found a few of these game-breaking combos but you recognize that they can be un-fun to do in an environment with other players.

I think the discussion of what's worth errata'ing and whats not is a good discussion to be had. In my prior post I eluded to me imposing limits on my characters, but I agree with Irgy that it is much better to be able to min-max to my hearts desire and letting game balance prevent me from building a totally un-fun character (from other player perspectives).

As an aside: Love the Long War mod on Xcom. Need to finish it though LOL

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Yewstance wrote:
(Purely Selfish Opinion) It means I'm more likely to play far more characters if some are nerfed. I don't think I'll ever play an Alchemist, nor Linxia, nor some Oracles, nor will I ever play Skizza with Ultimate Equipment. These are all characters or combinations that I think let me do too much, too well, and therefore limiting how much I'm challenged as a player, as well as risking overshadowing other players. Nor will I play Lancer Alain in WotR for similar reasons; because I find it less fun to play as an overpowered character. If some of the more egregious combinations were nerfed, I'd feel like a burden had been lifted and I'd be free to tweak and theorycraft and play with characters I'd otherwise soft-banned myself from using.

This begs the question--Why can't you play those characters? Why do you need to play the most min-maxed, optimized build? I know you've told me how crazy your Linxia is, but I still have enjoyed my non-optimized Linxia and I don't feel my tier 6 is any stronger than average tier 6 characters. I'll admit, I do a fair bit of min-max'ing my builds but even then I go by the 'rule of fun' and I don't think it's fun for players to be at a table with someone having a turn 1 victory, or pestering me to let them draw from my discard pile so they can do some crazy combos, etc.

elcoderdude wrote:
I don't, at all, share the sentiment "I don't want another player to start with something that I played the game 30 hours to achieve." I play the game because it's fun. I could not care less what any other person is using unless it directly affects my playing experience.

I agree with Elcoderdude.

Regardless, this is definitely interesting stuff to read and follow.

Venture-Agent, Online—ACG aka redeux

Yewstance wrote:

One more point on what I was saying about "Setting aside" cards, also note that the fact that cards immediately go to a zone unless there's a check to change that is also supported in the wording of the Cure spell and similar, which has never changed.

I disagree. The rule i cited was not implemented when many of those cards you are referencing were released. the rule did not exist in RotR, SnS, and in WOTR it was even clarified that the action price must be paid Immediately. That text has now been updated to the rules i quoted above. Prior cards haven't been updated based on the new rules. I'd argue that no where in the MM rule does it say you don't set it aside to "limbo zone" if there isn't a check required. It simply says set it aside and resolve the actions first. There are threads in the rules forum that discuss this. One example, Lini doesn't bury allies at the farmhouse.

Venture-Agent, Online—ACG aka redeux

Just some quick thoughts-

Question 1

MM page 8 wrote:

When you reveal a card, it does not leave your hand. When you

display a card, it leaves your hand immediately. When you play cards
by performing any other actions, set them aside while you process
their effects. For example, a spell might tell you to discard it, then
allow you to succeed at a check to recharge it instead; set it aside
until you resolve the check that determines whether or not you
recharge it. Do what each card requires in the order you set them
aside. While set aside, a card does not count as being in your hand,
your discard pile, your deck, or anywhere else.

So The Asmodean Disciplines is set aside while using the power. Technically it isn't in your discard pile, your deck, or anywhere else. Regardless of where it is, I think given that it is on the redemption card is a pretty clear indicator that the intent here was for it to be able to be redeemed. As far as what cards you can redeem. You're limited to whats on your character deck's redemption card.

Question 2
This is a good question. It does appear that it, as written, it would apply for everyone. Personally I'm not sure how fond of that I am because Urgraz with Book of the Damned could very easily be manipulated if all he has to do is hand it to someone else after he redeemed it. Though, this would be consistent with how it was handled in WOTR where the entire group has a list of redeemed cards rather than individual characters having their own list.

Venture-Agent, Online—ACG aka redeux

zeroth_hour2 wrote:
You literally couldn't ID all the possible combos; that would bleed into the Starfinder IDs (which start at 2001 I think)

Worse yet, PFS Playtest ID's start at -1501. SFS start at -701 so we're safe there

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Pathfinder Card Game, Class Deck Subscriber

Hey all, here's another: Ultimate Wilderness: Zova character sheet

Nok-Nok will be coming once the BGG page for Nok-Nok has been approved. At that point I can submit the file to be uploaded. This could take anywhere from a few days to several weeks.

Venture-Agent, Online—ACG aka redeux

wkover wrote:

Is this really the Tapestry description, or is it for something else?

That description is for the product Pathfinder Adventure Card Guild Adventure #10-00: The Hao Jin Cataclysm which is also known as the ACG component of the Multi-table Special that was played at Gen Con. In other words, it's not what you would normally be playing as part of season 5.

Release: The Hao Jin Cataclysm will be available for sale in August 2019.

Also note the release of August 2019 is specifically for the the special (they generally time-lock the specials for some time after the initial release).

I'm unsure when Season 5 Adventure Deck 1 will be available. We played it at Gen Con but the reporting option for these scenarios hasn't gone up yet either. Between that and the product not being up on the site I am guessing it isn't intended to be released quite yet. Or someone needs to flip a switch somewhere.

Venture-Agent, Online—ACG aka redeux

Sorry to hear about the mixed feelings and I have no doubt the organizers will value your feedback.

Note that if the GM's were the same ones that signed your chronicles for those sessions then you would have their PFS ID and their initials which would help with the description you would be sending to the email Bob Jonquet mentioned.

Venture-Agent, Online—ACG aka redeux

I suppose I probably shouldn't create a char-ID for each one of these, Huh?

Jokes aside, also enjoyed this.

Good luck on #2. Ukuja will make your head explode thinking of all the combinations he can have with 2 cohorts. Okay, maybe I exaggerate, but it certainly is a ton of combinations.

Anyway, cheers for the read

Venture-Agent, Online—ACG aka redeux

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I apologize I got the street date incorrect and the Ultimate Wilderness deck is available for purchase.

Also the Ultimate Wilderness preview blog post is now up

Pathfinder Card Game, Class Deck Subscriber

This is making a great addition to my Ukuja build! There's definitely some good cards in here that make this worthwhile. I'm also intrigued to give Zova a go sometime. In general I enjoy versatility and she can offer quite a bit of that.

Thanks for putting together the Ultimate decks! Can't wait to see what comes next!

Pathfinder Card Game, Class Deck Subscriber

Just wanted to say thanks for your hard work you're putting into this!

Here's to hoping the website redesign stops messing things up for you :)

Venture-Agent, Online—ACG aka redeux

Vincent Hatakeyama wrote:
The Random from Discarded works, it’s just that some hidden formulas display some error code when there is no discarded cards.

It's giving a "#NUM error" because you are trying to heal a card that doesn't exist. If there aren't any cards in your discard then there is nothing to heal and you can un-check the "random from discarded" check-box.

If there are cards in your discard pile and a power has been played to heal you then that's when you'd check the box. It will randomly pick a card to be healed.

Player Name: redeux
PFS number: 274929
character number you want credit to go to: -1
faction for that character, if you know: TBD (I'll try to figure this out soon!)
character name, if you know: TBD

Hi all, I'd like to play one of the pre-gens as well. I'm generally not picky but might lean towards a character that is more simple since I am still pretty new to the RPG.

Venture-Agent, Online—ACG aka redeux

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wkover wrote:
We expecting a blog on the Wilderness deck soon? I'd love to see a preview.

Note that the street date for Ultimate Wilderness is August 21. Due to Gen Con there was a push to get August subscription items available for pick up or shipped early which is why a number of subscribers have it in hand earlier than normal.

If I were to guess the Ultimate Wilderness blog post will be up on a Thursday within the next 3 weeks.

Venture-Agent, Online—ACG aka redeux

I didn't run the special so can't help with the exact scoring, but it works a little something like this:

10 for each permanently closed location.
40 for cornering and defeating the villain
20 for a special objective that is disclosed when building characters
And then at end of scenario/time limit 1 point for each card left in a player DECK (not hand/bury/discard)

This, of course, may have changed between rounds. I didn't make it past the qualifier xD

But yes, huge shout out to Jen, Matt Caulder, and rest of the HQ/volunteer staff. I had a blast both participating and running games for the ACG.

"I'd be good with that plan Raz. Where shall we set up camp?" Merisiel asks.

I'm also good with not resting if that's what the party wants, but it seems it could help the spellcasters so currently I'll vote for resting.

Venture-Agent, Online—ACG aka redeux

Yewstance wrote:
eddiephlash wrote:
Ult. Wilderness has a bunch of alchemical cards that the Alchemist characters might enjoy.

I haven't gotten Ultimate Wilderness yet. Interesting; I suppose that's partially to support the druid, Channa Ti? The original Druid Class Deck had little that particularly suited her in that regard.

I find it hard to believe that Ultimate Wilderness could come close to Ultimate Equipment for an alchemist, though.

Think more plant alchemical cards, whereas ultimate equipment is more the traditional potion alchemical cards you're thinking of. A very quick check of UW i counted ~11 alchemical plant items.

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If you're looking for RPG rewards then Season 3, without a doubt, has the most.

Season 0 - 1 reward
Season 1 - 1 reward
Season 3 - 6/7 possible rewards (without spoilers, one is a split scenario).
season 4 - 1 reward

Season 3 would also make the most sense since you already have the MM box to play season 4 so no extra purchases there outside of the Adventure PDF's.

Of course, if you're tired of the MM box and/or want to mix it up, try season 2 (ROtR box). I've found that one to be fairly tame due to the lack of triggers (MM) and army/skirmish barriers (WoTR)

Pathfinder Card Game, Class Deck Subscriber

As an FYI, all of the scenarios have been published. An update has been pushed out.

Venture-Agent, Online—ACG aka redeux

I want to share a personal experience but i want to make it clear that I am not arguing this for my own benefit. I have long given up hope for the reward in this case.

I don't think the "make-up" option really works for new players. I joined my local group when I moved into the area and they were on 3-3D/E. They were super welcoming and have been awesome. I had been playing PACG for quite some time prior to that but this was my first experience with Organized Play. Also for some background, i play a TON of solo games (PACG or otherwise). The thing is, with a pre-gen and the current structure of capstone scenarios, I would never be able to play it. When I joined the group we would've needed to do one of two things:
1. Me solo the first 3 AD's, which I'm not opposed to but that's a HUGE ask for someone who is just starting out, who may not own the game box, and who may not be familiar enough with the rules to do that in a short time-span. I could've, but I didn't. It didn't even occur to me that I should/could do this.
2. Alternatively, the group would've needed to make new characters and catch me up. This is also a HUGE ask considering it took them 4-6 months to do those first 3 AD's if I were to guess based on our progression for other tiers. I think that is too much to ask 1-5 other people when they don't know whether or not the new player will fickle out and stop showing up.

So what do you get? You get someone like me who played a pre-gen from tiers 3-6 and doesn't even get the chance to play the capstone scenario. That doesn't feel inclusive to me when we just spent 6+ months playing together. Sure, I've missed quite a few sessions since I joined the local group, but it goes against the whole inclusion policy of Organized Play to exclude me. I also think it is unfair for me to expect or ask the other players to play the capstone without a chance to get the reward for themselves. For me personally, sure, I don't mind sitting out of the capstone. If I really wanted that reward I would just go and solo it. My concern is with other players, and even potential new players. What happens when a group is playing the capstone in a public setting and someone asks to join in. What do you say? Do you tell them they can't join you? Or do you end up playing a different scenario and hope they don't have a good time so next time you meet up you can do the capstone course?

Don't get me wrong, I understand there are ways to navigate these situations, but I guess my message is we shouldn't HAVE to navigate these situations. The scenarios should be designed in a way that supports the Organized Play inclusion policy. I'm not advocating for pre-gens to qualify for the capstone rewards, I'm advocating to allow more players the opportunity to PLAY the scenarios even if they don't qualify for the rewards. If we want to do tiered rewards based on the number of scenarios/AD's completed, then that'd be a great step. I also understand that some groups may not want a tier 5 pre-gen joining them on a capstone scenario. That's a legit concern a group might have, but in that case I think they could defer to their own judgement on how they want to include the new player in their group. The current capstone scenario rules are inflexible and don't allow that kind of discretion.

I am interested in the discussion about giving capstone rewards to those who didn't complete the whole adventure path. I'm not sure I'm 100% sold on that idea, but I think if there was a way to devise tiered rewards for partial-completion then that would be most interesting. Alternatively I think if we just kept the rewards as-is and softened the eligibility requirements for the rewards I would like to see verbiage added that a character can only earn 1 capstone reward to minimizing any "gaming" of the system.

Pathfinder Card Game, Class Deck Subscriber

example: Force Shortbow+1 has "discard this card to add 1d4 and the Force trait to a combat check by a character at another locaiton."

Venture-Agent, Online—ACG aka redeux

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Sorry to bump yet another thread on this.

As an FYI there was a community member who created the character sheets

PS, I'd still like to see the official sheets on the paizo website along with decklists. But in the interim, this is what we have

Venture-Agent, Online—ACG aka redeux

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I agree that there is room for improvement here. I think the exclusivity of these capstone scenarios goes against the PFSACG guide when it says

PFSACG Guide 02.2018, pg4-5 wrote:

Be courteous and encourage a mutual interest in playing


Community Standards Policy
The Pathfinder Society (PFS) is an inclusive social organization open to everyone. It is our intention that everyone can enjoy gaming in a safe and fun environment.

Meaning we're supposed to promote being inclusive and gaming for all, but yet here due to the nature of capstone scenarios that's not currently possible.

I think what I'd like to see at least is to broaden the availability of the capstone scenarios even if the rewards are kept exclusive. Meaning I would at least like to give the players from Andrew's examples the opportunity to play the scenario, even if they can't earn the reward. If we can find an agreement where they too earn the reward, that would be great, but I understand if capstone rewards are kept exclusive.

Overall I think we just need to make sure that the design of the game supports our goals.

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The Adventure 6 PDF has been updated


Pathfinder Card Game, Class Deck Subscriber

For the character sheet side of things - someone from the community has made the character sheets

For the deck lists, It's not the solution you're looking for but I personally use a google sheet where I list my current deck contents. It's a little more effort typing out the card names, but it is much more flexible to keep up-to-date. Though, yes, this doesn't help the inventory need

Pathfinder Card Game, Class Deck Subscriber

as an FYI - someone from the community has made the character sheets

Venture-Agent, Online—ACG aka redeux

Also interested in this. With Gen Con around the corner it'd be nice if this were available to play

Venture-Agent, Online—ACG aka redeux

If you use a shirt reroll then I typically do it like this

Bane DC 15 combat: 2d10 + 1d4 ⇒ (6, 3) + (4) = 13 shirt reroll on 2nd d10
Bane DC 15 combat: 6 + 1d10 + 4 ⇒ 6 + (7) + 4 = 17

Note that I typed out the results of the first d10 and the d4. I then only rolled the one die I was needing to reroll

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Pathfinder Card Game, Class Deck Subscriber

Here's goblin promo Reepazo

Reepazo character sheet

Thanks for the template hawkmoon! And thanks to Mr&Mrs Jacket Potato for typing up the class deck sheets!

Venture-Agent, Online—ACG aka redeux

Yewstance wrote:

Both are still pretty borderline, though. Nothing like "pass a knowledge check to reveal this instead of recharging it" like you get in Wrath of the Righteous proper. Your statement that the Ultimate Decks do little to synergise with Shardra is completely correct, in my opinion, but there is at least a couple of ways they can allow you to make Knowledge checks.

Awesome, thanks for that! I will have to take a closer look at some of these cards to see how feasible it is since my local group will be starting SoRight soon and initially (months ago) I was thinking she would be a solid candidate until I did an initial pass through of the ultimate decks. Thanks again!

Venture-Agent, Online—ACG aka redeux

Tyler Beck wrote:
Yewstance wrote:
Ultimate-Magic Arueshalae is one of the many characters on my want-to-play list... shame I may never be allowed to do so in official PFSACG.
Actually, Keith recently mentioned somewhere here on the forums that there will soon be a new way to unlock Arueshalae for org play... it will no longer be exclusively a convention boon that is long-past. :)


While we're on the topic, I believe when I looked through all the ultimate decks I didn't find a single card with a knowledge check to recharge or otherwise activate Shardra's examine power feat. She was an unlock from Season of Runelord's but I feel like she's taking a beating in OP if she has zero access to knowledge checks outside of cards she encounters. I was somewhat hoping the ultimate decks would have something for her that the Oracle deck missed.

Pathfinder Card Game, Class Deck Subscriber

Hi there!

bluestacks wrote:
which two characters from any set do you think would compliment each other well to conquer WotR?

Can you be more specific about what you are trying to accomplish? Are you wanting an overpowered team, or just a team that won't get wiped out fairly quickly? Do you care if one character is the "MVP/Hero" while the other character is more support? Or would you rather they both be able to fight their own battles and no one outshines the other? Stuff like that.

Also, what kind of character do you enjoy playing the most? Perhaps you could pick one character you really want to play and we could suggest someone that would compliment that character well. As written this is really too broad of a question to answer. My initial response would be to just pick any two characters that don't overlap their skills and you'll probably be OK. Someone with the divine skill to heal or someone who can evade would certainly be useful.

bluestacks wrote:
Would shuffling class deck cards into the box be too powerful and break the game?

I wouldn't say it really breaks the game, but it certainly dilutes the thematic cards you'll find in the box set. This, in turn, can actually make the game harder in some circumstances. For instance in WotR you may be required to banish a corrupted card to close a location, but now corrupted cards will be harder to come across because you've diluted the boons with non-corrupted cards

Pathfinder Card Game, Class Deck Subscriber

WaterScorpion, Are you asking for the feedback rating of characters now, or are you asking for suggestions with the rating scale or anything else before doing the character ratings?

If it is the latter, I'd probably suggest setting up a Google Sheet with the class decks listed and then if someone wants to help rate they could take a column and rate on a scale of 1-3 for any characters they feel comfortable rating. You could then look at the averages for any given row to give you an idea of the general consensus for a particular character.

Yewstance wrote:

I could definitely contribute to this, and it sounds like it would be one element of my in-progress Character Reviews, but their current format only includes Base Set characters and goes into far more depth than that.

If there's enough interest, I could do a side-project which just lists every character and solely refers to their complexity of play.

Hey! This reminds me I never got back to you on that. I was on vacation and it spaced my mind.

I agree that it would tie in pretty well with something like this. I don't know if i would go SUPER-in-depth because I think the biggest "customers" are going to be those new players or someone who wants to add some variety to their collection. So i picture something like the following being the most helpful:

1. List each class/character/Ultimate Deck and give a general overview of what they can do. By this I mean like a simple intro paragraph that tries to capture the essence of the deck. It would be pretty easy to explain a fighter deck, for example, but someone new to PFS may not know what Magus is so I think easy-to-swallow descriptions may help get players make a good guess of what they do. Longer than the actual product descriptions which are generally just 1-2 sentences of actual description. The description would just be normal paragraph length making it easy to digest.
2. Individual character ease-of-playing rating.
3. Perhaps a short bit of info for each character. I mostly suggest this since character decks have a bit more variety than class decks so it would be harder to summarize. I do like what you've done with the in-progress character ratings for boxed sets, though as you mentioned this gets complicated for class decks if you haven't played those characters or own those decks. So Unsure how that could fit into this unless there were contributions from the community.
4. Maybe a link to the preview blog post about the character/class/ultimate deck for more info
5. I probably wouldn't recommend ultimate decks to pair with class/character decks. Again, because I'd like to see something aimed towards new-players and I don't think we should be pushing 2 decks onto someone who is just starting out.

Anyway, that's just some brainstorming. I still really like what you're doing with your character reviews. If we're talking about Class decks I'm more or less just trying to picture what people really are interested in if they were brand new to PFS or it's their first time doing Organized Play. I don't think it needs to be super in-depth. Just enough to help them decide "Okay, this is the first class deck I want!" and not intimidate them by information overload.

Sorry if I am de-railing your thread WaterScorpion

Pathfinder Card Game, Class Deck Subscriber
Longshot11 wrote:

So, before I can get to Customer Support - I would have to ask the community for assistance. While 3 of my missing cards are Token, Character and Role for Reiko, there's no deck list to confirm the other missing 2. Since Items were spread both in front and back of the wrap, I'd assume they're the missing entries. Here's what I got:

- Alchemist's Kit
- Blue Star
- Compass
- Fireworks
- Noxious Bomb
- Pheromones

Which 2 cards am I missing?

Here's the list of B items I have:

Blue Star
Board Game
Noxious Bomb
Rings of Bondage
Staff of Minor Healing

Longshot11 wrote:
As a bonus question - can anyone confirm if they also got a Straitjacket armor in their deck? I already have 2 of this (arguably crappy) armor from the Occult Decks, so I'm almost hoping for a misprint here...

I got it as well. It's not clear to me if this was intentional or if it should have been another B armor.

Pathfinder Card Game, Class Deck Subscriber

Just my two cents...I liked it. In particular, I think the game does a good job of at least getting players familiar with the general flow of the game by allowing them to focus on the stages in a turn while the game handles the shuffling and scenario set-up. I think the game captured the excitement of creating a character, fighting monsters, acquiring good stuff, falling into traps, and leveling up.

Yes, there were bugs, but find me a game without bugs. I played the through the whole RotR AP and while the bugs were increasingly frustrating, it wasn't unplayable and still mostly enjoyable.

Yes, there could be more AP's, but i thought the RotR and season of gobs are good introductions to the game. They later pushed out the valeros adventure which I haven't tried yet.

The loot boxes were an unfortunate decision (read: i hate microtransactions), but they do allow you to purchase the Obsidian version on steam. They also introduced their "Ambassador program" which unlocked the obsidian version for anyone who spent $25 or more collectively while playing the mobile app. source.. Going forward I just recommend people to play the free version, and if they like it, buy the steam version and link it to their mobile account. This way they get all the content and can ignore the micro transactions.

So yeah, I agree, not everything is perfect, but it's how I learned to play the game. I liked it enough I bought a secondhand copy of RotR for $50 and from there I was hooked. I rarely have an inclination to play the digital app now, but that's more or less because I have a constant backlog of games I'm trying to get through.

Pathfinder Card Game, Class Deck Subscriber

Excellent! Thanks for sharing! I still need to go through your wotr adventure but will be adding this to the list as well. I'm wrapping up another campaign soon so excited to dive into these!

Venture-Agent, Online—ACG aka redeux

Yewstance wrote:
If you're playing a Hell's Vengeance character, can you duplicate one of your class deck boons? Lets say, for simplicity sake, you literally own 2 copies of one HV deck, for some reason. Can I play with 2 Hungering Staffs? Having the "once per turn you may ignore the Corrupted trait on a card" is a much more powerful boon for someone already using one of those two Class Decks, so it seems like a question that will come up.

My assumption and sincere hope is that you'd simply lose out on that part of the upgrade rather than expecting someone to buy two of the same deck. I don't want to see PACG to get into the LCG mindset that you have to buy multiples of the same deck/pack/core set just to get a certain card to use with your deck.

I wouldn't complain if the reward was updated to a more practical approach that let a HV1 character to use two HV2 cards, or vice versa.

Regardless, I'm super excited for this reward. HV decks have been a blast to play with both OP and regular play. I also have had some plans for some non-HV characters to use the HV decks so this potentially will make that more fun.

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