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Pathfinder Starfinder Adventure Path, Starfinder Maps Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. Starfinder Society GM. 994 posts (1,302 including aliases). 1 review. No lists. 1 wishlist. 47 Organized Play characters. 2 aliases.


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Grand Lodge *****

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Does this mean the card game will get its own special/exclusive scenarios? (As opposed to being lumped in with PFS tables for The Cosmic Captive for example.)

Grand Lodge

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Somebody ignored the "do not bend" label and crumpled the envelope and AP within into a too-small mailbox.

Grand Lodge

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Goth Guru wrote:
30: A virtual dictionary that gobbles up wrong spellings and spits out the correct spellings.

31: A gremlin-infected virtual dictionary that does the exact opposite.

Grand Lodge

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Ladis wrote:
It would be nice to get our hands on some kind of final version of the rules before the game release so we can decide if we like the game enough to subscribe. Or have many of you already decided that?

Some kind of System Reference Document?

Probably not going to launch before the rulebooks are out.

Grand Lodge

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FormerFiend wrote:
27. The psych file of a deranged sheep herder who was convinced that sentient starships are going to destroy all organic life.

28. They psych file of a disturbed barathu that wants to engineer a fleet of sentient ships to destroy all organic life.

29. Video of three host shirren going at it.

Grand Lodge

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The Gap exists partly to protect against spoilers for the Pathfiner APs. Ancient Golarion history (presumably at some point before the start of RotRL) is still known.

My head-canon is that the Gap is somehow directly related to the death of Aroden about 100 years before RotRL begins. Anything up to his death is still recorded somewhere, but anything after is lost to the Gap.

Grand Lodge

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Absalom Station Infosphere has at last gotten a substantial update.

Character builder:
* Themes from Against the Aeon Throne and Signal of Screams added.
* Shimreen (Empire of Bones) plus all races from Signal of Screams and Alien Archive 2 added.
* Removed SFS boon warning from legacy races pursuant to the latest SFS guild guide.

HTML5 character sheet:
* Numerous small bug and layout fixes.
* Removed the melee/thrown/ranged attack bonus section to expand the weapons section with a cleaner layout.

Grand Lodge *****

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Embri/Phentomite/Witchwyrd just showed up in Texas this weekend.

Grand Lodge

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In ages past, chromatic and metallic dragons warred over the right to rule or protect the mortal races. Eventually, they warred with such terrible magics that they risked the destruction of the world by accident.

They came to their senses, and agreed that each faction should go into exile in a separate outer plane of their own making. One of each faction, a silver and a white, were permitted to stay behind by the terms of this bargain to advise the mortal races, but never to directly attack the other.

But the white dragon who remained behind was secretly pregnant...

Grand Lodge

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Themetricsystem wrote:
To me, "package of explosives" tells me everything I need to know, and the 5 Capacity indicates how much "Ammo" it fits. The 1/use is there to indicate that the Device is consumed when you use it.

Please see the text on how to read the table which contains the detonator on core book page 218.

Quote:

Capacity: This lists the maximum capacity for an item that

requires charges to function. An item that holds electrical
charges can be replenished with a battery (see page 190).

The detonator's entry does not indicate that its capacity is measured in grenades rather than charges. Thus it means you can detonate 5 explosives with it before you need to recharge or replace it.

Contrast the grenade launchers on page 178 which explicitly have their capacities listed as X grenades.

Grand Lodge

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I can only assume that was a copy-paste error from PF where you used either the unarmed strike rules or the natural attack rules on a given attack. When GMing, I'd probably go with letting PCs kick, headbutt, bite, tail slap, and gore with their hands full without special training.

And FAQed because I agree this needs official clarification.

Grand Lodge

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I'm honestly not sure if the problem with PF1 was simply too many options, or that options seems to come out at a pace faster than Paizo could QA them, both to errata what needed it and approve things for PFS play.

Grand Lodge

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By the time of Starfinder, that knowledge, as well as any other AP resolutions, would be lost to The Gap.

Grand Lodge

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What if; Disabling traps, locks, and mechanical devices went into Engineering (as it does in Starfinder) and shoplifting and pickpocketing was rolled into Stealth? (Since doing those last two involves not being seen doing them.)

Grand Lodge

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Having played in a game where my vanguard had light armor, no shield, and the fleet feat, and another vanguard was in heavy armor with a shield, there was a world of difference between the two.

I think if the class is meant to be the melee dude, it needs either a speed boost to get into melee, or at least the ability to ignore armor/shield speed penalties. Possibly both.

Grand Lodge

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Let's see, I have so many, but it's probably a toss-up between:

Annameneliel, a gnome pei-zin practitioner oracle worshiper of Chucaro who's perpetually stoned on her own "herbal remedies".

and

Ragnavald Urgirson, core-only half-orc bard. Part-time singer in the Trollheim Mens Chorus. Frequently mistaken for a barbarian on the battlefield as he cleaves foes apart with his greataxe. Also, total dragon junky. Will be a dragon disciple once he hits 6th level.

Grand Lodge

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Jeven wrote:
Reksew_Trebla wrote:
It looks really cool, so I was wondering what it is.

What do you think it's doing?

It has an engine of some sort and a wheel running along some teeth to make something move.
Perhaps the lower half of the blade works like a jackhammer, rapidly stabbing back and forth.

If there's something like a chainsaw in Pathfinder you could just call it an unusual version of that.

There is chainsaw in the Technology Guide, just sayin'.

Grand Lodge

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The more Str vanguards I see, the more I think vanguards really cannot ignore that entropic strike is an operative weapon without the usual specialization penalty. Your Con is youy damage stat with it. Make Dex your hit stat and start with only whatever Str your race gives you.

Grand Lodge

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What about spending 1EP to boost the damage of an entropic strike in some way?

Grand Lodge

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I just finished a playtest PFS scenario in which we had both Dex and Str vanguards. Between armor and riot shield movement penalties, the Str vanguard had real issues closing into melee in a timely manner.

My preferred solutions to this would be:

Give vanguards a class feature that allows them to charge as a standard action without penalty. Similar to the blitz soldier and solarion abilities that do the same.

Give vanguards a class feature that reduced armor and shield speed penalties, similar to the dwarf racial ability or PF1 fighter's armor training.

This would at least close the gap.

Grand Lodge

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I agree "Restorative" is not the most clear name. "Stimulant" was my preferred alternative on reading it.

Grand Lodge

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Back to "classes you want to see":

Xenodruid: Build your own unique alien pet.
Kineticist: Possibly with its elements simplified to the solarions's photon/graviton.
Brawler: Expanding unarmed combat beyond "be a race with natural weapons."

Grand Lodge

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SFS Pregens wrote:

While Obozaya appreciates wealth, her true desire is for

recognition. This is best exemplified by the holoprojector on
her back, capable of projecting a personalized holographic
war-banner in combat to make sure the enemy knows
who’s coming for them. Although brilliant on the battlefield,
Obozaya is a little slow on the draw in most intellectual
pursuits, having little patience for education not directly
related to her vocation. She believes that honor demands
honesty, and while she’s not against lying by omission, she
would rather die than break her word. In conversations with
new people, she’s direct to the point of rudeness, and she
thinks most species talk too much as an attempt to cover up
their cowardice.

Grand Lodge *****

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Stephen Ross wrote:
Galtans Aric of Halvon and Geppa (3-48). Surely they were recruited by the Society.

I'm pretty sure Aric was recruited and assigned to pregen PCs, Ultimate Intrigue, so seeing him as an NPC is unlikely.

Grand Lodge *****

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Hilary Moon Murphy wrote:

So... Everyone, how about we help brainstorm some more appealing trade-in options? Fun backgrounds? What would you like to see that is fun and flavorful without being over-powered?

As for replay, I like Option One. It's simple and friendly.

I agree here re: replay, sometimes the simplest solution is the best one.

I'm also in agreement that trading in a race boon should have some sort of permanent effect. Possibilities:

* Learn an obscure language for free.
* Access to an uncommon weapon.
* Access to a custom wayfinder.

Grand Lodge

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Or it takes time and effort to sell on SpaceBay, which in game terms comes out to rolling a profession check to make a living.

Grand Lodge *****

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I would like to see Grandmaster Torch, without his plot armor.

Grand Lodge

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KujakuDM wrote:

A continuation of 3rd edition D&D. A Game that is inspired by and continued the legacy of D&D when they went so far off base.

Removal of D&D aspects will cause me to not play the next edition.

This. "Pathfinder" means "3.5 compatibility" to me, and without that, I will not purchase or play the new system.

Grand Lodge *****

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Xenocrat wrote:
James Anderson wrote:


2) Hand of Oras is a doctor (strangely, not a listed profession)
That's because Medicine and Life Science exist. For the same reason you won't find profession (software designer) or profession (electrical engineer).

And yet, there are no rules for earning a living using medicine, computers, or engineering.

Grand Lodge *****

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Let's see:

702) Magda Farseeker is an electrician. Dwarven darkvision comes in handy there.
707) Gorza is a sysadmin, but is still 1st level and may be rebuilt. (Strangely, computer professional is not a listed profession.)
708) Whale Song sings Morlamaw opera, which sounds suspiciously like her namesake.

Grand Lodge

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MasterZelgadis wrote:
A tilted polar axis should be enough to have a warmer south pole. At least in one season. Note that temperature differences between seasons would be huge (with a warm south pole you would have an exceptionally cold north pole, but that would switch in summer/winter.

With a sufficiently long year, this could get interesting. Yes, the south pole is warm this time of year, which will last another 100 or so Golarion standard years, but then it will become uninhabitably cold for another 100 standard years, while everyone has migrated to the north pole.

Grand Lodge

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Having gobbled up PF1 organized play content at a rapid pace, I'm going to miss new organized play content.

I wonder what I'll do with the resulting free time at conventions?

Grand Lodge

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OmniMage wrote:

Another thing. I don't like how many item creation feats there are. Too many.

In DND, your average character wouldn't be able to get enough feats to nab them all. In Pathfinder, it will take up most of your feats.

What do you get when you select one such feat? The ability to make items of the type selected at a rate 1000 gp per day. If you get multiple item creation feats, it only adds items you can craft. It in no way improves your ability to craft items quickly or cheaply.

Money and time are factors that limit what you can do with item creation. Selecting multiple item creation does not give you more of either.

Magic item creation (through feats) is also completely disassociated from mundane item creation (through skills).

Looking at the skills chapter, you might think you want ranks in Craft (Alchemy) to make healing potions. Instead, it turns out you need no such ranks, but the ability to cast healing spells and the brew Potion feat. This often turns Craft skills into a trap for players new to the system.

Grand Lodge

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Combat Reflexes and the resulting ability to take lots of AoOs without iterative attack penalties, especially when combined with reach-stacking shenanigans.

I am very glad to see the 1 reaction cap in Starfinder and no combat reflexes equivalent in sight.

Grand Lodge

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Pantshandshake wrote:
Sounds like a time dragon would have to go all Memento on it, and tattoo all the information directly on itself.

"Check it out, I got this cool tattoo that says something different every time you read it. Can't remember a thing about where or how I got it, though."

Grand Lodge *****

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RealAlchemy wrote:
A lot of the time recently I've been seeing a pregen at the table because of there only being 3 players, in which case we end up picking the one who best fills a skill gap. This often ends up being one of the two casters.

That is also how my group does it, though we usually end up with Iseph just because they have so many of the essential skills (computers, engineering, piloting).

Grand Lodge

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Adam Daigle wrote:
I suppose it bears repeating... Please keep this thread on subject.

"Alien Archive 3: Extra Flumph Edition"

Please?

"Ultimate Gap" - Your choice of 300 pages of blank paper or a PDF which changes each time you read it.

Grand Lodge

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Paizo has to have _something_ big to release at Gencon. It's that simple.

If a big Starfinder product was to come, I suspect we would have heard the announcement of it already.

Thus we'll get PF2 at Gencon, even if it means another Advanced Class Guide-quality rush job.

Grand Lodge

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pjrogers wrote:
1) I think I'm more-or-less on your side. I don't like the direction that PF2e is taking nor am I a big fan of the process that is producing it. I think that a much better approach would be a more "evolutionary" PF1.5. I think that is unlikely at this point, but I don't think it's totally impossible.

On this, I agree. A game worthy of the "Pathfinder 2nd Edition" name should feel like Starfinder - Fantasy Edition, or Parthfinder Unchained 2. The current playtest feels like neither.

Grand Lodge

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blahpers wrote:
Is there a god of immortality? Because in a world like that, that would be the most "good" god.

Urgathoa.

Sort of.

Grand Lodge

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On the plus side, you get to spend a minute covered in puppies.

Grand Lodge *****

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Cyrad wrote:

I am happy to see the shift to 4-hour slots. I find specials extremely exhausting both as a player and as a GM. Especially when they're traditionally run late at night after a full day of gaming and the Sagamore Ballroom gets unexpectedly cold at night. On more than one occasion I went to my hotel feeling ill after a special.

Specials can be so taxing that a Venture Lieutenant once bribed me with a 5-Hour Energy to fill a high tier table.

I must agree that 4 hours plus mustering feels like the sweet spot for a special. I don't know who else feels this way, but I'm drained by the end of the longer specials even doing them in a morning slot with a break for lunch as is tradition at Owlcons now.

This will also hopefully make it easier to fit both Solstice Scar and Scoured Start Invasion in at some cons.

Grand Lodge

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Voss wrote:

It's a complex game with a lot of options,interfaces, menus, submenus and choices.

So, no.

A pity, I have a chronic wrist injury which makes prolonged mouse use quite uncomfortable.

Grand Lodge

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Can Kingmaker be played with an Xbox controller? Or is keyboard+mouse the only way to go?

Grand Lodge *****

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What if we had a boon that was given not just to the organizer, but also to helpdesk staff, and where applicable, setup and cleanup crew, distinct from the quarter's GM boon?

Grand Lodge

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Like:

1. Three action system
2. Bulk system
3. - can't think of anything more -

Hate:

1. "Someone has to play the cleric"
2. Resonance
3. Disposable shields.

Grand Lodge

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Started a new thread in the equipment forum to request clarification on boss or spikes on a broken shield.

Grand Lodge

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Split from Class feedback on the paladin.

If a shield has the broken condition, can a shield boss or spikes attached to it still be sued to make attacks if the boss/spikes are not themselves broken?

Grand Lodge

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Darkorin wrote:
Blave wrote:

You're only half correct here. It's true that the attack would only have caused 2 dents. But even that is enough to give the shield the broken condition which makes it unusable. For all items except armor, broken basically means useless. The only difference to destroyed is that a broken item can be repaired while a destroyed item is lost forever.

Except that shield spikes and boss can even be salvaged from a destroyed shield. This means to me that you might not be able to defend yourself with a broken shield, nor shield bash, but you could attack with a shield boss or spike since they have their own hp.

I don't see how that would work with no spare shield to attach them to.

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Character Creation

I set out to create a Gnome Fey bloodline Sorcerer … and a few hours in, realize I need to make something simpler than a caster for my first time in a new system.

My second attempt is a gnome paladin of Shelyn, inspired by a PFS core campaign character that never quite got off the ground.

The character sheet. The layout of the official character sheet is not very intuitive. I take a few hours out to make a playtest character sheet that looks more like the portrait-layout sheets PF1 players are used to.

Gnome gives +Con and Cha, the floating ability boost cancels out the -Str. Entertainer background seems most appropriate for a Shelynite, and adds +Str and +Cha. Free boosts go Str, Dex, Con, Cha, and to top it off class boost bumps Str up to 16. Starting with Str 16 on a gnome’s not bad, but the lack of an option to boost Cha instead limits ancestry and background choice somewhat. (A moment to pity the poor Dwarf paladins.)

Starting class features. Not having to wait for level 2 for lay on hands is nice. Retributive strike seems very situational and doesn't excite me, but let's see how it works in play.

d4s are tiny, hospice knight it is for class feat. In retrospect, this felt like a trap at level 1. You need to buy a 50sp healers kit to use medicine, and the die increase doesn't matter as much till you're rolling more dice.

Paladins get no ability to reduce crossbow reload time. Glad I don’t worship Abadar.

Initial equipment

Why are one-handed and two-handed weapons jumbled together in a single table? What was wrong with separate tables as in PF1 and SF? Still not clear if I can ever use lay on hands with a glaive. (Clarification hit the site midway through game).

Starting gear ended up:

Scale mail
Heavy wooden shield w/ shield boss
Shortbow
20 arrows
Ordinary clothing
Grappling Hook
Silk Rope
Wooden Holy Symbol
Healer's Tools
4 SP to spare

Main bit of feedback here: basic tool kits (Healer's, Thieves', Snare, Repair) necessary to just use skills are grossly overpriced compared to starting character wealth.

This, plus unclearness on LoH needing a free hand leaves me with sheild boss as my only melee weapon, which would prove to be a major mistake.

Gameplay
HWalsh on Discord rounds up players for an demo game, and I jump in with my freshly minted paladin and her familiar. Other party members are a ranger and his companion, a bard, and a monk.

After introducing characters, we go into exploration mode, gathering information to locate our employer. With a bard and a paladin trained in diplomacy, it's not hard to make the gather information checks.

It's late in the day, so we rest and start the next day fresh.

We start the day with open stage performance. We earn some silver between the bard and myself being trained in performance.

The bard and ranger take some time to help a herbalist with her studies, while I and the monk arrange a bounty contract.

We meet back up to collect a bounty on some "rats", and go into combat mode.

I open the door to the "rat"-infested property, lose initiative and take two bites from a goblin dog before I have a chance to raise my shield. At least I make my fort saves. The monk crits and kills it when his action comes around.

It seems NPCs in the playtest suffer the same inflated to-hit numbers as Starfinder NPCs. Is this really necessary?

I lay on hands and chug a healing potion provided by our employer to get back from 3 HP. Tracking spell points and resonance as I do so.

Even with hospitalier knight, 1d6+3, 3 times a day doesn't feel like much with increases in HP.

We press forward, finding more goblin dogs and more combat. I head up to one, whiff with the shield boss attack, and raise shield as my final action. This saves me from a couple hits as it attacks back twice.

Things go bad on the second round however, as the goblin dog rolls a nat 20, I block the crit with my shield, leaving me conscious, but with no shield or melee weapon due to gear choices.

The goblin dog turns to attack the monk next to me with its actions. I get in some unarmed retributive strikes, but I'm not impressed with the mechanic. Yes, it encourages enemies to attack the paladin instead of their allies... or just step out of the paladin's reach. And It'll do little good for bow paladins. As a signature class ability and especially a replacement for smite evil, it feels lackluster.

Speaking of bow paladins, I draw my shortbow and start plinking away the next round, having no melee weapons left. Low dex and low damage means I don't contribute much with in the 2 rounds I'm double- and triple-attacking with it.

Takeaways

Ancestries need to be more front-loaded. The familiar I took with my one ancestry feat never did much, gnome movement is a pure drawback, and the only remaining concession to gnomishness was having low-light vision.

Backgrounds are forgettable. Any chance of making them work more like Starfinder themes?

Lack of a general feat at 1st level is likely to make a lot of 1st-level characters samey.

Paladins need work. Retributive strike is underwhelming, smite evil is missing, as is any support for using a ranged weapon. (Abadarans and Erastilites take note of that last one.) Of the 3 class feats available at 1st level, 2 of them feel like taxes needed to make lay on hands work properly and effectively.

Shields break too easily if you try to actually block attacks with them.

With the clarification on Warded Touch which hit in the middle of gameplay, I will probably switch this build to warded touch + glaive for future test runs. Retributive strike seems to demand reach and shield are made of paper if you try to use them for their historical purpose.

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