Gnoll Ravager

Jason Keeley's page

Developer. Organized Play Member. 184 posts (199 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 2 aliases.


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Paizo Employee Developer

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Commodore_RB wrote:
Jason Keeley wrote:
Joseph Davis wrote:

I love the idea behind the shorter format, would love to see more of it (along with longer ones too.)

I'm not sure if it's feasible, but I'd also love to see like a "player's guide" for the SF Ap's, even if it's just a two page spread in the first book separated from any material that could be spoilery, that a GM could photocopy or print for their players!

We are experimenting with content like this. "Reach of Empire" has a page or two of ways to be connected to Cedona, broken out by theme; that information contains no spoilers for the campaign, so they could be excised and given to players.

We have something a little more comprehensive in the works too, but since we work on books so far in advance, you might not see it until the middle of next year!

Will there also be some suggested hooks/prequelbait in Signal of Screams? We're looking to hop in direct there (love the 3-book-AP format and level 7 feels like the Starfinder Sweet Spot).

There sure are!

The adventure begins with the PCs receiving an all-expenses paid trip to a resort. We give you some reasons why they might have won/been awarded this prize, leaving a fair amount of wiggle room for working in PCs' backstories, especially starting characters at 7th level!

Paizo Employee Developer

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Joseph Davis wrote:

I love the idea behind the shorter format, would love to see more of it (along with longer ones too.)

I'm not sure if it's feasible, but I'd also love to see like a "player's guide" for the SF Ap's, even if it's just a two page spread in the first book separated from any material that could be spoilery, that a GM could photocopy or print for their players!

We are experimenting with content like this. "Reach of Empire" has a page or two of ways to be connected to Cedona, broken out by theme; that information contains no spoilers for the campaign, so they could be excised and given to players.

We have something a little more comprehensive in the works too, but since we work on books so far in advance, you might not see it until the middle of next year!

Paizo Employee Developer

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Oh no, I've just totally thanked Baphomet, didn't I?

Well, that's it for my soul!

Paizo Employee Developer

The Goat Lord wrote:
So far, I'm loving AtAt. Great work!

Thanks!

Paizo Employee Developer

Black Lamb wrote:

My party is going to have a hard time in book two and I've been trying to figure out a way to make it even close to possible. It's going to be real hard to disguise two skittermanders, a yasoki, a sro, and

a dragonkin as Azlanti. I don't think there is any spell or item that can make that level of change. Any ideas how to make it kind of possible without it just being a guns a blazing raid.

Disguise self will let your skittermanders and ysoki appear as (short) Azlanti, which will help them get in the door at least. The SRO pretends to be a simple automaton (as long as they don't mind if their friends treat them a little badly in front of the Azlanti) and the dragonkin is their prisoner (what I refer to as "the Chewbacca gambit").

Paizo Employee Developer

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dylanamite wrote:
On Outpost Zed, the AP says that Talmrin can be contacted in Area A6 and then later on Area A8. I'm assuming these are just typos and meant to be Area A6?

Oops! Yeah, that's a typo!

Paizo Employee Developer

HammerJack wrote:
Ok, what is going on with that ship design in the front cover? Why does the Vanguard Parapet have most of its firepower and none of its shields in the front?

There's actually a story reason for that in the adventure!

Paizo Employee Developer

Silver Scarab wrote:
Outpost Zed looks like it will be super fun to role play! I do have a few questions tho. Do the residents of Zed use the same type of credits as the pact worlds? Do the PCs need docking clearance to arrive on zed?or can they just park their ship and head on in

To make things easier for the players, you can just assume that credits are pretty much universal. However, if you want to make Outpost Zed a little more alien, throw in a money-changer type of NPC so the PCs can trade their credits for, a type of money they can only use on Outpost Zed. But don't make the exchange rate too complicated or unfair to the PCs so they can keep their treasure and wealth by level numbers in the correct range!

Paizo Employee Developer

KarmaKollapse wrote:

PDF arrived this morning; all the crazy aliens is all kinds of awesome. I can't wait to play out the space station stuff.

One question: will rules for Glimmshar's be released? They seem far too interesting a race with the redundant speech patterns + unique names to not be playable or even be used as enemies.

Unfortunately, we couldn't find the room in this volume to give full stats for the glimmshars. But I think they are pretty neat too! We are always looking back at old APs and other material for name drops that we can turn into full creatures, so fingers crossed!

Paizo Employee Developer

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dylanamite wrote:

My group rolled up their characters for this campaign last night, and I'm so looking forward to running it next week for them! A couple of questions that I had whilst reading through the AP though:

My xenoseeker decided to look after Cedona's Sqoux pet, and the AP says to reference Alien Archive 2 (which obviously isn't possible). Are there any details known about the creature or is it up to the GM to decide.
I described it as a ferret-sized mix between a fox and a squirrel because that's what the name sounds like!

Secondly, what sort of supplies would the PCs be delivering to the colony? I ask this because I am 100% my players will try to loot some of the supplies for use against the Azlanti. I assume it'll mostly be trade goods like lumber and scrap metal and not items like weapons or equipment.

I have thoroughly enjoyed reading through the chapter though - this AP is gonna be killer!

Everyone, the jig is up! Dyalanamite has sussed out that we sometimes mash two words together to create creature names! ;-)

Yeah, that's totally what a squox is. You all are going to see just how cute this little booger is real soon.

As for the supplies, they should definitely be simple things like metal and plastic fixtures the colony can't make for themselves. Plus maybe some crates of MREs. The supplies will help the PCs repair and rebuild the colony at the beginning of Book 2.

Paizo Employee Developer

Yakman wrote:

Question - Where is the Ellicoth?

I don't see an ellicoth pawn in any of the Starfinder pawns released so far... and yet they make an appearance in Dead Suns. They aren't in the Alien Archive pawn set either...

The ellicoth is Gargantuan creature, and due to various production issues, we just can't make pawns for Gargantuan or Colossal creatures. I think one would end up being an entire sheet to itself!

Paizo Employee Developer

Xeall wrote:

Hey guys,

Picked up the pawns as my group digs visuals, and quiet frankly the art is superb. I especially love the elementals.

However, was wondering if anyone else got the misprinted peice on the last page? Modified robot one is named correctly, the second not so.

ModifiedMaBrainOoze is a great yockle term for an intelligence enhancement, but not so much for a security robot.

I’d put up a photo if I could, but alas not

That was a case of an old text box cropping up on top of a new one. Sorry about that!

Paizo Employee Developer

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Milo v3 wrote:
Is there any player content aside from starships?

There is a colonist theme!

Paizo Employee Developer

HNNNNNNG wrote:

Does the fog/mist have any mechanical effects on the players like concealment or providing cover vs. lasers? In a few spots it mentions visibility is reduced to a certain range, but nothing beyond that.

If you want to add that particular bit of complexity to your game, I would say that the fog does provide cover and concealment vs. lasers in all the outdoor areas except for in the streets of Madelon's Landing.

Paizo Employee Developer

KarmaKollapse wrote:
Also, I assume that is Cedona on the cover of the second book?

Yup! That is her!

Paizo Employee Developer

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magnuskn wrote:
Eh, kinda strange seeing Xanderghul being more of a libertine than Sorshen, but otherwise very nice images!

He is so PROUD of those abs tho!

Paizo Employee Developer

Nintendogeek01 wrote:
I apologize if this is a dumb question but I have to ask. Is Abneth, the Kishalee Marooned One, really supposed to be a CR12 encounter? I mean, sure he's an undead but that seems to be oddly strong for a marooned janitor.

He's been undead for thousands of years, that has to count for something! But yes, he is CR 12!

Paizo Employee Developer

Nintendogeek01 wrote:
Have I overlooked it or does Sisyrus Coldblood lack an operative specialization and exploits?

How about that! She sure doesn't have those things she needs!

I would give her the ghost specialization, which gives her the cloaking field exploit. And I would give her the interfering shot 6th-level exploit, so she can snipe away the PCs' reactions while they fight the cultists.

Paizo Employee Developer

This has all been some interesting feedback! Thanks so much!

And no matter what your opinion is on this subject, I want to hear from you!

Paizo Employee Developer

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Having recently sent this adventure to the printer, I am pretty sure you won't mistake it for a video game! Except perhaps for parts of Eternal Darkness...

Paizo Employee Developer

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Steve Geddes wrote:

I'm a fan of experimentation over stagnancy, so the three-part series is a great innovation, in my view. I appreciate putting the effort in to making the two "consecutive", even if the second is not an actual sequel. Hopefully this will help those who are a fan of playing PCs for longer.

If this is a convenient place for requests - I'd love to see a Starfinder kingmaker AP one day. I figure (colonise a new planet - get established - discover weird weather systems, ancient technology and alien lifeforms on the planet - fend off a hostile invasion) could all be woven into a brilliant longrunning AP.

In a similar vein, I'd like to have at least one "sandboxy" Starfinder AP to play around with. I'm prepping Dead Suns at the moment and to me the railroady nature of it is fine (especially for an introductory AP), but doesn't really fit the whole "starship-levels-with-the-PCs" model since they're levelling whilst away from civilisation quite a bit, with a fair bit of time pressure. I'm 99% confident my PCs are going to think they're "not supposed to" upgrade their ships as they dash around in pursuit of baddies. (That's just one example, for illustrative purposes - it's not really a complaint, just something I'd like to see mixed up a bit during the APs).

Rob McCreary, our Creative Lead, worked on Kingmaker, so you can be sure that idea for Starfinder is on our list!

Since taking on the development of the adventures, I have come to think more about starship upgrades--when and why they happen--and the next two APs (at least) are sure to spell out the where the PCs can get their upgrades.

Paizo Employee Developer

Marco Massoudi wrote:

Jason, i have a few questions:

1. Will there be special dice for "Against the Aeon Throne" from Q Workshop?

2. Will the Pawns for "AtAT" come out earlier = after the AP is finished or will there be a combo package with "Signal of Screams"?
A lot of people - me included - want the pawns asap.
The individual release of pawns after 3 AP volumes could be a test for that kind of schedule.

3. Will there be flip-mats especially for this AP (like the Sunrise Maiden for Dead Suns) or a flip-tile set for Starfinder?

4. How about a Starfinder poster map folio with "Absalom Station", the Solar System & poster with all the Eoxian ship types?

Thank you for your time.

PS: I love the shorter AP idea and hope there will be many more for all level ranges and eventually for Pathfinder 2.0 too.

I am reluctant to talk about products that haven't been announced yet, but I was aware there would be Pawn Collection weirdness early on and worked with our art and production team to create what will hopefully be a satisfactory solution. Unfortunately, as with all of our AP Pawn Collections, we can't create them until we have ALL the art in for an entire AP and even then we sometimes have to order new art. We know y'all want the pawns to run the adventures, so we try to get them to you as soon as we can, but I understand the frustration of having to wait!

As for maps, I don't have much of a hand in that area of the Starfinder line, but I don't believe there are currently any plans for maps that directly correlate to the APs.

Paizo Employee Developer

Fumarole wrote:
Any chance there will be standalone modules for Starfinder?

We currently don't have any plans for standalone modules at the moment, but I encourage you to look toward the Starfinder Society scenarios for shorter content. Some of them you can run in sequence to tell a single story!

Paizo Employee Developer

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I am excited to already hear this interest in the new format. Hopefully, these next two APs can live up to your expectations!

Paizo Employee Developer

EltonJ wrote:
Jason Keeley wrote:
Zaister wrote:

Besides the Beginner Box, nothing completely new was announced. The Dawn of Flame Adventure path was presented in some detail in one of the panels, here is a list of the installments and authors:

** spoiler omitted **Other than that, Owen hinted that a book with space ships might be coming, but nothing official.

The 4th volume is being written by Ron Lundeen. Sorry, Ron!

Really though, if you aren't sure who has written an AP volume, you can safely assume it was Ron!

Is Ron trying to keep a low profile while writing adventure paths?

I doubt it. I was just having a goof because he is so dang prolific.

Paizo Employee Developer

Zaister wrote:

Besides the Beginner Box, nothing completely new was announced. The Dawn of Flame Adventure path was presented in some detail in one of the panels, here is a list of the installments and authors:

** spoiler omitted **Other than that, Owen hinted that a book with space ships might be coming, but nothing official.

The 4th volume is being written by Ron Lundeen. Sorry, Ron!

Really though, if you aren't sure who has written an AP volume, you can safely assume it was Ron!

Paizo Employee Developer

ratcatbo wrote:
Im so happy where getting a moduel every month now

We're happy to be making them! We just hope you are also happy with the quality!

Paizo Employee Developer

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The image on the blog is pretty much a mock-up at this point and isn't indicative of the box's contents. Stay tuned for future updates!

Paizo Employee Developer

Berggen wrote:
Xeall wrote:
I was wondering about the building collapse. It seems deadly as hell, which is fine, but there is no XP reward at the end of it.
Collapse is a CR 9 encounter, and as such should reward 6400 XP (to a party of four).

Indeed, that should have a story award of 6,400 XP.

Paizo Employee Developer

Zaister wrote:
The Space/Reach line is indeed missing from its statblock, and it is missing in its Alien Archive as well. I'd go with a 5 ft. reach.

5-foot reach sounds about right to me!

Paizo Employee Developer

ThePuppyTurtle wrote:
** spoiler omitted **

Sure, why not? That's why you have to bury the shards apart from one another! Yeah, that's right. Planned it all along!

Paizo Employee Developer

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Link2000 wrote:
RocMeAsmodeus wrote:

Conjectures! (possible spoiler alert)

** spoiler omitted **

and

** spoiler omitted **

3/4 Correct!

By the way, the puzzles were amazing this year, and there would have been no way for me or the wife to have solved the "secret puzzled" without Jason's and Joe's help.

I'm super excited that this has been made public!

Thanks! We are still honing in on what is too difficult and what is too easy, but I'm glad you had a good time.

As mentioned in the blog, Joe and I already have plans for next year that I think people are really going to enjoy!

Paizo Employee Developer

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KarmaKollapse wrote:
Jason Keeley wrote:
As for juicy tidbits, what do you want to know (that isn't too spoilery of course).
Is there more, less or the same amount of ship combat in AtAT than in Dead Suns?

There is at least one starship encounter in each volume. I believe the first and last volume both begin and end with starship combat encounters, in fact.

Paizo Employee Developer

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ratcatbo wrote:
Will agenst the aeon throne have a continuing the campaign bit our no becease it leads into scream?

It sure will! And one of the antagonists is a real doozie!

Paizo Employee Developer

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Jimbles the Mediocre wrote:
Jason Keeley wrote:
As for juicy tidbits, what do you want to know (that isn't too spoilery of course).
In Dead Suns, there's a point in the adventure around the beginning of book 4 where the PCs leap into the Vast to save the universe and may not return to civilization until they've achieved their goal, thus precluding selling or buying new equipment and relying on crafting and loot for levels 7 - 13. Does Against the Aeon Throne have a similar situation? I would image that, at some point, the PCs are sneaking around the titular empire and just droppin' into the nearest space-mart could be problematic.

Yes and no. We make sure to mention this time that the PCs are heading into hostile territory and might need to be a little more judicious with their equipment. However, there are a few places where the PCs can buy stuff from friendly merchants (after all, not everyone in the Star Empire is loyal to the Azlanti!) but those merchants might not have EVERYTHING the PCs want to buy...

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The Goat Lord wrote:
I hope this isn't too spoilery, but, will the entire Against the Aeon Throne adventure path take place in the Vast?

Yes!

Though one system's Vast might be another system's Near...

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Nomad Sage wrote:
Jason Keeley wrote:
As for juicy tidbits, what do you want to know (that isn't too spoilery of course).

Tidbits... let's see... I'm curious about the scope of the AtAT path. As in, how many worlds does it explore, or is it localized to one primary location? Its understood that with a 3-part AP, it will obviously be scaled back, but what can we expect?

Any new aeon stones being introduced?

While the adventures give you only a glimpse of the Azlanti Star Empire by visiting a single system on its fringes (as well as the colony world where the AP begins); you don't visit their home world of New Thespera for instance, a couple of the back matter articles give you much more detail about the history and culture of the Empire, plus a description of those 17 non-human species under the Empire's thumb mentioned in the Core Rulebook.

And you can bet that article has some new aeon stones!

Paizo Employee Developer

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I am very excited for you all to see these adventures! You might be surprised as to the directions they go!

We are planning a few blog posts for August that should help this hype train get going, but right now we are focused on talking about the final volume of Dead Suns. We did it! We finished a Starfinder Adventure Path!

As for juicy tidbits, what do you want to know (that isn't too spoilery of course).

Paizo Employee Developer

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pithica42 wrote:
Jason Keeley wrote:

There *Is* a new playable race in this volume, but I won't give you any hints as to what it is. I am mean that way.

EDIT: You know what? I will tell you that Joe Pasini wrote the playable race. Is that a hint? Who can say?

Galthains? I'm looking through Mr Pasini's credits trying to figure out what it could be and I'm coming up short.

You are too cruel, Jason Keeley.

Aw, I don't think anyone has ever said that about me before...

This playable race is totally new, not a conversion of anything Paizo has done before. But it isn't completely unfamiliar to the science fiction genre.

Paizo Employee Developer

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Yakman wrote:
is the starfinder AP artwork going to continue featuring all 7 iconics?

We're moving to a more Pathfinder style of using four specific iconics for a whole Adventure Path, though that means some iconics might see a lot of action during a year. The numbers seven and four don't really get along well together.

Paizo Employee Developer

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Luke Spencer wrote:
FormerFiend wrote:
Any word on whether the Alien Archive will include a new playable race or not?
Unlikely we'll find out for sure (unless a dev wants to be kind enough to give us some hints!) until someone gets hold of a copy but every AP volume except for the first has had at least one playable race so I'd say there's a good chance.

There *Is* a new playable race in this volume, but I won't give you any hints as to what it is. I am mean that way.

EDIT: You know what? I will tell you that Joe Pasini wrote the playable race. Is that a hint? Who can say?

Paizo Employee Developer

Yeah, that's a goof. It should be that 1 round after the "life sensors" detect someone stepping through a door to A2, they whole room of A2 is bathed in necromantic energy. Remember that this resets every 5 minutes!

Paizo Employee Developer

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KarmaKollapse wrote:
I'm hoping to run this with a some friends who haven't played SF before. We're making characters in July, and running the first act of Dead Suns first. Will it be an issue if they don't have specific ties to 'old friend'? Will there be issues if they are set up as a group of Stewards (starting off just doing stuff around Absalom before being sent to the colony).

Well!

Spoiler:
This might actually fit VERY well with the adventure, as the "old friend" is a retired member of the Stewards. And in the second adventure, the Stewards deputize the players to head into Azlanti space to get her back! You'll have to do some minor tweaks here and there, but you should be good to go!

Paizo Employee Developer

Jesta wrote:
Jason Keeley wrote:
Commodore_RB wrote:
Jason Keeley wrote:

As for credits, this ancient city that has existed long before the Azlanti were even a gleam in some boleti's eye isn't exactly going to have modern-day currency just lying around.

Besides, the real treasure is the friendships you made along the way.

But the friends are impoverished aboriginal people. Who I worry we might have taught a very bad lesson about trusting alien invaders.

If you included valuables, like enough of them to give a brother an ultra-thin cane sword, our GM missed it. Could you maybe send him a note about WBL?

Seriously, top notch adventure, was a blast to play, thanks man.

No, thank YOU!

I feel like I did ok seeding the city with treasure (though not credsticks). Maybe your group just missed a couple of stashes?

I did the math assuming the PC's sell everything. They got the gear off the Azlanti, stripped every Kish except for the Priest, and got all the stashes of loot. I didn't account for the ammo and batteries found in the adventure, as they'll be used in the combat encounters.

Assuming every piece of loot is sold, the total is 39,533.5 credits. That's 9,883 credits per PC. We could make it an even 40k to make up for anything I might've missed some equipment. That's a 12k deficit. The wealth by level is 22k credits total from level 7-9.

So either there is another grave misprint, or the designer only account for 1 level up worth of loot for everyone to get. Reminder that this is if the PC do not keep a single piece of gear. Even though there's a level 10 armor& weapon, 2 Haste Circuits, 2 Deflective Reinforcements, 2 Jetpacks, cool tech gear, and useful magic items PC's are unlikely to sell.

Wealth by Level is meant to include the full price of the gear a character is wearing and wielding. When we populate an adventure with treasure, we assume the PCs will keep something like a suit of armor that is a few levels above their current level. It isn't a perfect science, so your mileage may vary!

Paizo Employee Developer

Commodore_RB wrote:
Simon Blackburn wrote:
Quick question: if the whole incident between the Kish and the Sivvs happened millennia ago, i.e. before the Gap, how come Osteth remembers it? Shouldn't this historical record be wiped from his memory when the Gap happened? Or at least be a corrupted piece of information.

The Gap is just that, a gap. Nothing is remembered within that time period, but information and memories from before the Gap are intact; it's explicitly called out as something rather disorienting for long-lived elves and dragons.

Great penultimate book. We're done and waiting for Empire of Bones now, rabble rabble (actually, we'd be on hiatus a bit anyway as our GM is getting married). The only dismaying bit was our lack of ability to buy anything with the vast number of credits we scooped up. Given the good armor and weapon loot our loadout is okay but scrapping gear for 10% UPBs barely got us back into ammo and retraining modules that were needed. My wife's Mystic is particularly dismayed not to be able to buy a few shiny level 4 spell gems. I'd suggest since these cultists were out here on the edge of creation trying to bring about the end of all things, maybe instead of all the cash they'd be massing up their Legos?

I believe someone else suggested that same thing upthread. It will probably be best for your players if you convert those credsticks to UPBs!

Paizo Employee Developer

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ratcatbo wrote:
Quick question if everything was destroyed including the gate how would one get to the wepon? Wouldn't the threat be solved?

The Stellar Degenerator would still be hanging out in its demiplane and then someone could eventually figure out a way to get into that demiplane using magic and whatnot. It probably wouldn't happen in the PCs' lifetimes, but that's just pushing the threat down the road for a future generation.

Paizo Employee Developer

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jozh wrote:
The jubsnuth (p. 57) appears to lack a Space/Reach entry. I assume Space: 15 ft. because it is huge, but what should its Reach be?

Oops! I would give it a reach of 10 feet, since it uses bites to attack.

Paizo Employee Developer

Yeah, I wouldn't worry about environmental protections on Istamak. (I can't find where if anywhere we mentioned the atmosphere.) If the kish breathe the same type of air, then you can have one join your crew if you need without worrying too much about their environmental protections always being on!

Paizo Employee Developer

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Thanks to everyone who participated in the Puzzle Hunt this year and congrats to anyone who solved it! We gave out 40 prizes this year! Woo!

Joe and I are going to see about getting the PDF of the Puzzle Hunt up on the blog in the next few months, so if you couldn't make it to the convention, you can still enjoy some tasty puzzles!

Paizo Employee Developer

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Grim Ranger wrote:
Haladir wrote:

I am usually pretty good at puzzle-hunts. Heck, I have a Games magazine t-shirt from playing one back in the early aughts.

But I am really getting stumped by this one!

It's pretty difficult; I had to enlist help from my wife (who loves word games). And I had forgotten that there were more instructions and a final puzzle in the program book (just remembered that last night, and was able to finish it).

** spoiler omitted **

Well...

Spoiler:
You have discovered half of what you need for the SECRET EXTRA PUZZLE!

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