Augmented

Driftbourne's page

1,084 posts. Alias of Ashbourne.


RSS

1 to 50 of 1,084 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Wayfinders

Congratulations on your new job or promotion. Thanks for the heads up on this.

1” square grids undersized and out of proportion. Are you sure that's not intended, it might just be a side effect from the Drift Crisis or a very powerful Witchwarper.

Wayfinders

2 people marked this as a favorite.

There is a ton of advice for combat encounters, but what about social encounters?

1: What are your favorite tips, tricks, feats, spells, or other abilities for social encounters?

2: How have the remaster changes affected social encounters?

3: Are there any good options for characters that don't normally have good social skills?

Wayfinders

I think the advantages of Discord are it's easier to use on a phone, and that you can get a notice alert when there is a new post. The group that taught me how to play PBP on the forums, had us use Discord mostly just for notices. In the beginning, 95% of our Discord use was just the GM posting "GM post." so we knew there was something new to react to, or the last player to post their turn would let the GM know the PCs were done.

I agree Attrition may be inevitable, and there's nothing wrong with people choosing other platforms to play on.

But at least from a Starfinder perspective in general the Paizo forums Starfinder General Discussion page is really slow compared to Reddit. On Reddit, there are new players weekly looking for games. Many of them are coming over from 5e and may have not even heard of Play by Post. Many of them are even jumping into Starfinder 1e even knowing SF2e is on the way.
So I wondering if Something like posting announcements for Outpost VII or other events on Reddit could help bring new players to PBP both here and on Discord. Or post on Reddit something like a PBP class for new players. I think we have a great friendly, helpful, community here, but to grow it might need to look beyond the forums to find new players.

For VTTS and face-to-face In-person games, there are 1000s of live-streamed games on Youtube, but there's nothing promoting or even just showing people playing PBP. There's never going to be a Critical Role of PBP, so this is just me thinking out loud how would you promote PBP?

Wayfinders

Starfinder
Gameday XII
SF Paizo: 11
SF Discord: 16

Outpost VII
Starfinder Paizo: 5
Starfinder Discord: 30

Pathfinder 1e
Gameday XII
PF1e Paizo: 14
PF1e Discord: 0

Outpost VII
PF1e Paizo: 7
PF1e Discord: 6

So looks like between the two events we're losing players to Discord. Not sure if that's old players changing to Discord or if Discord is just better at attracting new players.

I use Discord for lots of shot or live communication but it just seems like it would be hard to follow a PbP game on it. Am I missing something about Discord?

Wayfinders

Besides the edition changes coming, something I wonder about is the overall growth of Play by Post in general. Editions can split a community, but even with just the current edition of Starfinder the PbP community is already split up between the Paizo forums and several Discord channels.

The rise of live-play VTTs has taken away players too. When the Online Campaigns section of the Paizo forums was named, most players would have likely assumed it meant Play by Post games. Today players coming to the forums for the first time would likely think it means VTT games

There's no Critical Role for Play by Post to draw in new players.

I started playing play by post a little over 18 months ago and love it. Before I tried Play by Post I had zero interest in it, and I also wasn't interested in organized play either, which I also now really like.

What changed my mind was someone reading one of my comments in the general section of the Starfinder section of the Paizo forums that I couldn't find a local game, so they invited me to one of their PbP games. That's the short version, but my point is I think to grow the overall Play by Post community we need to reach out more outside of the Online Campaigns section of the Paizo forums, and even outside of the Paizo forums, the Starfinder subreddit is much more active than the Paizo forums general Starfinder section, I see new players looking for game there all the time.

Anyway, just my personal experience with getting into PbP and some random thoughts and observations. I have more thoughts on this but out of time for now.

Wayfinders

GM Redelia wrote:

Starfinder is not going away just because they release Starfinder 2. Our forums community seems to be a place for those of us who love legacy systems can continue to gather and make games happen, even if it's very difficult to find those games other places.

I don't want to get into all the details, but I will share that we (the Paizo forums VO team) do have plans for how we will continue to encourage and support SF1 games after SF2 comes out.

What would be great for keeping old editions going for organized play is a set of rules for 3rd party creators to make scenarios to sell on Starfinder Infinite or Infinite Masters.

Wayfinders

Would only work with repeatable that have optional encounters in the same area, Acts of Association is a good example. For Acts of Association you normally only run 4 of the 6 possible encounters. Because all the encounters take place on Adslom Station it's easy to run them all if you want a longer adventure. That's fine to do for a home game but not if you are reporting it as a SFS game.

My idea is if you had the option to run all the encounters maybe it could count as having played 1.5 scenarios. Down sides is it ruins it from being repeatable for the players, but still could be a fun option to have for the right table that has more time available. This might work best for play-by-post where a 4-hour time slot is not an issue. Key word here is option.

Wayfinders

3 people marked this as a favorite.

I'm starting to discover some real science behind The Gap It turns out that both astronomy and quantum field theory have mass gap problems.

Mass gap in quantum field theory.
In quantum field theory, the mass gap is the difference in energy between the vacuum and the next lowest energy state. The energy of the vacuum is zero by definition, and assuming that all energy states can be thought of as particles in plane-waves, the mass gap is the mass of the lightest particle.

‘mass gap’ between neutron stars and black holes .
The ‘mass gap’, spanning roughly three to five solar masses, was thought to separate two types of cosmic ‘compact objects’: neutron stars and black holes. However, this observation, termed GW230529, demonstrates that there is more to the long-standing theory than an empty gap.

So what is Starfinders mass gap problem? The hardcover book The Gap has 160 pages but the PDF only has 130 pages. So that's 30 missing pages. The problem is that even after three days of going over both the book and the PDF I can not determine what 30 pages are missing.

Wayfinders

Kobold Catgirl wrote:
Oh, I disagree. I personally am desperately hoping for a musical instrument with the Grazing trait to match the Moowhip. Why, I'm positively feverish for it.

Why am I imagining Chezze Whiz as a new top-selling cosplay item?

Turns out the musical instrument weapons I was thinking of already have the Professional property. But maybe the two could be combined by making a bayonet version of the Moonwhip so you can attach it to other things.

Now I'm imagining cans of Chezze Whiz taped to a squirt gun, and in the background is a Vesk drill sergeant yelling "Spray cheez then rinse."

Wayfinders

2 people marked this as a favorite.
Otheello wrote:
You are a champion of the people. Thank you.

I am just someone with too much free time that thinks the PF2e begginers box is a great product. Besides making a great begginers box packed full of everything you need, Paizo deserves the credit for all the support they did around the Begginers Box. Besides all the free content there's also the published adventures centered or starting in Otari which allows you to seamlessly go from the starter adventure in the box to the greater world of Pathfinder.

Pathfinder Adventure: Troubles in Otari.

Pathfinder Flip-Mat: Troubles in Otari.

Pathfinder Bounty #6: The Road from Otari.

Abomination Vaults adventure path.

Wayfinders

How is everyone on health and stamina? I got 3 Serum of healing if needed.

Wayfinders

AbadarCorp Entertainment wrote:
Driftbourne wrote:

I resigned up for Pact World Warriors after figuring out my character issues, just wanted to see if you were still looking to recruit from that one. My character I signed up with is almost tailed made for that adventure so willing to wait as long as it takes.

I'm still recruiting for that one! So far, there hasn't been much interest, possibly because it's quite an older game that a lot of people have already played. I can try to find other solutions there - do you play on discord at all?

I use Discord a bit for other things, but find it completely disoriented for long things like a PBP although I've never actually played a PBP on Discord so I may be wrong. Willing to try just to find out but not my first choice, but willing to try if needed.

The character I'm hoping to play for this is a Shobhad Sepulchral Evolutionist X-gladiator turned X.T.E.A.M wrestler social media personality that joined the Starfinder Socity to get a chance to travel to find new fans. His long-term goal is to evolve into an undead media star to be able to compete against Zo! because people who don't die get more views over time.

Thought this scenario would be a fun fit for GRIM*! But I did read it has a lot of skill changes he's very limited in skills but he does have a basic tech support hireling to help out.

Wayfinders

Dragonchess Player wrote:

The professional weapon property has been in the rules since the Starfinder Armory. There are several instances of basic melee, advanced melee, small arms, longarms, and even heavy weapons with the professional property in SF1: electric prod (farmer), pyrod (dancer), welder (contractor), crisis wrench (maintenance worker), excavation drill (miner), singing star (musician), battle ribbon (dancer), singing stinger (musician), chorister (musician), digitizer pistol (vidgamer), digitizer rifle (vidgamer), excavation laser (mining), and molecular borer (mining).

I think there were a couple weapons in pre-Remaster PF2 with the professional weapon trait as well, but I can't remember off the top of my head.

Maybe I've been spending too much time lately reading the new book The Gap... Now that you have listed the weapons I remember some of the weapons, but forgot about the trait. I need to check how Starbuildere and Hephaistos handle these weapons. None of my characters with the maintenance worker skill use advanced weapons so I think I missed the crisis wrench because I'm filtering my weapon choice to ones I'm proficient in, I'm not sure the character builders know that I could use the crisis wrench because of my skill ranks.

So it looks like the spoiler of the professional weapon property is to show the changes to the property.

New version from the blog:
Professional: A weapon with this trait can be used as a tool for the listed skill. Add the weapon’s item bonus to attack rolls as an item bonus to skill checks using the listed skill. Your proficiency with this weapon is equal to your proficiency with the listed skill (up to your proficiency in simple weapons).

Starfinder 1e version:
A professional weapon is a tool used in a specialized trade that nevertheless has tremendous damaging potential. When using a professional weapon, you gain a +2 insight bonus to checks with the listed Profession skill (or to checks with similar skills that could reasonably use that weapon as part of the profession, subject to the GM’s discretion). If you have a number of ranks in the listed Profession skill equal to the item level, you are considered proficient with that weapon, even if you would not normally be. This proficiency never counts toward prerequisites of any kind.

Searching the Archive of Nethys for professional, I do not see a professional trait in PF2e There is the Fishing Tackle (Professional) but it's not usable as a weapon and there are two Professional feats but they deal with downtime income.

Wayfinders

Perpdepog wrote:


If Zo! isn't in the game imma riot. Heck I may riot if Zo! isn't in the first book. An entire Zo! book is probably too much to ask for, although...

For all we know the entire book The Gap could be about Zo!s gap years.

Wayfinders

1 person marked this as a favorite.

On the most recent Paizo Live, it was spoiled that one of the new weapon traits from one of the April Fools jokes is actually real. My guess is that it's the Professional trait.

From the Moonwhip in the April Fools blog.
"Professional: A weapon with this trait can be used as a tool for the listed skill. Add the weapon’s item bonus to attack rolls as an item bonus to skill checks using the listed skill. Your proficiency with this weapon is equal to your proficiency with the listed skill (up to your proficiency in simple weapons)."

Besides the obvious ones like mechanics being able to arm themselves with a tactical wrench, plasma bolt cutters, arc welding pistol, I'm hoping musical instruments/weapons can count as a tool for this new trait to be able to use it with performance skills.

Very excited about this new trait if it's real. Curious how many skills could end up with a Professional: weapon trait.

Wayfinders

Elfteiroh wrote:

Note from teh Paizo Live today:

One of the Moowhip's traits is actually a real new trait for Starfinder 2e.
It's between Grazing and Professional ([SKILL HERE])
... My guess is professional

I also think it's Professional and very excited at the possibilities that brings. I'm hoping a musical instrument counts as a tool for this, as there are already several musical weapons in SF1e.

Wayfinders

16 people marked this as a favorite.

Although I think the PF2e Begginers Box is the best Begginers Box I've seen, my favorite thing about the PF2e beginners box is not in the box, it's all the extra free content Paizo posted to this blog. With so many new players who may have missed those posts from years ago, and this event likely attracting more, I thought I'd link to them all. (I think this is the complete list let me know if I missed something.)

Otari Logger Marks .

The Waters of Stone Ring Pond.

Downtime Activities at the Dawnflower Library.

No-Prep Character: Wendlyn.

Pathfinder Encounter: We Be Zombies!.

No-Prep Character: Morlibint.

Redpitch Alchemy.

GM's Toolbox: Lost In The Warrens.

No-Prep Character: Eleukas.

Pathfinder Tales: The Shroud of Four Silences.

Pathfinder Encounter: Heaving Kobolds.

GM's Toolbox: Gravehall.

Iconic Encounter: Peril & Portals.

GM's Toolkit: Secret Keeper's Mask.

No-Prep Character: Gristleburst.

No-Prep Character: Lisavet.

Wayfinders

Zoey Strawberry wrote:

Hello everybody! This is bright and sparlking Zoey from her shop in the Downlow! Welcome to recruitment fourthday! It has been a while, have you missed me?

The following games have seats empty!

- 6-04 Secrets long Submerged by phaeton_nz [9-12]
- 6-11 Gifts Ungiven by Abadarcorp Entertainment [1-4] (Guaranteed departure!)
- 6-13 The beginning of the end by Abadarcorp Entertainment [5-8]
- 6-14 The Missing by Abadarcorp Entertainment [1-4]
- 6-15 Extraction from Azlanti Space by Abadarcorp Entertainment[11-14]

You can find sign-ups for all AbadarCorp Entertainment games here

---
Please be prepared that next firstday may see partial or total outages of the sun while we upgrade our systems. Please do not stare directly into beam.
---

I resigned up for Pact World Warriors after figuring out my character issues, just wanted to see if you were still looking to recruit from that one. My character I signed up with is almost tailed made for that adventure so willing to wait as long as it takes.

Wayfinders

Captain Morgan wrote:
Aid is pretty good in combat as long as your GM is open to letting it shine.

One of my PF2e characters is a goblin merchant sorcerer with no damage or buff/debuff spells, I took all spells that are useful for being a merchant. Now that I know I can aid in combat I will find a way... GM permitting.

Wayfinders

Arcaian wrote:
SuperBidi wrote:
For me, Aid should always be worse than Demoralize as Demoralize asks for some investment and has limitations (the Mental Trait and the fact that it doesn't stack with most debuffs). Once you get to +3 and even +4, Aid becomes largely equivalent to Demoralize (depending especially on initiative order). So I don't see the point in making it that easy to use.
Personally, I enjoy incentivizing teamwork and variety in tactics in the party, and I'm happy to facilitate Aid checks that others might not in pursuit of that goal - it's fun when the magus breaks from their normal action routine to prepare an Aid at a distance with Crafting to describe a vulnerability in the construct they're fighting. The tactical variety is an important part of it - I trust my players, and we have an understanding that they're not going to be able to use the same skill to assist every round and build it into their baseline tactics without an ability that facilitates it. One for All is still useful for allowing it to be Diplomacy, no matter what, and for the ability to make it a baked-in part of your tactics - but if in the middle of a combat, someone spontaneously wants to use their Forest Lore check as a one-off thing to point out a terrain feature that would give an advantage then it's flavourful and teamwork-building, so I'm all in! :)

Must be a Starfinder habit, but before this conversation I hadn't even thought of using aid in combat in a PF2e game, in Starfinder it's only used for skill checks. I do really like the idea of coming up with creative ideas of how to use skills to aid combat.

Wayfinders

1 person marked this as a favorite.

Maybe my least crazy theory why the book is 160 pages.

The number 160 appears in Starfinder Society Scenario 1-25 The Beacon Code Dilemma in reference to...

Adventure Background:
In 160 ag, the Starfinder Society Forum elected Lanrah to the
position of First Seeker. Lanrah made it her (and thus the Society’s)
mission to solve the Gap. The results of this unachievable mission
were disastrous for the Society...

Wayfinders

1 person marked this as a favorite.

If you listen to The White Album backward at 160 rpm while reading this book upside down from the last page first, you can hear a message from Triune, At least I think it is Triune. Now if I could just remember want it said...

Wayfinders

Aenigma wrote:
Is this book written using Starfinder First Edition rules?

As far as I can tell it's fully compatible with any gaming system and readable in any language, excluding the covers.

Wayfinders

I'm trying to figure out the word count for this book. If The average page is around 500 words, but a picture is worth 1000 words and at first look, this book appears to be all pictures even if they are all white. So we might be getting twice as much information as a normal 160 page book.

The other possibility is since we really don't know what The Gap is, the gap could be referring to the leading or kerning in the layout. In either case, if centered at the middle of the book 160 pages of leading or kerning means the visible text starts and ends just outside the pages of the book. In other words, we are only seeing the gap. This is similar to why we can't see ultraviolet and infrared light. I suspect that with special glasses that can see beyond the pages, and we will finally be able to know the truth about The Gap.

Wayfinders

Perpdepog wrote:
I hope it's for tech rules. IIRC we're not getting ships as a subsystem in the initial rulebook, are we?

I have heard others on reddit say ships might not be in the initial rulebook too, but have yet to see anyone able to link to a reliable source for that. This would be a good question to ask at the AMA

Join us April 3rd to ask your questions for the Starfinder2e Development team joins us for an AMA .

Wayfinders

All the character options in this book stack, and what is amazing is that this doesn't cause any balance problems for SF2e or PF2e for that matter they balance equally well with any game system. It's also fully backward compatible with SF1e!

I love the attention to deal tail to the Starfinder lore this is obviously the work of a team that really understands Starfinder!

The artistic use of white spaces is one of the best examples of great layout in any book ever made!

This is the perfect book to fill the Gap between my Starfinder and Pathfinder books on my bookshelf.

Wayfinders

1 person marked this as a favorite.
hiimwil wrote:
Katina Davis wrote:
PDF version should be ready!

The PDF's page count seems a little short compared to the back cover's stated 160-pages. Is there a gap in THE GAP? Are there SECRETS hidden in these missing pages? A mystery for the ages!

This is so silly and I love it.

I just checked the PDF is only 130 pages that ruins my conspiracy theory that 160 is key to The Gap, it still might be important but now we have to consider the meaning of 160, 130, and the gap between them 30 That's 3 variables so could be a sign that this is linked to Triune...

Wayfinders

Alex Speidel wrote:
Driftbourne wrote:
And is this playable in organized play?
This book has been sanctioned for Starfinder Society Organized Play!

I love that all the character options in this book stack

Wayfinders

Next year will there be a remasted version?

And is this playable in organized play?

Wayfinders

Zoken44 wrote:

Now the interesting idea would be in a Space stations/ship/colony setting.

Air, breathable air, would be valuable all on it's own. or usable soil, or plant matter (even deadd as it can become soil) Water, metals for repairing. The only ones who can't is a fire kineticist.

Season 1 of The 100 that's not a space station you want to be living on.

Wayfinders

Saw this great quote in the comment section of this Youtube video
"That's great in practice, but how does it work in theory?"
Risking My Life To Settle A Physics Debate .

Playing the game is the practice, and the theory is something optional usually best done before or after the game.

Wayfinders

Four NASA astronauts playing a zero-g encounter in Starfinder will likely play it very differently from a group that has never been in zero-g before. Not because the astronauts will take time to do the math right but because they know what living and moving in zero-g is really like, so will think of solutions the rest of us wouldn't

I couldn't tell you the math behind it but I know from experience that putting the right mix of vinegar and baking soda in a 2 letter bottle will land it in my neighbor's backyard two houses over. If I can find a creative way to use that knowledge to overcome a challenge in the game I will. How I role-play a Contemplative using that knowledge will look very different than playing a Space Goblin using it.

Wayfinders

1 person marked this as a favorite.

The hazard system, especially for haunts, it's great to have a system for strange ghostly encounters that don't have to use normal creature and combat rules.

Wayfinders

4 people marked this as a favorite.
Wei Ji the Learner wrote:


Now the important question:

Was it Rye, pumpernickel, hardtack, or some dried out ol' loaf someone had been keeping in their extradimensional storage space for years?

Any way you slice it, that is indeed an important question!

Another important question, what will happen to game balance if 1st level characters get access to bread?

Wayfinders

Some repeatables have a set number of encounters with verables for each encounter. Some have multiple encounters and you only play some of the encounters each time. What if repeatable with multiple encounters had the option to play all the encounters as a longer adventure? This could be a fun option for home groups running PFS or for a PFS group that has consisint group players to continue on a different day or have days they can play for longer.

Not sure it could be applied to past scenarios but something to consider for future ones.

Wayfinders

Blackmarket space goblin bio rocket fuel

Wayfinders

Calgon-3 wrote:
on a station, even sewage is a resource.

As much as I like the Catania feel of Starfinder I think it's ok if we skip a playable species that eats sewage, at least for social encounters, especially ones involving eating. I don't have the dietary habits of all the playable species memorized so I wouldn't be surprised if some pointed out we already have one.

Wayfinders

3 people marked this as a favorite.

This is why I like recurring monsters. Also, great job thinking inside the bread box!

Wayfinders

Starfinder has rules for moving in zero-g as well as a condition (Off-Kilter) for being disoriented in zero-g

"Off-Kilter You are disoriented and floating in zero gravity. You can’t take move actions to move your speed, crawl, or take a guarded step. You are flat-footed and take a –2 penalty to attack rolls.

You must use a method of propulsion to right yourself or grab a stabilizing object such as a wall or ladder (usually as a move action) in order to end this condition. See Zero Gravity on page 402 for more information."

So the kineticist idea should work. The big question would be at what speed would releasing air from the cylinder be at, because you are going to keep moving in that direction until you hit something, take another action to change your direction. I think it would depend on how much air pressure a kineticist can put into the cylinder. My guess is low pressure would be 5' per round, normal pressure 30' per pound, and high pressure 60' per round to keep in the in-game balance range. theoretically, if the air pressure was high enough it could be MUCH
faster.

Starfinder isn't exactly hard sci-fi but it does acknowledge a self-awareness of science in the setting, it just doesn't need to be 100% accurate, and bending, breaking, or outright throwing out the laws of physics is fine in places, at least that's my view on how science fits in Starfinder.

Wayfinders

BigNorseWolf wrote:


In pathfinder/ 3.x , Pike the Pikeman could control the battlefield by threat of AoO's given. You didn't want to pass him. Even if the first penguin got pushed through his reach and found an AOO, combat reflexes leads to the dirty harry speech about how many shots are left in the polearm.

Besides habit, I do not see much allowing that in PF2 at low level. I don't need a ranged weapon to stab Bob while he's hiding in the back. I can walk 50 feet, right past the entire party, and gank Bob with no repercussions, and start flanking with my friends next round. The party needs to fill a corridor to stop that.

At 1st level anyone can use the ready action to save 1 action to strike at Bob if Bob moves too close, but to do so you would have to beat Bob's initiative.

A fighter at 1st level could ready an action and use reactive strike to strike at Bob 1 or 2 times, depending on initiative.

At 6th level several classes also gain access to reactive strike.

At 10th level, Fighters can gain access to a second reactive strike.

Might not be dirty harry level AOO But that could help hold a defensive line. I don't claim to play a rules lawer on TV so maybe some of the PF2e players might know of other ways to get more reactive strikes.

Wayfinders

All the talk about aid brings up another question. Has the PF2e remaster improved or changed teamwork and or tactics? if so how?

Wayfinders

Captain Morgan wrote:

Aid is in a weird place. I'm generally for its DC being powered and it being an auto success/crit success at higher levels, but it does strange that the DC never changes by default and there's no real GM guidance about an alternative to DC 15 should be. Maybe something like the base DC minus 10 to aid. I've seen GMs try to use the base DC itself, but that doesn't really make sense.

I also like the idea of everyone being able to aid on checks, especially out of combat, but I think with PF2 math the master/legendary bonuses would be too big if they stacked. I also realized recently that at higher levels every single person with their level added to their proficiency for a skill should roll to Aid on out of combat Recall Knowledge checks. If the whole party is trained in nature, then mathematically the best move is to quadruple the number of rolls rather than just have everyone roll a single check. That's... Bad, and an awful waste of time, but is the optimal move if you want to avoid crit fails and such. (Or just only have the best person roll the check, but that's another problem all together.) And in general I think requiring aid checks before you even know whether it would make a difference on the roll is bad design, especially out of combat. Don't roll dice that won't matter.

Part of me thinks Aid should be moved to a combat only action, and Follow the Expert should be broadened to apply to most out of combat checks where the group could all be contributing. It doesn't solve the "let multiple people Aid" dilemma but it makes more sense narratively and reduces extraneous dice rolling. Maybe you could add a flat number based on each contributor's proficiency, though that would get awkward to balance with larger parties. You could also start using group checks where you need half or more of the party to pass a check, but everyone gets Follow the Expert by default to give them reasonable odds. You could build a quick and dirty system for mini influence encounters this way, rather than relying on the...

I Thinking about how aid works from the perspective of Starfinder players getting ready for SF2e. In Stafinder aid another can stack and is only for skill checks. There are ways to aid in combat but they are defined in feats usually in SF. I do like the teamwork that happens when everyone aids one person, but thinking about it most of the time when that happens in SF it's for a skill check with a crazy high DC that was designed that way for the encounter. In PF2e if you need everyone to do skill checks together the victory point system could be used to get that teamwork feeling.

Wayfinders

Dream Spider looks to be a Paizo creation, the drug Shiver is now listed a legacy as well. But looks like the entire category of drugs has not made it to the remaster so might be why Dream Spiders and Shiver are missing for now.

Wayfinders

BigNorseWolf wrote:
Perpdepog wrote:
To date I've been in five different campaigns, each starting at level 1, and medicine's always worked well for us.
I see no mechanism for you getting passed a roughly 50% fail rate.

At 1st level, someone trained in medicine with a +2 wisdom could take 10

If a situation prevents taking 10 the assurance feat will do the same.

Wayfinders

Ferious Thune wrote:
I would be fine with a scaling DC, but I much prefer this lower DC than the DC 20 it was before. At low levels, it was really disheartening to have to beat a higher DC than the task itself just to help someone try to succeed. (Note that I mainly play PFS, so the GM using a lower DC for the aid isn't an option.) In a game that is built so much around encouraging teamwork, starting the Aid DC at 20 was really counter productive in teaching new players to cooperate.

I agree it does feel off when the DC to aid is higher than the actual check. I think higher a DC makes sense if you are using an untrained skill to aid someone.

Wayfinders

Ferious Thune wrote:
I would be fine with a scaling DC, but I much prefer this lower DC than the DC 20 it was before. At low levels, it was really disheartening to have to beat a higher DC than the task itself just to help someone try to succeed. (Note that I mainly play PFS, so the GM using a lower DC for the aid isn't an option.) In a game that is built so much around encouraging teamwork, starting the Aid DC at 20 was really counter productive in teaching new players to cooperate.

I so far have only played PFS and SFs, so I get the GM has their hands tied part.

Almost every time I see advice given to new players teamwork comes up somewhere, but now I'm starting to think it might be better to think of it in terms of working in pairs. It might be easier for new players to be paired up with an experienced player and the two of them work together to set up a flank or something similar.

Wayfinders

BigNorseWolf wrote:
Perpdepog wrote:
I mean, that's the point people upthread are making, isn't it? In order to heal you need one skill, Medicine.g.

Yes, people are making that assertion. I feel that assertion is so far removed from reality (fantasy reality?) as to either be Asmodean level rules lawyering or completely disingenuous. As a practical matter, yes you can heal with the medicine skill. No, that is not sufficient healing at low levels. Yes, I can technically dig the foundtion of a house with a spoon. No, not going to happen.

At least in PFS organized play, everyone has the option of getting a free healing potion at the start of each scenario. Without magic healing, the old-school way would have been to go back to town and rest for a week or two, that's still an option if time is not an issue.

I find playing a healer in Starfinder more boring than in PF2e. I have a lot of fun playing my Mystic combat medic, but it's not from using my healing abilities. Even with the Medic archetype you still have to wait until someone has at least 1 point of HP damage, and often by then the fight is almost over. I do like Starfinder stanima rules if I'm playing a non-healer.

I've been asking around about the changes to low-level play in the PF2e remaster and what I'm seeing looks encouraging. It looks like there are several changes making low-level combat more balanced. Much of that is linked to in my previous post in this thread. It might only be a few small changes but small changes mean fewer crits, which is why low-level play can be so deadly in PF2e.

I have also found out that the first adventures and scenarios using the remaster rules haven't come out yet, so most people don't actually have experience playing with the remaster rules and balancing that SF2e will be based on. It sounds like the first AP using the remaster comes out at the end of April and scenarios using the remaster will start with season 6.

Just found out the PF2e begginers box got updated to the remaster on March 4th if you have that already you can download the updated PDF

Wayfinders

Recnetly in a Starfinder game, we had a very deadly chase using the chase rules. Failing a skill check and falling behind in the chase was a minimum of more than 50% of all but one of the PCs HP so we had to use a lot of Aid rolls to help each other out. The last person to make it to safety only made it with the aid rolls from the entire party added to the last roll. Something you can't do in PF2e because aid is a circumstance bonus so won't stack. Having everyone aid the last player really felt like teamwork, which is something PF2e encourages.

I find the way bonuses can't stack with the same type is good for game balance, but it can limit teamwork to only one person being able to use aid action. In some situations what if there was a team trait that could be added to a skill check encounter that would allow stacking Aid checks for that specific check? This would allow the entire party to work together to overcome a skill challenge.

Wayfinders

The Raven Black wrote:
Perpdepog wrote:
Driftbourne wrote:
Has low-level play benefited from the remaster? If so how and do you think it's enough of a change for someone that's tried PF2e before and didn't like low-level play to try again?
One big change is also that Aid's DC was reduced from 20 to 15, so everyone has a 25% greater chance of aiding their friends with checks and attacks.

Even better, it lowers the risk of hindering your friends by rolling a crit fail.

But then, I really think they should have gotten rid of the crit fail result completely.

I had forgotten how different aid works between Starfinder and PF2e In Starfinder it's only DC10 to give +2 aid and it stacks, but it's limited to only skill checks. But with aid in PF2e being able to be used in combat I can see why it's got a higher DC and doesn't stack with other aid.

Wayfinders

Calgon-3 wrote:
Yeah. I think my overall take is that in terms of people per unit volume, it's low compared to many real-life cities. Which is fine. Maybe it was planned for up to 50 million, but never reached that. Or used to have that before something happened.

The problem with comparing sci-fi space stations to real-life cities is that current real cities are not built very well for sustainability. Also in a setting like Starfinder where getting to other star systems and planets is relatively accessible populations can more easily spread out when they get overpopulated, currently on earth we are stuck here.

1 to 50 of 1,084 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>