Hellknight

MurderHobo#6226's page

136 posts. Alias of Jeff_Barnes.


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2 people marked this as a favorite.

Bravo! Thanks for again listening to the community.


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Ripley Riley wrote:

With this change Paizo has effectively killed Hephaistos (https://hephaistos.azurewebsites.net/), which my group has happily used for years. The patreon is holding a vote on if the devs should shutter the project entirely or just to use OGL rules.

I mean this with all the venom it implies: what a horribly WotC-esque change, Paizo.

Yeah, this is pretty much where I am at right now.

I'm not sure if Paizo realized it or not (since SF has always been the red-headed stepchild of Paizo RPG stuff), but Hephaistos was a tremendous boost for SF1. It is simply the best online character generation tool I have ever seen.

Not only that, but it made it trivially easy for me to scale creatures to my party either by design or on the fly, or make variants easily, or convert a D&D3E/PF1 creature in SF1, or just create a new creature in minutes, saving me probably dozens of hours of GM work over the years.

I wouldn't say that I won't play SF2 without Hephaistos, but I strongly suspect my GM time and interest will be increasingly devoted to other companies' products if that happens. It's going to be hard enough to get my local Society group into SF2 as it is because they aren't fans of PF2.

I'm just one guy. Take it for what it's worth. But I suspect I'm far from the only person who feels this way.


"Roll20 is no longer a part of PaizoConnect and discounts and complimentary PDFs do not apply."

When did that happen?


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Hexane Fuels and Almost Chicken (AP 28: The Hollow Cabal)

Almost Chicken is the gift that keeps on giving in my little corner of the universe...

5/55/55/5

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May not be the right place, but if we had someone to recommend for a campaign service coin, who/where would we email for that?

5/55/55/5

Question: How will the SF GM boon work with running the Scoured Stars AP? Does it count as 12 separate scenarios or a just one AP book or something in between?


So... how is sanctioning this going to work? I'm guessing it's not 15 levels of credit, but is it the equivalent of 12 XP?


Benjamin Tait wrote:
Does anyone have this and if so, mind sharing what's in the backmatter?

The Jinsul Hierocracy article

The Kreiholm Freehold article
Sygnathrix monster and player race
Society related gear
The Tear artifact
Handouts for the adventures


3 people marked this as a favorite.

Will there be a sketch cover special edition of this as well?


Teridax wrote:
The main thing I'm looking forward to is how the removal of alignment will affect causes. I love the Champion's kit, as well as the general flavor of abiding by a rigid moral code, but alignment makes the class a little too rigid in my opinion. Edicts and anathema as promoted in the remaster should allow for much more subclass flexibility, and hopefully let traditionally evil causes receive more support.

This.

My champion of Abadar would always be weaker than those of either good or evil gods.


It's been a while since I used it, but the main thing I recall is a lot of disappointment that drag and drop from the compendium was... inadequate. Has that improved?

5/55/55/5

Congrats, Doug!


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Usable chainsaw sword is the main thing I want from SF2.

What? Don't judge me.


Staffan Johansson wrote:
MurderHobo#6226 wrote:
PossibleCabbage wrote:
See, I would think Peter Quill would be an Envoy not a soldier. Drax is the soldier in that particular set of sci-fi people.
Operative. He's literally a thief from his first scene onward. :)
On one level, yes. But Operative is not the same as Thief. Quill, to me, seems significantly more of a social character than someone who outmaneuvers his opponents. I mean, his Cool Thing back in Guardians 1 was using dance moves to distract Ronan so someone else could kick his butt.

I have a dwarven thief who's also a face.

It's not difficult.


PossibleCabbage wrote:
See, I would think Peter Quill would be an Envoy not a soldier. Drax is the soldier in that particular set of sci-fi people.

Operative. He's literally a thief from his first scene onward. :)


Honestly, Eox has had it coming for a long time.

5/55/55/5

Team Nykiti all the way.


Page 152, Masked Assassin has Perception listed in the normal place at +16 and also in the skill list at +11. Assuming the former is the correct one.


Yakman wrote:
MurderHobo#6226 wrote:

Just ran this again for the... third? time.

The starship combat here as designed - especially after the starship errata - is bound to go on and on and on with little hope of the protozoa ever landing its big weapon.

Note to self to rewrite it if I ever run it again.

i'm about to start up book 4 next session. did you have any suggestions for this?

Just saw this. I did rework it a bit with some Hephaistos magic to make the main weapon stronger and its defenses weaker. Sort of a glass cannon: enough to scare, but not enough to really harm.


Keyona, Red Left Arm of Shotazu wrote:

Y'all are too young if you hear "mechs" and think Power Rangers.

https://www.youtube.com/watch?v=5rPSLQxMT8w

Oh, my sweet summer child...

https://www.youtube.com/watch?v=jlPX8-iTy4s

The lovely days of my childhood, having Luke Skywalker fight Mazinga (and later Godzilla).


theLegend76 wrote:
Quote:
My favorite character I ever played in my 18 years of gaming was a drow. My second character ever was a drow. The character I played at highest level was a drow. My first campaign I ever ran centered...

And that leaves the wonderful world of Pathfinder Infinite open as our sandbox

My understanding was that anything Paizo won't put in print for legal reasons or ethical choices won't be allowed on Infinite, either (the Android Abolitionist Front in Starfinder being another example from their "ethical" side). Did I misunderstand?


AWESOME to see some official support for Foundry!


5 people marked this as a favorite.

I must undergo the Test of the Starstone Burger now.


One annoying thing that should be fixed with the PDF (and hopefully didn't make it into print): a lot of randomly missing letters in the middle of a word.


Reading through the PDF now. So far, my favorite part is the addition of Starfinder's own Worldwound/Lastwall-style location in Bulwark. I'm seeing some possibilities for extending post-Attack of the Swarm high level play there.


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Starfinder is largely designed around combat and combat simulation (how well it models this is, of course, open to interpretation) much like its Pathfinder and D&D forebears.

It's fun to do stuff like Redshift Rally, where even getting caught investigating your enemies can have severe negative consequences, let alone direct violence against them. But that's the exception, not the rule.


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Losing alignment is big because it conveys a ton of info to a GM in just 1-2 characters.

I mean, we can usually guess at it by reading all the description, but sometimes you just want to know if a mook is a bad guy, not his whole life story.


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Iommi G wrote:
Is the world really ready for whatever Thurtsy has had months and months to percolate?

I suspect the world is not ready for Thursty's mad machinations.


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Leon Aquilla wrote:
Looks like it's gonna be a pretty dry year for SF content.

Well, there's always Starfinder Infinite.

*looks at the bleak wasteland that is SF Infinite adventures*

Welp.

There's always Free League, I guess...


1 person marked this as a favorite.

Looks like per Paizo on Facebook, this is going to be delayed until "early 2024." :/

Redheaded stepchild still. Sigh.


If they're only putting out 1 AP per year, that means it's over a year away, so... may be a wait for details.


VestOfHolding wrote:
MurderHobo#6226 wrote:
Richard Lowe wrote:
MurderHobo#6226 wrote:
The pool of available artwork for Infinite (especially Starfinder) is very small.
If only there was tons of free art that people using Infinite had access to, or incredibly cheap stock art.... oh, wait.
If only I'd addressed that above... oh, wait.
I've read your full post that was partially quoted here three times, and I don't see where you addressed that

It's literally quoted above. In my reply that you quoted.

If you do standard fantasy and even some subgenres, sure, there's plenty to choose from. And 3rd party stuff is there; Dean Spencer for one does great work.

But, if in Starfinder you wanted to do, say, a half dozen new Swarm creatures, some new gear, a short adventure, etc., you've got maybe 5 pieces to choose from. And nothing for the new critters. Which is great for finding a cover but not much else.

Could I create it without that? Sure. Is it worth the extra cost and effort to me (or likely anyone else)? No, for the reasons I cited above. Is that the end of the world? Nope.

Paizo announced a policy. I provided feedback. My situation may not match yours, and I'm ok with that.


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As far as the end of SF being nigh... that's sort of true for every TTRPG. How many companies can you really expect to be around a decade or so from now? How many are going to support an edition of a TTRPG for... what, six years now (seven if you count the year between announcement and release)? How many are going to put out hundreds of adventures and dozens of supplementary books?

Yes, output on SF has slowed down. No, it doesn't appear it had the confidence of certain higher-ups initially. Yes, there are some points that are pretty creaky. Yes, it's hit its maturity point.

But it's been one heck of a success. If we get another 3-4 years before another edition, that's roughly the same lifespan as other "failures" like PF1 and D&D5E.

Not sure why the militancy on both sides here. Enjoy what we have, look forward to the future.


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Driftbourne wrote:
If the new book was all about The Dominion of the Black, then I think it would be safe to say the end is nigh. in character

Only if you suspect that they'll finally succeed *this time*.


Dean is the best.


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Paizo can do what they wish.

However, in the short term, I think it means I won't be releasing the (small) projects I was working on to Infinite. I can write, but I have zero artistic talent. The pool of available artwork for Infinite (especially Starfinder) is very small.

I got some estimates for just minimal original or stock art that would have been 3-4x what I expect to make off the entire thing, making the choice either no art or AI art.

So... not worth the effort at present, IMO. I'll write up just enough for my purposes, use it with my local group, and call it a day.

It's no big loss to the community in my case, but I wonder how many other people will be in the same boat where theirs would be a loss.


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Starfinder 1.5E?

Just hoping spaceship combat gets fixed, but not holding my breath.


Going to make running Zo!World so much better...


Hmmm. On page 13, the tier 1-2 treasure is listed as a "major t-quark crystal." This does not exist per AON. Should it be a lesser t-quark crystal?

5/55/55/5

Hilary Moon Murphy wrote:

in addition to the replays available from a certain GenCon GM boon...

GenCon, Origins, and PaizoCon from a couple of years back. Still have 10 of those 30 replays to use...


2 people marked this as a favorite.

Awesome. It's about time.

No, wait. That was 3-99.


3 people marked this as a favorite.

Awesome to see Starfinder get a little love, too.


Love the astrazoan. Played one who was a hard-boiled detective (borrowing heavily from the Martian Manhunter / John Jones) in Threefold Conspiracy.


Just curious: Has anyone ever made any 3D prints of any of the advanced junsul (hierarch, boss, mage, praetorians, etc.)? I know about the Planets of PEril jinsul warrior mini and have a few already.

I can print the pics out on sticker paper and use a pawn, but if anyone's already put in the work for real minis for fan use...


Fedor Checherov wrote:

Greeteings!

How many tables required to simultaneously play in same location for qualifying to run this SFS #2-00 scenario?

Only about a year and a half late to this, but I believe the minimum is 3.


Guessing at the modules: 1-05, 1-11, 1-13, 1-17, 1-23, 1-99, 1-26, 1-29, 1-31, 1-34, 1-39, 2-00.


1 person marked this as a favorite.

The best part? The lore.

The worst part? Starship combat.

The ugly part? New product output slowing to a trickle. The Paizo FB account literally referred me to Infinite if I wanted more content than one repurposed PF map set and one Society adventure. Sigh.


If you're going to do a digital 3-D model of something, Absalom Station's exterior would seem a natural.


10 people marked this as a favorite.

I honestly have no idea what Type40 is or what they do or what this means for PF/SF based on that corporate-speak press release.

5/55/55/5

Hilary Moon Murphy wrote:
But instead the winner was the quiet kasathan with the impossibly long name that was hard to remember.

"Ehu" is only three letters...

Full Name

Jon Moulton

Race

Human oracle 15

Classes/Levels

Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Gender

Male

Size

Medium

Age

27

Alignment

CG

Deity

Iomaedae

Languages

Common

Strength 17
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 8
Charisma 16

About Jon Moulton

Jon Moulton
Human oracle (dual-cursed oracle) 11 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 58)
CG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +9
--------------------
Defense
--------------------
AC 23, touch 14, flat-footed 20 (+8 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 101 (11d8+41)
Fort +7, Ref +7, Will +8; +2 trait bonus vs. fear effects
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 keen longsword +9/+4 (1d8+14/17-20) or
dagger +8/+3 (1d4+9/19-20) or
masterwork silver dagger +9/+4 (1d4+8/19-20) or
mwk silver longsword +9/+4 (1d8+8/19-20)
Ranged light crossbow +10 (1d8/19-20)
Oracle (Dual-Cursed Oracle) Spells Known (CL 11th; concentration +14)
5th (4/day)—mass cure light wounds, disrupting weapon, lesser planar binding (DC 18), righteous might, telekinesis
4th (6/day)—confusion (DC 17), cure critical wounds, forceful strike (DC 17), freedom of movement, holy smite (DC 17)
3rd (7/day)—bestow curse (DC 16), blindness/deafness (DC 16), cure serious wounds, dispel magic, protection from energy, searing light
2nd (7/day)—brittle portal (DC 15), bull's strength, cure moderate wounds, inheritor's smite, levitate, minor image (DC 15), oracle's burden[APG] (DC 15), remove paralysis, lesser restoration, spear of purity[UM] (DC 15), spiritual weapon
1st (7/day)—cure light wounds, deadeye's lore[UC], endure elements, ill omen[APG], protection from evil, remove fear, shield of faith
0 (at will)—create water, cure minor wounds (DC 13), detect magic, ghost sound (DC 13), light, mage hand, mending, purify food and drink (DC 13), read magic, spark[APG] (DC 13), stabilize
Mystery Outer rifts
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +8; CMB +8 (+10 bull rush); CMD 25 (27 vs. bull rush)
Feats Abundant Revelations[UM], Combat Casting, Divine Interference[UM], Dodge, Furious Focus[APG], Improved Bull Rush, Martial Weapon Proficiency (longsword), Power Attack, Toughness
Traits making good on promises, poverty-stricken
Skills Acrobatics -1 (-5 to jump), Diplomacy +11, Fly +9, Intimidate +9, Knowledge (history) +6, Knowledge (planes) +10, Knowledge (religion) +6, Perception +9, Sense Motive +5, Survival +12
Languages Common; telepathy 100 ft.
SQ hero points, oracle's curses (haunted, legalistic), revelations (balefire, demonhide, telepathy, unearthly terrain, wings of terror), vow to self
Other Gear +2 breastplate, +1 keen longsword, dagger, light crossbow, masterwork silver dagger, mwk silver longsword, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, ring of protection +1, 145 gp
--------------------
Tracked Resources
--------------------
Balefire (11d6 fire, staggered, 2/day, DC 18) (Su) - 0/2
Dagger - 0/1
Demonhide +8 (11 hours/day) (Su) - 0/11
Masterwork silver dagger - 0/1
Unearthly Terrain (11 rds, 6/day) (Su) - 0/6
Vow to Self (1/day) - 0/1
Wings of Terror (90', Good, +8 Intim, 11 minutes/day) (Su) - 0/11
--------------------
Special Abilities
--------------------
Balefire (11d6 fire, staggered, 3/day DC 18) (Su) As a standard action, burn one target within 30 ft. for 11d6 fire damage (Ref half) and creatures that fail their save are staggered for 1 round.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Demonhide +8 (11 hours/day) (Su) Gain +8 armor bonus,
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Unearthly Terrain (11 rds, 6/day) (Su) As a standard action, turn one 20-foot square into difficult terrain for 11 rounds.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.
--------------------
Spells not on list

Ghost sound

Hero points 0 / 3

equipment:
travellers outfit x2 backpack ,bedroll ,winter blanket ,chalk , parchment, charcoal, ink and pen, crowbar , explorers outfit, water skin, flint and steel, scroll case , soap, scale mail , morning star, dagger, sling and bullets, razor

history:
Jon Moulton, eldest son of inquisitor Gilles Moulton. Gilles worked for many years As an inquisitor for the church of iomaedae . Gilles was attached to the church in Magnimar but also owned a small holding in the village of Black Briar about 10 days ride to the west of the city.
Gilles was away from home on a mission for the church when a mysterious fire broke out in the family home. Jon as the eldest and only son was always expected to protect the farm whist Gilles was away, that night however he failed in his duty. Eye witnesses swear they saw someone walk out of the inferno of the house and move off into the woodlands beyond.
There was never any evidence to support this and Jon took no comfort in this story, the fire was his fault and he was responsible for the deaths of his mother Susan, and twin sisters Beth and Amy both only 10 years old.
Jon always believed he had left a candle burning or hadn't raked the coals properly in the hearth before he retired to bed, he never woke until the fire was outside his bedroom door, by this time the whole house was ablaze and he had no chance of reaching his family. he was forced back by the flames and jumped out of the window, breaking his arm and leg as he crashed through the roof of the barn.
It was the next day, as he was recovering from his ordeal that news of his fathers death came to him. The church refused to give full details of what had happened to him only he had died for the faith.
At the age of 18 Jon's world collapsed! He returned to his family's home tortured and haunted by the events that he believed he caused. The barn still partially stood and it was there Jon made his home, he lived off the churches charitable payout for his fathers death and it was here Jon realised he would be haunted to the end of his days by the family he let down.
Jon spiralled out of control as he fought to come to terms with his grief , he was betrothed to the millers daughter Karen however as his guilt and grief grew he began to drink heavily. he soon pushed karen away and steadily his mind crumbled,
he began to experience strange occurrances and soon he could not cope with the strange noises, sudden gusts of chill air and the objects that would move of their own accord whenever he was around.
Jon also began to manifest strange powers though he was mostly too drunk to appreciate them.
During one heavy drinking session he fell through the rotted burned floor of his families home, why he was wandering there he could not say. He plunged into the cellar and swore that he had broken his leg again, he remembered the bone jutting through his trousers , but after he blacked out his leg was healed, a cut above it has bled profusely and he put it down to the drink and his tortured mind. Nearly five years passed and Jon became a virtual recluse the town sympathetic to him at first but steadily they became afraid of his rages and strange ways, always talking to himself or cursing things that were not there.. Strange stories started to go around town about him, one such story was from a young girl, she was out late walking back to town passes jons house when she was set upon by wolves, she swears she ran to jons house the wolves behind her she could feel their breath on her about to bite when a sudden heat bathed her and an unearthly scream came from behind her, she fell and turned to see Jon screaming at the wolves, the biggest one engulfed in flames that shrieked "like the souls in hell" Was how she put it. She ran and ran until she got home. Her story was told and re told but no evidence of the wolves or jons powers was found and Jon when questioned had no memory of it.
It was stories like these that piqued the professors interest as he was passingthrough on his way to Magnimar .
the professor sought Jon out and after much determination on the professors part Jon agreed to his help. he stayed with Jon and studied him and learned all that had happened. He soon came to believe that the fire was not natural, there were some tell take signs he said in the ruin, of how the burn pattern lay and how certain other structures like the barn never fully burned down,
He helped Jon to understand his new powers and deduced he was an oracle most probably tied to iomaedae as his father was, though the powers he manifested were otherworldly and not at all common in other oracles he had encountered.
In a real sense the professor saved Jon, pulling him from the depths of his alcoholism and absolving him of at least some of his guilt, they vowed to stay in contact and if he could the professor would try to find out what had happened to his father.
Jon stopped drinking after that and every day he vowed to the professor he would not drink and stay sober and sickness would soon descend on him if he broke his vow and had a drink, and it wasn't until the letter arrived notifying him of the professors death that he picked up a bottle again and with the professor gone he no longer had anyone to make his vow to.