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![]() Ohohoh, is someone unleashing Adam on all the potential for Tian Xia horror? Pwetty pwease? Haunting at Hinojai was a great PFS1e scenario, and I would love to see more. Also, thanks for tip off Dana. I'm not on the right continent, but I've got friends in the area who are interested. Thanks for being awesome. Ohohoh, a Queerfinder writer? Thanks for a great fun addition to the game Grady! Thanks John! (Also, Tanukis when? I love them so much. A Caydenite swashbuckling tanuki would be a fantastic) ![]()
![]() Hilary Moon Murphy wrote:
I gotta agree. I love playing my "Elf with a hair problem" Triaxian Paladin PFS1e. There's a bunch of AP connections to "alien" people, so they're not new. Just unusual. If people don't enjoy 2e, I'm kind of of the opinion, you can stick those species in home games. Home games, you're only bounded by GM opinion, and honestly, I don't think most home GMs are gonna bat an eye at a grippli when Jububnan (basically 1 legged hopping toads) exist. But ACP as a across the two systems pool would be nice, cause I'm the opposite direction... *eyes army of Sprite character ideas, and too many fun PFS2e options and many SFS points* ![]()
![]() Kishmo wrote:
I wouldn't say 1 vote per character, because that wouldn't be fair to the new players or players with fewer characters. Preferential voting is a good way to solve it. I feel much like "it's what my character would do" situations, you're the one figuratively steering the boat. I voted last time on what I thought would be fun Society plot direction. Didn't get it. With preferential voting, I can weight my continued fun vs who my 1-4 characters like their ideas the best. As my 1-4s are currently a fey space pirate, a hellish Talent Resources Manager, a delusion mystic and a Skittermander who's backpack is a cooler full of mostly beer, I don't think their opinions are neccessarily the most... well thought out or cooperative. ![]()
![]() nCore wrote: Meh. ARPG seems like a terrible fit... was hoping for a proper CRPG using 2E rules. Owlcat, come baaaaack :) Owlcats likes to drop hints for future games, considering they dropped major hints for WoTR CRPG: and some more minor ones for Second Darkness WotR CRPG: and considering the assets they'll be building for WH40K would go into a certain AP rather well, I don't think they're ending partnersip, as Mark Moreland said. They're just expanding.
Iron Gods Games might comes out a bit slower, but they'll likely be growing their team. As long as their meme game stays strong, it'll be survivable. ![]()
![]() I gotta say, very excited to try a Paizo co-op game that no one other than a dev team has to prep for. Diablo 1 was my first ever computer game too, so I do rather fancy the look of it. I'm not a massive ARPG fan, but I'll give it a go before I have an opinion on that part. If it's Very User Friendly like Diablo 1 and 2 was, I may have a new regular game to play. ![]()
![]() Tekeli-li wrote:
Make sure you bring the joy of DEATHMATCH to the people! I've gotta keep the Stabrisis-14 Defence Squadron in the air, before the Ysokis kick us out of the Mirrormaw Military Training Facility for Small Species. I'm sure Cadet Squadron "Desna's Shooting Stars" will be ready to graduate soon. Maybe... Hopefully... Datch won't cause anymore holy wars in the mean time, right? ;) ![]()
![]() Nitro~Nina wrote: I love your work on the Vlaka, Erin. Their expanded lore was an instant favourite and something I was super excited to see! Ditto. Amazing work and much food for thought. Also tea and assasination guild? Scones and Skulduggery in the one place? GENIUS! Thank you for your contributions, Erin! Thanks everyone for their contributions! Starfinder and Pathfinder wouldn't be as fun without your voices! ![]()
![]() Kishmo wrote:
I mean, it was already a bad idea to give my kiirinta soldier grenades, but giving a creature with the personality of a 6 year old hawked up on pixie sticks the ability to attack with grenades with the line property essentially... *insert Fey cackling here* Also, yes, Guidance is ![]()
![]() Great news about the Dragonkin. Giving more flexible character options is great, especially if you find new friends you enjoy playing with (given shenanigans going on, I'm sure a few more people can be tempted into SPAAAACE once they know how fun Golarion is to play in). Congrats Marcel! Well earned 5th Nova. ![]()
![]() CorvusMask wrote: I'm curious if this book also talks about Drift Courier Network, because that is other thing of Drift Crisis conclusions articles from the book I want to come true :'D Because it really is silly how hard it is to send communications to nearby worlds Well, know I know my Skittermander Freight Pilot (who definitely is ![]()
![]() Scenario Blurb wrote:
I have at least 4 Society characters who are natives to the country and have credible claims as to the opposite, spread across both 1e and 2e (Please keep putting them in awkward and/or scary situations please . They thrive off complaining about Ustalav) ![]()
![]() pH unbalanced wrote:
That's an interesting data point; I'm the opposite. I do get the joy of in person, as an extrovert, but my overthinking with social anxiety and trying not to annoy other with neurodivergence symptoms that annoy people is hard. Accessibility definitely has competing issues that the con can try to organise for. Maybe it could be worth trying to organise a group in conjunction to play through at a local? Maybe an AP? I think there was a suggestion further up for adding a few RL tables for specials. I reckon that's doable with a special reporter connected to a PC or laptop and communicating with online special HQ. PaizoCon Orgs, you lovely people you, is hybridising to a degree the special/s a possibility? Having a designated reporter to main HQ per site that is not playing to "move" boons around, report numbers etc? Maybe organising a few sites with local game stores to promote stuff through them and give "con" space? ![]()
![]() *agrees in Non-USAian, with little money and also health issues that make travel a pain in the butt like hot temperatures affecting joints and mobility* Online events really enable participation. It keeps down risk of Covid (and all the different "flavours" of spicy cough). It lets people in far flung parts of the world participate (like having all your friends teleport in from Garund, Tian Xia, Arcadia and even elusive Sarusan to help you out on missions). It's really good to be able to participate in non-local events, even if it's just filling in for someone who had to drop a GMing slot. Opening it up online does allow GMs from all over the world, and I think that's good for player and GM base. I know I ran for an online con sometime in the last year using RL pics of places for scene change cues, and a few very skilled GMs picked that up. I know I also run for lodges far from me (cause the timezones align in fun but weird ways), and a few very much skilled GMs have picked up a few of my tricks (like Loot handouts in Roll20 that you can update). And that's really flattering that these people, some of whom have been GMing TTRPGs longer than I've been alive, are finding things I started doing to counter my disability based memory issues useful to them. But, I also have some requests: -Specials time do lock international players out of specials. I often get up for specials, but specials are normally on at 4am my local time. That means often getting up at 3am to be completely ready, with gathered food and drinks. If we could look at possibility of aligning more time zones for start times, we could catch more players and I could possibly think more clearly and remember the plots of each better (the last few years are very hazy in patches). -Additional to first point, maybe look at more gaming slots "overnight". There are a bunch of night owl US players and GMs in time zones that would be happy to run at 2am Eastern US time. I know Paizo like to have staff around for all slots, but it could be worth having a "pick up" slot on schedule around for GMs to offer to run games through the con. I find the prospect of thinking about hunting for pick up players a bit overwhelming, so it'd be nice to have a place to offer. -Having a list of stand by GMs (and times they could be available) and what they run may help reduce organiser stress if GMs need to drop for any reason. ![]()
![]() Ched Greyfell wrote: Are there any tutorials on this game? I got it from the Kickstarter. I played for an hour trying to get out of the town square. Couldn't figure it out. Uninstalled it. I'll probably re-download it and try it again. Hopefully I can figure it out this time! There are. Do a search. I recommend the Fextralife wiki for WotR. As for getting out of Kenabres's square...
Spoiler:
Gotta go do things around the square. Drink beer where Seelah is, toss throwing knife at target, punch dummy etc. Then the plot will happen :D I'm excited, new party member! Who also is new romance! Denied bestest Tiefling romance without mods, I'm interested to see how different this one will be. ![]()
![]() The Raven Black wrote:
PFS2e 4-05 is going to Nex. Can't recommend enough. A few 1e scenarios in Jalmeray too. I'm happy this continent is getting some love. In my head, I've just been Homer Simpson style drooling over the potential foods. My very food adventurous Paladin of Mazludeh will go on a quest for snacks. ![]()
![]() Nefreet wrote: Boons used to do exactly that, when you could track your total on a piece of paper, but the website doesn't work like that. I've personally found it's better for me, environmentally, physically and for my disabilities, to not be tracking everything by paper or leaving it completely on me to track in many places online. I'm not hauling a BIG amount of stuff to cons to run (can ask shifty up there about my bags for cons which wasn't fun with my fatigue issues), nor am I losing everything I need (or having it taken from me by accident, because other people live in my home). It's a compensation for Paizo behind the scenes flaw, as Alex said. It doesn't work for everyone, no, but I'm pretty sure you can also compensate with some existing boons. I'm not entirely sure, but I think the Second Seekers Jadnura 2nd to last or last boon or Starfinder Forum member's Protege boon could help you out, especially if it's only 1 character your put bounties on. Heck, be real simple for ongoing characters, at 5 rep pick up Avid Volunteer for the Advocates or Digital Presence for the Dataphiles, slap that on that Bounty character. Then if you prefer RL play with the Advocates, just help set up 4 times over the character's career (which, if you're GMing and turning up to set up a table any way, you should defs qualify for, imo). If you prefer online, 4 scenarios with that Dataphiles boon on, and you've fully compensated for the bounties. You're not as stuck as you may think you are for the long run. GM Fair Wage wrote: Bounties are built for cons to draw folks who 'only have an hour or so'. I wouldn't say that at all. -They're a great game demo tool to new players. -Great for friends who want to play, but cannot play a full scenario game. Not everyone has 4+ hours of brain RAM or physical time all the time, for various reasons. I can't tell you how many new parents who like to play fall asleep hour 3 of a 4 hour scenario. Not just on me, they fall asleep even when they're having fun. Sleep deprivation does that. Sleep deprivation + social isolation is not a great combo either, so 1hr games, maybe 2 or 3 if they're up for it. A meal if they can squeeze it in sounds like a great gaming night. Works for new parents, and probably also disabled people with fatigue issues, like myself. -Great for new to Starfinder GMs to get a taste of the system, but not get overwhelmed in running. I can attest that when you start out, running for four hours with no GMing experience and basically no hand holding from more experienced GMs (eg. you are the most experienced person with Starfinder at the table or the GM/s at your table are not good at teaching you to GM for any reason), it's very scary and would put anyone off.
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![]() More Strawberry Machine Cake? I was just prepping to run best scenario Star Sugar Heartlove!!!, now I get follow up. Woohoo! Now I just have to bring my Visual Kei Disguise Operative to it. He can sign autographs and see if anyone is worthy of meeting a certain unicorn with a penchant for explosions. ![]()
![]() Thanks Isabaella in particular (but also all the contributors)! I'm so chuffed to have this book. Very important, and I'm excitedly trying to level my Shieldboss Smashing Mazludeh Champion (of the Paladin variety) into the Shining Sentinels faction (because of course, if a Gauntwood remains, they should be a Shining Example of Knighthood). Thanks for a rousing read <3
Pathfinder Society Scenario #7–16—Faithless and Forgotten, Part 2: Lost Colony of Taldor (PFRPG) PDF
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![]() So, definitely years late on running this one. I love the lore and the flow of the scenario; just the layout is particularly bad for GMs. I missed a lot bits, and running with medical fatigue doesn't help flipping back and forth to scan for lore and DCs. Which is a shame, cause it's a really neat story. ![]()
![]() I was just wondering when we'd be getting to meet Mios properly. I love them already. Brilliant back story, and that's a mood. Plus, more precious Ustalavian LGBTQIA+ people I can't wait to try them out and put all my weird knowledge skills to good use. Jared Thaler - Personal Opinion wrote:
*digs in backpack* "Oh dear, those things were in my OTHER backpack. Well, I do have a lemon, and if Valeros will let me borrow his sword for a moment, I think I can solve this still..."
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