Starfinder Enhanced

4.70/5 (based on 3 ratings)
Starfinder Enhanced
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Enhance your Starfinder experience with this invaluable game resource covering all aspects of the Starfinder rules!

From totally revised fundamentals like core classes and starship combat to brand-new systems for expanding the way you play, this 192-page hardcover rules resource offers fresh ideas while still blending with the existing system. With Starfinder Enhanced at hand, you’ll be ready for the countless challenges of infinite space!

Starfinder Enhanced includes:

  • New versions of the envoy, solarian, technomancer, and witchwarper classes, all revised to make them more balanced and easier to play.
  • New class features and character options for every Starfinder class published to date!
  • New archetypes, spells, equipment, and over 90 new feats. Truly build the character you want!
  • Rules for scalable equipment, so you never have to trade-in your trusty sidearm ever again.
  • New subsystems for narrative starship combat, expanded creature companions, and new chances to spend Resolve Points for every character!
  • 12 playable species including fan favorites and entirely new options, from the shapeshifting kitsune to the tiny novians born from dying suns!

Written by: Kate Baker, Michael Bramnik, Jessica Catalan, John Compton, John Curtin, Anthony Dollinger, Ivis K. Flanagan, Kim Frandsen, John Godek III, Joan Hong, Jason Keeley, Sasha Laranoa Harving, Quinn Murphy, Emily Parks, Joe Pasini, and James Rodehaver.

ISBN-13: 978-1-64078-541-0

Note: This product is part of the Starfinder Roleplaying Game Subscription.

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Average product rating:

4.70/5 (based on 3 ratings)

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Meh.

4/5

Good contributions to the system overall. I think the marketing department seriously embarassed themselves calling this a "ship combat overhaul" -- we already had chase rules in Starship Operations Manual and these are just the same thing with a different skin.

Some of the other stuff is reprints from AP's and other sources (like Kitsune, Kayal, and Grippli) so not going to call this a 'must have'.


Loved everything in this

5/5

I've read over most of this by now and I've got to say there isn't anything in this I disliked. On a scale of hate-dislike-neutral-like-love almost everything fell between like and love with just a few being neutral. I really like the changes made to the classes as well as all of the new options. The items are also super cool. I'll also always gladly embrace new ways of restoring stamina points (this book has a few, including a serum for it!)

5/5 I hope we continue to see ideas like this for the rest of Starfinder 1e's life cycle, and I hope we can get stuff like this in Starfinder 2e! Great stuff!


Yay they fixed starfinder!

5/5

Wow! This book fixes a lot of the problems that have been floating around starfinder.

-The envoy is now a level 1-20 class, Doesn't have to wait till level 6-8 to envoy and participate in combat, and opened up a huge variety of action economy instead of being bottlenecked into move get em attack every rounds.

-The witchwarper can now warp witches and still have spells to cast.

-Uses for resolve points. Buy stock in the extra resolve feat future futures.

-A bunch of cool feats

- New ..well everything.

Not everything is sunshine and rainbows then. I still more than a few options that either just don't work, or work almost mathematically worse than other similar option. But its not nearly enough to detract from all the amazing options here.


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Please make a boon for Novians, even if it's like 500 AcP, for the finale of SFS1.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
John Mangrum wrote:
What map?

Ne'er mind, I see it now.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
cmlobue wrote:
Please make a boon for Novians, even if it's like 500 AcP, for the finale of SFS1.

The boons page has been updated, and it's 120ACP.


Dennis Muldoon wrote:
Excited for this! Can't wait to see what you all came up with!

Starship combat is still in a state of shambles. needs a rework. Or simply insert a starship combat boardgame for this section of Starfinder.

Grand Lodge

I'll freely admit to not having read through the entire book yet, but I've found two items that will likely need an errata entry at some point.

The first is on Titanic Momentum under Solarians as it calls it out as a graviton revelation but later indicate the benefit lasts 1 round or until you leave photon mode.

The second is in the section on the specialized uses of Resolve points. Quick Fusion does not take into account the errata to CRB that already changed the fusion seal activation time from 24 hours to 10 minutes.

There could be more I haven't seen yet, but, that's what I've seen so far.

On the whole, I'm happy with what's in this book and have already purchased the boon for the additional specialized Resolve use for my characters and will probably get one to make a Novian while I'm at it!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Will this book get a Pocket Edition?

Director of Marketing

H2Osw wrote:
Will this book get a Pocket Edition?

We have not announced one.


Kobold Catgirl wrote:
I'd be surprised if a PF3 was on the way anytime soon, especially at a time when PF2 is seeing such massive success.

We certainly don't live on the same planet. Or was it an ironic joke?

Ravien999 wrote:
Totally Not Gorbacz wrote:
Starfinder Unchained! So, SF2 is not far behind :)
God, I hope not.

It would be catastrophic!

Totally Not Gorbacz wrote:
Ravien999 wrote:
Totally Not Gorbacz wrote:
Starfinder Unchained! So, SF2 is not far behind :)
God, I hope not.
Why? A SF2 based on PF2 and fixing some of the biggest issues with the rules (lack of scaling cantrips, starship combat, Ivory Tower design) is quite a frequent call around here.

SF with the rules of PF2, horror, horror! This new system had some good ideas, but so many many more bad ones. These rules are indigestible.

Peff wrote:
Totally Not Gorbacz wrote:
Ravien999 wrote:
Totally Not Gorbacz wrote:
Starfinder Unchained! So, SF2 is not far behind :)
God, I hope not.
Why? A SF2 based on PF2 and fixing some of the biggest issues with the rules (lack of scaling cantrips, starship combat, Ivory Tower design) is quite a frequent call around here.
The same is true on the other side of the house. Not wanting a 2e because the design philosophies don't match up with the flavor.

I agree with that. With my group we attempted the Pathfinder second edition adventure. We couldn't even convert our PF1 characters to PF2 characters, no conversion was possible. Even an adaptation of character concepts was either unfeasible or only at very high levels.

Totally Not Gorbacz wrote:
This book will likely address a lot of the above, but still, give me PF2-based SF2, maybe with some small differences (Stamina system and ABP as default in SF2?). This will also let Paizo have one engine for both games, meaning designers no longer would have to switch between PF2 and SF1 thinking.

So a very very imperfect engine, rejected by a majority of fans of PF1 and 3.5 but compatible with two games, would it be better than two different engines, one of which having had the biggest success in thirty years in the Science Fiction/Cyberpunk RPG and compatible with Star Wars D20?

I'm rather waiting for a PF3/SF3 fully compatible with PF1 and SF1. As well as derived rules for playing in a contemporary universe. And a PC video game from Owlcat Games on Starfinder 1E. Until then I would keep my money, rather than investing in PF2 or SF2. I will probably not be back until PF3/SF3. Or Shadowfinder?

Albatoonoe wrote:

I could see Starfinder surviving a lot longer on patches than PF1 could. The system is a lot more stable than PF1 was.

While some of PF2's innovations are great, not all of them fit what Starfinder needs.

Not all of them fit what Pathfinder's needs either.

John Mangrum wrote:
Personally, if I found out that SF 2E was definitely coming in 3 years I'd just be relieved to be secure in the knowledge that SF 1E would still be going until then.
Aaron Shanks wrote:
Nighthorror888 wrote:
It's sad looking back at this. Enhanced seemed like such a glimmer of hope, like Paizo was fixing Starfinder and breathing new life into it, without needing to jump editions.
I offer a more optimistic perspective. We are doing both. This book will empower Starfinder First Edition play for years to come.

I love Starfinder 1E too and hope it lasts a long time thanks to the Starfinder Enhanced supplement, which I would probably buy.

caribet wrote:

https://paizo.com/community/blog/v5748dyo6sidk?Starfinder-Second-Edition-is -Coming

so after all the "no SF2e" SF2e is now announced. And will be based on PF2e. So where does that put Starfinder Enhanced?

Wow! So soon after the release of the last class: the evolutionist? So soon after the last campaign? So soon after the last alien races released? So soon after Starfinder Enhanced? Commercially speaking, it's like shooting yourself in the foot. Especially if it's a Starfinder with PF2 rules.

Leon Aquilla wrote:
Pathfinder 2e shares so much DNA with D&D 4e it's almost 4.5

So PF2 shares as much DNA as the worst-selling version of D&D in D&D history? Will PF2/SF2 share the same fate?

Starfinder TOZ wrote:
Don't cry because it's over. Smile because it happened.

I am sad about this announcement, but I am not crying. Because for four years PF2 allowed me to make savings in my role-playing budget, to be able to concentrate my purchases on Starfinder 1E. So I'm smiling because the release of SF2 will allow me to save more while waiting for the release of PF3, SF3, Shadowfinder and the possible release of a Starfinder PC video game.


Pathfinder Lost Omens, Rulebook Subscriber
Adyton wrote:
>>Lots of valid feelings<<

There, there buddy. Just let it all out. backpats

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