Oppian Nevilindor

Archpaladin Zousha's page

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 5,395 posts (23,262 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 38 aliases.


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Radiant Oath

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Simple!

"First, we've got to create...the mood. Percussion. Strings! Winds! Words..."

Radiant Oath

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ElementalofCuteness wrote:
Let me hear which bloodline for Sorcerer you guys like the most. Whcich bloodmagic really gets you pumped? I do like Elemental because +3-9 bonus damage on Fireball is fun but if Elemental really better then let's say Dragon?

Wyrmblessed, just on sheer flavor alone. Having played since the 3rd Edition D&D days I've honestly felt the "Sorcerer whose power comes from a kinky dragon in their family tree" trope is more than a little played out. But having a dragon bestow a divine blessing upon your line? That raises all sorts of interesting questions! So many possibilities! Plus, while the divine spell list may be outshone by ones like arcane or Occult, I like the idea of innate divine power from a blessed heritage, like you're a draconic Volsung or Heraclidae!

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Tunu40 wrote:

I know not a lot of folks were enthused by it…

But I’m really happy Merfolk are finally added into the game (with all the various support to play it).

Been wanting to play one in PF2e ever since I first tried out PF1e, so…yay!

I just had a bit of inspiration last night on how to roleplay Ariel from the Disney movie: with her gadgets and gizmos aplenty and her dubious understanding of their functions and meanings, she'd make a perfect thaumaturge! :P

Yes, bard is the class almost everyone thinks of when discussing singing merfolk PCs, but like Ember Green states in this video essay on reading Ariel as more feminist than people assume, as well as neurodivergent, Ariel's singing voice is something OTHERS value, but she herself doesn't really value, which is why she's okay with giving it up to achieve what she wants, and she manages to get Eric to like her just fine without it (thaumaturges DO have high charisma!). So maybe take a few of the singing related feats but then the Shore Legs feat instead of the Siren song, and of course a familiar to get your non-flounder Flounder sidekick, and you've got an adventuring Ariel! You can even tie it in to some elements of the short-lived prequel TV show where Ariel herself dabbles in magic from various sources like a magic cave or a wish-granting starfish (usually causing some kind of trouble)!

Radiant Oath

I thought a moderator could do it or something?

Radiant Oath

I do too. How do we get this shut down, then?

Radiant Oath

It's been over a month since the last post...think it's fair to say this game's Exterminatus'ed? :(

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I just had a hilarious/horrifying thought: how much chaos could an awakened weasel cause if they got their paws on the infamous Bag of Weasels?!

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While part of me is a little miffed that the cayhound still has yet to be updated to 2e, I take solace in the fact that with Awakened Animal's Late Awakener feat and the Nephilim versatile heritage (Musetouched, specifically), I can BE the chaotic good boy I wish to see in the world!

Radiant Oath

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Spamotron wrote:
It's also noted that there's an extremist faction among the Verduran Centaurs who utterly depise Taldor and Andoran and are obssessed with revenge. They and other factions like them in cultures with similar circumstances would likely see such any "apology," as a mocking insult and want to return Eutropa's diplomats to her in a pieces. An act the hardliner nobles would likely ruthlessly exploit to undermine her rule.

Incidentally that hardliner group of centaurs plays a significant role in the current AP, Wardens of Wildwood!

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Arkat wrote:
Likewise, Paizo could also scratch that itch with a city-based campaign/adventure path set in Absalom.

You mean another adventure path set in Absalom I assume, since Agents of Edgewatch IS an AP meant to showcase Absalom in conjunction with the Lost Omens: Absalom book.

To be fair, I think most people would want that anyway, since Agents of Edgewatch is now kind of regarded as a misstep on Paizo's part, or at least in need of significant retooling by GMs who want to try and run it in a tasteful way. So there'd definitely be interest in an Absalom-set AP where you're not cops.

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He's also bros with Radovan Virholt as of Master of Devils!

Was frankly a little surprised the Quain section barely touched on Burning Cloud Devil's disastrous attempts at gaming the Celestial Dragon's previous system considering it's what caused the current government of Grandmasters and the office of Grandmaster Emeritus to form in the first place.

Radiant Oath

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Along with meditation and stuff typical to the Monk class. For better or for worse.

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Jan Caltrop wrote:
Eeveegirl1206 wrote:
W E Ray wrote:

LOL -- and Szuriel is Gavrilo Princip waving his Nationalism Flag in the air: 'My country/ethnicity/religion is greater than yours!'

(It even *feels* Daemonic.)

Szuriel feels like she was responsible for the Balkans conflict and World War 1.

How will Szruiel be involved?

I generally shy away from "supernatural evil was the cause for real-world disaster"; so I choose to believe the incredibly entertaining instead possibility of "Szuriel had nothing to do with the start of WWI, and alternated the whole time between mentally kicking herself for not thinking of it first, and taking notes for stuff she can do in the future".

Love this idea!

Radiant Oath

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Wei Ji the Learner wrote:


Now, another option that'd be totally on-brand is Gorum feeling his essence being 'sucked out' by whatever thing is going on and going "You know what? I choose a different strategy. You Lose."

And then self-shanking hard enough to break the ritual and send parts of himself everywhere.

In the end, the only being mighty enough to defeat Gorum...was Gorum himself!

Radiant Oath

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Come to think of it, I was rereading Guide to the River Kingdoms and while we are getting our fishy fix with the athamaru and merfolk in Howl of the Wild, if they aren't like an athamaru heritage or something, they should make the ceratioidi playable finally! Playing a psychic humanoid anglerfish couple would be pretty cool!

Radiant Oath

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Sanityfaerie wrote:
Archpaladin Zousha wrote:
So Drifter, Dual-Weapon Reload, and focus on pistols with bayonets and be prepared to pay through the nose for them since this isn't just two weapons' worth of runes but two Blazons of Shared Power as well?

You could conceivably replace one of the blazons with a set of doubling rings, but other than that, yes.

Squark wrote:
Or ask your GM to use Automatic Bonus Progression.
That would make this a lot more feasible.

I'm continually frustrated with being inspired by cool pictures only to find the game rules make replicating them more trouble than it's worth. >:(

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Unicore wrote:

The only thing that I think could really be nice for the shorter APs is if GMs could get a little more guidance on how to make different APs potentially fit together, but I think the overall player community is probably a better generative source for that than any one person at Paizo needs to be. The forums are a great place for that to happen.

A lot of GMs want a 6 part level 1 to 20 adventure to reduce the planning/prep load on themselves, but still offer their players the promise that they will watch their character develop over an entire 20 levels of character arc in play. “Just make new characters for a new campaign” will be unsatisfying for those GMs and players. Higher level starting AP player’s guides haven’t dialed in “don’t feel overwhelmed making a new character for this campaign that fits in narratively with the rest of the party, has appropriate but thematically relevant equipment, and doesn’t feel generic compared to a character that went through X levels of actual play” yet. 7 dooms tries out some incredible stuff…but at a cost to Paizo that is unrealistic for every AP and not just James Jacobs special product of love.

Some things I think could help are if special uncommon and rare items, artifacts, archetypes, spells, or other special abilities from lost omen products could specifically be called out as available and encouraged in players guides, possibly offered as Deere bonus stuff. Like mostly APs that tend to offer that stuff start at level 1 thus far. (Strength of thousands, gate walkers, sky king’s tomb). Offering new Archetypes in the back matter of high level AP books, especially books 2 and 3 is really too late for players to build characters around those unique choices. I get you can’t offer all that stuff in players guides, for free, but making high level APs where players are supposed to have dark archive special powers or artifacts already will help a lot with some if that integration.

I imagine some fun, interesting stuff like this is planned with the APs that will be...

This has been exactly my frustration as a player with the higher-starting-level APs like Ruby Phoenix and Stolen Fate, as well as high-level standalone adventures like Night of the Grey Death, which I've said before feels like the capstone of an AP the GM has to write the first five books for themselves. I feel perfectly content with the shorter, more concise APs that start at first level, as most other fans have been, but the only one that has felt like it can easily transition to a second AP in terms of narrative has been Abomination Vaults, and even then there's difficulties because the shift in narrative for some of them is rather jarring (looking at you, Ruby Phoenix).

Besides, a lot of the higher-level APs have come with backgrounds of their own meant to tie the PCs directly to the plot, making it feel more coherent if it's treated as a standalone. But then that necessitates writing 10 level-up's-worth of backstory for any PC you make for it, and trying to keep that backstory in harmony with the narrative themes and ideas of the AP would essentially require having read it before you start playing, which defeats the whole purpose of playing in the first place, since its generally polite to suspend your knowledge of an adventure you're playing in that you've already played, GMed or read before! This is why I've honestly never liked playing games that start out with higher-level characters, because I feel it's hard to gauge just how much writing I have to do so I don't produce something as memeable as the Rankin-Bass adaptation of The Return of the King summing up the events of the first two books with "Frodo and Sam had many adventures..."

Granted, this isn't going to be an issue for players who aren't as obsessive-compulsive about their character's narrative arc aligning with the AP's to elevate the shared story as I am, but yes, I've long wanted something like the CYOA sequence in Seven Dooms' Player's Guide to structure a party of non-1st-level PCs so they feel like they actually belong in the narrative aren't some complete randos who just wandered into a plot they don't fit into. AND I'm aware that's not feasible for all future APs, especially since Seven Dooms begins at a MUCH lower level than the other high-level APs.

So yes, I feel Curtain Call's approach is a step in the right direction. Though part of me also feels like it's hard to see how it will stick the landing of establishing a narrative thru-line, especially with the AP's spotlighting of Norgorber making it feel more appropriate as a sequel to the...controversial Agents of Edgewatch AP (which is likely a non-starter as it was a full 6-part AP on its own anyway).

It's one of those things where I get why the new direction is happening, especially as it's produced some of the most popular APs to date, but I do feel frustrated that some of them feel less "narratively accessible" because they start in what the character progression system assumes is the "middle" of the character's narrative you now have to include in their initial biography to show theyre experienced and the adventure you're actually playing isn't their first rodeo, or if you have the party from one AP that started their career move into a different narrative, you run the risk of creating something like The Big Lebowski or The Ballad of Buster Scruggs, where you have outsiders wandering into a genre they don't belong in, which works in those cases because that juxtaposition is intentional to create humor or examine genre conventions, but creates an incoherent narrative if you're playing it straight.

Radiant Oath

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Ed Reppert wrote:
Drow? What Drow? There ain't no Drow. :-)

Thought that was a word for ayindilar who are a$#+~+~s, innit?

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So Drifter, Dual-Weapon Reload, and focus on pistols with bayonets and be prepared to pay through the nose for them since this isn't just two weapons' worth of runes but two Blazons of Shared Power as well?

Radiant Oath

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The Raven Black wrote:
Count Ranalc is CN. And he is very much a god of darkness and shadow.

While this is true, how much one can worship Count Ranalc is debatable given how he's vanished. I believe his faithful could still draw power from him whole he was in exile, but now that he's seemingly GONE gone, I don't remember if they specified what, if anything, changed. The Eldest are weird like that. And The Count was a d*** anyway, even by Eldest standards. Up there with The Lantern King! :P

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Grodairs! They're delightfully pompous fish-octopus beasts with ADHD who adore telling stories, consider themselves knights of the fey waterways, love trying new foods and spray water like the crown witness!

Radiant Oath

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I'm wondering if there is a way to make something like the character in this picture tenable?

At first glance, the weapons she's holding look like triggerbrands but from what I've read in the most current Gunslinger guide I can find, triggerbrand is generally best used with a free hand, and the actual WAY of the Triggerbrand generally seems to assume you're using a singular weapon, the gunsword being the most efficient.

So do I use something like the Way of the Pistolero and just attach bayonets to both pistols? Yes, air repeaters make action economy much easier but I'd rather avoid them for the purposes of immersion: Guns & Gears states they're largely an Arcadian invention, which means if you're playing in Alkenstar, you'll have to do a lot of explaining to your GM, either about how you got them or why you're an Arcadian on the other side of the world.

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Kittyburger wrote:
Gisher wrote:
What if the hole in Gorum's armor wasn't caused by an attack from without but rather was caused by something hatching from inside him? ;)
"Oh no... Not again!" - the aptly named William Hurt

"Hello, my baby! Hello, my honey! Hello, my ragtime gal! Send me a kiss by wire! Baby, my heart's on fire! If you refuse me, honey you'll lose me, then you'll be left alone, so telephone, and tell me I'm your owwwwwnnnn!" - Szuriel's horse...maybe...

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Look, it's very simple: Steve walks warily down the street with the brim pulled way down low. Ain't no sound but the sound of his feet, machine guns ready to go. Are you ready? Hey! Are you ready for this? Are you hangin' on the edge of your seat? Out of the doorway the bullets rip to the sound of the beat, yeah!

And that's how Gorum bites the dust. He's just another one!

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keftiu wrote:
Archpaladin Zousha wrote:
keftiu wrote:
ornathopter wrote:
Yes! Do we think the Commander will be a sort of Warlord type, iterating on some of the ideas they had with the Envoy? And Guardian - the name makes me think it's a defensive type, but that's so open ended, and really it doesn't HAVE to be that.
I'm hoping for a Warlord from the Commander, a proper aggro-drawing tank in the Guardian, and for this mystery book to basically just have the stealth subtitle of "Hey, 4e Actually Had Some Good Ideas" :p
Cole Deschain wrote:
Your heresy has been noted ;)
Why are you excommunicating her?! She's RIGHT!!! :P

I'm seemingly getting two of my 4e favorites here: a Warlord class and a big metaplot event driven by divine murder!

Folks, I am feasting. If only the Godsrain mutated those it touched...

I don't think they've said it doesn't, and if what's happening to Varix That Was is any indication, maybe it does?

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keftiu wrote:
ornathopter wrote:
Yes! Do we think the Commander will be a sort of Warlord type, iterating on some of the ideas they had with the Envoy? And Guardian - the name makes me think it's a defensive type, but that's so open ended, and really it doesn't HAVE to be that.
I'm hoping for a Warlord from the Commander, a proper aggro-drawing tank in the Guardian, and for this mystery book to basically just have the stealth subtitle of "Hey, 4e Actually Had Some Good Ideas" :p
Cole Deschain wrote:
Your heresy has been noted ;)

Why are you excommunicating her?! She's RIGHT!!! :P

Radiant Oath

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I feel like this is gonna join Knights of Lastwall among my favorite 2e books!

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I'm...relieved and saddened by the news.

The death of a war god kicking off the ultimate divine war has a certain poeticness to it. And given Szuriel is apparently going to be on the cover of War of Immortals I imagine we already know the killer.

My beloved Iomedae is safe, and I couldn't be more relieved about that. But we're gonna lose Sturovenen the Dragoneagle! He was one of my favorite Sarkorian gods back when they were first revealed, and I was so glad to see his true deific status confirmed (Back in 1e, he only was mentioned through his "dawn-feathered children" being Summoner Eidolons, and the general vibe about Sarkorian Godcallers was that they were at best greatly overestimating the strength and power of their "gods" and at worst being actively conned by these fraudulent "gods, but with 2e and the revelation of actual cleric options for these gods proved they WERE legit all along).

And I'm of course relieved that all three members of the Prismatic Ray are safe.

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An interesting little detail I spotted in the section on Quain: one NPC is a half-tengu, and mechanically she's a beastkin elf! This has some intriguing implications for inter-ancestral couples and PC-making in the future...especially with Howl of the Wild coming out next month!

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ornathopter wrote:
The Dokkaebi info will probably be in the Character Guide, not the World Guide.

Well, they ARE in the World Guide, technically, in that it says "they're there," and some places have important dokkaebi NPCs, but obviously the actual rules on how to play one yourself won't be coming until the Character Guide.

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scary harpy wrote:
Ectar wrote:

Back to the original question:

Mitflits. Love 'em. But that's a bit of a boring answer, since they're old.

...

I love the Mitflits, too. I feel so sorry for the miserable little underdogs that I just want to help them. I wish I knew how.

Take a page from Pathfinder: Kingmaker's book and have them team up with the OTHER underdogs of the Pathfinder world. Kobolds and mitflits UNITE (and maybe find love)!

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I got my PDF version and I am telling you, I can't WAIT to play clerics of some of the new gods like Baekho and Phi Deva!

Baekho's a GREAT thematic fit for a Season of Ghosts PC too, since his purview includes the transitions from one season to the next, which the AP is structured around, and harmony within communities, which resonates VERY strongly with the socio-political divides in Willowshore the PCs must bridge.

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"Excited" isn't the word I'd use. More like "abject panicked anxiety."

Radiant Oath

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(CW: Conspiracy theories, antisemitism, bio-essentiallism and genocide. Spoilers for the entirety of the AP and for Pathfinder's Second Darkness AP, naturally.)

One of the most recent announcements for the upcoming new edition of Starfinder has been that the reptoids as a whole will be "yeeted" from the game and its lore going forward. This is, unequivocally, a good idea considering the whole reason reptoids exist as a concept in pop culture is as an antisemitic dogwhistle in real-world conspiracy theories. The fact that nearly all of Starfinder 2e's dev team is in agreement on this attests to that.

This does put The Threefold Conspiracy's overarching narrative in limbo, however, as the whole story is both a tribute to conspiracy-theory-inspired sci-fi like The X-Files and Men in Black, and essentially an encapsulation of what Alan Moore once said about conspiracy theories: "Yes, there is a conspiracy, in fact there are a great number of conspiracies that are all tripping each other up. And all of those conspiracies are run by paranoid fantasists and ham-fisted clowns. If you are on a list targeted by the CIA, you really have nothing to worry about. If however, you have a name similar to somebody on a list targeted by the CIA, then you are dead."

And in all honesty, part of me is wondering if it's better to just leave The Threefold Conspiracy behind entirely, given how even if you rewrite the reptoids out of the AP's plot, that plot still hinges on the more broad tropes of conspiracy theories in general, especially of a small population of aliens or some other form of "other" hiding in plain sight among the regular population attempting to steer it in some way for their own nefarious and inscrutable purposes, which is gross on its own, reptoids or no reptoids. Even if you replaced the reptoids with astrazoans or endiffans, and shifted their motivations to more straightforward ones of accruing power or money, the core remains just as problematic. This isn't just about the reptoids, the grays fill a similar role in the plot, even if they aren't specifically shapeshifting, and they've honestly always had a problem of seemingly being an entire species involved in a conspiracy to the point that roleplaying one as a PC was uniquely challenging in ANY Starfinder campaign, let alone in Threefold Conspiracy itself.

It's similar to the position the Second Darkness AP is now in and how the Remaster is leaving the drow behind in the OGL. Even if you were to retcon the drow as being a cultural group of the ayindilar "cavern elves" or just kept them as literal drow without the specific problematic tropes of "The Dark Fate" and a culture-wide inclination towards evil, Second Darkness' plot is predicated on the notion of The Dark Fate and the existence of the drow being the elven people's "dirty little secret" that the Winter Council is desperate to keep hidden, fearing public knowledge of it would turn public opinion against elves worldwide in a "guilt-by-association/ticking time-bomb" kind of way, which prompts the AP's antagonist to begin her fall to evil as she first attempts to discover a way to commit genocide on the drow, then becomes a drow herself due to how evil that is, becoming what she hates and then doing a complete 180 and deciding to turn the genocide on the surface elves instead while the majority of drow in the AP don't actually want to war against the surface elves in the first place. Without that plot element, the Winter Council has no real need for a conspiracy in the first place, drow or no drow, and thus the plot of Second Darkness doesn't really materialize. This, along with the many, MANY other issues that AP had, makes it kind of unsalvageable in terms of Pathfinder's canon, and thus it is probably best treated as a failed experiment and cautionary tale about holding on to old, problematic tropes out of nostalgia, a lesson on what NOT to do.

With that in mind, do you think Threefold Conspiracy might be in a similar, unsalvageable position due to just how much we've come to understand conspiracy theories as a whole are no joke, and that maybe our nostalgia for the sci-fi that inspired it is misplaced?

(This is a VERY difficult and touchy topic to discuss, so please, PLEASE be careful. However, I will NOT tolerate excusing the reptoids as a concept in discussion, far as I'm concerned David Icke can go to hell!)

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Kobold Catgirl wrote:

Aroden wasn't a good man.

Iomedae knows this, deep down. She just doesn't want to admit it. She followed Aroden for so long, and what is a paladin without their god? She didn't choose the title of Inheritor. Someone had to step up, and she was there, and that was that. Iomedae has been trapped trying to live up to the standards of a being who never really existed. It's a burden she never asked for.

And then something goes wrong in Golarion.

Maybe the Whispering Tyrant rises up. Maybe the Starstone is threatened, or begins to act up in some way as the ancient alghollthu weapon is reactivated. Maybe the Whispering Tyrant itself manages to reach the Starstone Cathedral.

She's supposed to stand by. She's supposed to let the mortals solve this problem themselves. That's what Aroden would do.

But, she realizes, that's not what she would do.

Iomedae relinquishes her godhood in a crescendo of fire and descends down to Golarion, personally interposing herself between the threat and the innocent. Perhaps she shatters the Starstone, or perhaps she beats Tar-Baphon down herself. Perhaps she, not as the Inheritor, but as a mortal woman, personally drives her sword through the heart of Tarrasque and forces it back into slumber. But she does what Aroden damn well should have done when he decided to let Arazni die.

She doesn't survive it, of course. maybe she dies in Arazni's arms and it's kind of this gay catharsis moment that allows Arazni to finally cross back over into life. All around them, Iomedae's divine power rains down like fire, and the world is allowed to inherit what Aroden has so long owed it. The only thing Iomedae ever inherited from Aroden was his debt, and she has paid it. Iomedae is free, and Iomedae is gone.

Godsdammit, I can't be upset about this idea. It's so narratively perfect now I'm worried if Iomedae DOES die in War of Immortals it won't measure up to this brilliant bit of writing!

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That would be pretty incredible in a "well, NOW what?!" kind of way.

Every new Prophecy makes me more and more convinced it'll be Iomedae. She gets to make the grand sacrifice she feels she should have made for Arazni during the Shining Crusade, Arazni gets some emotional turmoil over having pushed her away beforehand and needing to reassess her worldview, some sparks of her old goodness igniting and shining through her bitterness, the church weathering the death and continuing on because they've been through a God's death before and Iomedae would still want them to do what's right, power or no power, and Arazni's story comes full-circle as she ascends to the Core 20 as the perfect set-up for a new beginning for Golarion.

It all just CLICKS too well in my BA in English brain.

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None that I'm aware of...yet. But as the Remaster has made non-human Aiuvarin and Dromaar official, I suspect it's only a matter of time before we start seeing orc aiuvarin and elf dromaar NPCs pop up in future books!

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I haven't played AoA before (or much 2e in general for that matter). Also as of yesterday I am revising my submission to an Oracle of the Ash mystery to cut down on the number of Magi submissions.

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I hope you're right. Like I've said before, I still have trauma from what the Spellplague did to Forgotten Realms, especially to Neverwinter. And the footnote in the History of the Realms book where we got blindsided by Tyr killing Helm over a misunderstanding involving a love triangle with Sune and subsequently going on a demon-slaying suicide mission to atone for it. Even though 5e ostensibly undid that, it still hurts. I don't want something like that to happen to Iomedae. :(

Radiant Oath

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BREAD! BREAD! BREAD! BREAD! BREAD! BREAD! BREAD!

Radiant Oath

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Virellius wrote:
Jonathan Morgantini wrote:
Arkat wrote:
Jonathan Morgantini wrote:
Oh definitely. I'm MC'ing the stream on April 16th, and we are all having a LOT of fun with the various theories and logic spirals.
Stream? Will this be live somewhere (if so, where?) or will we have to wait until Paizo releases it on YouTube?
Yep, its gonna be on the Twitch. We will absolutely share the heck out of the announcements beforehand.
Is this going to be the FIRST announcement of who dies?

Wait, they're going to actually announce the impending death before the books come out? I thought they were going to keep it secret to maximize the gut-punch to the playerbase when it happens?

Radiant Oath

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Would playing an Oracle using the Ash Mystery that was introduced in the Blood Lords AP feel "too obvious" from a narrative standpoint? So "on the nose" it feels tacky or embarassing?

It feels almost like a natural combination, not even like peanut butter and jelly but like crunchy peanut butter, peanuts in peanut butter. But at the same time, I don't want to roleplay like a hack.

Radiant Oath

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Thank you all for the clarification! :)

Radiant Oath

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I mean, all the inexplicably hot (by human standards) goblins you see in popular fanart have to come from somewhere! :P

Radiant Oath

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PM sent!

Radiant Oath

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If you're a medium-armor-proficient class, is it worth taking Armor Proficiency to gain access to heavy armor without going into an archetype that scales it like Sentinel or Stalwart Defender?

Radiant Oath

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I'm intrigued! Where on Golarion do you think you'll be setting it?

Radiant Oath

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I'm VERY interested! I got a character all written up (from GM Cody's recruitment) and ready to go!

I don't have any preferences regarding rules like Ancestral Paragon and Free Archetype per se, but GM Cody's recruitment used Free Archetype, so if it isn't available in this one my character would need some adjustments.

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Dorian 'Grey' wrote:
We're all counting on you. Good luck!

Leslie Nielsen, you are greatly missed.

Radiant Oath

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I've never been more pleased to be wrong about something! It turns out Sweet Hags AREN'T just Green Hags with a different name (I'd been led to believe this because Player Core indicated Callow May changelings, previously attributed to Green Hags, were now Sweet Hag offspring). Instead, they really ARE the Hansel-and-Gretel monstrosities I always wanted! And they're even MORE disturbing with their taffy flesh and gum drop eyes and candy cane claws! All the Remastered Hags are great!