|Wizard Level 1|
Putting my two cents into the optional flaw rule:I am assuming I read this correctly, especially given everyone's reactions, that the rule is now -2/-2 instead of +2/-2/-2?
It seems there is an argument about to what degree this makes your character better
There are a lot of possible arrays, but assuming we have an 18 in a stat always, which I am fairly sure there are no characters that don't want this, the normal arrays for +2/+2 are:
+ A variation that is worse than no flaws
I may have missed a possible stat array or two, but I want to know if anyone thinks any of these arrays are overpowered/imbalanced. To me it just looks like voluntary flaws allows for more stat diversity compared to not using it. None of these arrays seem flat out better than others. Personally, I like 18/16/14/12/8/8 and 18/14/14/14/8/8 because I can do something like dump str and Cha to sure up defenses on a wizard in order to stay alive in order to help keep my party safe with spells and also further disincentivize rolling checks I should be letting other people at the table do
I'll add to this. As pointed out, voluntary flaws were the only way to achieve certain arrays like 18/14/14/14/8/8 or a number of other ones presented above. +2/+2 simply can't do it. Now the only way to achieve something like that is to play any of the handful of ancestries left with +2/+2/+2/-2.
So while it might be nice to see everyone get the same stat versatility as a human (even if I think it's a big middle finger to the human who is supposed to represent versatility and that's why they were the only ones that had that), there are now a handful of ancestries that have a clear advantage in the stats that can be generated because they can choose the +2/+2 OR keep their +2/+2/+2/-2. That's a design decision that doesn't make sense to me.